📜 dScryb: dscryb.com/?aff=267 💥 Save 10% on dScryb with promo code: BOB ❤️ Subscribe on KZbin: kzbin.info
@lyingcat90223 жыл бұрын
Went and checked out dScryb... but they are extremely pricey for what you get :( There are many other D&D sites and tools out there with WAY more functionality for a fraction of their subscription cost.
@panwall13273 жыл бұрын
I think visuals arent "bad" if they give simple context for a shared vision. Instead of showing the map of Tremelaine's gem mine, instead just show the image of a mine entrance. Something to give focus to the group that they are in a mine.
@BobWorldBuilder3 жыл бұрын
That's a great technique!
@tylerking41583 жыл бұрын
I usually describe what the room is and the important stuff in the room. The players can ask for more information and I give it to them.
@BobWorldBuilder3 жыл бұрын
Yes! Starting simple and adding details when prompted by players is generally a great way to go
@thembofriendsimp3 жыл бұрын
One thing I'd like to note with using theater of mind is to make sure your players mesh with that. Some people literally cannot visualize things in their minds so giving them a picture can be invaluable to their experience.
@BobWorldBuilder3 жыл бұрын
Thanks again for the thoughtful comment. That's a great point
@Aligariusful3 жыл бұрын
Seeing the comments below on Crit Role - I think Mercer might also build it up more, because of it being broadcast. It's not just for the players, it's for the audience as well. However, I do agree with the points brought up here for the average RPG group.
@BobWorldBuilder3 жыл бұрын
You're very right about them knowing it's a show and leaning into it!
@Hoi4o3 жыл бұрын
That's one of the reasons I don't like Critical Role so much. It's not just a group of people playing D&D and having fun, it's a show depicting a group of people playing D&D and having fun, a bit like a TV series. It looks way too polished and way too prepared.
@cjams1153 жыл бұрын
@@Hoi4o it depends on the campaign, the earlier campaign is a lot fresher. At its start and core it was friends playing d&d together.
@TheGray5243 жыл бұрын
I get detailed in describing NPCs, but I do so by using a persona and acting out the behavior and voice of the NPC. The environment gets described as players ask questions.
@BobWorldBuilder3 жыл бұрын
That's an awesome way to handle it!
@danebert183 жыл бұрын
Like great books, great DMs feed you just enough texture to let your imagination fill in the rest. Great idea leaning on smell and especially temperature and humidity.
@BobWorldBuilder3 жыл бұрын
Yes! Thank you!
@gegegebebebe50873 жыл бұрын
I recently overloaded my players with pictures of rooms AND to detailed descriptions. Thx for your video, I give your tipps a try. (=
@BobWorldBuilder3 жыл бұрын
Hope it helps :D
@zenhikerjoe8443 жыл бұрын
Bob! Your hair has looked great the past few videos. Also your comedic timing is getting better! Love the channel!!
@BobWorldBuilder3 жыл бұрын
Thanks so much! :)
@heather91303 жыл бұрын
This is great advice. I opened with a nightmare sequence last session, and I kept it fairly brief and I still lost a couple players lol. It's important to remember not to overdo it. Pausing to build tension is also a great point. That way you're not reading a script. You're having a conversation.
@BobWorldBuilder3 жыл бұрын
I do little dream sequences from time to time as well, and I've found that using intentional pauses there helps snap everyone back to attention. But overall keeping those brief it important!
@iamacraftymama3 жыл бұрын
I use theatre of the mind when running the game for my kids. I learnt d&d so I could DM during Covid. Your videos are really good and relatable to how we play. Thanks for the great content.
@BobWorldBuilder3 жыл бұрын
That is awesome! Glad you've been enjoying these videos :)
@lucasbelabas316Ай бұрын
It's amazing how every time I hop on one of your videos, I seem to learn something new. Thanks for all those tips !
@mattskuce45243 жыл бұрын
Great vid. Personally, I don't use theatre of the mind a lot, since I've been playing on Foundry VTT for a while now and use a ton of battlemaps, but even with all the visual aids I use, I've found that clear, concise, and succinct description is everything when it comes to painting a compelling scene for players. Your vids are awesome man, big props to you!
@BobWorldBuilder3 жыл бұрын
I really appreciate that! And hey, since you use Foundry, the sponsor of this video now has content that ties right into that platform: foundryvtt.com/packages/dscryb
@mattskuce45243 жыл бұрын
@@BobWorldBuilder I haven't seen this module, that's really cool! So far I've been using dual monitors and rocking OneNote on the side for my notes, but this seems like a really cool option; appreciate the Intel!
@timcox53733 жыл бұрын
I get the temptation to draw out a battle map for every single encounter but I agree that theater of the mind is often the best route. I'm of the opinion that battle maps are for larger more complicated encounters with many moving parts to keep track of for the DM AND the players!
@BobWorldBuilder3 жыл бұрын
I totally relate to that!
@mandodelorian46683 жыл бұрын
This is a great video Bob. I've gone pretty prose-heavy in past 'in person' games I've GMed. But with a game I am running over Discord right now with a few friends, I have been finding that pretty much doing what you describe here has been working well there!
@BobWorldBuilder3 жыл бұрын
Awesome! Glad it's working :)
@Atmoseeker3 жыл бұрын
Thanks Bob, great points! Side note, I like to make sure I have the key points of interest listed if it's an encounter where I think those will be important for the players. This could be simple like "A lever, high stalactites, rickety scafolds." I can expand on those as the DM to add more flavor, but i can also reiterate these key interest points to the players so they have some ideas they can play off.
@BobWorldBuilder3 жыл бұрын
Very nice! bullet pointing details like that is so helpful and sets you up for great improv!
@ryanosmus34293 жыл бұрын
Great tips! Will definitely be using them in my future sessions..thanks!
@BobWorldBuilder3 жыл бұрын
Great to hear! You're welcome :)
@_evillevi3 жыл бұрын
After playing GM-less RPGs for a little while I've never gotten blank with descriptions, now I prepare parts of the world to be filled by my players and it's been awesome!
@BobWorldBuilder3 жыл бұрын
Ooh I love that!
@plaidpvcpipe37923 жыл бұрын
What is a GM-less RPG? How does it work?
@juliolopes78312 жыл бұрын
3:40 Gratz. I developed that technique too. Each player describes a bit of something they see, making that object, or location (etc) something unique and made at their pov.
@sirhamalot8651 Жыл бұрын
On the center panel of my DM screen at the top I have written: SLOW DOWN! I can sometimes become nervous when everyone pays attention to me and have a habit of talking too fast, glossing over details, and not consulting my notes. I constantly remind myself when I have to speak, to calm myself, take a breath and pause, and take my time saying what I have to say.
@christywatt10422 жыл бұрын
Brilliant video, Bob. As a fledgling GM I found this video extremely helpful, and I like your gentle approach as well. Thank you!
@cwesley20053 жыл бұрын
Bob, your videos are always so great! I'm a D & D player at heart but my friends have no interest in running a d and d game. I'm preparing to run my first game of 10 candles and I feel like the temperature/humidity point was spot on! Thanks for what you do!
@BobWorldBuilder3 жыл бұрын
Thank you! And congrats for taking on the role of DM! You're going to love it :)
@RobertHartleyGM3 жыл бұрын
Wonderful vid with great advice. Gotta remember to leave gaps more often.
@OddTitan3 жыл бұрын
Thanks! I forget less is more sometimes and try to thoroughly describe each scene. I think Professor DM mentioned once that too much description can cue players into unimportant details simply because they’re described just as well as important details.
@BobWorldBuilder3 жыл бұрын
Totally! The professor knows his stuff!
@zenhikerjoe8443 жыл бұрын
That’s when it’s time to steal a plot hook from your players and they end up thinking you’re a genius! 😆
@OddTitan3 жыл бұрын
@@zenhikerjoe844 For sure, it took me awhile to understand some of the improv and prepping less. I was stuck in the trap of trying to make the module work instead of running with a good idea when it came up.
@WalkOnNick3 жыл бұрын
Great vid as always. I'm also a big fan of less is more when it comes to description. You can always give more detail later once the players investigate or ask for more info on a specific thing. As a player I also find too long descriptions boring. It sometimes feels like it's keeping me from playing the game. I want to do something but the DM just keeps droning on.
@BobWorldBuilder3 жыл бұрын
That's a great technique! I had a period of going way overboard with NPCs, and eventually realized a name and race is usually enough until the players become interested in them as a character
@trckstr2888 Жыл бұрын
Number two tip is awesome, I have a beast master ranger and a moon Druid in my party rn and they’re keeping a running tab at the local inn of “Boulder (the BMR’s bears name) _.0” every time a bear dies in the party, which is quite often lol they’re up to 8 at level 5, we started at 3
@byronkooper3 жыл бұрын
I remember reading about "enhancing your descriptions". It focused on your five senses; sound, smell, touch, sight, taste. You might not want to do all of them if they aren't important, and may use them in different ways such as touch could be the temperature in a volcanic caldera as opposed to the sticky spider webs in a forests.
@BobWorldBuilder3 жыл бұрын
Yeah, that’s a great approach!
@lacoulas55562 жыл бұрын
Such a good video, has a calm smoothing voice, good and correct tips very good
@SoldierTrax3 жыл бұрын
I still remember my party of 3 running curse of strahd's death house and tpk'ing to the specter because it would just oneshot all of them and had effectively 44 hp because no one in the party had magic damage. The broom got a surprise round on the level 1 rogue and knocked him unconscious and after the paladin went to get him up he almost got knocked down aswell after some lucky rolls from the broom. Low level is wiiiild and i feel like those start modules should always explicitly warn the reader to make sure to tweak those values depending on what their party starts with, as i can see a party of 6-7 players really not struggling in there at all, particularly with a few magic users, or if my players had some magic items to start with to get around the non-magical damage resistance.
@BobWorldBuilder3 жыл бұрын
Haha, the Death House claims another party :P
@TvorCrl3 жыл бұрын
I really like the idea of using gaps in your descriptions. :)
@BobWorldBuilder3 жыл бұрын
Thanks! It definitely helps me when I do occasionally plan a slightly long description/scene
@Al0p-y6q3 жыл бұрын
Thank you so much for all your tips and stuff, really it’s been a big help, I will definitely show support soon :)
@BobWorldBuilder3 жыл бұрын
Awesome, thank you!
@costanzafaust2 жыл бұрын
There was a DM at WotC, Rodney Thompson, who was a master of giving concise but evoking descriptions, one of the best I've seen. I don't see much video content from him these days but he's moved on to his own company, ScratchPad Publishing, doing some superhero RPG stuff.
@luxiscarbonus3 жыл бұрын
And dscryb is all I ever needed! Thanks, Bob!
@BobWorldBuilder3 жыл бұрын
That's awesome! I really think they provide a valuable service
@BenC...19753 жыл бұрын
Just to add...and following on from your comment on Matt Mercer's technique...unlike Matt, when there's a storm in your game it really isn't necessary to blow and spit all over the table trying to create the atmosphere. We can recall many big storms from film and tv so just imagine those instead.
@BobWorldBuilder3 жыл бұрын
Hahah but he makes the best thunder sounds!!! ⛈
@BronzeRivet3 жыл бұрын
Part of the CR thing is that all of them are basically voice actors. Matt's just using his voice acting talent to do accents and sound effects help fuel the narrative. It seems fun for him and the players, so, why not? Did you see the one where he ended an episode with a creepy voice, and even in a room full of professional voice actors who know him and his professional reel and have been playing D&D with him for years, he still surprised them? Even managed to scare them a little. Or like that squeaky hinge sound he can do... first time I heard it I wasn't watching the screen, and I went back 15 seconds to see if he made the sound himself or used a prop. Little thing, but I was impressed. Or the time he did the sound of a sarcophagus lid being moved? Amazing. He has the ability, it is great that he uses it. And if other players and DMS can or can't that's ok! To me it is like fight choreography. What weapons a character uses is part of the expression of that character. How they use them is another. Do they tire quickly? Are the efficient or extravagant? Etc. (paraphrasing from Sword Fighting: A Manual for Actors and Directors, by Keith Ducklin and John Waller). It doesn't take a lot of time to build these in if you can. If it is fun for the DM and the players don't mind? Why not?
@Ed-zp2xo5 ай бұрын
I try to visualise something in my head and then add a detail or two that jumps out to me. Like if I'm picturing a mine, I might describe dark damp walls or a puddle on the floor, if I'm describing a dwarf I might describe thick bushy eyebrows and a whiskey red nose. I think that's how MM does it too, any episodes I've seen he tends to give 1-3 very specific details rather than a detailed description of the full person or place. Something I've learned as a DM is that the players have their own mental image and my job isnt to convey my one, it's to help them conjure up their own images
@DraemoraH3 жыл бұрын
I try to just actually describe the important stuff in a room/scene, and use familiar descriptions of places we know in real life or fantasy, just to give off the feeling of the place. I really struggle with verbal description though! I normally draw/search images that pass off the vibes I need
@HowtoRPG3 жыл бұрын
Keep it short and simple and force the questions. Good advice.
@BobWorldBuilder3 жыл бұрын
Just like your comments, haha Thanks, Fred!
@HowtoRPG3 жыл бұрын
@@BobWorldBuilder lol
@TvorCrl3 жыл бұрын
Speaking of using maps and their impact on the imagination. I had a session where I chose a really cool map for my players initial HQ. I had planned a break in that occurred there. Though I failed to notice the dead bodies placed in the middle of one of the rooms on the map. So I went with it and described the two dead bodies. It ended up being a lot of fun and the session had a lot of interesting twists. Such as a kobold one of the players visited had a home whos walls were draped with all these different colors. The middle of the room had furniture low to the ground like an Arabic majlis with a table in the middle having meat and fruit. When the player was ready to leave the Kobold wouldn't let him go out the front door because he was concerned he had been followed. The kobold asked the PC to come up a spiral staircase to an attic which had a carpeted trap door that was actually a garbage shoot. The player had a bad insight roll and stood on the trap door which took him to the garbage bin on a lower level in Sharn. He was able to get out of the garbage bin. Just a little smelly. I'm basing my campaign in Eberron. The descriptions worked out great.
@BobWorldBuilder3 жыл бұрын
It’s very cool that you just rolled with it and everything turned out great! True dungeon mastery :D
@shanegallant90182 жыл бұрын
2:10 I have to agree. I love Matt Mercer, and yes the man's a genius at D&D. But one of his very few weaknesses is over describing the environment. My attention tends to drop a bit during those moments. Actually, if he included some of those silent spaces in those descriptions and gave my mind time to catch up, that might help me personally. But also, I do love the rich descriptions!
@kelly01012 жыл бұрын
As someone who's literally unable to imagine scenes, I love having visuals. I can think of facts about an area or a room, but I'm simply not able to imagine it and "see" it in my mind. Sounds funny coming from someone who enjoys DnD, a game that's literally designed to be played in the mind :D
@fergusofdalibor4264 Жыл бұрын
I use visuals while DMing online all the time. Usually I describe it first, then show the visual, giving them the chance to imagine it will before its shown
@jayspeidell2 жыл бұрын
I use a dry erase marker and draw out maps after I've described them. Theatre of the mind until combat begins. Or I'll let them draw the dungeon based on description, I've tried that a little.
@Flanker-NineZero3 жыл бұрын
I'd never heard of descryb until this video. Within half an hour, I'd given them my money. Thanks for the heads up!
@BobWorldBuilder3 жыл бұрын
Glad I could help!
@syd48903 жыл бұрын
Matt Mercer: you step into the Blacksmith shop. *Proceeds with a 2h prose describing the shop, the shop keeper, the spider web in the corner, the smells, etc* Players: yeah nah yeah, we are going to the pub instead.
@BenC...19753 жыл бұрын
But on the other hand when Liam has a new magical house we all have to listen for 2+ hours as he goes onnnnnn and onnnnnn....oh, also that reminds me...cat noises...don't!
@BobWorldBuilder3 жыл бұрын
Haha, listening to an recent interview of Matt is what prompted me to make this video, haha xD He talked about how players will make unexpected decisions, then he has to come up with a new location on the fly-- but no! You don't, Matt! Keep it simple 🙏
@gamewrit00583 жыл бұрын
😂
@gunslinger5713 жыл бұрын
Great video! Loved your series breaking down 10 Towns and the different quests. I'm planning in incorporating a lot of your suggestions. Any plans to tackle the quests in Chapter 2? I would love to hear your thoughts!
@BobWorldBuilder3 жыл бұрын
Just scheduled Chapter 2 for next Wednesday :)
@gunslinger5713 жыл бұрын
@@BobWorldBuilder Looking forward to it as I do with all your videos! Thanks, Bob!
@laugechristophersen99133 жыл бұрын
Have you any tips for describing the landscape during travel time? My problem being that my setting is a vast desert with few cities along the rivers. Travelling from river to river means days of criss-crossing the dry sand
@BobWorldBuilder3 жыл бұрын
Honestly, I would see what dScryb has for "desert" then just read a little about deserts on wikipedia :) I know they are more intersting landscapes than popular media would have us believe. They could have massive canyons and rocky areas, incredible ruins, bones of ancient creatures, etc. There's a lot of things you could throw in!
@TroySpace3 жыл бұрын
Also, in deserts you can see a lot further: you can spot caravans many kilometres away and see their campfires at night; even a small oasis or well has a huge significance - are there bandits lurking there? Do you need the water so badly you must stop?
@reyvynnightveil17063 жыл бұрын
K.I.S.S. = An acronym I learned in engineering applies quite well to a number of things, "Keep it simple, stupid." If you can use it kind of like a mantra, you can really avoid the pitfalls of being over-elaborate.
@Vitgimenes3 жыл бұрын
Dude, you are awesome! Thank you for this content!
@AKJRees3 жыл бұрын
I try to hit three senses with my descriptions and leave it at that unless something comes up or a player asks for more.
@BobWorldBuilder3 жыл бұрын
That is perfect!
@hombrebrocoli3 жыл бұрын
What a nice guy! Thak for your videos, they are really good
@BobWorldBuilder3 жыл бұрын
That's very kind of you! Thanks :)
@freddaniel50993 жыл бұрын
Great advice (as usual). My perspective is that; Info dumps are BORING. It's much better to "prime the pump" of a player's imagination and let them (silently) fill in details for themselves. Imagining is (should be) the biggest part of the game. Very helpful video.
@BobWorldBuilder3 жыл бұрын
Well said!
@BlackyMox Жыл бұрын
I really like to let my Players describe the world. If they step into a shop, which i didnt plan or have any idea, i might give them 2-3 points to hang up on and let them go on from there. So they get immersed more AND also see my sight of the table a little. And yeah... its not always perfect. most times it's pretty blunt and not detailed. But it doesnt have to be, so i also dont need to give them super high-maxed out details for everything they do. If my players interact with my world, my NPCs can interact with their world. and now It's ours!
@educationaldm47003 жыл бұрын
Asking for the players to help describe the world is great with little kids, but I find that it breaks immersion with experienced players. I find presenting them with a picture and/or map helps fill in a lot details so that you can spend more time on other aspects of the narrative: smell, atmosphere, light, etc...
@BobWorldBuilder3 жыл бұрын
Using a visual to help focus on other senses is a great point. And in my experience, collaborative descriptions are immersive for all ages!
@zenovkayos58113 жыл бұрын
Sound advice as always
@BobWorldBuilder3 жыл бұрын
That's my goal! haha, glad you liked this one :)
@zenovkayos58113 жыл бұрын
@@BobWorldBuilder of course This one and all your videos, always useful content 👌👍 I am becoming much more comfortable as a new DM now :) Thank you 😊
@Dinofaustivoro2 жыл бұрын
I use to ask the player interacting with the NPC to describe it. When you say "the bartender cleaning a jar" they already pictured him, every extra detail you give will go against that.
@mikegould65903 жыл бұрын
I keep my descriptions short and punchy, using natural language. I'll use references my players will recognize. "The darkness in this room feels like a forced blindfold. Its cold. The kind of cold like sitting in your car in January before the heat comes on."
@BobWorldBuilder3 жыл бұрын
That’s a great point! I like to throw those in sometimes when I can’t think of a setting-appropriate analogy, referring to your car description. I try to keep it light for immersion’s sake, but ‘swinging like baseball bats’ has come up several times in my DMing career
@Temujin.Thinketh.3 жыл бұрын
Thumbnail was great!
@BobWorldBuilder3 жыл бұрын
Haha, hoped you liked the video too :D
@zalrod3 жыл бұрын
BOB, got any tips for running theater of the mind? That's the way I started out playing with adnd2e, but we ignored movement speeds etc and played in a sort of "final fantasy" lineup skirmish. I've come to enjoy using a battle grid, but sometimes I long for those theater of mind days. I'm not quite sure how to do it with 5e. I feel like there are too many important features for game balance, like flanking, opportunity attacks, light and vision, and spell area of effects.
@BobWorldBuilder3 жыл бұрын
Thanks for asking! My way of doing theater of mind means some rules go out the window. You can still using flanking, but I just describe distances in terms of movement speeds, sometimes in intervals of 30’ since that’s common for movement and spells. The important part is reminding the group of general locations and distances in your descriptions. And using a quickly sketched, non gridded drawing helps a lot
@BobWorldBuilder3 жыл бұрын
-adding to my comment, this is probably worth its own video! Thank you!
@TurboWulfe3 жыл бұрын
Thanks man, good work 😎🤘
@BobWorldBuilder3 жыл бұрын
You're very welcome! Thanks for commenting 👍
@luxiscarbonus3 жыл бұрын
Wow. This golden!
@BobWorldBuilder3 жыл бұрын
Thank you for the support :D
@Dehalove3 жыл бұрын
I think wanting less descriptions is less an issue that some descriptions are too long and more one of your players not caring to feel immersed
@20storiesunder6 ай бұрын
I feel like only something that can be interacted with or affects the game should be described. When I tried to get too fancy with environment descriptions players would often get stuck thinking there was something there.
@geoffreynelson80123 жыл бұрын
RE: Getting the Group Involved. Best to set the expectation that you are going to be doing this. Otherwise, you'll catch your players out and they'll say something brilliant like "Uhhh...I dunno"...which is a perfectly acceptable answer to being asked to improv world-building when you weren't expecting it.
@alexcothren5103 Жыл бұрын
You may want to get a plant light for your little friend there
@wethepeople18863 жыл бұрын
Lol waterdeep kenku map on candlelight Ln or whatever, just ran that for my kids the other night.@6:02
@C.C.N10 ай бұрын
I'm just really bad w the fancy words 💀
@recowabunga72003 жыл бұрын
here take my like. I haven't even seen your video yet, but i feel better all ready: I wish there was a "vocabulary bank" to go fish for appropriate words when describing stuff. If it was appropriately organised it would be even better!
@recowabunga72003 жыл бұрын
such bank, if it were to exist, wouldn't need to cover all possibilities, but if it covers 80% of the words you're looking for, that's a perfect-enough start! Fighting descriptions, senses (smell, sound, lighting... etc...)
@BobWorldBuilder3 жыл бұрын
Haha, I really appreciate your confidence in the content :) And honestly, the sponsor of this video does a pretty good job of that. Not a word bank exactly, but a collection of brief descriptions to use. And a list would make good video topic in the future!
@recowabunga72003 жыл бұрын
@@BobWorldBuilder I must say i looked at the sponsor. I like it. But for my context (I'm french and some of my players don't speak english) it's hard for me to correctly batch translate in advance all the stuff. (fluidity drops a lot when you translate on the fly).
@austinlazo32603 жыл бұрын
Ever notice how 5 GUM commercials were pretty monochromatic? Vision was never the sense they were trying to evoke/stimulate
@paulbryant81263 жыл бұрын
I love getting the players to describe their actions (un/successful attacks, sneaking around, failed/successful saving throws) as well as the elements that don't impact the story too much. It gives them more agency and ownership of the story, and gives me a break
@Groovebot3k3 жыл бұрын
I am building a system that emphasizes one sentence descriptions... one sentence should be all it takes to describe a single scene, detail, action, and reaction. You can chain them together, but one sentence is generally all you need. "A dim crimson light illuminates the crude stonework of the cave walls as you make your way through its darkness, the smell of brimstone burning in your nostrils signaling you to the presence of a dragon somewhere within these twisting catacombs. Suddenly, you feel the ground beneath you give way with a crumbling shift: A trap! What do you do?"
@pontusvongeijer12403 жыл бұрын
Your character falls head first into a water puddle and dies... unless you pull your head out of the water. :3
@RIVERSRPGChannel3 жыл бұрын
Good tips
@BobWorldBuilder3 жыл бұрын
Glad you think so! :)
@dark_natas_6663 жыл бұрын
Why was Mercer the cover pic for this vid?
@BobWorldBuilder3 жыл бұрын
He is known for elaborate descriptions, I talk about how he is known for that in beginning of the video, and him talking about descriptions in a recent interview inspired me to make this video
@erho29673 жыл бұрын
No more than three sentences per room
@BobWorldBuilder3 жыл бұрын
That's a good rule of thumb!
@b0therme8 ай бұрын
Dungeon Jesus is right! We should all implement these rules for descriptions in our games.
@donblack15713 жыл бұрын
Every time
@BobWorldBuilder3 жыл бұрын
👍
@HHSDaily3 жыл бұрын
A big plus for describing scenes is scale. A ginormous pillar. Canyons in the distance. And really drawing out phrases when describing size. Great video as always. Can't wait for more!!!
@BobWorldBuilder3 жыл бұрын
Ooh that's a great technique!
@NobleReliance3 жыл бұрын
Big toothy maw?!
@RoninOfTheSunflowerGaming3 жыл бұрын
Part of the fun for me as the DM is getting into detailed descriptions. If others don’t like it then that’s fine, they don’t have to listen to me describe the entirety of it, but I’m still going to do it because it adds to the unfolding story as I see it in my mind. The players are still free to draw their own conclusions about certain shops, and if my descriptive DM style is overwhelming or boring for them, they can find another table. The more I listen to this guys videos the more I disagree. But that’s life! We can’t all be the same or the world would be a super boring place. Hope y’all enjoy his advice! As for me, I’m unsubscribing.
@BobWorldBuilder3 жыл бұрын
You're so right! D&D, and what truly makes it fun, is different for everyone. Maybe our paths will cross again some day!
@RoninOfTheSunflowerGaming3 жыл бұрын
@@BobWorldBuilder absolutely! I’ll still check out your videos from time to time, some of the advice you give is great stuff!
@carldanescd3 жыл бұрын
Less is more...great vid....MM done loads for dragging dnd into non crap status....but.......sometimes...yah know...
@BobWorldBuilder3 жыл бұрын
Haha, I know what you mean
@gvanbooven3 жыл бұрын
Sound advice. Related to that I fear I rely too much on prepped NPC dialogue, particularly when setting up the party for a quest. There is a delicate balance between providing enough exposition to give enough details to immerse the player in the conversation while keeping things concise.
@BobWorldBuilder3 жыл бұрын
Well said. Finding that balance is different for every group!
@rynowatcher Жыл бұрын
Politics in games is usually factions. You do not have many political intrigue games; it is usually ad&d style of the bulliwogs hate the lizard folk, who hate the orcs... how can the pc's use that to get allies?
@davidparkes77413 жыл бұрын
#ToothyMaw.
@ditrixgenesis7813 жыл бұрын
This dude allergic to table
@BobWorldBuilder3 жыл бұрын
No... my weakness revealed!
@morecringe89 Жыл бұрын
Most of DMs are not actors. Take it down a little bit because kids want professional jobs without paying or putting zero effort.