Boss Enemy AI Unity 2D # Gruz Mother Final

  Рет қаралды 7,912

ChronoABI

ChronoABI

Күн бұрын

Пікірлер: 29
@chronoabi
@chronoabi 4 жыл бұрын
Hey follow me on Discord. Link is here discord.gg/78q3HFnb69 You can ask for help , post what your working on and get motivated , show your funny bugs and memes and more.
@michaelshollaj6428
@michaelshollaj6428 3 жыл бұрын
All your videos have been very accurate and very understandable, keep up the good work mate
@alliancedezigns5510
@alliancedezigns5510 3 жыл бұрын
Just a tip. At 7:33 you did an extra step. You can actually type : animator.getcomponet(). This is because the animator give access to everything on the attached game object.
@deibysantiago9639
@deibysantiago9639 4 жыл бұрын
Thank you for the amazing tutorial, you deserve more subs and views
@chronoabi
@chronoabi 4 жыл бұрын
Glad it helped!
@MLaurenavicius
@MLaurenavicius 3 жыл бұрын
Thank you for explaining while you do it, it makes the difference...
@alexyeus
@alexyeus 3 жыл бұрын
Nice tutorial bro, you made amazing tutorial and keep doing your job, don't lost your motivation because of views and comments, real people and amazing content mostly isn't appreciated. And please continue tutorials about platformer games like this (procedural animations, boss fights and etc). And you remind me bardent :)😂🐶
@Damian_DH
@Damian_DH 3 жыл бұрын
Yo bro i just found ur channel ur boss tut is amazing thanks for sharing your knowledge.
@meritxellcosta7357
@meritxellcosta7357 4 жыл бұрын
Awesome! Thank you so much!
@aliexpress4830
@aliexpress4830 3 жыл бұрын
Why this brilliant chanel is so good hidden on youtube?Thanks bro
@JuanFranco-mq7js
@JuanFranco-mq7js 3 жыл бұрын
whaat!? why is this gem so hide in youtube? thanks dude!
@SirMeowkus
@SirMeowkus 4 жыл бұрын
Great video as always!
@Skonk.1
@Skonk.1 9 ай бұрын
why when I put animation the boss stops boucing on walls and keep running into it ??
@quantran9219
@quantran9219 4 жыл бұрын
Can u make tutor about enemy AI 2d auto moving , jumping and shoot player like gun mayhem ??
@kurinkishi8861
@kurinkishi8861 Жыл бұрын
can u pls do more HollowKingt Codes with animation
@chronoabi
@chronoabi Жыл бұрын
Ok bro I am thinking of making more enemies like these. Any suggestions?
@kurinkishi8861
@kurinkishi8861 Жыл бұрын
@@chronoabi hornet or the 3 mantis with all attack patterns and that only one attacks first and then 2. I know that's a bit much but I'm asking you anyway
@kurinkishi8861
@kurinkishi8861 Жыл бұрын
@@chronoabi and ty
@migglestudio
@migglestudio 4 жыл бұрын
Great tutorial, in 7:08 using "animator.GetComponent();" also works.
@arcanep
@arcanep 3 жыл бұрын
nah actually findgameobjectoftype os better here
@tejaskutal2922
@tejaskutal2922 2 жыл бұрын
I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }
@tejaskutal2922
@tejaskutal2922 2 жыл бұрын
@@arcanep I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }
@losfouad2014
@losfouad2014 4 жыл бұрын
Thanks bro
@arcanep
@arcanep 3 жыл бұрын
5:54 what the actual flip? just do it in code dont copy paste it 100times its waste of processing
@egorro5442
@egorro5442 Жыл бұрын
Супер!)
@ReyBanYAHUAH
@ReyBanYAHUAH 4 жыл бұрын
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!🙂🙂
@tejaskutal2922
@tejaskutal2922 2 жыл бұрын
I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }
@arcanep
@arcanep 3 жыл бұрын
7:02 GameObject.FindGameObjectOfType(); is way better to use
@tejaskutal2922
@tejaskutal2922 2 жыл бұрын
I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }
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