For Seekers and HC’s, maybe not a tech requirement, but a healthy penalty/choice node? -40%TH, -40%TD or even a node “lock”. That is, to get Seekers, the node for hypothetical Smoke gets “locked” as in its an either/or choice. Seekers or Smokes, but not both. I still also like the idea of “locking” nodes once you go to the next ER. Meaning, if you rush ahead, you can’t backfill. That would be interesting for a season.
@RyanJ.ZuvichBBSS3.010 сағат бұрын
👍
@mtramel9357 сағат бұрын
I watched you lose some stars to the chicken in his video this morning. Great video keep it up.
@zmot6 сағат бұрын
Yup, Rudy players had the advantage but it’s the wrong choice imo. I’m in 22.50 now so I think some loses while holding for BH was the right call.
@frankg650212 сағат бұрын
👊🏼👍🏼
@Azd1r13 сағат бұрын
Cyber trader from Temu
@zmot12 сағат бұрын
haha pretty much
@Falcorego9ers13 сағат бұрын
There should be a tech lvl for seekers, also they should cost 100 keys to open and 3 million tokens to upgrade. Also 16 gbe to drop each boat. Yup all that sounds good to me 😄
@zmot11 сағат бұрын
haha figured you'd have something to add when anti-seeker chat came out!
@dmandman428814 сағат бұрын
👍🙏
@dbird13569 сағат бұрын
It think Seekers should only seek the closest ER and then still battle but not auto seek a new ER. Why? That means Seeker player can’t just send a huge horde of Seekers and use smoke. Instead, they must break up their seekers into a number of groups as they want and land them where they need. Bottom line, more skill and planning would be required to be successful with Seekers. As it is Seeker attacks are kinda blah and watch.
@zmot8 сағат бұрын
would make seekers a useless troop that zero people would use.
@dbird13568 сағат бұрын
@ Gotta disagree. They’d be more like auto riflemen without the need for a flare. And people use riflemen.
@zmot8 сағат бұрын
Auto riflemen don’t stand around when their one target is gone