BEST COMMODORE 64 PETSCII GAME EVER DIGILOI (2020)

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Commodore Computer Museum

Commodore Computer Museum

Күн бұрын

Пікірлер: 41
@SomeOrangeCat
@SomeOrangeCat 2 жыл бұрын
That has such a cool aesthetic!
@10MARC
@10MARC 4 жыл бұрын
I love the music. Classic SID FTW!
@GeoffSeeley
@GeoffSeeley 4 жыл бұрын
The sound track rocks!
@JustWasted3HoursHere
@JustWasted3HoursHere 4 жыл бұрын
Horizontal and vertical scrolling would also be possible. Would love to see a sequel that utilized both of these elements!
@robwebnoid5763
@robwebnoid5763 3 жыл бұрын
This would have been great back in 1985, even maybe being a retail product. I hope Leonard will see this if he hasn't already.
@DavidSmith-wr6vj
@DavidSmith-wr6vj 3 жыл бұрын
Yep
@oscarjimenezgarrido7591
@oscarjimenezgarrido7591 4 жыл бұрын
It's a petscii game starring Joe Pesci in sci-fi armor. Poetech.
@MattKasdorf
@MattKasdorf 4 жыл бұрын
Wow, I totally missed this release, thanks! I'd love to see this done on a chiclet PET 🤯 🇨🇦
@tsm688
@tsm688 9 ай бұрын
The C64 has such a unique color look because it was optimized for **black and white** tv, where 16 shades of the exact same intensity would be invisible. So instead of pure binary RGB combinations, they gave it a mintier green, a skyer blue, a proper orange, and got rid of eyeblinding magenta for an extra gray level.
@talideon
@talideon 5 ай бұрын
There are plenty of colours in the palette that have the same intensity. Pink, green, and light blue have the same intensity, for instance. This gets used in some things like Mayhem in Monsterland to simulate additional colours though rapid colour swaps. The reasons the C64 has the palette it has are much more banal: the first 8 are the standard RGBCMY that most 8-bits had. The intensities were so they didn't look blown out on NTSC. Unfortunately the same colours look duller on PAL. The second 8 were just ones Al Charpentier and the other engineers working in the machine liked and there's little rhyme or reason to the choices. Al Charpentier has talked about all this in the past.
@tsm688
@tsm688 5 ай бұрын
@@talideon They did optimize for black and white, though. There's interviews saying so. It goes back to the VIC where B&W was still a serious concern -- early VICs were NOT black-and-white optimized and it ended up being a problem. They fixed it for later ones, and the C64 mostly used the same color values. So yes, it is mostly cardinal values with tweaks, but the tweaks were important. It doesn't look anything like EGA colors, and that's a good thing...
@BagoZonde
@BagoZonde 4 жыл бұрын
PETSCII graphics is so amusing and Digiloi only confirms that. I wonder if you would like Bring back my bones 4k, a pseudo 3d 100% PETSCII game I released recently ;).
@mikwawrzyniak3968
@mikwawrzyniak3968 2 жыл бұрын
WOW WOW WOW!! Awesome ! Respect for Developers!
@NULUSIOS
@NULUSIOS 4 жыл бұрын
I you check the thumbnails on the play-line it looks even cooler from a distance. :D
@londongaz2
@londongaz2 3 жыл бұрын
Yep, that is gorgeous!
@reinhard3209
@reinhard3209 3 жыл бұрын
Absolutely awesome game! 👍👍👍
@stelleratorsuprise8185
@stelleratorsuprise8185 3 жыл бұрын
A PETSCII game on the C64 ... well that's a rather strange idea. The option of a character generator in RAM and the hardware supported Sprites where some of the biggest benefits over the original PET series from C=.
@mrbrad4637
@mrbrad4637 4 жыл бұрын
How unique. I like it
@Adam_Lyskawa
@Adam_Lyskawa 3 жыл бұрын
Looks great... for a PETSCII.
@grymmjack
@grymmjack 3 жыл бұрын
Amazing work, how many other pure PETSCII games are there? Do you know of any more?
@LtCdrRoyFokker
@LtCdrRoyFokker 4 жыл бұрын
Thanks for putting up the video. It's been a while since I watched the 8 bit Guy's video on c64 graphics but I was wondering if using PETSCII graphics saves on RAM usage compared with the other modes. It certainly has a unique style to it and if it came with a technical advantage then I'm surprised that it wasn't more commonly used.
@richardlincoln886
@richardlincoln886 4 жыл бұрын
Theres probably not much in it - the backgrounds are still a map pointing to a char - it just happens to be in the rom charset rather than redefined. If they are using larger than char tiles - same principle - ultimately its a 1k screen memory with each byte/char indexing the char gen. Colour map is the same. Double buffering would be similar sizes - just switching where the screen memory is. The game characters appear to be 8x8 - so ~64 bytes per image which is close to a sprite size in memory. They're bigger than sprites though and more colourful so for the same memory much larger moving graphics. No need to redefine any characters - so the memory under the charom will still be free though? Only guessing/estimating?
@JustWasted3HoursHere
@JustWasted3HoursHere 4 жыл бұрын
It depends on what mode you're comparing it to and how the graphic elements are stored in memory, but almost certainly at the very least it would save a lot of memory. Consider that a single screen of "hi-res" graphics (320 x 200) requires 8000 bytes to store (320 x 200 = 64000 bits / 8 = 8000 bytes), whereas a text mode screen only takes 1000 bytes (40 x 25). It is significantly easier (and thus faster) for the processor to move things around too, since there is a lot less to move per frame.
@stuarttupp3541
@stuarttupp3541 4 жыл бұрын
That's pretty awesome, but I have one question - why didn't they make it scroll? Was this because it would need to scroll one character block at a time, thus giving it that jerky "Maniac Mansion" appearance?
@olivermalms936
@olivermalms936 4 жыл бұрын
Soft scrolling might be tricky, as the player and enemies are also made of PETSCII Characters and not Sprites. They would scroll together with the background and that would look strange. And using sprites would not have the same charm like a game completely with PETSCII. I think it looks great as it is and is a proof of concept, what can be made with just jusing PETSCII. Would be great to see more like this!
@Turrican
@Turrican 4 жыл бұрын
Actually looks great!
@countzer0408
@countzer0408 4 жыл бұрын
I wonder if this could be easily ported to other 8bit Commodore micros, like Pet and/or the C16/Plus 4. Excluding the music of course.
@CommodoreComputerMuseum
@CommodoreComputerMuseum 4 жыл бұрын
It is available on the Plus 4 as well already
@bloodmapedit
@bloodmapedit 3 жыл бұрын
Attack of the PETSCII Robots by 8-Bit Guy might challenge this Best C64 Petscii game though.....
@bloodmapedit
@bloodmapedit 3 жыл бұрын
Monstro Giganto is also a pretty cool PITski game.
@zoesdada8923
@zoesdada8923 4 жыл бұрын
Sounds like a daft punk song
@nofka77
@nofka77 2 жыл бұрын
What a fantastic music with great sound effects! Love it so much!
@bloodmapedit
@bloodmapedit 4 жыл бұрын
Indeed the bist pitscii game.
@RedNifre
@RedNifre 3 жыл бұрын
Are there any 4k emulators that render PETSCII as vector graphics?
@IvarDaigon
@IvarDaigon 3 жыл бұрын
one guy downvoted... he must be an ascii fan
@benjaminnice
@benjaminnice 4 жыл бұрын
Cool and unique
@dr.ignacioglez.9677
@dr.ignacioglez.9677 Жыл бұрын
I LOVE C64 🥂😎👍
@Breakfast_of_Champions
@Breakfast_of_Champions 4 жыл бұрын
Amazement!
@8bitgamerC64
@8bitgamerC64 2 жыл бұрын
That is amazing!
@Corsa15DT
@Corsa15DT 4 жыл бұрын
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