I love that you kept that childhood map from your first game ☺💜 Somewhere I still have some crazy maps I drew as a teenager, I loooooved maps, such a fun part of world building!
@BobWorldBuilder Жыл бұрын
@@queenvagabond8787 lol it's from when my friends and I were like 21 🤣
@queenvagabond8787 Жыл бұрын
@@BobWorldBuilder Haha, sorry, didn't mean to cast aspersions on your artistic abilities! Its still a cool map 😅
@gopro_audio Жыл бұрын
This information is not lost Bob. I own 1000+ D&D pdfs from the last 50 years. Anyone can find these online for free.
@umarthdc Жыл бұрын
I remember thinking long ago that your channel would be perfect if it were a bit more system agnostic or multisystem. Welp, now is perfect.
@BobWorldBuilder Жыл бұрын
I really appreciate the support for system-neutral!!
@TheGladGolem Жыл бұрын
I would like to echo said support… ENTHUSIASTICALLY!
@RodBatten Жыл бұрын
System neutral rpg content ftw!
@williammyers9209 Жыл бұрын
Second this - love this type of video
@MrSteveK1138 Жыл бұрын
I third the RPG Neutral theme transition! Getting more inspiration this way.
@SuperDuperHappyTime Жыл бұрын
My heart goes out to all you veterans of the OGL Wars!
@BobWorldBuilder Жыл бұрын
Yeah I'm glad it's pretty much over 😅
@doublekrpg Жыл бұрын
o7
@euansmith3699 Жыл бұрын
@@BobWorldBuilder Thank you for your service 🎖
@corsaircaruso471 Жыл бұрын
We won a battle; I don’t believe the war is over.
@duralumin594 Жыл бұрын
@@BobWorldBuilder "The Corporate People are easily startled, but they'll be back, and in greater numbers." -Old Ben Kenobi, probably
@AuntieHauntieGames Жыл бұрын
Gygax probably would have kept the map secret. Mainly, not to deceive the players but because there was always one designated mapmaker in any player group back in the olden days. It was expected that this player (in this meta-role) would draw all the maps as they travel to new locales, explore unmapped dungeons, and the like. Which, of course, made buying maps in-character a much bigger deal and made those maps a treasure in and of themselves... IF they were accurate, and inaccurate maps (especially the maps that some NPC intentionally made inaccurate to lure adventurers to their doom) were opportunities for new and unexpected adventures.
@BobWorldBuilder Жыл бұрын
That last note you put in parentheses is something I want to try now lol
@skyblazeeterno Жыл бұрын
You could of course give the map freely to players but have the occasional inconsistency because after all the map is not the territory for example they may head to a village or town and it is abandoned or now a city..obviously IF you had too many insconstencies players would get frustrated
@johannesmuller6237 Жыл бұрын
This exactly. That Hex-Map you make is your "Run the Wilderness Travel" Tool. You are meant to keep that as accurate as possible so you can properly adjucate distances and time needed to move from town to village to dungeon. And to know how far the party might be from the edge of a forest they get lost in. Players would, at most, have a typical rough "around here is this" map, as usual from medival times.
@TheArcturusProject Жыл бұрын
Treasure maps were a treasure themselves. Literally, they were part of the random treasure tables in ODnD
@finncullen6 ай бұрын
@@BobWorldBuilder One of the treasures available in S1 Tomb of Horrors was a treasure map pointing to a location 1d6x100 miles away that was utterly fake.
@ronwisegamgee Жыл бұрын
*sees your random encounter spreadsheet* God bless your soul, Bob.
@aaronscholl9560 Жыл бұрын
It's been quite a while since I've been exposed to anything written in High Gygaxian. Thank you for that :-)
@BobWorldBuilder Жыл бұрын
Always good to look back on where we started haha
@kid14346 Жыл бұрын
"All a RPG town really needs is an Inn where characters can sleep with an Inn keeper who..." *computer error noise* "...AND an Innkeeper who can proved them with quest hooks." ¿Por Que no los dos?
@isaacchristensen659 Жыл бұрын
Your Gygax impersonations had my dying 🤣
@BobWorldBuilder Жыл бұрын
Haha thank you!
@s-o-tariknomad6970 Жыл бұрын
For my own world I take a lot from Conan the Barbarian, Arthurian legends, Ursula le Guin, Fritz Lieber, and Bronze age History.
@andrewtomlinson5237 Жыл бұрын
Have you tried Runequest/Mythras... I think with that library of influence you would like that system a LOT!
@BobWorldBuilder Жыл бұрын
That sounds like a fun world!!
@yeraycatalangaspar195 Жыл бұрын
The bronze age ooze inspiration, from the Mesopotamians to Mycenean/minoans or the chinese bronze age is full of cool stuff.
@jle2500 Жыл бұрын
Why have I not thought of Ursula K. LeGuin before?
@s-o-tariknomad6970 Жыл бұрын
@@BobWorldBuilder If I ever finish the game attached to it I'll send you a copy. Been working on it since 2019 and it's currently in the 3rd bout of play tests.
@shasta_creates Жыл бұрын
Ah, my favorite type of Bob World Builder video: a video about world building with Bob.
@BobWorldBuilder Жыл бұрын
They are few and far between haha
@Keovar Жыл бұрын
The Otis pitch is really stripped down, with just one species and two classes. Still, the idea that iron and magic are opposed like Order and Chaos, is interesting. Maybe “Mageborn & Ironsworn”?
@TheShadowwalker007 Жыл бұрын
Remember DM’s you still get to interpret the meaning of the roll. E.G. if your first or second is ‘the dragon’ that doesn’t need to mean combat with the dragon; it could simply mean “there is clear signs that the dragon has been this way” or “this way to the dragon’s resting place” and then the party can choose to go that way or not.
@mslabo102s2 Жыл бұрын
A Gygax method that actually aged well and not antiquated? No way!
@BobWorldBuilder Жыл бұрын
The exist!
@seigeengine7 ай бұрын
I think the biggest factors here are twofold: 1. D&D has gone mainstream, which means it's watered down. That isn't necessarily a bad thing (the dose makes the poison after all), but it is a thing that happens to everything that was niche that ends up becoming a completely normal thing that ordinary people like. This can be seen in things like how early D&D had the DM in a far more adversarial role compared with modern D&D which is far more "we're telling a story together 8D" oriented. 2. D&D has gone mainstream culturally and mechanically. Huge portions of the modern world, and certainly gaming, are derivative of D&D, and especially newer D&D, which makes much of modern D&D feel "familiar" and "obvious" whereas the systems when D&D were new were far more trail-blazing, and while they were contextualized in previous games, such as war gaming, the modern person into D&D has little understanding of that.
@JhonnyB694 Жыл бұрын
One thing to keep in mind, and the reason Gygax 75 is so great: Gygax was great referee, not so much a great GM. If your read anything he wrote, from the OG DMG to this article or the infamous Tomb of Horrors you get what I'm saying. He was absurdly antagonistic with his players, in that wargaming way. So even when he has some great advice, you still find that "GM vs Players" philosophy. Gygax 75 does a great job in bringing said advice to a more modern DnD approach.
@BobWorldBuilder Жыл бұрын
Great points!
@chameleondream Жыл бұрын
Good one Bob! Nothing says going off on a tangent quite like using parenthesizes inside parenthesizes. 🤣🤣🤣
@BobWorldBuilder Жыл бұрын
Gygax breaking boundaries yet again!
@doublekrpg Жыл бұрын
Bob Gygax is a mood and is too powerful to go undefeated.
@matthewmcnairy7227 Жыл бұрын
Favorite Video of the last few months!
@BobWorldBuilder Жыл бұрын
Thank you very much! :)
@dylangosland1227 Жыл бұрын
The most impressive part of this video was that you were able to get Gary Gygax himself in for the video-- props to Grace for the talented necromancy!
@ljmiller96 Жыл бұрын
The Gygax 75 challenge interests me far more than the Dungeon23 one. Bravo!
@BobWorldBuilder Жыл бұрын
Also it doesn't take all year! haha
@ljmiller96 Жыл бұрын
@@BobWorldBuilder no kidding! I spent a few hours on it and came up with most of the initial setting info for an Anime 5E setting I call The Bandit Kingdom. Making up a small local dungeon is the most annoying piece of it. Anyway, since I'm not going to be running it any time soon I dropped it for more practical prep tasks.
@euansmith3699 Жыл бұрын
The Warhammer Old World is my favourite setting; grim, dark, and deeply silly.
@crustybomb115 Жыл бұрын
any skaven shennanigans included?
@BobWorldBuilder Жыл бұрын
That sounds fun!!
@crustybomb115 Жыл бұрын
@@BobWorldBuilder oh it is, but it also requires a relatively good understanding of the setting in the first place to work well... either way im all for 5 ft tall rat people(the skaven) shenanigans being included...
@brentnorton1602 Жыл бұрын
Mine too but not a fan of the rules of the setting. Too fix this I use other systems b/x, ICRPG, Becmi and deathbringer to run this world.
@euansmith3699 Жыл бұрын
@@brentnorton1602 I completely agree on the rules. GW seems to have a bit of an issue in that department. "Warlock!" is another alternative set of rules for this seeting.
@evelynmyree5153 Жыл бұрын
love the embrodiery thread mustache
@BobWorldBuilder Жыл бұрын
It works!! 🧔
@alexcothren5103 Жыл бұрын
Love this video. Thanks Bob
@BobWorldBuilder Жыл бұрын
Glad you enjoyed it!
@DMRaptorJesus Жыл бұрын
I was inspired by the mappi mundi (the known medieval world map from around the 14th century) in how they would draw land features and then the kinds of creatures you'd find there. So some good advice is just like gygax says about drawing the locations to draw the eye of the players, and include a picture of what creatures or types of humans are there (only one or two, these would just be the most common in the area) but also be sure to leave lots of negative space between these locations so the eyes don't get overwhelmed.
@BobWorldBuilder Жыл бұрын
Yeah! Very well said!
@MrRourk Жыл бұрын
For me it was the Zeno Map
@RayOtus Жыл бұрын
I think I like your video even better than my guide. :) Thanks for the love.
@BobWorldBuilder Жыл бұрын
Glad you enjoyed it!! Huge thanks for finding, transcribing, and generally reviving that article :)
@matthewwade8849 Жыл бұрын
When I taught myself to play D&D in 1985 I was 10 and learned naturally that an unfinished map/world is a great way to start a game. Waiting for me to finish a map and / or world before we start would mean we never start. Great Gygax btw 😄
@BobWorldBuilder Жыл бұрын
"done" > perfect! Gotta start somewhere :)
@sarahconard5894 Жыл бұрын
Can we talk about the embroidery floss moustache for a moment? 10/10
@BobWorldBuilder Жыл бұрын
Thank you! Gotta go with what works lol
@darthdadt Жыл бұрын
I didn't get a chance to say it before, but Embroidery floss for a mustache is amazing.
@BobWorldBuilder Жыл бұрын
Haha thank you! :)
@JordanHershberger Жыл бұрын
I'm so glad you shared this. My players just overcame their first plot arc, and I wasn't sure what to do next. This really sparks my imagination on building their path, not their destination, to see where the story goes.
@BobWorldBuilder Жыл бұрын
Sounds like you have the right mindset! Have fun with it! :)
@ZorValachan Жыл бұрын
I'm getting a huge kick out of your delving into old school thought.
@BobWorldBuilder Жыл бұрын
Me too!
@ryanschenk2946 Жыл бұрын
I love Gygax's approach to world-building and how it boils months of work down to a few easy to digest concepts. This really helped me understand why so many of my previous attempts at creating my own campaign settings have stalled out when I inevitably get bogged down in the details and end up feeling overwhelmed or moving on to a different idea altogether. I would love to see a series of videos putting these concepts into practice (and maybe the end of the series could culminate in a new official Bob World Builder campaign setting (I would buy the hell out of this, extra parentheses here for emphasis))!
@BobWorldBuilder Жыл бұрын
I really appreciate that! My goal is for this to be a long term work in-progress, so I can build on it over the years. But maybe once I get it to a strong foundation it would be worth publishing, or at least making a video or two about. We'll see!
@nicoledias4866 Жыл бұрын
Your pitch for DCC was very good, I bought it last week and it arrived Sunday. I am so very excited!
@BobWorldBuilder Жыл бұрын
Excellent! I'll be making more videos about it once my campaign really gets off the ground!
@ryanschenk2946 Жыл бұрын
I'm not sure how you got Mr. Gygax himself to agree to make an appearance in this video, but I really hope he plans to return in future videos!
@BobWorldBuilder Жыл бұрын
Maybe, he was pretty tough to work with tbh
@AyarARJ Жыл бұрын
"today there are countless books and videos about world building" - Build Your World vid by Bob World Builder. The meta is strong with this one. Great stuff, thanks. And I like the coverage of original works. Dnd history, esp TSR's [bit later than his 75 article], is interesting; and doesn't repeat, but boy sure does rhyme.
@BobWorldBuilder Жыл бұрын
Haha yeah, I'm finally making some world building videos! I agree that we have a lot to learn from the history of the hobby
@ItsTheDalton Жыл бұрын
I've been running my DCC campaign for almost five months now. My favorite thing, hands down, is the approach to world-building the book suggests. Making the world smaller and encouraging custom monsters has made GMing more enjoyable and the players seem more excited for game night than before. Thanks for letting me know this Gygax essay exists, great videro!
@BobWorldBuilder Жыл бұрын
100%! I raelly like how the book talks about travel and communication being limited, monsters being "the" troll, and other aspects of the regional-scale campaign style
@rancas141 Жыл бұрын
I think the "secret" part of worldbuilding in Step 1 makes sense. In my experience, if I tell my players what influenced me, they tend to latch onto parts of that influence that I purposefully wanted to leave out. For instance, I may say, "I'm influenced by the American Wild West", so player decides to be a gunslinger... When in fact what I meant was, "The style of town, clothing, railroads, and general demeanor... While still using swords and shields."
@DUNGEONCRAFT1 Жыл бұрын
This is a great video. I love your reading Gygax. He didn't really sound that way IRL ( I met him) but he definitely WROTE like he sounded that way. Bravo!
@Gork862 Жыл бұрын
I’d love to see some random encounter discussion. They’re one of my least favorite parts of DMing so some suggestions or even some complete tables would be really nice.
@BobWorldBuilder Жыл бұрын
Yep a bunch of people seem to feel the same way, so I'll probably be turning that into a video of its own!
@connorkennedy1794 Жыл бұрын
I'm thrilled that you covered the Gygax75. Ray Otis is the man. And pairing this method with GFC D&D's KZbin video on hexcrawling is the most approachable way of making a setting I know of. My weird jungle science-fantasy exploration campaign was built with a similar method and my friends and I have had a blast. Just last weekend they found a band of hateful geese over a cauldron of gold and split it with a group of robots. Good chaotic fun.
@cameronmaas2644 Жыл бұрын
Hey Bob. Thanks for being such a positive guy. I appreciate it :)
@RodBatten Жыл бұрын
One of the players I DMed in 1981 gave me a map I made for my original campaign last year, it's a couple of roads, a coastline, some mountains, and a handful of locations, lol. I really liked building it bit-by-bit as more was needed, made it easier and more flexible to adapt.
@BobWorldBuilder Жыл бұрын
Sounds like a great world building strategy to me!
@D3epb1u3 Жыл бұрын
Building and then unveiling parts of my world to my players is my favorite thing about TTRPGs. When they find a mile wide cylindrical hole in the ground surrounded by a moat and they split the party to find out what's at the bottom....thats the juice.
@BobWorldBuilder Жыл бұрын
I totally agree!!
@goblinrat6119 Жыл бұрын
Gygax would not have shown the map to the players since hex crawling was such a big thing in early D&D. That is also why he has such specific scales, because logistics and navigating the wilderness while trying to discover potential targets of adventuring was a large part of the early campaign model.
@DDCRExposed Жыл бұрын
The Gygax cuts are priceless!
@BobWorldBuilder Жыл бұрын
Glad you enjoyed it haha
@qarsiseer Жыл бұрын
I take the most inspiration from natural places on road trips. I visit Maligne Canyon and can’t help but imagine bandits who waylay caravans as they cross and the hidden cache they’ve put into the river at the bottom. There’s a glacier in Alaska that has melted down into a small ice cave: what if you could dive into the and enter tunnels of ice? What if the strange scratches the glacier left on the cliff walls were the arcane etchings of the wizard who hid his sanctum here? I get stopped a lot because I’m bad at drawing and a lot of what I love is in the terrain details :(
@wiki_learner Жыл бұрын
What I think I take from more than ANYTHING is Shin Megami Tensei games, and ATLUS games in general. The techno-magic aesthetic that it has is very much in the style of everything I love running! Along with that rougelikes give a fount of possible magic items and lore for me to insert and inspire into my world!
@BobWorldBuilder Жыл бұрын
That sounds fun! I'm not really familiar with those games, but I agree that techno-magic can totally work alongside standard fantasy. And magic items are a great way to get inspired :)
@PastaMage Жыл бұрын
My favorite way to design "random" encounters is by planning it ahead of time - randomly. My current travel system relies on each party member taking a role and then rolling a skill check based on what role they take. This is lifted right out of the "Adventures in Middle Earth" setting books by the way. There is a DC for their travels and the number of successes and failures they get will determine what kind of encounters they get. So, they will always get a random encounter while traveling, but sometimes it's good, sometimes it's bad, or sometimes it's neutral. But the key is, I have a few different random encounters at the ready, whether it be good, bad, or neutral. In my session prep I roll on the random encounter tables from Xanathar's Guide (based on terrain) until I find something that makes sense for my setting, and that will be what happens. So even though I "plan" the encounters, I still prepare them randomly.
@BobWorldBuilder Жыл бұрын
I used to do something similar, but that sounds like a much more focused approach! Thanks for sharing!
@myanther8439 Жыл бұрын
Awesome!
@nickfulwood6384 Жыл бұрын
I always love seeing everyone's weird encounter table matrixes, so I'd be up for that video.
@dreddbolt Жыл бұрын
For my homebrewverse, I've gone with inspiration from... Cyberpunk 2077, Shadowrun, the Eberron setting, Hades (Supergiant Games), Jason and the Argonauts, TFS at the Table (Season 1), Manhunt (Rockstar Games), Secret of Evermore (Squaresoft), Mighty Max, Teenage Mutant Ninja Turtles (80's + 90's), Shovel Knight (Yacht Club Games), Contra 3 (Konami), Bloodrayne (Majesco), and several other retro and retro-style-homage videogames. I also want to figure out how to adapt certain Legend of Zelda dungeons for multiple players.
@BobWorldBuilder Жыл бұрын
Sounds like an awesome mix of sources! Yes, adapting zelda dungeons feels like a big challenge. I think I've seen some videos about it. Perhaps Zipperon Disney's channel?
@Necrotoxin44 Жыл бұрын
Loved the floss mustache, but now I really want to know if you're the embroiderer, and if so, what sort of things you make! And what kind of embroidery ^^
@BobWorldBuilder Жыл бұрын
Thanks! Grace (my wife) has a bunch of cross stitching supplies that she hasn't touched in a while haha
@robertmahiques6218 Жыл бұрын
I haven't done much dming yet but you, professor dungeon master and Matt Colvil have been inspiring me. The world I'm thinking of is inspired by 1500s Europe (been playing Europa Universalis 4) particularly with colonialism into a continent inspired by the Zendikar setting from Magic with living land. A part in the silmarillion where it describes the course of the river Sirion running made me picture water spirits that chart courses for rivers and lakes amongst the ever changing landscape. Finally there's a piece of art from Magic that I always loved. Strionic Resonator. Idk how it will be incorporated, but it may be a being that guides the formation of the land.
@BobWorldBuilder Жыл бұрын
Very cool! Write down those sources of inspiration and get started!
@walterroche8192 Жыл бұрын
Gygax was completely correct about not informing the players! He understood, at that time, it would remove options for the DM & pigeon the DM in many, many ways. This turned into the concept "Metagaming" later on and which is a large enough problem that in itself turned into "Lore Lawyering"! Now this can be mitigated through Lore & Player manipulation, but why waste the extra time & effort doing so? Sure you can share but have you thought about just how much mystery, setting romance/excitement & exploration is lost doing so?? It can very easily disillusion a player and it because boring & route. This makes the player question: "Am I having fun? Fun playing the game! Or an I just here due to the people/friend(s) involved?" In the end it's still the DM's decide
@BobWorldBuilder Жыл бұрын
Great point. Different amounts of background information will be fun for different groups!
@gatherformagic Жыл бұрын
I'm most inspired by mythology and history, and of course sci-fi and fantasy media.
@antvd888 Жыл бұрын
Doing real good Bob 👌
@BobWorldBuilder Жыл бұрын
Thank you!
@Gamer_Dylan_6 Жыл бұрын
I feel like Gygax's advice is pretty perfect, with the 1 caveat that D&D was a much more competitive game then. The game was meant to be a brutal battle simulator with the story as more of a set dressing to hold the attention of the players. Limiting info like what the map looks like was to keep it realistic and difficult. Unless you buy a map, you don't know what the surrounding area looks like.
@jonathanfenton8695 Жыл бұрын
My world is a mix of Warhammer, Warcraft, Zelda, LotR, Elder Scrolls, and the classic D&D settings.
@BobWorldBuilder Жыл бұрын
Awesome mix of sources!
@Axiie Жыл бұрын
This is the brewing of a fantastic series; I'd like to see more focused videos on this process
@BobWorldBuilder Жыл бұрын
Thank you very much!
@ConnorSinclairCavin Жыл бұрын
So on the question about the players seeing the map, back then mapping was an actual character skill as well as a player skill. DMs got the full maps, players had to make their own based only on what info they gleaned from roles and their skills to transcribe it. This method is not popular today for many reasons, however it can work for grittier, survivalist type settings. Note: you could also buy maps or map segments from some npcs with various accuracy and detail
@Cxdfc Жыл бұрын
You mention like 3 times “this part requires it’s own video” YES MAKE THOSE VIDEOS and Launch a vote for which first! and in case I miss/missed it: CHALK ME UP FOR THAT DUNGEON VID YO
@BobWorldBuilder Жыл бұрын
Yeah I realized afterwards that this could easily turn into a series haha
@snarkback Жыл бұрын
your gygax voice gives me nick offerman vibes and i love it.
@BobWorldBuilder Жыл бұрын
Haha if only I could pull off the Nick Offerman laugh xD
@snarkback Жыл бұрын
@@BobWorldBuilder practice practice practice. And ALL of the eggs that they have in the restaurant.
@dirigoallagash3464 Жыл бұрын
Looking forward to the DCC updates!
@aaronsomerville2124 Жыл бұрын
Brilliant video! I love your interpretation of Gary. I think he would have laughed. Good on you for promoting Gygax '75... that's the way it should be done!
@BobWorldBuilder Жыл бұрын
Haha thank you! Glad you enjoyed it
@rohanm7695 Жыл бұрын
This was a brilliant video Bob. I really like how you took the work done by Gygax and Ray Otis and complemented it with your own game sensibility and wisdom. Great work. 🚀
@Kionsuu Жыл бұрын
Definitely would love an encounter builder video
@kyleharder3654 Жыл бұрын
Great video and good advice!
@BobWorldBuilder Жыл бұрын
Thanks! Glad you liked it!
@alberthennen7370 Жыл бұрын
Thanks Bob. Enjoyed this and looking forward to the next instalment.
@28mmRPG Жыл бұрын
2:26 I believe Gygax is referencing something akin to CS Lewis' "The Magicians Nephew", where the player is discovering a world from fresh/a-new For example: a group of players discover a large mirror and a note from a common friend, who has mentioned they have entered a world passing through the magic mirror... the players enter the world and discover what lies beyond... The book by CS Lewis was my childhood favorite and prompted myself into DM'ing my own 1AD&D world back in 79
@shadesofgray9 Жыл бұрын
This made me think of playing the pcsv like they have just entered jumanji (the modern one) and are inhabiting avatars within the world. Would explain their lack of knowledge of the world nicely too.
@speed-of-heat Жыл бұрын
a really useful resource, many thanks for sharing!
@BobWorldBuilder Жыл бұрын
My pleasure! Have fun using it!
@N7P2R2 Жыл бұрын
Have been working on a home brew adventure set in exandria to lead into Call of the Netherdeep and had been getting stuck, this video i think is gonna help a ton
@BobWorldBuilder Жыл бұрын
Happy to hear it! :)
@alexkrill2617 Жыл бұрын
As I want to do more West Marches campaigns, and I do struggle with charts the same way you did (spending way too much time on it for a minimal use) I'm interested with a full video about it !
@BobWorldBuilder Жыл бұрын
Based on the comments, this seems like a common problem! I'll probably be turning that into a video of its own
@matthewmitchell1538 Жыл бұрын
Whenever I start out world building, I'm drawn to 80s style cartoons. Mysterious Cities of Gold, Spartakus and the Sun Beneath the Sea, Song of Fire and Ice, basically post apocalyptic worlds where advanced civilizations where lost to hubris and greed, where the technology has outlived their creators and haunt a new world that where magic and myth have returned.
@BobWorldBuilder Жыл бұрын
Excellent bases for fantasy adventures!
@MalloonTarka Жыл бұрын
It's good to get actionable content for your players down relatively early. Else it's far too easy to keep building and building and building, but never getting one part of the map actually playable. When I create a campaign map I think I'd start a few levels higher, on the continent level, and get the biomes and winds patterns down. Then zoom in on one part and increase the detail on those, then zoom in on a part of *that* and start with the advice here.
@BobWorldBuilder Жыл бұрын
That's how I did my first couple worlds! Yeah go with whatever feels fun
@stochasticagency Жыл бұрын
Do you really want to see how far GG went with the whole world-building thing? Look up some of the "Gygax's Fantasy World Builder" series, released by troll Lord Games from mid-2002 to 2007, about fantasy worlds and building them. The list includes Vol. I - Gary Gygax's The Canting Crew(d20), Vol. II - Gary Gygax's World Builder, Vol. III - Gary Gygax's Living Fantasy, Vol. IV - Gary Gygax's Extraordinary Book of Names, Vol. V - Gary Gygax's Insidiae, Vol. VI - Gary Gygax's Nation Builder, Vol. VII - Gary Gygax's Cosmos Builder, and Vol. VIII - Gary Gygax's Essential Places.
@BobWorldBuilder Жыл бұрын
Thanks for the recommendation!
@stochasticagency Жыл бұрын
@@BobWorldBuilder Looking forward to your experience with DCC. KEEP IT UP!
@bluepiggaming204 Жыл бұрын
Love this video. Spotty viewer here and there. But this one had me laughing. The grass roots bottom dollar skits are my jam.
@BobWorldBuilder Жыл бұрын
Haha thanks very much! And thanks for commenting!
@bluepiggaming204 Жыл бұрын
@Bob World Builder your videos have helped me keep my campaign grounded, with a more narrow focus when im creating but flexible in the freedom it gives my players. (Who are all 15 year old kids, friends of my son). So thanks for that. Very useful and helpful.
@Pazzolupo Жыл бұрын
I absolutely love your style. Not only do you get the information across, I laugh out loud at your clever and subtle humor. Keep up the amazing content and work! You are an inspiration to Game Masters everywhere!
@BobWorldBuilder Жыл бұрын
That's very kind! Thank you! :)
@andrewstraight2961 Жыл бұрын
Thank you Bob, this is finally the kind of framework I need to finally get to building a world! Actionable checklists!!! Love the Gygax footage!😂
@BobWorldBuilder Жыл бұрын
I'm very glad to hear it! Lists are my friend too, and I'm glad you liked seeing that rare footage of Gary Gygax himself 😁
@BasicDM Жыл бұрын
@10:12 - Yes, please! I would love to see a video of you detailing your process of creating an elaborate set of random encounter tables.
@BasicDM Жыл бұрын
I must have been too delayed in replying to your response because I don’t see it any longer. I’d still be really interested in seeing what you have for random encounters.
@jriggan Жыл бұрын
Super cool 🫵
@ElrohirGuitar Жыл бұрын
I was there. In the beginning, there was no world to explore, no modules to use, no books to explain. Three of us were confronted with the realization that we would have to create our own world, our own adventures, even our own rules. We decided to each take a section of the world to develop. We started with a city, Rivazend that was a port city with a river that came from the east. I developed the part of the town on the north, Marty developed the less developed part on the southern shore, and Marybeth developed the island in the middle of the river. we drew a general outline of the coastline to the north and south and a separate land across the sea to the west. We developed adventures and our lands in the designated areas and agreed that the world would be based on a Tolkien type world with somewhat low magic. After all, there wasn't much D&D material after third level. Regrettably, as time passed and lives changed in the real world, I was left by my fellow world builders and have continued to flesh out the rest of the world and run adventures there for all the years since that auspicious beginning. D&D rules changes over the years have changed aspects of my world at times, but at least we have left Thac0 behind.
@BobWorldBuilder Жыл бұрын
That's really awesome to have such a history with the game! Kudos to sticking with it :)
@ElrohirGuitar Жыл бұрын
@@BobWorldBuilder Good to see youngblood making it better.
@ElrohirGuitar Жыл бұрын
I believe you have a spammer trying to get me to claim my package
@MasterGhostf Жыл бұрын
One thing i like to do is use any source material. Any material works fine. I use Sci-Fi as well and fantasy it.
@BobWorldBuilder Жыл бұрын
The Gygax way!
@khpa3665 Жыл бұрын
Compare the worldbuilding advice in the 5e DMG, which starts with the gods. Of course, the Starter Set follows the 75 method pretty exactly and became an instant classic for that reason, IMO. This also reminds me a lot of Sly Flourish's 'spiral world-building' advice. And let me add my voice to those welcoming this system-neutral content. Nicely done!
@abyssimus Жыл бұрын
I've always wanted to build a campaign that use selections of Lord Dunsany's "Gods of Pegana" and "Time and the Gods" and even Kahlil Gibran's "The Prophet" as (entirely optional) in-game texts. I've seen a few independently published games that say they're "inspired" by Dunsany's work, but they're usually just generic fantasy games with some Dunsany quotes dropped here and there and maybe a place name. No, while neither Dunsany nor Gibran were doing conscious world-building, Dunsany mentioned multiple place names and close reading hints at possible relations each of these places have (for example, Aradec seems to occupy a role comparable to Rome or Baghdad at their heights and certainly has trade with the city of Bodrahan).
@BobWorldBuilder Жыл бұрын
Yeah the earlier one reads into the fantasy genre, it gets clearer and clearer to see how it developed from a mix of classic folklore and real-world "exotic" places from the period
@davidrose7938 Жыл бұрын
I’ve been reading Worlds Without Number the past couple weeks. Has a ton of DM tools for world building. It has a free pdf version. I recommend picking it up. It’s like the advice from Gygax in this video but so much more and tons of tables for rolling or inspiration.
@BobWorldBuilder Жыл бұрын
Hmm I'll have to check that out!
@johnathanrhoades7751 Жыл бұрын
It’s so good!
@MrCoolvonrad Жыл бұрын
yes moar nerdy DM vids, I'm a lunatic for encounters n set pieces. I go hard before campaigns (and yes, alot of them never come up lol) but I'd like to know I'm not alone in my madness
@BobWorldBuilder Жыл бұрын
You're certainly not alone!
@0ptikGhost Жыл бұрын
From a map drawing perspective (whether town, dungeon, overworld, underworld, inner world, or outer world) should most definitely focus on locations and relative relationships between those locations. For a town it is important to know the purpose and perhaps who runs any given establishment. For the overworld it is important to know how easy it is for the goblin horde over the mountain to reach the mining village in the foothills. Distances and map specifics are not important. I tend to think of all of this as a process of iterative refinement. Novel writers do this too. They'll generate outlines of themes and ideas and progressively reorganize those outlines and eventually these things become drafts of narrative that can still be reorganized and modified as the novel continues through development. In TTRPGs the referee only needs a rough draft and details are filled in by the other authors (the players). The closer the referee gets to the immediate action the less rough the draft should be (think dungeon levels or sub-section of dungeon levels). Further away from the action you need less details and outlines suffice. Details on the planar geometry of your multiverse are less interesting and important when you being play but perhaps develop enough details to give clerics gods to worship and the overarching relationship between the gods in general with the material world operates (still just outlines until characters are powerful enough to confront native beings of the god's home worlds, if they ever become that powerful). In the 80's publishers started to train referees to focus on story narratives and plots. To mimic novels. Probably because they wanted to sell novels or supplements that read almost like novels (very rich in setting material). In the process we forgot that referees should provide the setting and the players provide the story and plot. Referees describe what is and players decide what happens (with a little randomness thrown in to spice things up). It is not the referee's responsibility to provide story and plot. That's the players' job.
@CasparLapthorne Жыл бұрын
A Song of Ice and Fire (Game of Thrones), and The Witcher are my two big points of inspiration for the setting I primarily DM in. Human heavy, low magic, largely political central tensions, and pretty historical in terms of the culture and government. I really like keeping things grounded otherwise I find that the game can become trivial very easily. High fantasy really doesn’t appeal to me because the stakes are always either incredibly low because of how simply a problem could be solved with an archmage around every corner, or so ridiculously high that the players need to be unbelievably powerful in order to fight the problem which in turn just takes away all the tension because they’re practically immortal. I love it when as a player you feel threatened by the monsters because they’re strange and unknowable. Or that when you discover an ancient Elven city in the forest it’s a mystical place that very few people have ever seen. Or that the +1 longsword you found in the tomb of a sacred knight is some remarkable artefact that can’t just be bought and sold. If everyone’s fantastical then everyone’s boring. A party of human fighters is so much more interesting to me than a bunch of weird anthropomorphic people with magic items falling out of their bag of holding, teleporting from their personal skyship to a city made of gold. To me, realism is what makes fantasy feel like fantasy.
@nowthenzen Жыл бұрын
I like Bob speaking in High Gygaxian
@Slit518 Жыл бұрын
This video was great and had a lot of useful information!
@BobWorldBuilder Жыл бұрын
Thanks! It's inspired by a great PDF!
@GalvatronRodimus Жыл бұрын
I loved your Gygax portrayal, that was really funny. Also good video, I really like the 5-step program.
@BobWorldBuilder Жыл бұрын
Glad you liked it! xD
@temmogen Жыл бұрын
Veteran of the OGL Wars You see me now, a veteran Of the Open Gaming wars I've been living on the edge so long Where the voices of fandom roar And I'm young enough to look at And far too old to see All the scars are on the inside I'm not sure if there's anything left of me Don't let these shakes go on It's time we had a break from it It's time we had some leave We've been living in the flames We've been eating up our brains Oh, please, don't let these shakes go on You ask me why I'm weary Why I can't speak to you You blame me for my silence Say it's time I changed and grew But the war's still going on, dear And there's no end that I know And I can't say I'm forever I can't say if we're ever gonna be free Don't let these shakes go on It's time we had a break from it It's time we had some leave We've been living in the flames We've been eating up our brains Oh, please, don't let these shakes go on You see me now a veteran Of a Open Gaming wars My energy's spent at last All my goodwill is destroyed I have used up all my weapons And I'm helpless and bereaved Wounds are all I'm made of Did I hear you say that this is victory? Don't let these shakes go on It's time we had a break from it Send me to the rear Where the tides of madness swell And been sliding into Hell Oh, please, don't let these shakes go on Don't let these shakes go on Don't let these shakes go on
@BobWorldBuilder Жыл бұрын
🙌
@Space-1255 Жыл бұрын
Because I really enjoy wargaming and all that, I'm making a campaign that will have a few wargame-y aspects to it every now and then. While the setting is a dramatized historical fiction, I like to borrow general ideas from Yasuhisa Hara's manga "Kingdom", where generals of superhuman might and strategists of computer-levels intellect can really make or break an army and decide their kingdom's fate, and want my players to experience a similar fantasy if they wind up enjoying the more wargame-y aspects of it. I also style my world similar to Sword Art Online's Aincrad, solely because it lets me partition the story into individual regions without worrying too much about figuring out how each region will "logically connect", and lets me get away with more blatantly game-ified places, things, and events when I'm hitting a rut trying to think about how to advance the story.
@BobWorldBuilder Жыл бұрын
That sounds like an awesome mix of sources!
@DerekBarolet Жыл бұрын
Some of the inspirations are Wheel of Time, Dresden (particularly the Fae), Obsidian Mountain trilogy, even older stuff like Dragonriders of Pern.
@BobWorldBuilder Жыл бұрын
Never heard of the Obsidian Mountain trilogy. Sounds like a cool mix of sources!
@TabletopTiger Жыл бұрын
Hey! Love the video, this is an awesome document that I needed to see. I have just been thinking about how to start building in Pathfinder, and this couldn't have come out a better time. I also think that your encounter generator video ideas are both good, and I think you should do both!
@BobWorldBuilder Жыл бұрын
Glad it was helpful! :)
@TheMightyCroog Жыл бұрын
I, for one, would love to see more about your Excel random encounter matrix. I have started one myself, and would be very interested in your insights.
@BobWorldBuilder Жыл бұрын
Thanks! Yeah a number of people seem interested in some kind of random encounter video, so I've added it to the list!
@pzalterias5154 Жыл бұрын
That title on the thumbnail straight out of Questing beast
@BobWorldBuilder Жыл бұрын
He's an inspiration!
@karlmaust6172 Жыл бұрын
I know why I enjoy your content so much now. It's because we have the same basis (i feel) for where we draw from fantasy, err well at least what you're drawing from for this 🌍 you're building
@BobWorldBuilder Жыл бұрын
That's awesome to hear! You have great taste then! haha :)
@Sadhow6 Жыл бұрын
I dig you new coworker. Has a nice vibe :D . I've read Odis PDF (and praise be to him) but thanks for the overview and I'm interested what you are going to do with it :) Keep on building
@BobWorldBuilder Жыл бұрын
Thank you for the support! :)
@keithjones5568 Жыл бұрын
I started work on my homebrew setting in the early 90s, as a result there's a lot of varied influence in it. From popular media, history, and other games. I have established a sort of duality of concept where I blend science fiction and fantasy into the various cultures. Dwarves for example are a bit of a blend of the Ferengi and the Giants of Thomas Covenant the Unbeliever, with some other details taken directly from Terry Pratchett. It makes for a decidedly alien species that has some of the hallmarks of the classic Fantasy Dwarf, but definitely not what one might expect. I think most people associate Klingons with Dwarfs, so going Ferengi definitely throws people. Dragonborn are essentially Cardassians, and so on. I have a bit of a homebrew bible I've built up over the years with the shorthand available if I need to refresh myself on a part of the map I haven't dealt with in a while.
@BobWorldBuilder Жыл бұрын
That's awesome! Exactly the kind of thing I really want to start building and use as a long term world for various campaigns in years to come
@keithjones5568 Жыл бұрын
@@BobWorldBuilder I would look at character bibles for script writing as a good starting point, the star trek character bibles for DS9, etc were my starting point. And it definitely helps for NPCs, etc. And yeah, having that shorthand available makes it a LOT easier to go back to some random NPC you haven't brought out for five years.
@The214thRabidFangirl Жыл бұрын
"like any proper game master project, it will probably never see the light of day" had me laughing. Yes I would be interested in that video.
@BobWorldBuilder Жыл бұрын
Then it won't have been a complete waste of time! haha
@Dyundu Жыл бұрын
On the topic of letting players know your inspirations: my world is named Llen-ladrad, which is the Welsh word for plagiarism, is just the Zelda II overworld map with a watercolor texture added in GIMP, and the two central deities are hybrid Hylia/Elbereth and Ganon/Morgoth. Yeah, my players know what’s going on 😂