BO 105 PAH-1A1 "Kinda Sneaky" War Thunder Frisky Whisky

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Frisky Whisky

Frisky Whisky

8 ай бұрын

The BO 105 PAH-1A1 is a rank VI German utility helicopter with a battle rating of 9.7 (AB/SB) and 9.3 (RB). It was introduced in Update 1.83 "Masters of the Sea".
Usage in battles
Ground Realistic Battles
Loadout
The BO 105 PAH-1A1 should be used only as an ATGM carrier. HOT-2 missiles are strong for its BR, but pilots should be aware that composite and reactive armour are becoming more common and they significantly reduce the amount of spalling from chemical munitions.
Pilots can either choose from pure ATGM loadout or ATGMs combined with gunpods and countermeasures launchers. The first option has better offensive potential against ground targets, while the second option increases the helicopter's survivability by adding another layer of defense against AA and gunpod to fend off aerial threats at the cost of a halved ATGM count. Sadly, a single gun pod with .50cal is not much of a threat to aerial targets.
As most ground AA vehicles utilize radar guidance for both missiles and guns, and only two vehicles currently in game utilize IR missiles (PGZ04A and Type 93), pilots should pick the "Chaff only" option most of the time. Chaff breaks radar lock and confuses enemy tracking radar, increasing the probability of a miss.
Under no circumstances should pilots pick pure gunpod loadout, as it practically makes them a dead weight.
Tactics
Pilots should approach the battlefield flying at low altitude, keeping a distance of 4 km (maximum range of ATGMs). Then they should bleed speed and start hovering. Finding any cover to hover behind and to break line of sight tremendously helps players survival, even trees can become extremely useful. Pilots should pop above the cover for a few seconds, launch a missile or two, then go back and change position. Rinse and repeat.
Pilots should stay around an altitude of 25 m when not engaging enemy tanks. Helicopters at this altitude confuse tracking radar and search radar might not detect them at all. Radar needs an unobstructed line of sight to work properly, so flying low and utilizing ground obstacles helps with helicopters survival. RWR helps with detection of enemy radar AA, but pilots should note that lack of active radar does not necessarily mean that there's no AA active; some skilled players turn off search radars in order to drawn out enemy air assets out of cover. If there's enemy AA, it needs to be taken out first.
Also, the proximity fuze of SAMs is disabled below 25 m. If the pilots are higher and they detect incoming fire or SAM, they should try to duck below 25 m as fast as possible, deploy countermeasures if they have them equipped and they should consider disengaging for the time being. Direct hit can and will obliterate helicopters, but those are harder to pull off when dodging.
Staying in one place not only helps the enemy team to locate helicopters sooner, but some tanks with laser rangefinders might be able to shoot hovering helicopters down with their cannon at a range of several kilometres, since they present almost static targets.
At BO 105 PAH-1A1s BR, the biggest threat comes in the form of SAMs, such as Roland missiles. Those greatly outrange the BO 105 PAH-1A1, thus it is vital to keep situational awareness at all times. Due to their speed, there is just a small time window when pilots can successfully dodge.
Planes and other helicopters also pose a significant threat: if an aerial target is spotted, pilots should consider retreating, either to the closest airfield or in the vicinity of friendly AA. If an enemy helicopter is spotted, pilots may attempt to shoot it down with ATGM if it's close enough, but misses are to be expected.
Pilots should engage aerial targets with gunpods only in self defense and as last resort, since BO 105 PAH-1A1 is poorly equipped for such task.
Enemies worth noting:
T-64 and T-72 tanks - Later models are equipped with ERA, and thus can survive several hits from ATGMs in the frontal arc.
FlaRakPz 1 and Roland 1 - Both can be equipped with Roland 3 SAMs that greatly outrange HOT-2 missiles, but they are radar guided and thus RWR can detect them.
Type 93 - Rarer vehicle, but dangerous nonetheless. Pilots need to detect its missiles visually as they are IR guided, making RWR useless.
Khrizantema-S - While not dedicated AA, it has access to powerful missiles with enough range to pose a threat.
Gazelle helicopters - They have access to all powerful Mistral air-to-air missiles.
Mi-24P and Mi-24V - Even more threatening than Gazelle helicopters, not only they are heavily armoured and armed with deadly cannons, they also have access to R-60M air-to-air missiles
Pros and cons
Pros:
Small size
Excellent agility
Armed with powerful HOT-2 missiles in stock configuration
Has access to RWR while stock
Can research countermeasures launchers
Cons:
Equipping countermeasures launchers halves ATGM count
No organic gun armament, relies on gunpods
Defenseless against most aerial threats
Lacks thermals
No armour

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