This game is too much fun. I didn’t play the first one but damn this game is good and this is the best battle theme I’ve heard in awhile. Playing the demo made me buy this game while it was on sale. I got a good deal!
@mcburn3442 жыл бұрын
Yikes
@kevq27592 жыл бұрын
Imagine skipping the first game wtf
@goldcloke74192 жыл бұрын
@@kevq2759 Imagine a 3rd game lol
@TheLoneGamr Жыл бұрын
@@kevq2759 First game got middling reviews and this game didn’t. I also only played this game.
@stashallemagne4488 Жыл бұрын
@@TheLoneGamr the first one is okayish its noticibly a ps vita game but its still fun. if you can play this you can play the first one aswell.
@r2a1z4o2r3 жыл бұрын
Thanks for the upload!
@adrenali_n16072 жыл бұрын
This theme combined with the in-battle graphics SCREAMS FINAL FANTASY XIII... and while I'm not a fan of FF (outside WoFF) I'm all for this. (I do like FFXIII's style, just not the gameplay.)
@Ti7Vk3y Жыл бұрын
Would have liked them to allow you to choose the battle theme like the atelier games
@Rehncohro2 жыл бұрын
I prefer Overdose, but damn, this goes hard.
@Franatomy2 жыл бұрын
This theme is so much better than the 2nd one
@urakkam37308 ай бұрын
1:03 🔥🔥🔥
@vominhtuan8206 Жыл бұрын
nice
@Veon_512 Жыл бұрын
I prefer this over Overdose simply because of the violin gives that final fantasy 13 feel
@kinryuten7 ай бұрын
Violins are fun in any battle theme!
@Veon_5127 ай бұрын
@@kinryuten now this is something I can whole heartedly agree on
@tropicalfish13602 жыл бұрын
Unpopular opinion but I like this more than Overdose from the first game. But the boss tracks from the first game blow out the boss tracks in Second Light.
@complex-qo8io2 жыл бұрын
i agree! i think the music just hits different in different scenarios, it's just that overdose was so much more emotional, but this tune is so much more peppy
@14112ido2 жыл бұрын
I love this game but I miss the time when every boss had their own banger tune with three freaking phases for each one instead of the generic boss theme we got in Second Light.
@RoseLraye272 жыл бұрын
@@14112ido I hear this alot and I get it (i have a soft spot for it too), but people seem to be forgetting that the first game only really had around 5 bosses and they were reoccurring. This allows the developers to work closely with each boss theme and give them a personality. It's like we personally knew each of them (i grew to hate one of them in particular and couldn't wait til he came back just so smack him again). Now in this game there are around 11 Heartscapes plus bosses in between. That's already double from last game. Plus the they upgraded the battle system and gave us a bunch of new tracks - to have unique boss themes on top of that would probably stretch the budget and composer thin. Also alot of the bosses didn't last long enough to have phases. This first game had the boss be damage capped and move forward towards the school which initiated phases. But here you can annihilate some bosses if your equipped well. I'm thinking about this from a production view, that's all.
@tropicalfish13602 жыл бұрын
@@RoseLraye27 Agreed that it's pretty hard to make a unique one for so many bosses. I just really dig how the first game handles bosses. They're these god-like beings that rarely occur and you can't actually predict when they'll happen, really makes them memorable when they eventually occur. They're pretty easy still, but the sheer amount of hp made it feel like a marathon fighting them. In Second Light you can see them marked on a mini-map (for convenience sake) and you can anticipate their weaknesses to make them such a breeze. I will admit that fighting bosses are more fun in the second game.
@Franatomy2 жыл бұрын
My Real slaps and goes in hard. It fits the bosses themes imo. I love the boss themes from the first game but because it's the same during the 1st and 2nd time you fight, that emotional impact goes.
@novalisk3 жыл бұрын
I liked Tie better than the first game, and these OSTs are alright, but compared to Blue Reflection, they are by far less to my taste. No hot-bloodedness at all.
@Rubiick2 жыл бұрын
This game with Overdrive as a main battle theme or even with all the previous game battle themes would have been mind blowing.
@jonyxa1352 жыл бұрын
Yea, I also like tie more, but not the ost compared to the first. I'm not complaning though and I hope the franchise gets more games anime and soundtracks
@April480p2 жыл бұрын
While the first game had more "aggresive" tracks, they were far less polished than in Tie (like pretty much every other aspect of the game). I absolutely love how much of a technical beauty Tie tracks are, especially the dungeon ones ('World's End' is by far one of the best videogame OST tracks ever)
@Lystrialle2 жыл бұрын
@April If we're to compare purely the best tracks of the first game and the best tracks of Tie's, I would say the first game probably wins out, but if we're to consider the soundtracks as a whole as game soundtracks and not just Asano albums, I think Tie's is much better, and I also think the overall style for the first game's music wouldn't have worked for Tie as a game. The first game's combat tracks are memorable, but about a third of the songs on the full soundtrack were pretty forgettable; they were good for ambience, but were very unfocused and somewhat monotonous, especially with there being functionally only four generic dungeons in the game. Those boss battles have longer wait times than Ryza/Ryza 2 do, and combat is really repetitive and slow by itself; the hardcore dubstep just happens to distract you from realizing this. The original game's songs could mostly be categorized into either "maximum extreme" or "nothing but ambience", and it was able to get away with constantly going so hard all of the time because the game honestly didn't have much in the way of depth otherwise. The soundtrack really was one of the only things carrying the entire game and its emotional beats to begin with. In Tie, combat is much more fast-paced and requires quicker reaction time, and things like one-on-ones can be screwed up if you don't have music with constant pace that doesn't get overly intrusive, so the boss tracks all need to maintain steadier beats than the dynamic, constantly shifting three-part hardcore dubstep tracks from the first game. The first game's style also wouldn't work for the much more nuanced emotional depth Tie's story and characters have. As you pointed out, the first game's tracks had some fairly unpolished aspects to them, and whenever one of the first game's tracks (such as OVERDOSE) showed up in Tie, I actually got a bit of whiplash because the synth piano used there is much harsher and sounds like someone slamming their hands on the piano compared to the much softer and more carefully used one in Tie (it's still a great song, it's just too obvious it comes from a different game). Tie's writing has a lot wider range of emotions and emotional depth, so the music reflects that as well, and even the ambient tracks have different, more complex tones to them, with all of them having a memorable melody, and the Heartscape music being more carefully tailored to each character they represent. The use of motifs (especially the main Blue Reflection theme melody) is also more subtle and clever in multiple tracks, and Asano has definitely improved overall as a composer in terms of adding more nuance and making the songs all come together for one cohesive story. I think there are definitely some ways it could have improved, such as having more unique boss themes per major boss and maybe adding more dynamic aspects for switching into the one-on-one phase would have been nice, but I don't think injecting more of the first game's style into Tie would have improved it at all. tl;dr: Tie's soundtrack had to sacrifice a bit of its ability to stand out or come off as more extreme in order to fit Tie better, but it's also because of that tradeoff that Tie is able to be a better overall game with more dynamic combat and nuanced story with stronger characters and more emotional impact, so it's fulfilling its role as a game soundtrack much better. To be honest, I think if you take the first game out of the equation, most people would agree that Tie's soundtrack is above and beyond most RPGs, it's just that most of us came from the first game and therefore are constantly inclined to make comparisons...
@LeesDeeds2 жыл бұрын
bruh, I wish they bought back netzach and dnf fw15c