I like how straight your way of explaining things to audience. No too much talking. Just Pure knowledge.
@lohding_ Жыл бұрын
You may have to install AI Navigation in package manager, Window > Package Manager. Then find the AI tab towards the top under Window
@hipunpun Жыл бұрын
Thank you!
@deepeshmaiya184911 ай бұрын
Thanks..!
@FernandoDenise25582 жыл бұрын
Dude your tutorials are A1 quality and instruction, gonna be the next big gamedev tutorial channel. Keep it up!
@SpeziFischDE27 күн бұрын
important notes for newer Unity Version (I am using 2023.2.20f1): - you can only find the Navigation Tab when you have the AI Navigation Package active in your Package manager. - the tabs in that window "Bake" and "Object" were made obsolete. You now have to add a "NavMesh Surface" Component to you Surface and click "Bake" there.
@Fr33mix2 жыл бұрын
this is crazy i programmed pathfinding and now i see this. Its mindblowing
@eileeng24922 жыл бұрын
Method fast and efficient. BMo your vids are consistently helpful
@NexusBaum Жыл бұрын
so much use in just a few clicks. this is awesome! thank you!!
@AleksandarDaGr82 жыл бұрын
Yeah honestly you are probably the best man for tutorials I have found as I learn Unity 3d, tysm
@Smietsde Жыл бұрын
Finally I found someone who can explain this good! Thank you!
@henstudios_official64989 ай бұрын
This is an AWESOME tutorial! I expecting things to be challenging but I literally have Baldi up and running in my game already!
@yonatanabergel Жыл бұрын
You make it so easy, thank you for this tutorial!
@alice0067 Жыл бұрын
easy and clean tutorial. This is exactly what i needed, the simple way to implement pathfinding. Now i have a general idea of how to add enemy ai in my game. Thank you
@Shredonus Жыл бұрын
Just one year was enough to change everything completely so following the tutorial isn't easy... thanks Unity devs...
@KyuDoesCode8 ай бұрын
Yep..
@rafaelbrustolin468710 ай бұрын
i didnt know unity had this tool. Amazing!
@dawidjaworski4174 Жыл бұрын
You are awesome dude! That's what i was looking for
@tgnics Жыл бұрын
Simple and direct to the point. Very good for the "hello world" in unity pathfinding :)
@caradepeido Жыл бұрын
Agreed! Very good tutorial :)
@Build_the_Future2 жыл бұрын
Do you have to bake everything? For example can you have the wall move around and the agent dynamily find the updated path at runtime?
@Build_the_Future2 жыл бұрын
Future self here, and yes you can, if anyone is wondering
@xticxs46562 жыл бұрын
@@Build_the_Future How?
@grimmkin3741 Жыл бұрын
Yeah how
@corr2143 Жыл бұрын
Love how the videos are, quick, no bullshit! I only sub to a few tutorials channels, block the youtube algorithm, its almost never useful. BUT YOU ARE! THANK YOU 💘
@TheBrunoRM Жыл бұрын
4:48 it searches for an object with the "MainCamera" tag, not its name. Great video btw!
@stevethepirate9 ай бұрын
that helped me in a lot of ways. thanks for making things clear!
@Kevin-s2u6q2 жыл бұрын
The best tutorial i have ever seen
@goatedzr354 Жыл бұрын
thanks so much, there was just 1 problom that i had and couldnt find but u solved my problom, thank you.
@jtlewis812 жыл бұрын
this would be a good resource for a game jam game...i need to start a resource list now. lol
@tamvo55572 жыл бұрын
many thanks Mr BMo
@rileymilkman2 жыл бұрын
man i think i love you you actually know how to make a competent video
@SnowyRedstone2 жыл бұрын
omg. I never thought it was this easy
@cheeseboi9740 Жыл бұрын
This man is a god !!!!!!!!!!!!!!!!!!!!!!!!!!!!
@anthonyaldretekid7 ай бұрын
Please help, when I insert the new script into unity it say "The type or namespace name 'Raycast' could not be found (are you missing a using directive or an assembly reference?)" Any idea on how to fix it?
@aedyngillion945710 ай бұрын
Can you use ray casting or whatever it is called so that a enemy character has to see you first as in it goes into a chase mode while it sees you and then a search mode for a couple seconds after
@GreenMonkeyBro3 ай бұрын
where do you get nav mesh agent because when i search it up on components, i dont see it
@RenatoT669 ай бұрын
For enemies and dungeons created dynamically in the code, how do I set up AI navigation? I already have a walkable mesh geometry, and I suppose that I need to instantiate a NavMeshAgent and assign the walkable mesh to it. Additionally, I should assign the NavMeshAgent to the enemies. Is this correct? Thanks :)
@WorstDeveloper Жыл бұрын
I don't have the "bake" and "object" options in the navmesh menu. Does anyone know why?
@urpwnned Жыл бұрын
Same here
@I-Maser3 ай бұрын
Found in an another tutorial: add an empty Object , add NavMeshSurface Component and bake
@maciex2702 Жыл бұрын
thanks, really usefull tutorial
@stormshadowoffire2 жыл бұрын
My navmesh navigation menu only has agents and areas
@therealdeal38377 ай бұрын
Same, can anyone help?
@I-Maser3 ай бұрын
Found in an another tutorial: add an empty Object , add NavMeshSurface Component and bake
@RedditStories763 Жыл бұрын
OMG Thank you really much
@Dev_Roids Жыл бұрын
Thanks So Much!
@jsfrz2 жыл бұрын
Nice fast and easy.
@suicune20012 жыл бұрын
Really cool!
@1Poiuytgfdsa111 ай бұрын
If you can't see the blue navmesh surface after baking, make sure Gizmos are turned ON!
@BossAleks1232 жыл бұрын
how to do that with more enemys/players
@maxsun79472 жыл бұрын
sick video
@bjorn3476 Жыл бұрын
object reference not set to an instance of an object. on line 15?
@filippasantos91Ай бұрын
i like this guy
@thomascircle245 Жыл бұрын
Unfortunately neither the Mouse hit nor raw Vector3 moved my agent. Any idea why not?
@MrFaciio2 жыл бұрын
Amazing!
@jreffjeff790911 ай бұрын
What about flying entities?
@Overzeal_2 жыл бұрын
Ok so how do you cahnge the speed it goes towards its target? Thx.
@NoTime4Adventure2 жыл бұрын
there is a speed variable in the Navmesh agent component.
@millopodia Жыл бұрын
not sure if this is still relevant to you but, it's just "agent.speed = 1" but you can change 1 to whatever you want or you can also go to the top of the script, add a variable for speed "public float speed = 5" and you will be able to change 5 to anything when you look at the script in the editor
@imheretosleep2 жыл бұрын
hey just wanna ask, can i use a* pathfinding algorithm for 3d games?
@BMoDev2 жыл бұрын
Yes you can
@len69 ай бұрын
How do fix navigation obsolete?
@edhalsim Жыл бұрын
Very nice tutorial! One question: I use a character and animation I downloaded from Mixamo because I want a "person" to walk to a specific location and not run into obstacles. When I first configured the character to walk, all was fine. As soon as I added a NavMeshAgent to the character, all of a sudden it floats above the ground by a noticeable amount so it's walking on air. Any idea what might be causing that? Thanks.
@fernandopessoa53042 жыл бұрын
Amazing
@heyreefes2 жыл бұрын
good stuff
@vasiliysmirnov39229 ай бұрын
Omfg... It loos too good to be true. Where is a problem? Is it slow? Is it very restricted to map size? I am about to make game with movement type like desperados 3, so I look for exactly this logic. Did you guys find any big problems with it?
@TransGuyShane2 жыл бұрын
Can you do this in 2d games? If so can you do a tutorial on how to do this with 2d sprites and 2d project ♡
@martinedelius2 жыл бұрын
I'm wondering the same thing, but with a fixed, pre-rendered image as the "floor." Sort of like a top-down tabletop experience.
@TransGuyShane2 жыл бұрын
@SkeepyMakesGames thank you ♡ Ah man brackeys was great, I started learning game dev with them like 12 years ago or something, sadly they no longer put stuff out there but I'll defo go back and see if i can find that video ♡♡
@rennlee6791 Жыл бұрын
can this be done in 2D?
@maryverson2 жыл бұрын
thank you
@Manuel-mz8fn Жыл бұрын
I have no NavMeshAgent component
@JAKEAVALON-rg8xm4 ай бұрын
What if there are too many Terrin
@p4rzy12311 ай бұрын
Thanks
@selin92184 ай бұрын
thanks
@MMmewiation9 ай бұрын
thers is not object or bake tab
@ShadyGamer_OG20246 ай бұрын
I found a fix and it was to go to navagation (obsolete)
@MMmewiation6 ай бұрын
@@ShadyGamer_OG2024 oh cool i also found that fix
@iamthebubb2 жыл бұрын
It's all fun and games until you start trying to use animated characters with a navmesh
@Arze-l9q2 жыл бұрын
Terimakasih banyak
@HalcyonVoid2 жыл бұрын
Navmesh is so annoying. You cant do different areas on terrain without some funky workarounds, cant draw it manually so you have to rebake it EVERY time you make a change, and dealing with off navmesh interactions are a pain.