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@yahyaPath2 жыл бұрын
i tried to build my mobile game but they gave me this message : gradel build failed i have 2020 version
@suicune20012 жыл бұрын
Perfect timing! I just got done with a tutorial that had lots of features like quests and a shop system and I was thinking how cool it would be to make that into a package for myself since I'm likely going to want quests and shops in future projects!
@Stompin402 жыл бұрын
Unity video POG
@deadbroadcastpc2 жыл бұрын
Next level tutorial man. Appreciate you as always
@chicao.do.blender2 жыл бұрын
thank you bmo-san, notifications are turned on i'm having a blast of fun going back to unity after having a blender phase where i just vented some creative needs that i had
@techdave992 жыл бұрын
if only youtube's notification worked as well as your discord notification.
@TransGuyShane2 жыл бұрын
I really enjoy creating things from scratch and then using them in a different project, editing it along the way and coming up with better versions over time ♡
@techdave992 жыл бұрын
making packages is good. something i forget to do.
@umapessoa60512 жыл бұрын
Advice from a game developer since 6 years ago: Being honest, unless it's something that can be used in all games, like: extensible console logger, hierarchy separators or things like that, i don't think its a good idea to reuse codes from other projects, like a movement script, the reason is: even if you're making the same game genre, every game is unique and has its own needs, you'll lose more time trying to edit/fix these kinds of scripts to adapt it to your current project than making one from scratch, and you're also going to learn a lot less. I've joined a game dev course from 2016-2018, 3 days a week, the teacher always told us to copy-paste from internet and reuse old codes, i didnt learned a shit those 2 years, i only started to learn for real when i finished this course and tried to learn things the right way, making my own codes again and again, joining game jams without using existing assets, etc... Just by now, in 2022, i can consider myself a good game developer. Also, there's better ways to make custom packages instead of packing it in .unitypackage, you can make a GitHub repository and use the package manager for a cleaner project.
@watercat12482 жыл бұрын
I think this depends on the peject and for the game and the person who working on the project Will that I agree that is not the best idea to use the player movement for the previous games The are multiple instances that reuse your assets is the best solution like for example 1. if your code feet perfectly for the game you tried to create like for example previously I have created I menu system this system works fine I don't have eny reason to recreate the same code again 2. If you using your old assets as places holders for example if have created character from past event if this character is not feeting your new game you be able to save if you use the old character and testing the other stuff you have in mind As solo indie development like my self that tried to create large games makes total sense to reuse your assets and wean can I reuse mean off my assets that is feeting for example if have created chair for my previous game and I wont I chair for my new I use the same chair I have created before even if modified or replace this chair in future the fact I have chair the allow my to continue project In my experience as game development that working that I'm game dev at least 6 years sooner or later meny off the stuff for your code model ect having in my project I will modified, replaced or change in the future but made everything from scrach every time is not a great solution i don't recommend My point is even you replace all those code 3d models in the future having I prototype for your game sooner allows you to continue your project and testing the game sooner and having a playable demo faster In my experience one off the first stuff you have to do wean you create I game is to make the game playable in the order to do that you have to create the base off your game first like for example if working in fps game what is more important is to create the player movement the shooting the enemy's ect if you manage to create the base of the game it's easier to see what is need to change and replaced and added, one off the way to do that prototype faster is with resusing your assets Anyway that the way is working for my everyone has different approach
@Cameo2212 жыл бұрын
As issue with this is that it can be a process to merge the code back into the main library if some starter code had new implementations or fixes, especially if there's multiple projects in the works and then it becomes a pain to remember which one had the newer code. A solution to this is to make your code a package for the package manager and load it locally through the package.json from another project. I've done a working example of this before, it's in my reply for this comment :)
@maggredon2 жыл бұрын
Most hidden op channel here
@supercyclone834211 ай бұрын
Thank you! Despite knowing that I could do something like this, I never did for some reason. Time to change that!
@BMoDev11 ай бұрын
awesome, yeah its great to build out a helper package you can use in all your projects
@eileeng24922 жыл бұрын
Hey great video BMo Thanks
@mandamoon91492 жыл бұрын
Bmo’s got the whole package 📦 😏
@professorchump55982 жыл бұрын
Nice
@professorchump55982 жыл бұрын
Also first but no one cares
@BMoDev2 жыл бұрын
I care ❤
@Desktop-Machines Жыл бұрын
Bro thx so much i litterly went through 12 tutorials and finnaly I found a good explanation, Clearly, Video of how to create Unity pakages TYSM1
@WorldAquariumSingapore2 жыл бұрын
coolest thks good advice there
@crazyfox552 жыл бұрын
This is great however I would also recommend extracting some of the script behavior into DLLs. I'm not an expert on custom DLLs but that was my gut intuition especially if the same code is used in multiple packages.
@legend46462 жыл бұрын
Gonna make a package for title screens now! Always annoys me so much to make them.
@corpusarmatae85412 жыл бұрын
Since you can pick and chose what to actually import from the package, while importing it, why even have multiple instead of a single one organized in a way that allows you to quickly select which one you want at that moment ? Kinda seems to add cumbersome management outside of unity while (for each package) it already implies to manage its own organization to begin with. On top of having multiple instances of the same stuff in multiple package, while you can simply have a generic loot explode function in the middle of your "mono-package" instead of having it all over the place in multiple ones. (may I add, every single package may or may not contain it and then you also have to keep track of where is what) Seems like hell, yet?
@BMoDev2 жыл бұрын
Depends on what you're packaging... Having 1 ultimate master package for every game type, tool, feature you've ever built is what some people do, it works fine for them, but now what we're talking about breaks down into organizational preference. I personally hate sorting through hundreds if not 1000+ assets in a huge package trying to find what I need for a specific new project, even if its organized inside the package neatly.... but this doesn't mean what you're saying is wrong. I just don't like it. If it works for you, then I support you in using it. I like to structure my packages in a way where I don't have too many instances of overlap - and when I do then I can reconsider if whatever new thing I'm building maybe belongs in an existing package.
@watercat12482 жыл бұрын
Wow didn't know about that and I reuse my assets all the time basically I have done something similar but with using the package system
@professorchump55982 жыл бұрын
You should pin this
@weckar6 ай бұрын
Custom packages are good, but I think genres are a terrible use case for it :/
@sunnyboy73582 жыл бұрын
Brooo you like a chubby Zelensky ! are you Ukrainer ?
@chicao.do.blender2 жыл бұрын
thank you bmo-san, notifications are turned on i'm having a blast of fun going back to unity after having a blender phase where i just vented some creative needs that i had