Btw, don't take my proposal without a second thought just because I'm the one saying it. I realize now there are a lot of balance issues with this proposal, considering weapon throw forces dodges and weapons like scythe would go ham. Boomie has made some good suggestions on Twitter, and I'm sure some others will come out with their ideas soon. Don't be afraid to change or form your own opinions.
@officialtt54 жыл бұрын
Though I definitely agreed with all the video said, I really haven't been enjoying brawl this weird because of the "passive" as people call it play style everyone has had.
@yourdestination68974 жыл бұрын
You mentioned "cool and flashy" plays in the video, in addition to highlighting weapon starving as an issue (even though you didn't quite give an explanation, which I don't mind) How about killing two birds with one stone and take the switch mechanic from Morph into characters? Being able to change between both of your weapons at any given moment. Would this not add another layer of gameplay to the standard experience, in addition to dealing with the RNG that comes with weapon spawns? I'd vouch for this point because for one, a fighting game shouldn't really rely on a chance mechanic like that. This would also give so many more opportunities to the normal fighting tendencies in the game, as it opens you to new combo paths and it could develop whole new habits for players, in lieu of the added aggression your suggested end lag proposal would bring.
@B4cchus4 жыл бұрын
I think instead of nerfing dodge frames, the should make it so you can't dodge as often.
@nazfx26484 жыл бұрын
I think they should add like another sort of exhaust system where if you keep on jumping and going back to stage non stop your jump is nerfed so you don’t jump as high
@Nitewalker9994 жыл бұрын
Oof he knows scythe mains he knows xD but fr tho this is a srs problem its so hard for me to get more than 3 hits in a row cause they can just dodeg out a reset
@joseruvalcaba46984 жыл бұрын
Who knew after all that screaming he did, he can still talk normally.
@jonathon-nb3dh4 жыл бұрын
No
@shadowbytheway16864 жыл бұрын
big brain comment
@cheech41444 жыл бұрын
I for sure thought he would go silent and use a tts bot in the next few videos
@cherryblossoms34064 жыл бұрын
Hi
@amplifi3dgaming6084 жыл бұрын
you'd think his voice would just be destroyed at this point
@KingDragonzz4 жыл бұрын
My opponent: *Dodges* Me: *You’ve fallen right into my trap* My opponent: *But wait, there is another*
@wilzW4 жыл бұрын
Splashboat what rank are you? (Just curious) how long have you been playing? (just curious) i believe that sair on axe is not a combo starter. I am an axe main and i mainly use it to kill. When building up damage, try to do sidelight. It is a great form of combo starter. You could follow it up with nair. Afterwards you can read and follow up even further with a groundpound / recovery / sair / gc downlight. I hope this comment is helpful....
@ok_ko36044 жыл бұрын
@Splashboat ur bad in brawlhalla
@obama698904 жыл бұрын
@@ok_ko3604 dude
@its_ya_boi_ice32884 жыл бұрын
Lfmao
@humanunity4 жыл бұрын
Splashboat It makes sense other moves should counter ur follow ups when it’s not a tight string starter but just a loose follow up
@ThatBrownieSean4 жыл бұрын
when you were talking about adding lag frames to dodge yesterday I didn't quite get what you meant by it. After watching the video, I 100% agree with you. Great video
@skelllllllly4 жыл бұрын
They honestly should do that. I don’t know much about end lag and start up or lag frames or any phrases like that, but when he explained it in this video, I completely agreed.
@m019productions94 жыл бұрын
@@skelllllllly end lag means you can't do anything in that time(no jump, no attack, no weapon throw). And "în that time" means frames. A few frames where you can't do anything
@perseverance69944 жыл бұрын
In my opinion chase dodge shouldn't have endlag Weapons like scythe would just be unusable
@ahmadzubir58114 жыл бұрын
@@perseverance6994 chase dodge shouldn't have endlag, normal dodges including aerial dodges should have endlag. Chase dodge is more of an offensive action instead of a defensive one.
@SuperRedstoneman4 жыл бұрын
@@ahmadzubir5811 Maybe let grounded dodge not have end lag ? I feel like its really underused and underpowered as you cant gc it
@PlanetMicro4 жыл бұрын
I invented micro spacing
@flowerBH4 жыл бұрын
Really?
@ahmadzubir58114 жыл бұрын
@ɨʍքօʀȶǟռȶ ʊֆɛʀռǟʍɛ Lmao his content is basically just diamond level spamming with memes and excessive edits. I love it.
@ZootyTooter4 жыл бұрын
Yeah and my name's Jeb
@ZootyTooter4 жыл бұрын
Yeah and my name's Jeb
@JDPersonal4 жыл бұрын
Why don't they just add an element like grab, or an inverted version of dodge that allows for a parry which leaves the opponent in a disadvantaged state for more than four frames. I believe this will allow for full movement, and in tandem, all kinds of crazy interactions in midair as well such as clashing and crazy air combos off of a parry. It could also be used to deflect weapon throws perhaps? I can elaborate on this if you want, it might make the game a little more complex (due to just attack and dodge being so linear) but I do think it would work without taking too much away or adding too much complexity.
@cuardero4 жыл бұрын
hey guys, Shwerpy is actually my therapist.
@onye04 жыл бұрын
same!
@MichaelPugh244 жыл бұрын
I can tell, u seem like a psycho
@type1744 жыл бұрын
Lol
@stepbrosai64884 жыл бұрын
Shwerpy is the best one
@Pcky.4 жыл бұрын
Seems kinda suss
@craeted4 жыл бұрын
nerfing dodge = scythe’s wet dream
@nii-ayiaryee83694 жыл бұрын
🤣😭as a scythe player I really hope this happens😁
@kinetxc39714 жыл бұрын
As a gaunts main i already know how op nerfing dodge will be
@Ed_AlphA4 жыл бұрын
Every weapons benefits for it, have you think about katars ? They are way stronger than scythe
@GoldenOrderBS4 жыл бұрын
Remember it nerfs u too. Scythe characters tend to have low defense, that and if it is added in you would have to revise your fighting style. And you would still be able to move, so you could dodge it. All it would change is you couldn't immediately pop out a move leaving you open, and you couldn't jump in that time.
@smiley90074 жыл бұрын
Lmfaooo only reason i agree with shwerpy
@LilSodium4 жыл бұрын
I often feel like i dont get rewarded for playing aggressive
@superdorito28964 жыл бұрын
LilSodium Big faxxs. Bruh playing against diamonds and other ranked players forces me to play passively (filthy casual brews). Cause if I try to go aggressive they can simply dodge and now I’m getting destroyed all because of a lag less, intangible button while it’s active
@sylvianstorm4 жыл бұрын
Just play passive aggressive like me 🙃
@PomadaGaming4 жыл бұрын
Well,from my experience as a very aggressive player in all the fighting games i’ve dived into competitively (including brawlhalla for 2 years and a half),i’d say the problem is that people who don’t play aggressively can adapt and counter it very easely having a basically infinite,intangible and spammable escape option that resets the neutral completely as Shwerpy said;and even if you do have it too,the disadvantage of the aggressive player in that situation is still ridiculous due to how frustrating(for the aggresive one) and predictable(for the non-aggressive one) the match gets
@Sunkistxo4 жыл бұрын
Straight facts. Exactly why I play fortnite. I see it as 3D Chess and I love how I can take full control of situations with boxes and piece control, and aggressive play is rewarded while passive gameplay can be but risks hard punish unless you're full pro.
@oof32792 жыл бұрын
Yeah as someone with a really aggressive playstyle in any game brawlhalla is really messing up with my reflexes and tempo
@underlining4 жыл бұрын
Me: Stays up Shwerpy: let me just post at 2 AM real fast
@ravelnavarro96254 жыл бұрын
Is EVERYBODY in America in the Eastern time zone?? I'm out here in Texas and it's 1:20 rn yet EVERY comment I see about a youtuber uploading late at night i ALWAYS in the Eastern time zone. I guess this explains all the "Florida Man" reports in news articles.
@kaonuorah4 жыл бұрын
@@ravelnavarro9625 same for me
@aaryanshah95404 жыл бұрын
I'm in Florida and in ur time zone
@ravelnavarro96254 жыл бұрын
@@kaonuorah *It is confirmed, there are two people in Texas.*
@joekenwood49564 жыл бұрын
Im in turkey and its 9:30 in the morning lol
@aniabogdan99274 жыл бұрын
Imagine when u have dodge frame lag and some katars main catches you
@xperttakwa21944 жыл бұрын
Then imagine scythe
@aniabogdan99274 жыл бұрын
@@xperttakwa2194 while beeing scythe main
@IconiccSales4 жыл бұрын
that’s your stock😂
@gengarisnotinsmash...4 жыл бұрын
Muahahaha!
@cattopotatopotasio92154 жыл бұрын
Rip
@arowe52114 жыл бұрын
Dodge is broken thats why im not diamond. Right?
@matthewsantos4224 жыл бұрын
Arowe what are you talking about?
@flaminhotfuckingcheetos25364 жыл бұрын
Obviously
@kade44354 жыл бұрын
Absolutely
@treetrunkstv4 жыл бұрын
clearly
@SylviatheSylveon4 жыл бұрын
Yes.. Yes that's the reason
@garabash23684 жыл бұрын
"I like Brawlhalla more than Smash because i do not smash" Shwerpy 2020
@ThePikeOfDestiny4 жыл бұрын
explain why my wife is pregnant then
@multixdd4 жыл бұрын
@@ThePikeOfDestiny you
@garabash23684 жыл бұрын
@@ThePikeOfDestiny the baby spawned there
@ThePikeOfDestiny4 жыл бұрын
@@garabash2368 thank you
@EnhancedTrashBin4 жыл бұрын
@@ThePikeOfDestiny Must be Orion's then. Must've lance ssig into her ass.
@iamveryconfusedabout4 жыл бұрын
brawlhalla really needs more quality content creators, even something like geometry dash has a plethora of well made documentary videos, but brawlhalla barely had any. thanks for being one of the good creators
@alexander32404 жыл бұрын
I mean...its not as we can just conjure some into existence
@strrygd4 жыл бұрын
i agree @i am very confused about, although I do love geometry dash too ;)
@treetrunkstv4 жыл бұрын
planet micro?
@Z4MU4 жыл бұрын
There would be more, but there are not as many diamonds and high platinum in the community that upload content or know how to edit videos, because what this game has taught me is, either you are diamond / high platinum, or many will hate you and insult you for not knowing how to play as a pro. It doesn't matter how much skill or work you put into a video.
@iamveryconfusedabout4 жыл бұрын
@@strrygd I didn't say I didn't like geometrash, the only reason I know it has documentaries is because I've spent hours watching them haha
@papa59644 жыл бұрын
Shwerpy: Talking about passive players Me flashbacking to when i got three stocked and did 32 damage the entire match.
@josecortes10634 жыл бұрын
Plot twist : He only made this video because of the lance nair nerfs .
@jj-yx9ed4 жыл бұрын
stfu
@stanleyjames84374 жыл бұрын
lmao nice
@ethyler69844 жыл бұрын
no no take a joke jeez
@casey9974 жыл бұрын
@@jj-yx9ed chiill out senor Lance
@Simonm-jc4 жыл бұрын
Lol. Can confirm that Nair into Nair was ridiculous, I say that as a former lance main
@Haemo4 жыл бұрын
soooo many people are speaking out, i cant wait to see bmg’s response.
@sebastianmunoz79514 жыл бұрын
Haemo
@unknown.dreams21534 жыл бұрын
OMG HAEMO lol I really hope they do the game is broken on my opinion and I literally had all of shwerpys thought too so I 100% agree it will make the game more fun to play
@saltednostrils31184 жыл бұрын
So you think they will respond?
@billbutton84684 жыл бұрын
@@unknown.dreams2153 this would RUIN the game completely by making it stupid hard to punish certain things. Dodging into a punish is too important for this to ever be a solution to anything.
@monocleduck11154 жыл бұрын
@@billbutton8468 yeah, then we leave the game at its current state of basically baiting out all of our opponents moves and abusing true combos and backdash
@Derpulp4 жыл бұрын
Since before, I've also been waiting for end lag on dodges, ever since you mentioned about it. Shwerpy, has a point, playing the game isn't only to be competitive, but it would also be great if the game was more fun and actually more playable, being able to prevent passive play.
@ghiath64344 жыл бұрын
Clyde I agree that passive play is a problem and that it needs a solution, but adding end lag to dodge will make weapon throws even more absurd and weapons like scythe/katars/gaunts are going to indirectly become a lot better
@jasonbrody16194 жыл бұрын
W8 im not sure i get it. I'd still play passively even if they add the end lag cuz some are really easy to bait when unarmed.
@jasonbrody16194 жыл бұрын
I wish they'd put back throw deflecting but excepts items cuz that's why they're there Sorry instead of bringing back throw deflect, i say they should add weapon throw deflect.
@precious8774 жыл бұрын
Can we talk about how shwerpy's claps sync in PERFECTLY with the side light and sair at 2:52
@nascarboi24114 жыл бұрын
That wasn't at clap
@jonjonmclear4 жыл бұрын
Ur profile pic is my disc profile pic
@nascarboi24114 жыл бұрын
@@jonjonmclear k
@gentrololol7474 жыл бұрын
Honestly I think I enjoy there being no endlag. Party gameplay on some weapons is in redobly fun, being able to reverse the momentum with a skillful input like that is very good. Same thing with wake-ups. What I would do differently to solve this issue is twofold. 1) make the dexterity stat effect how long the dodge cool down is. This would make it an actually useful stat. 2) double the current dodge cool down. Upon a successful dodge it’s about 1 second, so making it 2 seconds could help a lot with keeping pressure up. 3) I totally agree, weapon throws should be blockable. I love your vids shwerpy! I like this type of gameplay opinion based content, keep up the good work!❤️
@JackIves Жыл бұрын
that’s actually a super good idea!
@FishForSalmon4 жыл бұрын
You outlined all the reasons I've essentially quit after 3000 hours in this game.
@MrBenceFull4 жыл бұрын
Well if it didnt bother you enough to stop before 3000 hours, how bad can it be.
@coldman51494 жыл бұрын
@@MrBenceFull big brain
@billbutton84684 жыл бұрын
@@MrBenceFull this game is really enjoyable even though it has a lot of bad design. Its probably the worst game I've ever loved playing.
@nassssss4 жыл бұрын
Bill Button loll
@SafetyKitten4 жыл бұрын
@@billbutton8468 agreed
@plotylty4 жыл бұрын
Rivals of Aether also breaks the RPS system by swapping the shield with a parry. There are no grabs in the game, and it ends up as some sort of agressive version of the brawlhalla dodge. Instead of just avoiding the attack, if your opponent hits it they get stunned, but you have to time it right.
@keyiyou77534 жыл бұрын
Right, but then rivals is well designed because attacking CAN beat the dodge in that game. Brawlhalla's main issue is that dodging is pretty much unpunishable without a read, while in Rivals, dodging IS the read.
@aetherlynx3 жыл бұрын
yeah that's what I hated from playing online, I do a move, guess what you just got *_parried_* bro and then i can't move for like a second In my first game btw
@troxus184 жыл бұрын
honestly i love these kinds of videos. seeing someone just talk about the game they like, say their complaints, BE REASONABLE, and come up with a compromise with consideration for everyone. love the video and i cant wait to see more stuff like this
@spark47994 жыл бұрын
_"Dodge Is overpowered"_ Me who dodges an Orion side sig and still gets hit: *ok then* Edit: I just read the comments and I guess I just dodge wrong lol
@nickstory77384 жыл бұрын
I mean dodging the wrong way is a thing that happens to all of us
@renqi72794 жыл бұрын
jump then dodge up
@aritro34 жыл бұрын
spot dodge and as soon as he gets past you kick his ass
@kyurokun4 жыл бұрын
ThIs aLwAyS hApPeN tO mE
@the_ghost_orchid4 жыл бұрын
@@aritro3 Spot dodge specifically is OP lol
@ltajimmy77394 жыл бұрын
I'm actually really happy u made this ur one of the people that can really make this game change
@underlining4 жыл бұрын
5:05 "The kind of clips you see in haemo videos" Haemo: That's a clip right there
@Haemo4 жыл бұрын
LOL
@underlining4 жыл бұрын
@@Haemo ITS HAEMO
@zayk55584 жыл бұрын
I completely agree with what you said here, one point that I was thinking of is that if punishing dodges became easier it would promote players confidence since they are being rewarded for it with less effort which would help build more momentum and result in overall higher quality play. Not to say less effort means super easy but easier than it is right now.
@testhekid4 жыл бұрын
u know shwerpy is not satire and he's actually serious when he types brawlhalla in the title
@shubhraneilganguly14844 жыл бұрын
Bro I could literally give you a hug rn. It gets so irritating to have to play against people who just abuse the dodge and I'm happy dopameme and you have made vids on this.
@iTobbz4 жыл бұрын
I agree with this, it’s like getting 3 hit combos is an insanely difficult task. Because of dodge.
@yomamasaccount4 жыл бұрын
Truue even with katars I cant always manage to get 3 hits in before they float away like a fairy..
@noonesarino79134 жыл бұрын
That the point If it not combo if there is a dodge
@ALittleStork4 жыл бұрын
i kind of agree, but i believe that the endlag on dodge would make people even more afraid of end ing neutrals cuz of a higher risk of getting punished if they get hit. also the endlag would not do well against players that rely on wakeups instead of resetting to neutral. cool idea tho^^
@Pansdumpster4 жыл бұрын
I like shwerpys idea but Time to kill Is fast in brawlhalla and no one can deny the fact that if there was More endlag on dodge It would mean a rework of the entire game, i think thats why BMG Is adding two part sigs so that you can only Dodge away allows for More agressive playstyle
@pulsejayden43134 жыл бұрын
This was the best facts of brawlhalla and speech
@sheldonthomas1694 жыл бұрын
Eggsoup makes these kinds of videos sometimes
@AndreiKazz4 жыл бұрын
I definitely agree with everything you said. Playing against people who run away it's the most annoying thing in this game and it's what I'm struggling with now, we should definitely change this
@jjuicy_wee_wee38004 жыл бұрын
We should go half and half. Give passive players some leeway and give aggressive players some leeway. One shouldn't completely dominate the other cause then you have a one sided meta.
@LettuceGod14 жыл бұрын
Yo the clip was shown for like 5 seconds, but that prodigy vs. MkLeo set was insane.
@kiddcon39554 жыл бұрын
6:29 that's so true, when my mom walked in on me playing brawlhalla she asked why we were flying 😂
@irishbatman21004 жыл бұрын
I've been waiting for a video like this for quite a while as I've always wanted a place where I can actually voice my concerns and problems with the game in an actual discussion, without being met with toxicity. I agree with almost all the things said in this video and it really sums up how I feel about the game and its current state. I used to be heavily involved in the smash community but I eventually left because I wanted to see what other games had to offer, hence I found Brawlhalla. The new battle system was an instant interest to me because I wanted to see how it changed how the gamed played compared to other fighters(whether it be negative or positive). I liked the game a lot once I got into it but I always felt like the heavy emphasis on more passive play stopped it from being something I really enjoyed. The point about such expansive movement and so little end lag on all these movement options really resonated with me, mostly dodging. I'm fine with dodging but its the no lag that really makes it bad, the fact that you have to read one or two of nine options just to continue most basic combos really put me off. Being able to act so fast out of i-frames just seems ridiculous, 1 wrong read and you can get punished for your own combo or what was your combo just gets reset back to neutral. I also like the suggestion of adding end lag to the dodges, but it would require major tweaking of many weapons as they are currently only balanced because of the dodge(Scythe,Katars) I think if they did mini reworks on the weapons and added around 6 frames of end lag to the dodge the game would be; 1. More exciting to play and watch with people being rewarded for being aggressive, with combos still being hard to perform but reads are much more dynamic and react-able. 2. More approachable from other communities as to a beginner this mechanic is very overbearing and you need to build so much game sense before you can start making reads consistently. As some final thoughts the game currently is not as big as it could be and I feel changes like these need to be made and it could easily have a competitive scene much larger. I'm open and willing to discuss anything further and would like to hear other peoples points (for or against). And thanks to you Shwerpy, although you might not see this, thank you for such a great video open to discussion and others ideas, It really helped me voice my opinion and concerns with the game. Have a good one.
@Theo-ge9uh4 жыл бұрын
We have been blessed with a 10 Minute Video from Shwerpy
@rubenperez85964 жыл бұрын
I just found your channel and I love brawlhalla and I love how real you are about the game
@shadtowa89864 жыл бұрын
how about this, when you dodge three times without landing an attack, your dodge is significantly worse
@micaelgarcia15764 жыл бұрын
Like the edge slip warning, would make it a lot more interesting
@yomamasaccount4 жыл бұрын
That's a good ass concept. Being punished for not hitting. But also make the first dodge still worse than it is. Otherwise itll be no different than brawl is now; dodge, attack, dodge,attack etc...
@ignacionowakowski34064 жыл бұрын
HMMM
@ignacionowakowski34064 жыл бұрын
I mean, there's a 15 movement limit when wallhugging, so why not?
@uncertaingabe93234 жыл бұрын
couldn't that just also promote passive play? opponents can use this as an advantage by performing a combo that has to be dodged, and then if they dodge and the opponent runs away and comes back going for another combo that has to be dodged, repeating that process over and over again. I guess you can say it does have something to do with lack of experience, but I feel it'll just end up demotivating more players to play the game, especially those that are just starting.
@stonkman17054 жыл бұрын
This is what i actually tought about Brawhalla, thanks for voicing this. It is very annoying when your opponent is playing very passively.
@lmaobro49124 жыл бұрын
I for one, can agree to this. I have some 50+ hours in the game so im pretty bad. But in these 50 hours i have sorta of grown frustrated and bored with the game because people are just jumping around unable to land any hit which then brings us (noobs) to just desperately trying to sig our opponent amd whoever lands more sigs just wins. I used to play smash back when i was 14 (im 21 now btw) and this rarely happened. I never found myself being unable to hit my opponent except for very rare instances (where i would get completely outplayed) and i think thats a huge flaw in the game.
@nootnootmofos74154 жыл бұрын
i like these types of videos a lot : ) please make more!
@conramorgan58444 жыл бұрын
Don't forget the *three point saber combo* in For Honor
@theaniman28614 жыл бұрын
Also dont forget "Sheild, pop pop!"
@spaghet28474 жыл бұрын
Who still plays that unbalanced game
@conramorgan58444 жыл бұрын
@@spaghet2847 the Zanman
@frosty40594 жыл бұрын
spaghet Every fight game will be unbalanced whatever the nerfs or buffs that may come. Just look at League of Legends. They are constantly updating and nerfing/buffing champions and items. Look at Mortal Kombat. Just look around man every game will have an “unbalanced” character or feature (just like brawlhalla dodge). For Honor is and exception because its an unique game. You never have seen before a game like that. Mortal Kombat or Tekken could be easy to balance since they made games literally the exact same has each other and know what flaws their game style has. But when you look at for honor you don’t really see any other game like that except for like Dark Souls, and even that game is not even close to for honor. And still, look at dark souls 3 pvp. Broken weapons and spells. And idk what the fuck three point saber combo is in For Honor and i play it since launch.
@quarternote4 жыл бұрын
Kinda happy he noticed Haemo. His compilations are insane and he doesnt get enough credit!
@glass_soup304 жыл бұрын
One of my friends kept saying that smash and brawl are the exact same game
@Shwerpy4 жыл бұрын
He is an UNEDUCATED FOOL
@nickstory77384 жыл бұрын
I don't know how he thinks that, but he clearly doesn't understand platform fighting games.
@ahmadzubir58114 жыл бұрын
Ah yes, the typical fool who is hellbent on something wrong and would refuse to know any better due to the fact that it'll change his oh so mighty opinion.
@EnhancedTrashBin4 жыл бұрын
Welp, time to find a new friend
@awesrajkotwala79284 жыл бұрын
@@Shwerpy shwerpy boy isaiah player
@Goku30010004 жыл бұрын
Shwerpy i'm a fighting game player, like a traditional 2D one, i played Brawlhalla casually but stayed in ur channel bcs u are entertaining, I think that your proposal makes a lot of sense, normally strong defensive tools have equally strong disavantages but Brawlhalla's dodge seems so strong and as u say it encourages defensive playstyle (similar to what happened to Injustice 2 where defensive play and zoning was all the meta for a big portion of the game) but BMG should balance around this nerfed dodge bcs heavy read weapons (Aka Scythe) would ve OP. Thank u to anyone who read this all lmao. I speak Spanish so sorry if i have bad writing skills:(
@Terri_Fried4 жыл бұрын
might be a stretch but: A quick attack beats a heavy/2 part attack A heavy/2 part attack beats dodge (if they spot dodge or dodge into the attack), And a dodge beats a quick attack Now, this is definitely situational, and the dodge is definitely at an advantage against most sigs and whatnot, but it still is kinda a triangle? IDK discussion is definitely encouraged.
@robinchedid17884 жыл бұрын
I agree with you shwerpy about nerfing dodge but if that happens there should be some adjustments and nerfs to some weapons bcz if dodge get nerfed some weapons will have a bigger advantage against any other weapons and some weapons will become crazy op
@itsurbex4 жыл бұрын
*Gold Player Exists* "There's only one mechanic, SPAM"
@roundupssbm4 жыл бұрын
Hey shwerpy, first off, amazing vid, totally agree with all but 1 small thing. Adding end lag to dodges nerfs them as a dodge, but not as a dash (aerial). This would make crazy string attempts much more common, but hitting these strings much harder, making everybody look like a noob. Once again, great you bring this up, as the passive meta has pushed me away from the game, and i check in on it once in a while to see if its fixed. Hope bmg does something against this :)
@maidbh4 жыл бұрын
You know changes are needed when shwerpy has to make a vid proposing ideas to fix things lmao
@GcNote604 жыл бұрын
Maybe add a brawl meter which decays overtime. Effects of the meter writting below. (Note: these ideas can be mix and matched and i am not saying that they all have to be implemented, i just hope they help) For the meter to go up maybe: 1. When you get hit (including weapons throws) 2. When you hit the enemy (excluding weapon throws) 3. When your attacks hit enemy hitbox while their dodging. 4. When enemy dies, you gain back the full meter which only starts decaying when enemy respawns (when they can start moving) 5. When you dies you gain back full meter. As for when the meter reaches zero: 1. You get a slow debuff 2. You are unable to dodge 3. Dodging get startup frames and end lag 4. You will take more damage from the next attack 5. You are unable to pickup weapons 6. You get a damage reduction til your meter has atleast 'x' amount of points 7. Sigs are disabled 8. Recovery or jumps gives less height 9. Increases attack start up frames 10. Drops weapon in hand 11. Gets petrified for like a few frames every x amount of seconds (fun idea, like the gods petrify you for not brawling). If both players meters reach zero at the same time maybe: 1. Both players take a chunk of damage to their meter like 30-60. 2. Same ideas as if one players bar finishes. 3. You could also only make a player at random take a significant debuff, making it so that if both players stall, you can be the one at a disadvantage if your unlucky. You could maybe also use the brawl meter as a energy bar which lowers everytime you dodge and only increases from the ways mention above. This would also allow for less spam dodging. This would also stop the idea of taking the first hit then running as that would cause you to be on the defensive where you will spend more time dodging and less time attacking, causing your brawlmeter to decrease faster. Stronger and slower light attacks/sigs should also give more charge to the meter as if not, some weapons may be at a slight disadvantage. You could also make it that the meter does not start at full and if you make the meter full through a very aggresive playstylle of constant attacking or from you getting absolutely destroyed by the enemy attacks you could gain the following: 1. Extra attack damages 2. Extra speed 3. Damage reduction 4. Quicker chase dodge movement speeds or distance of chasedodge increase 5. Quicker dodge reset. 6. Decrease end lag of attack or decrease startup frames You could think of it as a berserk mode where when its full, the meter does no go down for a set amount of time even when using dodges, allowing for a benefit for playing very well or getting crushed. In an equal fight, getting this 'berserk' mode would be quiet rare or maybe both players will get them at around the same time. You could make it if a play goes berserk, the other player gains some point for their meter aswell, which may make both players go berserk. If both players suddenly start moving at far quicker speeds and attacking with more power, it may be very interesting. As for when this max meter berserk mode stops, maybe put the player that activate this mode through getting attacked start back at the default energy in the meter when the game starts(assume its half of the full for now) and the players which activated it through attacking or from the other player going berserk at gaining a few points from it starts at like 75% of their meter. I find this fair as if in a ffa or 2v2 if your berserk is activated due to another person going berserk, you should not start from a lower standpoint after berserk as it may be your teamate or other player which cause it and not you. You could also make it that berserk players give less or no meter charge when attacking, but give more meter charge if being attacked. This would first give the person who activated berserk a clearer advantage as the losing player will have a harder time getting charge from defending to go berserk. Or when the player getting slaughtered goes berserk, the attacking player can charge their berserk bar faster aslong as they continue their momentum. For the statement just stated above, it will probably only happen once the winning players first goes berserk but it ends, at the same time, the losing player(the one getting destroyed) has more meter than the winning player for some reasons like, his meter getting charged while getting attacked or him being too far from acheiving berserk when the enemy berserks but close enough to gain the upper hand meter wise once the persons berserk ends. You could also make it for each dodge you do, the decay rate increases until you land an attack (excluding throws and gadgets) Which will force the players which is running to still attack. I feel that maybe these ideas can allow the game to atleast be more active as enemies cant stay too far from each other and attacks need to be more frequent. I may have forgotten to write some stuff i thought of as i went back and forth through this comment i made using my phone to type, so if their are typos, unclarrified things or something that does not sound logical or is repeated, i apologize. Hope these ideas help and i hope for an even greater future for brawlhalla! Also please put your ideas down below so that we can improve our ideas and possibly the game together!
@microcode53834 жыл бұрын
I’m so happy you brought up my favorite fighting game, I’m a top 200 player in Rock Paper Scissors
@microcode53834 жыл бұрын
Spamwich 1v1 me right now
@ΜΑΡΙΑΗΛΙΑΚΟΠΟΥΛΟΥ4 жыл бұрын
Even though I agree with you on the passive style somebody can keep without being punished it is not really common. Most players just go in try their best and then go for the next one. Good vid btw
@o.o.o.o.o29694 жыл бұрын
Shwerpy: *complains about weapon throws* Spongebob narrator voice: “3 seconds later” Shwerpy: I have a simple solution. Nerf dodge! Me: *visible confusion*
@darkcosmo72584 жыл бұрын
I love these discussions shwerpy 👍🏾
@sundash6554 жыл бұрын
I agree 1000000% Its been a year and a half since dopameme's video and the fact that nothing has changed is so annoying. I think Bmg should be transparent towards the community, like Riot Games, that each year talk about were do they want to take the game, their ideas and plans.
@notthatswift62454 жыл бұрын
Shwerp. I love this proposal. This is one of the things I've said in the past, that most pro lvl plays are now just waiting around and watching two people hit, then Dodge, then wait a few seconds, then repeat. And it's super boring. This vid helps prove that we, as a Brawlhalla community need to spice it up, and make the game more enjoyable not just for low elo, but high elo and pro players. Love your stuff btw 😄
@Medallioons4 жыл бұрын
*Swerpy dies in brawlhalla game* Shwerpy: HMMM know wat I’m not gonna rage I’m just gonna turn the camera on
@franky4344 жыл бұрын
Haha
@panconqueos4 жыл бұрын
Xddddddddddd
@harryvpn14624 жыл бұрын
He still is spitting out facts
@chucknorris44984 жыл бұрын
I think you're right, dodge is basically a half of the game. Its cooldown is really quick (especially grounded) and it makes weapons like scythe and katars which don't really have true combos be much harder to play. Some change must happen in order to make the game more intense, even and intersting. Thanks for the content (actually interesting this time
@dccwurdless7144 жыл бұрын
Haemo next video probably gonna be like “shwerpy mentioned me in his video”😱
@gl63164 жыл бұрын
Why would he care about shwerpy saying his name??
@hikakuro4164 жыл бұрын
Hey shwrepy those were the best type of facts and suggestions that you could've give to us and BMG (known as Bad manners Games "NOT" blue mammoth Games) to their own game I am grateful that you put these facts to them
@txxxj47524 жыл бұрын
It’s real shit when you win a match and don’t have fun in Brawl. That’s like 24/7 now.
@cloveChicory4 жыл бұрын
take a step back. i been playing this game for years and only recently got back into it for battlepass, its hella fun with friends and doing just a few experimental games here n there. don't play it too much or you will tilt.
@txxxj47524 жыл бұрын
Christian Lovetere I play the game once a week lol compared to daily like 2 months ago. I started playing from the pre dash days and I’m kinda annoyed where the community is right now. Not gonna mention the balancing. So I just play the game sparingly, maybe to practice a few weapons while getting BM’d in post game chat.
@Zauman74 жыл бұрын
I'd also add some endlag for some sigs because in low and near mid ranks people tend to smap them and it really annoys people who's starting to play so they just end up spamming as well instead of learning real combos or improving.
@nonofyabidness4 жыл бұрын
", lagless air dodge" *me playing on 400 ms*: D O U B T btw i know what he means lmfao i just had to make the joke
@abdo93904 жыл бұрын
This is so freaking relatable on a spiritual level. Thank you Shwerpy finally.
@Rindixen4 жыл бұрын
BMG already messed up when they made a weapon soley based around doge
@nixlover53034 жыл бұрын
Fr if the nerf dodge katars and scythe will be so easy to play
@kio99064 жыл бұрын
Yeah that's why the hit and run play style works so good. Like make getting a dodge read more rewarding for weapons like blasters
@nagitokomaeda40154 жыл бұрын
Dodge>Attack>Delaying>Dodge I know this sounds stupid af don’t @ me
@hinikoniko4 жыл бұрын
Coming from other fighters (not smash tho) my biggest issue has been exactly this. So much is unpunishable. for some characters, and an opponent can wiff a sig either couter sig or doge before a neutral anything get get out. And everything you said about dodge, I've felt but well done for articulating it, as well as you have.
@jxaer314 жыл бұрын
if they were to do this dodge nerf they would need to nerf a few other weapons like scythe and spear
@nickstory77384 жыл бұрын
Yeah they would nerf some things that have 3 frame dodge windows most likely if they did this
@toxicdragon644 жыл бұрын
Love you shwerpy keep up the amazing vids❤️❤️
@aurora_boreali57024 жыл бұрын
Now that I’ve watched this, they really should nerf dodge You don’t have to agree with me on this
@Sinnohy4 жыл бұрын
more like you don't have to disagree with me because I do agree with nerfing dodge
@GoldenOrderBS4 жыл бұрын
Raise hands if ur in favor🖐️
@ghiath64344 жыл бұрын
Shut up I agree
@sussydababy95484 жыл бұрын
I 100% agree
@noonesarino79134 жыл бұрын
Uhh Look at your implications and The fact you can u se Gc's you need to think all of the mechanics What would Happen to chase dodge
@carterulery4 жыл бұрын
i agree with this video a lot, i never knew how much dodge affected the game. personally, im pretty good with reading people (hopefully that didn't sound egotistical lol), so i never had problems with dodging. however, my friends who i watch play ranked 1v1s and other people do have problems with dodge and i am now realizing the dodge is lagless. this video opened up my view on the balance of this game and i honestly hope bmg foes something about this. speaking about lag, i also think that most nsigs that jump in the air or any sig that does that have almost no ending lag and the user can jump out of it before they hit the ground. this game needs those sigs to lag until they touch the ground, and maybe we need to implement landing lag for other things as well. there are some landing lag things in the game, but we need more in order to open up more punish options.
@kdoty4 жыл бұрын
Sorry, this is well-explained, but this is extremely impractical, and addresses a problem that doesn't really exist. Passive play is one thing, but saying it's too hard to read your opponent in Brawlhalla is clearly false. The REAL problem with brawlhalla lies in two categories: What are Technically "Opinions" and The Concrete Facts The Technically "Opinions" 1. Weapon/legend balance is an utter myth. 2. Some stats are far superior than others. Def > Speed > Strength > Dex. 3. The balance patches don't address significant issues and change things no one wanted (cannon rework, blasters dlight slight r nair being true) 4. "Wheelchairs" do exist, and there is data to prove so. 5. How ranked match-making works is a decent idea, but doesn't actually function properly. 6. Few Ranked Rewards (Battle Pass helps address this though.) The Concrete Facts 1. The hurtboxes don't actually accurately match legends' bodies 2. Hitboxes don't match animations 3. The servers are unreliable largely regardless of internet quality. 4 bar lag shouldn't exist, especially when there's a large number of servers. 4. A random assortment of signatures have the most random interactions or just don't work when gravity canceled through a stage 5. Random bugs such as invisible podiums, battle pass staying open when you start a match, etc are FAR too common. 6. Significant delays in the delivery of promised/proposed events and occurrences, such as Crossplay, a story mode, new ideas, etc. 7. Player feedback is often ignored. (Might be an opinion but I think it's pretty factual considering recent patches.) Air dodge cooldown doesn't help when I'm lagging with 4 bars against an overpowered Scarlet or dex-doesn't-matter Mordex; in fact, that would make things worse depending on who I play with. Any string/read-based weapon would obliterate if an air dodge existed.
@Dat_Boi_Chips4 жыл бұрын
Definitely agree w shwerp on this one. Love the game but sometimes the match will go to 7 and a half minutes Bc when I get the kid to one stock he runs for the whole match. It can be vv frustrating getting the read and still not being able to punish. It’s almost impossible to get a dodge read Bc by the time you see the direction they’re dodging they’ve already jumped away. I think 4-12 frames is perfect, just the right amount for you to react to the dodge. But also enough time to get away with a successful dodge. Much love brother! Have a good summer ✌🏽 😎
@dfgsdfgsdfgsdfgsdfgsfgsfgs34084 жыл бұрын
I would be looking for people that say they were first
@onironin99664 жыл бұрын
This is actually a really good expression from a well-known face to this game's scene. I've been describing this kind of stuff to my friends for a while and I've played Brawlhalla for about 5 years. There is "dash" as an interesting mechanic for a potential 3rd movement piece for the rock paper scissors effect. Overall, brawlhalla is flawed as you're saying with only the attack/dodge mechanics, in addition to no incentive towards aggression. Thanks for all that you do Shwerpy, you have a way of speaking your mind that I find really accurate to the way I see things around this game.
@ebonyandivory2624 жыл бұрын
As an aggressive player. I definitely see a good to this. I also think a second option would be to implement "RPS" in a way to brawlhalla. The downside I see to this would be changing the core gameplay quite a bit, but there are a lot of grab moves in brawlhalla and im pretty sure each character has at least one grab move (correct me if im wrong). Besies it'd be pretty cool to see new playstyles/stradegies and such. Probably not the best solution, but it'd be pretty cool.
@Tora2094 жыл бұрын
4:55 People who watch kumite karate: You dare to challenge me?!
@Cookiebabyohyeah4 жыл бұрын
"Grandma imma call u back this man is spittin"
@silan45434 жыл бұрын
If you guys have ever played high level Absolver, it's a perfect example of how to get rid of grabs with a block -> attack -> thicc attack rps rotation. Figured I should probably clarify, Blocking beats attack, but blocking also costs stamina, which can be practically deleted with the use of heavier attacks. Given that you have a well built combat deck that hits in unreadable ways, you can make them whiff a dodge and eat a fifth of their health, or if they block, open them to even more danger with their guard being broken. This does rely on the dodges/parries (there are a multitude for each style, except kahlt) going different directions though.
@horizonsunandmoonconnectio26584 жыл бұрын
Ok so I have a weird proposal. Something that happens in For Honor a lot is if your in a 1v1 and you’re opponent is running from you the game will give them a slow debuff and give their opponent a speed buff. I think brawl can do something similar seeing as how the game has the power to take your jumps away it should be able to do that and this doesn’t change the game for anyone who doesn’t run like crazy. What do y’all think?
@Jxran4 жыл бұрын
I love getting the notifacation an hour after the video is posted
@mawa3494 жыл бұрын
Rock : Attacks (Sigs, Light, and Air attacks) Paper : Dodges (Reworked in a similar way of yours) Scissors : Projectiles (therefore, they would be deflectable by Attacks)
@f0il3d_gg654 жыл бұрын
That would break the gameplay
@E--Drop4 жыл бұрын
It's trippy to see Shwerpy talk seriously. ...But he makes a good point
@chambalord69214 жыл бұрын
Maybe the dodge lag should activate after the game server notices that no damage has been done to each other for 5-10 seconds straight. It would most likely mean passive play is at hand, after this, dodge lag is input within the two players. Also let's put in a *perfect* dodge mechanic, where if you press the dodge at the exact moment the active frame hits you, you will not have any dodge lag. (Theoretically, if someone were to abuse this mechanic, it would mean they have really good timing and high skill.)This would be a great counter to axe, wall recoveries and generally scythe strings. Since a dodge lag is usually at play, a "perfect" dodge will be like the state of dodge right now, no end lag and you could move freely. Having this in mind I think passive play and reads are going to be harder to do now, this means it can give a chance to people who do not know how to counter a 0 to death in casual play and this can also lead to amazing plays and reads in Pro League. Like this if you agree and so other people can see it😊
@oklol34614 жыл бұрын
100% agree with the part about passive play. I also wish there was some sort of consequence for spamming the same sign repeatedly, like maybe each time you spam it you get additional recovery frames or less damage or something.
@flopchop84644 жыл бұрын
Hi Shwerpy. I'm a new member but I absolutely love your videos. The previous video I watched was "Oh look it's Zariel" You said that his Neutral Sig has no synergy. I am not diamond but I would like to tell you if you use the forward light and the down-light and then neutral light and then neutral sig, then you can use his sig. (Please note that this is a suggestion, you don't have to use it.) Nice videos!
@stulls4 жыл бұрын
Tbh adding more lag to airdodge would just turn the game into Project M. It would just be "who can get the first hit and 0-to-death the other first." The only thing i can think of that would crack down on slow gameplay would be (like Boomie said) adding more lag after exhausting all your aerial movement options and making it so u have 2 jumps instead of 3. The last idea might be a bit of a stretch but it's one of those things where it would be a better starting point to then patch later so they can work the game around it better than the current 3 jumps. Having 3 jumps has *too* much mixup potential imo.
@beans73634 жыл бұрын
I totally agree. In my opinions sandstorm was one of the best things to happen to brawl as his play style was aggressive and brought more aggressive play to the game. To save the game I propose we bring back old scythe and remove lance. I think we are all in favor. Thanks.
@BirbIrl4 жыл бұрын
0:36 Rival of aether's parry/attack/jab system. In that game, parrying an attack stuns the opponent, but parrying a jab gives you just invincibility and your opponent has plenty of room for escape. This unique part of the game favorises well-timed parries and never punishes you for parrying an attack, but instead leads to an easy approach/reset to neutral rather than to punish you when your opponent jabs you instead of attacking normally. Also dodge has -technically- one lag frame.
@wastedviking62803 жыл бұрын
Very good criticism, so spot on, although i'm not sure that the solution is so nerf dodge, because I think it will bring another set of problems with it. It will completely change the dynamic, I think it will lead to specific move spams. Or maybe it wont. Anyway thanks for voicing this issue, it's still an issue in the game.
@Jlaiot-uc4ty4 жыл бұрын
The the last of us theme in the end made it x100 better, very good video
@uncertaingabe93234 жыл бұрын
Fundamentally, if you do think about it, frame-less dodges could be used for many purposes, but I feel like BMG has made the frame-less dodge a thing so that you can effectively punish players for going for dodge reads, or just for attacks in general. If you were to add frames to dodges, it would be harder to effectively punish someone for attacking, and probably still result in "footsies" regardless since the players main focus will to be not to get punished from the frames they're stuck in after the initial dodge. It would also make the new meta dexterity, which isn't all that bad, dexterity is one of the worst stances right now, but with fast paced weapons like katars, sword, blasters, etc with high dexterity, those 0.07 or even 0.2 seconds could help the player with higher dex get out of recovery frames easier if they were to whiff an attack, given them probably a very easier time catching the opponent in the frames they're stuck in after a dodge. I feel like it'd give dexterity players way too high of an advantage.
@NorikBrawl4 жыл бұрын
I have been always on edge with you're channel bc idk I didnt really like ur videos until you made this one it so reasonable and needs to be in the game this stupid passive play really gets on my nerves sometimes. My friend when we played the game together would literally run away the whole time as a joke to get to sudden death not saying it wasnt funny but you can do that on ranked if you really wanted..
@Simonm-jc4 жыл бұрын
Honestly I agree with all of these points. Compared to other fighting platformer type games, brawlhalla's *ideal* gameplay can become extremely stagnant. Stephanafro mentioned this in his Artemis guide: "Brawlhalla is not about attacking, it's about punishing and movement" (paraphrased of course). This is unique to Brawlhalla, yes, but I don't necessarily think it's very effective as it relates to game design; it encourages stagnant, un-engaging gameplay that can honestly get frustrating at times. Just waiting, trying to get your opponent to whiff so that you can punish. That's why I prefer playing 2v2 instead of 1v1, as it's more catered towards running in and slapping people around instead of jumping around waiting for your opponent to make the first mistake. You're doing a good thing bringing this up, and I really think this issue should be picked up and worked on by *BM* gaming
@zimo41474 жыл бұрын
I think that great mobility is one of the main reasons the game becomes nearly unenjoyable after only about 6 marches in a row. Instead of actually playing, and enjoying the game, people just play it safe, are being passive, and it's killing all the fun that one could have while playing. For example, I have an agressive playstyle, and most of the time, I lose because of it. I just rush the enemy, and they can easly punish me. If dodge would actually recieve a change, weapons like scythe would become broken (if it's not already OP enough). They'd need to balance weapons more significantly. Great video, I hope more people do videos like this, so BMG might listen to them. If they actually do a change like this, maybe i'll go back to playing brawlhalla daily.
@cerustall37074 жыл бұрын
I somewhat agree with the potential concept of adding 4-12 recovery frames to the end of dodge, yet im hesitant to show full support as i am a very big fan of advanced movement. All in all, though, i would love to see some more discussion on this topic, to see what other peoples opinions are and to see where BMG takes Brawlhalla as a whole over these next few months.
@chromegnj4784 жыл бұрын
It‘s good that this issue finally received more attention by a big content creator. I’m just gonna try and add a bit to this conversation from my point of view. Really, another good reason for why other fighting games don‘t have this problem as much is because generally 2d platform fighters have another dimension to their movement, and there‘s not a lot them either. This dimension in Brawlhalla is definitely flawed, since you can delay interactions so much because of the instant air dodge and generally ridiculously fast movement. Air dodge really is the problem, because it‘s also so hard to balance around every weapon. The strength of air dodge decides the strength of string based weapons like gauntlets and scythe a lot more than the others, and since there‘s no third parameter or countermeasure, it‘ll be impossible to balance all weapons if you don‘t give them all the same ability in every regard, which is something we definitely want to avoid. Air dodge also makes punishing escape options really hard. You can dodge 9 different ways but you can also jump, fast fall or wake to break out of certain strings and keep your dodge. This can make trying to get punishes after gaining frame advantage stupidly infuriating, or pitifully easy depending on the opponent. Also sometimes if you miss your dodge punish and you end up close to your opponent, he can just punish you instead of completely resetting to neutral, which can feel pretty dumb considering it barely takes any effort when the opportunity comes around. It‘s so easy to dodge attacks, that many players don‘t even bother learning the best ways to get out of strings it seems (correct me if I’m wrong on this theory). People from gold, all the way up to diamond still dodge in against weapons like scythe and gauntlets that can delete half a stock (or more) with a single in-dodge read, while for example at lower damage, if you dodge up or just jump after a gauntlets slight it‘s only coverable by nair and recovery, which are options that work almost exclusively on this read and don‘t really lead to great followups at that height. Habits are the only real thing that lets string weapons thrive in the first place, so it‘s hard to understand why even some higher diamonds don‘t try much to break their dodging habits. I don‘t think giving air dodge nlag is going to solve much, but god damn BMG should have long started experimenting with the idea at least. Also please don‘t touch chase dodge, I think it‘s good the way it is.
@JClackout14 жыл бұрын
I think you have real valid point here. Considering all weapons and the dodge aspect, I don’t think this is a bad point at all. Your proposal is good to. It will definitely help push opponents to fight more considering the fact you basically get punished for running.