► Check out Zenva's free Godot course: academy.zenva.com/product/godot-101-game-engine-foundations/? ► Get 20% off your first year (on top of any existing site-wide discounts!) with this link (first 50 people): academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=brackeys202401&
@vakqdev8 ай бұрын
THE BIG BRACK IS BIG BACK!
@giosieu50558 ай бұрын
Waltuh, put your course away waltuh, I'm not making games with you right now waltuh
@ranz10408 ай бұрын
Will you make 3d tutorial also
@voidnatta8 ай бұрын
just commenting so I can go back here again in the future
@kokostyuba75868 ай бұрын
Will you put out a 3d tutorial?
@Michaelissimo8 ай бұрын
ADVICE FOR BRAND NEW DEVELOPERS: step 1. follow a few tutorials like this. step 2. think of a very simple game idea. step 3. try to make that game with the knowledge you have. step 4. when you inevitably run into a feature you don't know how to add to your game, watch a tutorial on that thing specifically. step 5. make multiple small projects using less tutorials and start to rely more on the documentation until you become more independent. step 6. you are now fluent in game development. good job!
@Rikaisan8 ай бұрын
Complimenting step 4: If you can't find a tutorial on that thing, divide it into smaller problems and look for those instead. So instead of "How to make a magic bag" you maybe can think of it as an inventory, so "how to make an inventory" and if you still can't find that, divide it into even smaller problems until you get to the basics of whatever you want to make: - How to make a UI - How to toggle a UI / a scene - How to disable inputs while in a UI - How to make draggable items - How to store data in an object - Etc, etc, etc...
@digital_down8 ай бұрын
And don’t ask chatgpt, cause the latest model only knows godot 3.5. I learned that the hard way.
@k-vandan8 ай бұрын
thanks
@zuzudev8 ай бұрын
And also have fun! Don't stress too much. In the case of game development the saying "Rome wasn't built in a day" really applies. Your game may not look the way you want it to at the moment, but by the end of next week, who knows 🤷♂
@iosgamertool87418 ай бұрын
+rep I learnt coding that way for my roblox games works 10/10 Lets see if I can do it for godot
@TheDiamondCore8 ай бұрын
ITS HERE, THE OFFICIAL RETURN OF THE KING!
@Atomz098 ай бұрын
Yes!
@johnx1408 ай бұрын
HAIL TO THE KING!!!!
@MattPin8 ай бұрын
Hell yeah, lets get this party started!
@mesopable8 ай бұрын
Dani will be back end half of 2024
@sid98geek8 ай бұрын
OUR LORD HATH WOKEN UP FROM HIS DEEP SLUMBER AND HAS GRACED US COMMON FOLKS WITH HIS DIVINE PRESENCE! THE NEWS OF HIS HITHERTO UNFORETOLD ARRIVAL LEFT US SMILING!
@GameFightLove7 ай бұрын
“Wow, I actually did it and made a game! Thank you so much for this. I am turning 50 and always dreamed of making games since I was a kid, but it always looked overwhelmingly difficult. This experience has given me more confidence to try and learn more, maybe even make my dream game. As the saying goes, ‘it’s never too late.’”.
@VortexOfKnoledge7 ай бұрын
hey, thats; great. wish you a great game creation journey ahead
@etgworld30627 ай бұрын
❤
@davecuzztech7 ай бұрын
keep going! you can make it! i believe!
@GameFightLove7 ай бұрын
@MichaelLochlann Thank you, thats a great analogy to think about going forward.
@Gorriladudes3457 ай бұрын
😃
@garebrylls4 ай бұрын
Quick tip for those with higher refresh rate monitors and using Godot4.3. You might notice that your player movement may appear blurry. This is due to Godot's physics system being defaulted to 60 ticks per second. Although changing this setting to 144 or higher depending on your setup may fix the issue, it is typically not a good idea to change this setting. With the latest release, Godot now has 2d Physics Interpolation. You can turn this on by going to Project -> Project Settings -> Physics -> Common -> Enable Physics Interpolation. Your character should be moving smoothly across your screen with this turned on.
@Seestral3 ай бұрын
great tip! had to search the web for an answer before I found this comment unfortunately. lets get u to the top brother. Also I think you also need to turn the fix jittering from 0.5 to 0. it says in the notes
@TheOriginalDuckley3 ай бұрын
Thanks, you’re a legend.
@saladtalad13113 ай бұрын
@@Seestral To add to it, if you just do that, it will show you an error like this in the debugger - "_update_process_callback: Camera2D overridden to physics process mode due to use of physics interpolation." (At least on my end it did). The error only went away when I selected "Physics" instead of "Idle" under "Process Callback" in "Camera2D".
@sunnywunny3 ай бұрын
tysm i was wondering how i could fix it without messing with the physics tick rate since its generally considered bad practice to change constants like that, i feel like godot should try to detect your monitor refresh rate/ask you for it and tell you if you should enable it
@doktorq14213 ай бұрын
Thanks a bunch!!!!
@MfyhgGD7 ай бұрын
There's no way Unity's CEO fucked up so bad that he caused Brackeys to come back after 3 years
@Retro-Future-Land7 ай бұрын
Oh I think so Fyhg.
@joshuabautch89367 ай бұрын
well EX-Ceo, but Many People Trusted unity so such a betrayal as a fee PER INSTILLATION Was enough for him to return
@_remblanc7 ай бұрын
They still trucking with the runtime fee so they def did
peititon to add this video to the menu when you open godot (for the first time maybe)
@G4MEPL4YS8 ай бұрын
Whoa, the real Godot Official channel:0 Hi!
@Volt22software8 ай бұрын
Godot official 😮
@ahfajkgaaai148 ай бұрын
godot is the only engine i've ever been able to learn and i tried just about every game engine
@Sop_dev8 ай бұрын
The start of a new journey.
@BR7AIZEN8 ай бұрын
what are u doing here يا سحبه
@theboy66488 ай бұрын
هلا و الله يا وحش 👍💪🇹🇳🇸🇦
@AnesPro08 ай бұрын
sooooop
@AntiShadman69698 ай бұрын
هلا والله
@godot_48 ай бұрын
يسطاااا
@TheGameGateway4 ай бұрын
For everyone having the issue where the player doesn't fall or move after you've inserted the movement template. Place the "Camera2D" node directly below "Game" instead of under "Player". That should fix it and the character should fall and be able to move now. I'm not sure what caused this issue however, perhaps it's something to do with the 4.3 updates!
@DeepgroundProduction4 ай бұрын
That's weird because it works perfectly fine the way it's showed in the video and I'm in 4.3.
@TheGameGateway4 ай бұрын
@@DeepgroundProduction Seems to be a recurring issue with some of the comments, myself included, and that was the fix.
@snackie13594 ай бұрын
@@TheGameGateway Thank goodness, that fixed my game I guess the camera was permanently locked on to the player even as they were falling, but with no background it just appeared like a static picture? Idk
@DeepgroundProduction4 ай бұрын
@@TheGameGateway I don't deny it. Just saying it's not the case for everyone !
@CauêFaleiros-l2s4 ай бұрын
thanks, you saved me :)
@maximus_light8 ай бұрын
This is not just a tutorial. This is a big sign for Godot future. From now on the speed of community growth is going to be faster and faster.
@isaaciktaile11187 ай бұрын
And we can all thank Unity for it.
@azmoh45157 ай бұрын
IMO he was a big part of why was unity so successful
@maximus_light7 ай бұрын
@@azmoh4515 So it means. Now Godot going to be successful!!!!
@foldupgames7 ай бұрын
It bodes well.
@schnitzelhannes64317 ай бұрын
@@isaaciktaile1118 Yeah thanks Unity, greedy corporations continue to unalive themselves
@LostRelicGames8 ай бұрын
Many have tried, but NOBODY does it like Brackeys. So happy to see the channel back!
@ghostradiodelete8 ай бұрын
aww yeah LostRelic's here! The gang's all together.
@varunsuresh228 ай бұрын
dont sell yourself short mate!
@67steinip7 ай бұрын
Ahhh... Brackeys is something else but I learned so much from your channel and made me a subscriber, when I really needed that Megaman tutorial back in the day!.. Godot seems more Game creation friendly though, just from this tutorial.
@TheBoip5 ай бұрын
i think blender guru and his donut tutorial are similar
@zreeperengram45414 ай бұрын
It's like the return of the avatar
@Flizz88 ай бұрын
To all future Brackeys student in Godot. you have met the best teacher in this field, enjoy.
@EvenTheDogAgrees8 ай бұрын
Yeah, everyone's raving about this guy. Unfortunately, it's 11pm over here, and I gotta work tomorrow. But I guess tomorrow after work I'll find out what the hype is all about. Leaving the tab open on the HTPC, so that when I turn the TV on tomorrow, it's the first thing I see. 😉
@gorlix8 ай бұрын
@@EvenTheDogAgreeswhat is lil bro yapping for lol. ofc not everyone is good in this scene but brackeys was a legend in early game development and the hype is here because he returned to making videos. him starting right off Godot is a bit weird, i personally wish Godot was better but it is a free engine so we just have to wait until the greatest contributors do their brilliant work
@blo0m19858 ай бұрын
But it is useless as no c# 😢😢😢
@Felinusfish8 ай бұрын
Yes C# ??? @@blo0m1985
@silvercakes8 ай бұрын
@@blo0m1985 GDScript is basically Python and it's much easier to write than Unity's mangled C#. You'll get used to it quickly.
@Uzknown4 ай бұрын
In the audio part at 1:09:50, they moved "Autoload" to be a tab under "Globals". It also sets the playhead at frame 0 instead of 1 as in the video. Also noticed it adds code a bit differently, instead of (body) it's (body: Node2D) -> void: but it still works fine. Got to the end of the tutorial pretty smoothly.
@raul24844 ай бұрын
thanks🙏
@MonsiourMohawk4 ай бұрын
thank you
@sugarette_burn4 ай бұрын
I got to change it to (_body): in order to work, I don't know if it'll make me alter something in the future
@octonautsfan4 ай бұрын
thank you 💕
@xsithspawnx3 ай бұрын
Thanks! Globals was my guess, but I figured I'd check the comments here to be safe!
@Zenva8 ай бұрын
Thanks for the collaboration Asbjørn & Sofia! Can't wait to see you work your magic with Godot!
@bonkers6228 ай бұрын
not bro using the government name 😭
@Zenva8 ай бұрын
@@bonkers622 making games is a serious business 😎
@screablue8 ай бұрын
@@Zenva I mean, you are not wrong 😂
@AbyssmEdits8 ай бұрын
I can't even pronounce Asbjørn 😭😭😭💀
@nomgartt8 ай бұрын
@@AbyssmEdits As Be Yorn
@rootR78 ай бұрын
Please don't discontinue this Godot series because you explain it better than others You Are a Good Teacher....
@xPumaFangx7 ай бұрын
Correction It is not You Are a Good Teacher....... Instead use, You Are The Good Teacher........... thank you.
@animowany1117 ай бұрын
@@xPumaFangx Please do not correct people if your corrections will be wrong. "You are a good teacher" is correct. Especially that there are other issues in the comment, like "don't discontinued" should be "don't discontinue"
@xPumaFangx7 ай бұрын
@@animowany111 Hu, I didn't know you where not aloud to have a sense of humor online. I guess I am going to have to use that subjective memory my parents always had.
@animowany1117 ай бұрын
@@xPumaFangx Your sense of humor is obviously broken if you find posting wrong corrections funny
@comradecameron37267 ай бұрын
@@xPumaFangxHow did I happen upon an individual with an even more unhinged humor than I?
@shamram3218 ай бұрын
Man, you do not mess around! I have been trying to get to grips with Godot (and game dev in general) for the past few months and while I've definitely learned a lot on my own, there are some features such as the sprite animation and sound editor that I didn't fully understand but you gave very clear and practical examples of how and when you would use these features, they've gone from something I fear to features that I want to use right now! I think I speak for a lot of people in the comments when I say thank you!
@afsharanh8 ай бұрын
so true!
@sboksz3 ай бұрын
In Godot 4.3 there is a new way of making TileMap layers. TileMap layers are now individual TileMapLayer nodes in the scene.
@MrProg-ey3tl3 ай бұрын
Can you tell us how to make one tile appear above another?
@sboksz3 ай бұрын
@@MrProg-ey3tl select TileMapLayer node, then from inspector select CanvasItem/Ordering and set Z Index value. Higher value means higher layer. f.e. background TileMapLayer ZIndex=0 and platform TileMapLayer ZIndex=1
@AndrewLukan3 ай бұрын
Is there a way to make your tiles paint on different Z indexes within the same TileMapLayer node? I have the water set to zero and all other tiles set to 1, but when I paint I still replace the 1 index tiles with the 0 index tiles. I've created a second TileMapLayer and set the whole layer to 0 as a remedy. Just wondering if I can use different indexes on one node.
@linkup901ify3 ай бұрын
@@AndrewLukan You can do it by making duplicates of the node, erase everything you don't want, then set the order to lower than the default 0 or whatever lower than the player to put whatever painted behind them on the new TileMapLayer node.
@VFusioN692 ай бұрын
@@MrProg-ey3tl just add multpile tilemaplayer nodes , just uncheck collosion and odering (background 0rdering =1 but foreground ordering =2 or higher and background node have collsion off thats it now you have background )
@phrogthewise7 ай бұрын
A few months ago, i had certain issues when making my 2D game in Unity, and decided to take a break from development. A little over 3 weeks ago, me and my friend decided to start from scratch, this time using Godot. 2 DAYS AFTER WE STARTED, BRACKEYS RETURNS WITH A GODOT TUTORIAL. This feels like a miracle.
@nemofeducis5 ай бұрын
same here. I had some issues with unity. Couldn't open any project for 3 months. Then I thought let's just try godot. I went to find a tutorial and wow Brackyes is back!
@boranniyazidinckuyucu80925 ай бұрын
now I didnt even know brackeys wasnt here this is the first video of him I watched and I am also new to game development but godot i your best option for 2d unity is too complicated and only use it for 3d
@informatiqueisfutur-ve2ro5 ай бұрын
what an incredible luck
@edscissor-e9w4 ай бұрын
Same
@greenboyecharlie26497 ай бұрын
To those who have a problem with the camera jittering the player when Position Smoothing is enabled 23:03, select the camera and in the inspector set Process Callback to "Physics" instead of "Idle", this is likely the monitor's refresh rate being different. Hope this helps.
@isaacemerson20357 ай бұрын
Thank you! Googling didn't help lol
@vr773237 ай бұрын
Had I seen this few days ealier, you would've saved me 2 hours of googling ...
@son4rch1197 ай бұрын
thanks, i'm commenting to boost this up so that others who run into the same issue as me can see this solution!
@scarypastry7 ай бұрын
thank you so much lol
@cafertopcu37867 ай бұрын
Thank you kind sir!
@VTSfilms7 ай бұрын
the cooking intro is going WAY harder than it has any need to be. With how well it was shot, I was convinced this was made for a series, and not just this vid.
@NonNewtonianAnything6 ай бұрын
The series will be called 'The Danish chef'.. 😉
@okinonellob45785 ай бұрын
godette the chef
@seankizzee86172 ай бұрын
This is the perfect video for all beginners. It just connected all the dots for me. The way he structured and organized his nodes helped me fully understand how nodes work and how to use them properly. I couldn't decide on a structure and this video has given me a great foundation. He also touched on so many good points.
@El_Loogy7 ай бұрын
40:35 Pro Tip: You can add scenes in the tile set, making it possible to place the coins on the tile map while still behaving normally as they should, besides it doesn't show up in the tree making it overall less cluttered. It's easy to do, just look around a bit in the tileset tab and try to drag a scene inside of it, you then place it like a normal tile
@milkedRat7 ай бұрын
We love Mario in godot
@Anthony-vb7sj7 ай бұрын
thanks for the tip 🙏🏼
@JuanSanchez-op4kv7 ай бұрын
You should make tutorial for those of us that are new to this 🙂
@iron45227 ай бұрын
I've been trying to do this but my coin script gets left with "'attempt to call function 'add_point' in base 'null instance' on a null instance" so I'm guessing theres some pathing involved that changes when you move the coin scene into the tileset
@mechanism10097 ай бұрын
@@iron4522 Is there a way to fix this? have you fixed this? I'm getting a lot of "null instances" and nodes not being found, like when I tried adding a HP system in a similar way, any ideas?
@GoldenD607 ай бұрын
22:00 *HUGE TIP HERE* : To prevent issues occurring when placing your points, on the left under "painting" click on the little grey magnet icon and select "Grid Snap" and set the number next to the magnet icon from 4 to 16. It will snap your points to the tile making sure that no problems will occur with collisions. For more precise grid snapping, select "Half-pixel", where it snaps to every half a pixel.
@mickael8237 ай бұрын
Thank you this is really helpful :)
@vitorggate7 ай бұрын
I've been using the grid snap and made sure the hitboxes match each other, but the player still gets stuck when going up the slopes. Do you think there's any other setting i might messed up??? Maybe something in the player's hitbox...
@kienan87566 ай бұрын
Another tip at the same point: When painting the collision on the bridges, there's an option under the 'three dots' to flip horizontally, so if you have a mirrored tile like the bridge ends, you can just flip the painting for the other end, so you get identical collision and don't have to redo anything.
@GoldenD606 ай бұрын
@@kienan8756 Nice! Thanks for the extra tip.
@iDevourCookies6 ай бұрын
boosting this! hopefully more see it
@erikje08217 ай бұрын
to anyone who thinks the charachter isnt falling in the 14:47 section: make sure the camera isnt a child of the player, but sits under the game node(the tree in the top left corner)
@rayyangulzar61657 ай бұрын
thank you, I was confused about this for so long
@erikje08217 ай бұрын
@@rayyangulzar6165 took me an hour and a half myself to figure it out
@AndelsHistory7 ай бұрын
thank you so much for this. i thought i did something wrong with the script and it just wasnt working.
@currentlyatlas50746 ай бұрын
thanks i was so confused
@rahuljadhavcreates6 ай бұрын
Thank you, I thought I was doing something wrong
@cybrok34 ай бұрын
Quick note/fix, in 23:07 section when Brackeys enables position smoothing on camera, if you have a 144Hz refresh rate monitor or more you might see lag on the player object, you can sort of fix it by going in Project/Project Settings/ Application Run make sure advance settings are enable (top right corner) and set max fps to 60 so it doesn't generate more fps which produces the jitter on the player
@casethewolf4 ай бұрын
Thx dude!
@Susurmi4 ай бұрын
thx :)
@pupc0rn3 ай бұрын
This was driving me insane- thank you!
@rullazzz3 ай бұрын
thx
@KylianJ3 ай бұрын
thank you!
@StickyE-ok7by8 ай бұрын
Now we just need dani back and its gonna be the golden era for game development in KZbin
@harigamedev8 ай бұрын
yess
@Sardonmaximus8 ай бұрын
If we could have @SebastianLague convert to Godot that would be Epic.
@Ibadullah8 ай бұрын
And Sam hogan
@creucreusator568 ай бұрын
i'd like to give you my like but it's already at 69 sooo
@harigamedev8 ай бұрын
i like your channel's name
@type-328 ай бұрын
im learning unity because of brackeys in the first place, and now learning godot because of brackeys. Brackeys is a legend.
@asterix...7 ай бұрын
Wait your learning two engines at the same time?
@SnowyLeopardFrom19977 ай бұрын
Pick an engine and stick to it, otherwise you ain't going anywhere
@lil_Gatis7 ай бұрын
Legend
@der-Dritte7 ай бұрын
@@asterix... He probally change engine after the unity contreversy
@GabrielAguiarProd7 ай бұрын
Thought it was going to be a short tutorial. But nope, it’s a full mini game 1hr+ long video. Very nice! Well done and glad to see you back.
@nicewongerweightman84864 ай бұрын
This tutorial is the best I’ve seen in my life, it’s actually for BEGINNERS! Couldn’t find a single person or video that didn’t expect me to know what I was doing lmao, thank you
@panampace8 ай бұрын
Helpful tip for anyone coming from Unity: if you ever wonder why you can’t attach multiple scripts to a Node, it’s because in Godot, the script actually IS the Node. All Nodes are classes, and attaching a script means extending its class. Godot doesn’t have GameObjects and Components like Unity does, but you can consider a Node’s children Nodes to be its components. So you can give a Node a component script in 2 ways: - Give the Node a child Node, and attach script to it - Instantiate a script as an object inside the Node’s main script
@Cezkarma8 ай бұрын
This is great advice! I actually tried Godot a few months back and one of my biggest gripes was the inability to add more than one script per game object. The solutions you suggested here are great workarounds.
@paulimriss8 ай бұрын
OR use Resources in a export variable, but that's a little more advanced.
@TouringRCs8 ай бұрын
This system is like Unreal Engine and Unity mixed together.
@MisterBerdill8 ай бұрын
Yes, Godot's way means a much more exposed and visible scene tree compared to tons of components on one object in unity. Don't worry, if it's ugly or you have reusable node structures, just right-click -> save as scene!
@albert69Einstein7 ай бұрын
@@TouringRCs I would say Unreal and Unity are the big bully neighborhood kid. And GODOT is the really super smart kid that totally respects everyone.
@_dimitrisbr8 ай бұрын
Uhh, it feels like I'm 16 again, when I didn't even have a pc and i was watching your videos just to get an idea of how that stuff works, happy to see you back!
@Emmanuel_Ojor8 ай бұрын
I presently am 15 and watching this video without a pc 😂😂😂
@dovid7298 ай бұрын
im 16 right now but was jus like that when i was 10
@Lisanicolas3668 ай бұрын
im not even interested in making games and im watching this lmfao (im 17)
@hoapham73898 ай бұрын
@@Emmanuel_Ojor godot engine is available on Android platforms also 😂 you just need to connect keyboard and mouse somehow
@RealLostmatter8 ай бұрын
Man if i had brackeys when i was learning godot... future godot learners, THIS IS THE GUY!!!
@Potato_Devv8 ай бұрын
I wish I was like 5 months late
@Sakros8 ай бұрын
I'm just about to start now. So just like back in unity days I can watch brackeys to learn more lol. It's perfect.
@notrhythm8 ай бұрын
@@Potato_Devv lmfao
@FlipperDumm8 ай бұрын
@@Sakros today i woke up wanting to try doing game dev again, but with godot instead of unity. IT IS ABSOLUTELY PERFECT
@Kxray17 ай бұрын
Ayyy just randomly started today
@SarafinDesign23 күн бұрын
Thank you. So many tutorials say *what* to do without the *why*, and instead of teaching me, it turns into a game of memory. Love your visuals, narration, and approach to this. Subscribed!
@samsilva66027 ай бұрын
I'm graduated in Game Development, working as a Software Developer nowadays. During college, we mostly used Unity and I don't have to tell you how much I was grateful for your channel and contents. God, you helped me a lot. After school, I tried to learn UE5 but dropped it, it is too much to handle, too much for a single developer that has to do all by himself. 3 weeks ago I decided to get back to game development and learn Godot, and now YOU ARE BACK , MASTER! THANK YOU SO MUCH! I'm really happy!
@tbunreall7 ай бұрын
I really recommend sticking with ue5, the tools that come built into it are a god send for indie devs
@schnitzelhannes64317 ай бұрын
@@tbunreall Yeah you can do that if you want to deepthroat boots from corporations like with Unity
@romansalnikov50797 ай бұрын
Does Godot has any advantages over unity? I know that unity has much more assets, community, solved problems in Google. Why Godot? I asking in scope of self development. Not looking for get job as game developer. Just hobby. Why Godot? I used unity over 3 years and switched to web development
@schnitzelhannes64317 ай бұрын
@@romansalnikov5079 Because large companies will screw us up, as shown with unity. Godot is free open source forever, is growing very fast and soon will be the blender equivalent for gamedev
@ItsNothingAmazing7 ай бұрын
@@romansalnikov5079 There are so many topics on this already. Just research why instead of asking here.
@iHeartGameDev8 ай бұрын
Return of the king. Thank you for inspiring thousands of gamedevelopers over the years! And here's the push that Godot needed to reach new heights! Cheers!
@Dominicn1238 ай бұрын
youre not too shabby yourself bro, i want to say the exact same thank you to you as well, as you've greatly helped me in a lot of ways when i was using unity, so much. i'm on unreal now but i still support your videos lol
@aawwilson7 ай бұрын
I just finished this amazing Godot tutorial with my 12-year-old daughter. She had so much fun! I don't say this lightly, but this is the best intro to making games that has ever been published. Half of that is thanks to Godot; half of that is a compliment to Brackeys. Thank you for empowering and inspiring the next generation of learners!
@paulduffy47998 күн бұрын
great tutorial, we got frustrated at times because we realized this is for an older version of godot and had to adjust some code and other things along the way. For anyone going through the same process of creating a game on the 4 version, the background tutorial is going to be off. You'll need to create a second tile map layer and change that layers Z index to -1 so it's behind the player.
@zucch48723 күн бұрын
My enemy wasn't showing up because of this. Thank you so much!
@El_Loogy7 ай бұрын
1:02:48 Pro Tip 2: You can just create a script named "Game Manager" and inside project setting go into the "Autoload" tab and add your game manager script, that way it will always be there, so if you have multiple levels you don't have to put a "Game Manager" node in each of them, it even enables you to make the variables inside the scripts to be global and accessible from every other scripts. This makes everyhting much simpler and allows you to directly call the function "add_point" from the coin script. Just remember to reset the points counter whenever you reload the scene or else coins will keep adding up.
@chr0n4s257 ай бұрын
How you do it with the label? I cant get it to work with your method. But I like your method
@chr0n4s257 ай бұрын
Nvm i used signals and that works great
@Lucky_Drive7 ай бұрын
Yep, he said that at the end of the video.
@rorrust21107 ай бұрын
or instead of just the script, you can use a node with the script instead, that way you can cycle through different background music by placing the audio inside of the node.
@omartanah58547 ай бұрын
Thank you! this works really well. To reset point counter you can make a new function similar to the add_point in the GameManager like this: func reset_point(): score = 0 print(score) then in killzone script in the on_timer_timeout signal you can call the function like this : GameManager.reset_point() I hope this helps anyone reading!
@Bitlytic8 ай бұрын
This is so nostalgic. I learned Unity through Brackeys and others when I first did game dev and now I've used Godot as my main engine for ~2 years now and seeing Brackeys make videos on it just fills me with so much joy. I really hope this brings others into the Godot ecosystem, we're a super welcoming community and I think Godot is only going to grow better and better
@bagdaja68818 ай бұрын
I started using godot a week ago, seeing you join the community just as I'm starting is great to a point you can't even fathom! Thank you so much for all the tutorials you'll make!
@TroddenOdin8 ай бұрын
Dude I am in the exact same boat
@_dreamer__7 ай бұрын
lmao. i started using it in a exact same day that tutorial popped off. And i was specifically searching for a Brackeys video. I couldn't believe this :D
@c_x_3Ай бұрын
Mild heads up for people following this tutorial on the most up to date version of Godot as of November 23rd, 2024, they changed "Autoload" to "Global"
@kalersappington70775 ай бұрын
Hey Brackey, do you think you would ever make a part 2 to this, this has been very helpful, and I would like to learn more from you
@werewolfgames1024 ай бұрын
I second the request for a part 2 by far the best Godot tutorial I have seen on KZbin and I have watched many
@lu34z4 ай бұрын
I third the request for a part 2 by far the best Godot tutorial I have seen on KZbin and I have watched many
@ashtro16634 ай бұрын
I fourth the request for a part 2 by far the best Godot tutorial I have seen on KZbin and I have watched many
@ChimpoTalksGaming4 ай бұрын
You guys are missing the point of part 2 as Brackeys laid it out: make your own part 2, that's where the real learning begins... (play Mortal Kombat theme)
@adrianvillar29202 ай бұрын
I fiffth the request for a part 2 by far the best Godot tutorial I have seen on KZbin and I have watched many
@tomuridev8 ай бұрын
I LOVE YOU. I started when i was 15 with your tutorials. Im 26 and live as a game developer. I love you so much, you are going to give life and a career to many young ones
@SteinMakesGames8 ай бұрын
0:28 Thanks for featuring my game Dig Dig Boom! It's my first Godot project, so goes to show how versatile it is for beginners :)
@saintdeity50237 ай бұрын
Mad respect brother 🙏
@cinesutra24307 ай бұрын
can you share the link to your game
@nickchoi46357 ай бұрын
Your game looks cool, what is the name of that game? I think I would like to play it!
@kesorangutan61707 ай бұрын
@@cinesutra2430 It's on steam and hopefully will come out end of this year.
@kesorangutan61707 ай бұрын
@@nickchoi4635 He literally wrote name of his game in his comment :D It's called dig dig boom.
@kazziesdiary2 ай бұрын
my lecturer sucks dookie at teaching us this program, learned more from this video than my first 4 weeks of college. u the goat
@WibleWobble8 ай бұрын
Godot solves pretty much all my gripes with the "industry standard" game engines and has actually made me excited about game dev again. Cant wait to see the new wave of creations made with this, and thank you for helping spread the good word!
@natefoldan7 ай бұрын
Exactly the same for me. Godot is brilliant.
@tillantas19927 ай бұрын
I have watched many different videos on how to build small games in Godot but this one has been by far the comprehensive, you did a really good job at explaining why your doing specific things and how that can expand into more in the future. Great video!
@mksansan29 күн бұрын
at 1:10:14 ,using godot version 4.3 where to find autoload: project ->project settings ->globals ->on the left side you will see auto load cheers
@ethantob15 күн бұрын
🎉
@iiropeltonen8 ай бұрын
Brackeys tutorials originally got me into gamedev. Now I'm studying gamedev in university. Can't wait for more
@codepingu57328 ай бұрын
I've seen good tutorials, but the production quality of this video is absolutely jaw dropping. Congratulations!
@captain_fact8 ай бұрын
This is currently the most easiest to follow godot tutorial I've watched. I'm really looking forward to the programming tutorial
@dandeh24403 ай бұрын
25 years old, and now im trying to muster up the herculean task of making a game. I pray that after this video and with future tutorials and experience in the future that I one day become competent.
@theConcernedWyvern7 ай бұрын
I wont lie, I struggled so much with previous Unity tutorials from this channel. I'm not sure if it's how intuitive Godot is, or how much better Brackeys' teaching has gotten, but I understand everything to a T and have had no moments where I'm freaking out trying to figure out what lines of code are supposed to be doing. I'll see if that remains once I test making an actual game, but so far I'm thinking Godot might be the engine for me. I adore the new teaching style. Its so easy to understand, the perfect speed and just concise enough while still being detailed and well organized.
@alextrollip77077 ай бұрын
C# In general is a more difficult language One of the benefits of Python/GDScript is how simple it is to both read, use and understand. C# has other benefits, but it requires a significantly more in depth understanding of code and how things should work. Most programmers familiar with any language can grab python and make what they need cause the language is made to get things done quickly. GD Script is build with that in mind. But I think Brackeys has improved in his learning style, but I really enjoyed most of his videos actually. Great learning experiences
@TimothyParez7 ай бұрын
I don't know where to start. First of all you are such a talented teacher. Second, this has go to be, the best, most fluent, introduction to Godot ever. In over just one hour you walk us through a process which other creators drag out over 10 or more episodes. This introduction is so damn good it should, maybe not right now, but eventually, become part of the Godot project and made accessible for the millions of people who don't have access to KZbin. It's so good, to have you back!
@RaulMarengo7 ай бұрын
I just wanted to say that it is good to have you back. I have left my 10 yo son with this video and with minor help from me he is now over half way through and he has learnt a lot. He got stuck a few times not knowing some computer basics, like how to select things (holding shift, control, etc) but he has now learnt those things. Looking forward to seeing more from you.
@anbuninjagod55073 ай бұрын
I have started my game development journey couple days ago. I have 3 games in mind already fleshed out. And I am starting on my very first game. First time using game making software using GODOT. I come from a voice over/music and sound design background of 15 years. My bread and butter is voice over, making music and mixing and mastering. Im pretty excited to make a game and complete it. My first goal is make a level that is playable and that it works. Wish me luck.
@JustNightmare8 ай бұрын
As someone who have used GODOT for the past years to make games, this video is a great tutorial. It says beginner tutorial, but don't be fooled, to make simples games it doesn't go too far as what was shown. Congratulations Brackeys! I can't wait for the next video!
@omrividal6 ай бұрын
I cannot believe that this is the first video I watch of Brackeys! The explaination skills are beyond KZbin's tutorials levels, the way you approach things and show while still tutoring its truly mind blowing! Feeling so blessed and lucky that I can come back to this video every time until I get things right with game dev. Thank you for coming back!
@PuraTvOyun8 ай бұрын
I don't know what to feel right now. I'm a hardcore Unreal Developer but back when I was studying game design in university I learned how to make games with unity with you. I even used your videos to implement some gamplay mechanics in Unreal Engine. I'm really happy that game development community got you back. And I'm glad you decided to go with Godot. I believe in the goal of Godot. And your videos will help them a lot. (Don't underestimate your impact 😅) With you I will give a second chance to Godot with a hobby project. I used it at least 4 years ago back when they first share their 3D demo project during global game jam that our department hosted.
@kerhabplays8 ай бұрын
pretty cool! keep going dude!
@ghjuyt1018 ай бұрын
I have made a full game (minus assets) in 3 weeks that i had issue after issue with in unreal for almost 12 weeks. As long as your programing is good it is genuinely alot smoother.
@PuraTvOyun8 ай бұрын
@@ghjuyt101 Yeah I don't struggle that much. I directly plan out my systems c++ and blueprints in mind. Good understanding of C++ and how to debug it is what helps you have a smoother experience. Because most of the time the problem caused by a pointer. Blueprints are also in pair with C++ api and they are designed OOP in mind. a good understanding of those concepts wil also help the beginners.
@ghjuyt1018 ай бұрын
@@PuraTvOyun my ossue has primarily come from unreal not being true to code and having stange conventions that are not always well documented
@PuraTvOyun8 ай бұрын
@@ghjuyt101 I get you. Unreal Engine's C++ is not a pure c++. The intentions and what they did becomes clearer once you learn the design patterns, software development conventions and taking a deeep dive into source code. Most of the documentation you need is in the source code since they use the same api as you do from the almost int WinMain() to the BeginPlay() of your actor.
@mikethemusicman19783 ай бұрын
So glad that Brackeys is back, I joined the website a little after realising he had quit KZbin and now he's back, thank the lord, I hope this continues as I'm thinking of becoming a 2D game developer at some point when I've done my courses.
@rogerserra43008 ай бұрын
Found his KZbin channel when he was already gone, but I'm glad I'll be able to follow him this time
@rmt35898 ай бұрын
Same. Had notification bell on just in case. And it paid off!
@fredericmanson4417 ай бұрын
what the frakk??!! I never saw a so easy to understand tutorial video!! It's so smooth, fluid, and explained. I understand why game developers are so happy for your return!! KUDOS!!
@francoisneko7 ай бұрын
The return of the God of Godot, the holly Almighty tutorial creator of the galaxy has return!
@KaTzN8 ай бұрын
The sense of humor never changed, I love it.
@TheGasmaskEnby3 ай бұрын
if you're lost trying to find the auto load setting for audio, it's in the globals tab in project settings project -> project settings -> globals -> autoload
@FelixNothus3 ай бұрын
THANK YOU
@supermj7677 ай бұрын
I followed the whole tutorial, never got messed up ONCE! He explained everything so well.
@mcchezface6 ай бұрын
I wish I could say the same. I spent a total of 12 days bugfixing and troubleshooting. 9 days of it was spent trying to fix the GameManager when in reality the only reason the score didn't work was because the coins had the parent node of a Node2D, not just an Area2D. (I didn't know you could directly add in nodes when creating a new scene, I thought you had to base it off a Node or Node2D)
@mcoolid8 ай бұрын
Welcome back, we missed you
@vanlichtinstein7 ай бұрын
Bro, I wrote godot off as a beginner's baby engine, like roblox, and never looked into it. I'm blown away by the functionality. The fact that you can incorporate singletons without code, a full audio mixer, and the ability to call functions from animation keyframes without using waits and coroutines is mind boggling. The language also looks heavily based on python which is my specialty. I'm definitely looking more into this engine after having watched this video
@mastershooter647 ай бұрын
Godot also supports C++ and C# scripting
@Kave-qp1yt5 ай бұрын
roblox is also complicated on its own terms, isnt like scratch
@why-m3g5 ай бұрын
roblox is harder than godot, fight me
@Hilt9993Ай бұрын
bro, i wrote off python as a begginer's baby language
@vanlichtinsteinАй бұрын
@Hilt9993 it was my favorite for a long time, but I'm starting to enjoy cpp and c# more
@ced32612 күн бұрын
If you are having issues with coin collisions (~ 32:30 ) not being detected, what I had to do to fix was just double checking which nodes were under others in the coin scene. If you accidentally place your collision shape node under your animated sprite node, instead of directly under your coin node, everything will work perfectly except the coin will not detect the collision when an object hits it.
@littlephoenix8 ай бұрын
Years ago when I started learning game development, I wanted to start with Godot because my computer was old and could run Godot more smoothly. However, I struggled a lot due to the lack of Godot tutorials and switched to learning Unity. Beginners these days are so lucky because there are now Brackeys Godot tutorials.
@josephstrahl59217 ай бұрын
1. I love Brackeys, and would have watched this video no matter what because of how relaxed I feel as he explains things. 2. I have been learning Godot, and he does such a great job of breaking things down and explaining. I am so glad Brackeys is back. He talks in a way that it feels like you're listening to a good friend. We feel like we know him, even though he has no idea who we are. Fantastic creator.
@ilyandilymusic6 ай бұрын
This is just surreal. I have always wanted to be able to make games. Dabbled here and there with unity and unreal a few times but never finished anything. Now, after 35 years of playing games and wondering what it would be like to make one, here I am. Thanks to you and Godot a dream is fulfilled. I'm amazed by your ability as a teacher. Thank you so much, truly. This is something very special.
@JexoBot20 күн бұрын
i still didnt found a better godot teacher like u, ty a lot
@MattLockie8 ай бұрын
Welcome back! I'm only halfway through but kind of love that there's no comparison to Unity features mentioned. I wait for you to say "...like a Prefab in Unity" but it's just not mentioned - it's great! It feels like a standalone Godot tutorial without any knowledge required or referenced from other experiences on other engines. So good! Thank you :)
@MadHatter1B38 ай бұрын
As someone who has been interested in game design for a while but never had the courage to learn any of the programming languages or engines to do it myself. I found out about you in your returning video while I was looking up how best to learn godot. So the timing was absolutely perfect and I look forward to learning about godot and starting my game dev journey.
@youruniquehandle27 ай бұрын
Great to have Brackeys back. I've been making games as a hobby for 15 years and this video is one of the best intros to game dev I've ever seen. It took me a long time to understand the basics of game development, structure and organization and that struggle resulted in a lot of very messy, barely functional games that were almost impossible to work on. This video nails the fundamentals and how to quickly make a functional game. Awesome stuff!
@user-pe9qg3hg3kАй бұрын
this was literally the only video I needed to watch to get me started in Godot, thank you. Now i have a top down 2d game going on with a full on day night cycle which lerps between the colours of the sky and has a digital clock system which impacts every clock in the game :)
@hasanajami76538 ай бұрын
My man is so goated that eeven after 3 years he instantly gets a sponsor on hís first tutorial video
@danylbekhoucha61807 ай бұрын
"First" tutorial video.
@hasanajami76537 ай бұрын
@@danylbekhoucha6180 it is his first one after 3 years
@Dark__Thoughts7 ай бұрын
@@danylbekhoucha6180 He said "after 3 years".
@sega57857 ай бұрын
Instant cringe
@A-Random-Guy8 ай бұрын
I'm already an experienced dev with knowledge of many engines like Unity, GameMaker, Clickteam Fusion 2.5, and languages like C#, C++, and Python, but I must say your teaching style is incredible to the point of making a tutorial very entertaining yet easily understandable to anyone starting with gamedev, which is not an easy task! So I'm really glad for your comeback to the gamedev and tutorial scene
@versoooo8 ай бұрын
I'm so impressed with how efficient this tutorial is. You cover so much, so clearly and in so little time. Good to have you back Brackeys!
@kerhabplays8 ай бұрын
who's cutting onions here? I mean I saw the return video but bro I feel like I went back to those prime days watching his videos and learning new stuff every day. Thank you Brackeys!
@ymi_yugy31337 ай бұрын
Awesome tutorial. Here a few tips to ehance the UX a little. 1. In the project settings make sure your physics fps matches your refresh rate. Otherwise there will be jitter. 2. Allow the player to make a jump even shortly after falling down. (50ms felt good to me). I accomplished this by adding a timer on the player and restart it every physics tick, if the player is on the ground. Then allow jumping by allowing the jump if timer.time_left > 0, even if the player isn't on the ground.
@onurkorkmaz227 ай бұрын
I've got a high refresh rate monitor and I was thinking about why was my character jittering, I wasted 10 to 15 minutes until I noticed it was because of my monitors refresh rate but I never found a fix except capping the fps at 60. Seeing your first tip fixed it and gave me a knowledge that I needed and I will never forget. Thanks!
@GrumpyStoic7 ай бұрын
@@onurkorkmaz22 Just to clarify, is this "Physics ticks per second"? (From looking at the Godot documention I get the feeling they renamed it from "Physics FPS".
@GrumpyStoic7 ай бұрын
Hey are you able to provide a little more info on the jump timer? I've had a stab at it but am puzzled how to achieve this so far. What's confusing me is I'm printing the timer and it is either or zero (when reset). I'm expecting it to tick up at least whilst I'm in the air. I tried setting the player way high in the air to see if that made a difference, but the timer still started at . I may simply need to read up on Timers tbh. Edit: Even now I just read the hover-text for Wait Time and it blew my mind, so I think what you're proposing is probably a few steps away from what I can achieve as a beginner.
@Gatrehs7 ай бұрын
@@GrumpyStoic You can achieve it as a beginner easily. Add a timer node to the player called Timer, Make sure it's a 1 shot and 0.05 seconds. (50 ms) In the _physics_process function you modify your if is_on_floor() statement like this: if is_on_floor(): $Timer.start() if direction == 0: animated_sprite.play("idle") else: animated_sprite.play("run") else: animated_sprite.play("jump") Last thing you need to change is in if Input.is_action_just_pressed("jump") and is_on_floor(): You need to change it to if Input.is_action_just_pressed("jump") and not $Timer.is_stopped(): That means you'll be able to jump as long as the timer is running instead of as long as you're on the floor. You can probably use a variable and call it something like jump_timer instead of directly referencing the timer if you prefer that but I wanted to make the comment as short as possible haha. Edit: I suppose you technically could spam the jump twice with this functionality within those 50ms, but you can just stop the timer using $Timer.stop() when you do the jump as well.
@onurkorkmaz227 ай бұрын
@@GrumpyStoic Yes, they've renamed it.
@mattstockton66317 ай бұрын
There's a pipette tool for painting the physics on the tiles. For painting the physics on the bridge, you can paint the middle bridge first. Then you can paint the left without moving the connecting edge. Then you can use the pipette tool (next to the 'paint' button) to reselect the middle bridge so that you can have the correct position for the right bridges' connecting edge.
@fy87987 ай бұрын
You can also simply flip the physics, in this case, there's an option to mirror them horizontally or vertically. very common use case for tiles.
@timothydang35542 ай бұрын
41:14. Since the GoDot 4.3 update is rolling over to using TileMapLayer instead of using TileMap, there is no "Layers" section under the TileMapLayer node to add your background. A way around this is to duplicate the TileMapLayer and drag that duplicate under the original TileMapLayer so that it becomes a child. Go into TileMapLayer2, uncheck Collison Enable under "Physics" and check Show Behind under "Visbility." Now you should be able to draw in your background without overlapping the first layer.
@MouaadADDY2 ай бұрын
love u man
@samitaipale96124 күн бұрын
Timothy u r very kind for writing this. Have a wonderful day! +karma
@GoldenEdits6568 ай бұрын
Yes! I've decided to switch from unity to godot b/c of the unity stuff awile ago, and you making videos on godot will help me tremendously!
@ghjuyt1018 ай бұрын
I originally went to unreal and recently moved to godot mid project, almost done with the programing 3 weeks later
@AlexFalkenberg7 ай бұрын
It is shocking how much more approachable and understandable this content feels compared to many/most, possibly even all, other Godot tutorial content I've ever seen. And I've ran a Godot community and been a Godot user since pre-1.0. Looking forward to more. (edit: just wanna add that I used to watch Brackeys vids for Unity back in the day as well, and that was also very well done. Glad to have him back!)
@ThirdUncleStudio5 ай бұрын
As a teacher and computer scientist, I understand how challenging it can be to explain complex concepts in an engaging and pedagogical manner. You do an exceptional job at making difficult topics accessible and easy to understand. Stort tack för en så bra video :)
@ChrisM5413 күн бұрын
So glad to see you back. This video was 7 months ago (at this post) - that's a long time with no updates. Is this a one-off ?
@CarameloContractor5 ай бұрын
You would expect jokes to maybe distract from an educational format, but because brackeys is what we like to call a REAL G', like the master teacher he is it only elevates the classroom. What exceptional content, on every level. GOD BLESS BRACKEYS, GOD BLESS GODOT!
@JuicyBenji8 ай бұрын
I did not know where all the hype came from because I wasn’t watching any brackeys content before, but now I get it. Top tier tutorial damn
@InvasionAnimation8 ай бұрын
Just when we needed him the most. The Hero returned.
@blo0m19858 ай бұрын
But it is useless as no c# 😢😢😢
@simba---8 ай бұрын
@@blo0m1985 Bro, i don't know if you are trolling or not since I see your same comment everywhere. This is not Unity, so no C#. You can use C# in Godot but it has limitations. If you want to use Godot with it's full potential you need to use GDScript. Your comment is like saying "useless bcz no C#" when you use Unreal Engine. It just makes no sense. I guess you are a beginner and scared to learn new things. I just want to tell you that you will never be using only one technology if you work as a programmer (if you even want to be a programmer, maybe gamedev is just your hobby idk, i just want to help you). For example, if you work as web dev you will never use only React and Firebase, you will SQL, Mongo db, Flask, Clerk, Stripe, bunch of different APIs that you have never seen before and bunch of other new tech that you have never seen before, so you will need to read the docs and learn by yourself. Limiting to only one technology is nearly impossible in real life bcz it almost impossible to make everything with only one technology. GDscript is much much better than C#, it's litteraly the same as python.
@kanbekan8 ай бұрын
@@blo0m1985godot also support c# if you download the c# edition And godot also support many more languages with gdextension
@EmptyNullified8 ай бұрын
@@blo0m1985GDScript is easier. And the documentation is amazing too!
@overthr0w1387 ай бұрын
@@blo0m1985yes, you can only make games with C#. Do you even listen to yourself?
@furrosama11 күн бұрын
YOH i finally finished this tutorial and it took me like around 2 weeks on and off cuz i cant sit down and work on it in one go hAhah but i feel so proud to complete it cuz it gives me that foundation and feeling of completion! Gonna actually work my brain out tomr for my first godot game jam. thx for the tutorial!
@siamazing08288 ай бұрын
Brackeys tutorials allowed me to finish my game dev project during my college days, without his help online I'd probably still at school right now 😂. Glad the KING IS BACK!
@coconutgameshd81988 ай бұрын
Just finished the tutorial! Took me 3 hours, really well-paced! ( Using picture-in-picture mode for these tutorials is a life-changer )
@andresbocchigliere32277 ай бұрын
can you elaborate on that Picture in Picture feature? is it a youtube thing? how do you do it?
@dead69pool697 ай бұрын
@@andresbocchigliere3227 yes youtube offers a floating button to put PIP into your browser
@coconutgameshd81987 ай бұрын
@@andresbocchigliere3227 It appears as a button whenever I hover on the video [ works on firefox and chromium browsers ], enabling it allows me follow the tutorial whilst having the video overlaid on topping, preventing me from having to switch between windows constantly.
@nandzh_8 ай бұрын
*If your player sprite jitters after enabling position smoothing on the camera:* Go to Camera2D->Process Callback and change it from Idle->Physics.
@Lukas-tq5uq7 ай бұрын
thank you bro
@Lotryas7 ай бұрын
That's what I was looking for in the comments. Thank you! How did you catch it? An explanation on the why would be much appreciated!
@WebCamCartmell7 ай бұрын
bang on point, thanks dude
@honestlybadgaming7 ай бұрын
@TprocNet @TprocNet
@runelillevang10117 ай бұрын
Nice..! Upvoted
@cemvamk38388 ай бұрын
I never clicked on a video so quickly. Great to see the king back in business.
@AfterBurnett14 күн бұрын
Just wanted to say as a dev who's getting back into it after 10 years this is hands down the best tutorial vid I have seen. Definitely switching to Godot. Thanks, mate!
@Loneski8 ай бұрын
right when i get into godot the king comes back. i really hope he doesnt just make a few videos and turns this into a regular thing to help us learn alongside with him. Hopefully there will be some C# stuff too
@thehab8 ай бұрын
I can’t explain how happy it makes me to see you back! KZbin was sorely lacking while you were gone, brother! ❤
@LarkyLuna7 ай бұрын
For those reading in the future: Godot's May 1st 2024 devlog states that they are going to change how tilemaps work, they are going to expose each tile layer as a new node The overall workflow is going to be the same, it only changes how you reach each layer to be more in line with godot's node approach Godot 4.3 should launch soon with this change
@GrumpyStoic7 ай бұрын
Thanks for the heads up!
@Atropos1487 ай бұрын
So in this case the background tiles and the platform tiles would be 2 separate TileLayer nodes? I read the explanation on Godot site, but still unsure how it will work :) I guess that means every TileLayer will have it's own Physics Layers
@garffild7 ай бұрын
@@Atropos148 That's exactly what it will be. Instead of creating layers in tilemap node, you just add TilemapLayer nodes as children to the tilemap node. And you can name them and hide and do other convenient things while seeing them in front of your eyes. I really like this change!
@luischardon18 күн бұрын
Man I'm really happy to see you back. I used to watch all your videos as you released them until you took your break. Was sad, I really enjoyed your style and I learned a lot from them. I just decided to get back into game development myself and this time taking it more serious, and to find that you are back in the "game" again is really awesome. I started to mess around with Unity 6 but was not feeling it, and after hearing from Godot I found this tutorial and just finished it and I am in love with Godot. What a perfect time to get back into game development!