[Bonus] Zintrick 押し出しジントリック -- 403.080 pts Hard level, Wide field 1CC All Clear with Gimli [Neo CD]

  Рет қаралды 455

Red Ryuu / giro-X

Red Ryuu / giro-X

Күн бұрын

Good ending, good faces.
It is holiday season, it is also my birthday very soon, so to celebrate, today I grant you two videos at once; two slightly different game modes, two different endings.
Zintrick 1CC Hard diff. (Normal size field) with Iga no Takanome: • Zintrick 押し出しジントリック --...
About this replay
Still relatively easy challenge for me, but a little more action this time.
Hard level was set, Wide field too (field enlarged by a few more rows). Gimli was used to play, to offer a different ending and because he's the most "Giro" character in there. Special item barely used and barely made a difference. (Hammer: deletes 3 walls per row on usage)
About the game
Oshidashi Zintrick is ADK's take on the eternal group of match-3 / Puyo Puyo-like puzzle games, where the main variation comes from the players' fields being interconnected, allowing to push garbage blocks from the bottom, in the rows you desire, but also to set up "trap" formations so that receiving garbage blocks could trigger chain reactions.
Overall I like the presentation of this game. Colorful, nice music, enough choices of characters, lots of Engrish (Sheira, Fenril, Roki, theri, thees, chiff, etc.)...
but unfortunately, CPU seems wacky and poorly programmed. Some of the last enemies may constitute a real risk to the player, as their garbage lines may be a little boosted, and some special items could leave an important impact... still, the CPU manages to trap itself too easily between impassable rows, wastes too many items (usually whenever it has one in stock) (e.g.: an item clearing an entire row, thrown to a row with 2 blocks; or placing an item on top of a full column, resulting in the item disappearing from the field without effect), and doesn't always try to go for matches even when in danger.
Don't get me wrong on difficulty, this game could still be challenging for the average player, and yet doesn't guarantee certain success on every credit for skilled players, but the developers wasted so much potential there.
In my opinion, enjoyable for human vs. human competition.
Recording details
Game: Zintrick / Oshidashi Zintrick (Neo-Geo CD release, SNK/ADK, 1996)
Player: giro-X
Score: 403,080
This replay has altered settings:
Difficulty: Hard
Field size: Wide
Emulator: WolfMAME 0.247
Record date: Dec. 15th, 2022
Other info: 1CC, English version, played as Gimli
...or "Gimri", as I wrote in the title, because I trusted you, game. Then I go document myself and discover it's yet more Engrish. :V
Special thanks to my friend JCK for making a video for me, as my PC is too weak in performances to record a video.
JCK also prepared and uploaded many more interesting videos for Arcade Extreme Italian community at / arcadeextreme
and currently does for another Italian arcade gaming community called MAME Retro Avengers (forum: www.mameretroa... YT: / mameretroavengers ) of which I'm an active member.
Original input file is preserved and can potentially be shared on request. (The inputs are there for the only purpose of verification. You are not allowed to recreate a video on your own without my permission - which you won't have - or to use them for any other intention.)
Special mention to LordBBH who basically introduced us audience, through his streams, to the games I played in the 3 most recent videos. Thanks man!

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