Boss AI Toolkit - Player Integration

  Рет қаралды 3,982

Drix Unreal

Drix Unreal

Күн бұрын

In this video I show you how to use your own custom player for the Boss AI Toolkit. It should generally apply to any package such as Dynamic Combat System, etc.
00:00 - Intro
00:45 - Boss attacks the Player
01:40 - Target priority
02:43 - Deal damage
03:47 - Receive damage
05:21 - Debuffs and Crowd Control
More info:
drix-studios.com/
Follow us on Twitter
/ drix_studios
Like us on Facebook
/ drixstudios

Пікірлер: 26
@DrixUnreal
@DrixUnreal Жыл бұрын
Additional Notes: If your game is Multiplayer, make sure to add the Player (on login or begin play) to the BP_Boss_AIStorage actor using Boss Add Actor to List function.
@kode457
@kode457 8 ай бұрын
Just bought the asset, how would I do that.. I've found the function you mentioned but don't know what exactly is needed to be plugged in
@DrixUnreal
@DrixUnreal 8 ай бұрын
@@kode457 If you open my BP_Player, you can see the code being used in Event Begin Play
@tonylittleton8549
@tonylittleton8549 Жыл бұрын
THANK YOU GREAT SIR!
@letsplaysomthing3799
@letsplaysomthing3799 Жыл бұрын
wish to see how to add it on dynamic cobat system
@user-qm9pr2cl8f
@user-qm9pr2cl8f Жыл бұрын
Can you tell me how to attach it to the DCS? When approaching with the aitool method, I get an error in the part about on death and stun...
@n0g0d
@n0g0d Жыл бұрын
additional question how do we setup a custom block system/animation for the original player?
@hxrdwired
@hxrdwired Жыл бұрын
You going to do a video on Flexible Combat System? Would be exciting!
@piengwang5759
@piengwang5759 Жыл бұрын
thank you,thank you
@auragaming2776
@auragaming2776 12 күн бұрын
Crowd control interface is not calling but grab is working..
@DrixUnreal
@DrixUnreal 10 күн бұрын
Grab is called through that interface. What part isnt working?
@auragaming2776
@auragaming2776 10 күн бұрын
@@DrixUnreal it's working i didn't set isgrabbing...
@bernardowhyte3068
@bernardowhyte3068 Жыл бұрын
That would be good
@user-uw2gx8rq2h
@user-uw2gx8rq2h 8 ай бұрын
hi, I bought this asset yesterday and I have question. now I am working on a project where I use item to spawn my hero character WHICH I don't control. AI will control it.. just like the demo of 'Boss vs Boss'. any recommendation on how I imprement this? by the way this is really nice asset I found on marketplace so far
@DrixUnreal
@DrixUnreal 8 ай бұрын
The hero you spawn will have to be a Boss AI too. You need to change the actor tags on the character. And then in its boss behavior component, change the target tags for enemy. In the Boss vs Boss map, you can see that they have different tags so that they will attack each other, but they also still attack the player
@user-uw2gx8rq2h
@user-uw2gx8rq2h 8 ай бұрын
thank you@@DrixUnreal
@uwotm8329
@uwotm8329 9 ай бұрын
Detection seems to ONLY work with the "player" included. It won't detect my characters even after adding the "Player" tag...
@DrixUnreal
@DrixUnreal 9 ай бұрын
Please see my pinned comment about adding your player to the AI Storage (you can also copy this from the BP_Player's begin play event)
@n0g0d
@n0g0d Жыл бұрын
how do i get the boss health bar to show to my custom player D:
@DrixUnreal
@DrixUnreal Жыл бұрын
In the example BP_Player, there is a section in Event BeginPlay where boss health bars are added. Just try copying that to yours.
@Chrismk48
@Chrismk48 Жыл бұрын
The asset is working pity well but it keeps writing hitbox not found. How to I fix that
@DrixUnreal
@DrixUnreal Жыл бұрын
It means you're using Ability Hitbox but your Boss character doesn't have a hitbox (or it's not tagged). Just make sure that your boss has a hitbox with a tag matching the one you put in the ability. Watch my tutorial on Abilities if you want a detailed guide
@Chrismk48
@Chrismk48 Жыл бұрын
@@DrixUnreal alright thanks I'll go and watch it right away
@user-nb7sl7iw4b
@user-nb7sl7iw4b 10 ай бұрын
I did it like in the vid. Why doesn't the AI die and how to show the health bar?
@DrixUnreal
@DrixUnreal 10 ай бұрын
It's either your collision detection isn't working or you didn't assign a Damage Type. You can try printing a string in the Event Point Damage inside BP_BossBase to see if the damage event is being called.
Boss AI Toolkit - Phase Change
5:11
Drix Unreal
Рет қаралды 1,2 М.
AI Toolkit - Attack Melee Tips & Tricks
10:51
Drix Unreal
Рет қаралды 13 М.
I CAN’T BELIEVE I LOST 😱
00:46
Topper Guild
Рет қаралды 37 МЛН
MEGA BOXES ARE BACK!!!
08:53
Brawl Stars
Рет қаралды 32 МЛН
Неприятная Встреча На Мосту - Полярная звезда #shorts
00:59
Полярная звезда - Kuzey Yıldızı
Рет қаралды 6 МЛН
Tom & Jerry !! 😂😂
00:59
Tibo InShape
Рет қаралды 50 МЛН
Boss AI with AI Behavior Toolkit Integration
10:19
Drix Unreal
Рет қаралды 3 М.
AI Toolkit - Dynamic Combat System Integration (UPDATED)
8:02
Drix Unreal
Рет қаралды 2,9 М.
Indie Game Devlog #1 - First Steps into Unreal 5!
8:02
Thornscale
Рет қаралды 14 М.
Can You Actually Beat Minecraft Education Edition?
11:44
Mud Flaps
Рет қаралды 51 М.
ALS Combat Demo Feature Introduction
2:34
Goeddy
Рет қаралды 25 М.
Boss AI Toolkit - Custom Mesh and Animations
4:32
Drix Unreal
Рет қаралды 2,8 М.
Unreal Engine AI with Behavior Trees | Unreal Engine
26:38
Unreal Engine
Рет қаралды 345 М.
After 14 Years, the True Story of Steve Was Just DISCOVERED…
11:05
TheMisterEpic
Рет қаралды 193 М.
УРА 🥳 ОБНОВА! ОТКРЫВАЕМ ЯЩИКИ!
3:19:40
Holdik
Рет қаралды 1,4 МЛН
skibidi toilet 75
3:52
DaFuq!?Boom!
Рет қаралды 16 МЛН
ОБНОВА В БРАВЛ СТАРС?!😱
1:35:07
TicTac
Рет қаралды 1,4 МЛН
МЕГАЯЩИКИ ВЕРНУЛИ В BRAWL STARS *УРА*
11:28
Поззи
Рет қаралды 648 М.