Hey follow me on Discord. Link is here discord.gg/78q3HFnb69 You can ask for help , post what your working on and get motivated , show your funny bugs and memes and more.
@michaelshollaj64283 жыл бұрын
All your videos have been very accurate and very understandable, keep up the good work mate
@alliancedezigns55103 жыл бұрын
Just a tip. At 7:33 you did an extra step. You can actually type : animator.getcomponet(). This is because the animator give access to everything on the attached game object.
@deibysantiago96394 жыл бұрын
Thank you for the amazing tutorial, you deserve more subs and views
@chronoabi4 жыл бұрын
Glad it helped!
@MLaurenavicius3 жыл бұрын
Thank you for explaining while you do it, it makes the difference...
@alexyeus3 жыл бұрын
Nice tutorial bro, you made amazing tutorial and keep doing your job, don't lost your motivation because of views and comments, real people and amazing content mostly isn't appreciated. And please continue tutorials about platformer games like this (procedural animations, boss fights and etc). And you remind me bardent :)😂🐶
@Damian_DH3 жыл бұрын
Yo bro i just found ur channel ur boss tut is amazing thanks for sharing your knowledge.
@meritxellcosta73574 жыл бұрын
Awesome! Thank you so much!
@aliexpress48303 жыл бұрын
Why this brilliant chanel is so good hidden on youtube?Thanks bro
@JuanFranco-mq7js3 жыл бұрын
whaat!? why is this gem so hide in youtube? thanks dude!
@SirMeowkus4 жыл бұрын
Great video as always!
@Skonk.19 ай бұрын
why when I put animation the boss stops boucing on walls and keep running into it ??
@quantran92194 жыл бұрын
Can u make tutor about enemy AI 2d auto moving , jumping and shoot player like gun mayhem ??
@kurinkishi8861 Жыл бұрын
can u pls do more HollowKingt Codes with animation
@chronoabi Жыл бұрын
Ok bro I am thinking of making more enemies like these. Any suggestions?
@kurinkishi8861 Жыл бұрын
@@chronoabi hornet or the 3 mantis with all attack patterns and that only one attacks first and then 2. I know that's a bit much but I'm asking you anyway
@kurinkishi8861 Жыл бұрын
@@chronoabi and ty
@migglestudio4 жыл бұрын
Great tutorial, in 7:08 using "animator.GetComponent();" also works.
@arcanep3 жыл бұрын
nah actually findgameobjectoftype os better here
@tejaskutal29222 жыл бұрын
I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }
@tejaskutal29222 жыл бұрын
@@arcanep I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }
@losfouad20144 жыл бұрын
Thanks bro
@arcanep3 жыл бұрын
5:54 what the actual flip? just do it in code dont copy paste it 100times its waste of processing
@egorro5442 Жыл бұрын
Супер!)
@ReyBanYAHUAH4 жыл бұрын
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!🙂🙂
@tejaskutal29222 жыл бұрын
I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }
@arcanep3 жыл бұрын
7:02 GameObject.FindGameObjectOfType(); is way better to use
@tejaskutal29222 жыл бұрын
I am not able to add add gruzmother in Gruz mother_Idel code of Gruz mother_Idel using System.Collections; using System.Collections.Generic; using UnityEngine; public class GruzMother_Idel : StateMachineBehaviour { [SerializeField] GruzMother gruz; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz = GameObject.FindGameObjectWithTag("GruzMother").GetComponent(); } // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gruz.IdelState(); } }