Awesome! This is going to be very useful for my work. Thanks Zach!
@sanjaipandey53153 жыл бұрын
Same here Yeeaaaaaaaaaaah! Thanx cg boost for this tutorial ,this is very helpful for me
@velstorios94733 жыл бұрын
Huge respect to say the least for people who discover such brilliance and share it
@liquidphilosopher18163 жыл бұрын
The video was uploaded right when I was looking for a easy way to randomize tiling. Thank you very much.
@willianribeiro84463 жыл бұрын
Very good setup, I made a change in the following, I put a VALUE node in the scale of the two MAPPING, and the same scheme of dividing the location by axes I did in the rotation, so I leave it zero instead of deleting the nodes, a little bigger but it worked well here! Thank you, success !!!
@JaredOwen3 жыл бұрын
Great tips Zach!
@Adhithya20033 жыл бұрын
Hi Jared
@PeterFeather13 жыл бұрын
Really liked this video and it's useful for all kinds of textures, except for bricks or tiles. I would like to see a video with some tips and tricks to avoid repetition on a large brick wall for example.
@ogr22 жыл бұрын
You can vary the saturation instead in those cases.
@DangerDurians3 жыл бұрын
I teach my students a method very similar to this in my TA sessions, Saves me on a lot of renders
@josebarria32333 жыл бұрын
Note: You can use the color output directly from the voronoi node and plug it to the location input, now you will have three channels of randomness that move independently
@cgboost3 жыл бұрын
Ah, thanks for letting me know.
@21EC2 жыл бұрын
WOW ! thanks times a million ! I felt like breaking a seamless texture from repeating could be achieved via the nodes of the shader itself using a procedural texture but I had no idea how to actually do it...thanks to your video tutorial I can now finally get a really nice and natural looking big scale textures...very very nice ! thanks ! I subbed and liked your video ! will also put this into my favorites ! so useful for grand scale textures !
@olivierlebaillif55743 жыл бұрын
Excellent! Thanks
@sebastienlopez78033 жыл бұрын
This is going to change every think!! thanks to Higgsas and you!
@micemincer3 жыл бұрын
Using UV map on sphere would allow to rotate on Z axis without stretching.
@nightlyknight79703 жыл бұрын
Be buying the course soon!
@carlostorrente90933 жыл бұрын
awesome solution, thanks.
@DanielGrovePhoto2 жыл бұрын
Is there a way to do this without duplicating the PBR setup? Would love to make a vector node group that I can drop in to any simple PBR setup to get similar results.
@cgboost2 жыл бұрын
I guess not really (at least nothing simple) if you want to mix different PBR maps from different materials.
@christopherscheibel86733 жыл бұрын
Thank U for the video, i just used your video instead "uber mapping" plus half other tutorial from guru and final results are aweasome.
@cgboost3 жыл бұрын
Shared knowledge, cool. ~Egon
@christopherscheibel86733 жыл бұрын
@@cgboost thats my revised node inspired on your breaking texture node imagizer.imageshack.com/img923/2394/KWO2bD.jpg and final result in a simplified image imagizer.imageshack.com/img922/4655/1RVksX.jpg.
@tomasm123311 ай бұрын
Many thanks!
@jakeperl58573 жыл бұрын
Very clever technique...thanks for sharing!
@glennet9613 Жыл бұрын
Works great, I can't see tiling at all on the ground texture I've used.
@mahirfr3 жыл бұрын
I wonder how Blender Guru gonna feel.
@jakeperl58573 жыл бұрын
Haha his method isn't too shabby either!
@MrCeka3 жыл бұрын
he got it already last year kzbin.info/www/bejne/Y4fKpYaCar-jj8U&ab_channel=BlenderGuru
@jonilo87922 жыл бұрын
This is golden!
@Alex-tn7pv3 жыл бұрын
I wouldn't have figured this out in a million years!
@recurveninja2 жыл бұрын
The reason textures look streaky if you rotate their vector on X or Y is because that rotation is happening in 3D space, but the "camera" doing the "projecting" stays stationary, so if you rotate it on the X axis 89 degrees, it's going to look like a bunch of lines because the "camera" calculating the texture is viewing it from a very shallow angle.
@cgboost2 жыл бұрын
Thanks for the info.
@TheDevian3 жыл бұрын
My question would be, is there a way to export this into another program, like Daz, that doesn't forget all of that. IDK, baking it in or something? I tried exporting the one I made using BlenderGuru's trick, and it did not 'remember' any of that when I applied the textures in Daz.
@cgboost3 жыл бұрын
As it comes to unwrapped mesh, it exports properly. Textures can be saved to external file. Materials you usually need to recreate in the other programs as they use their own material system. ~Egon
@TheDevian3 жыл бұрын
@@cgboost I guess I will have to learn how to do that, because the way I do it now, the texture and model export, but the grid goes back to normal.
@AndyEngelkemier3 жыл бұрын
This is pretty killer. Thanks for sharing. Using this method obviously only works well for more organic textures, but you can actually get away with using non-tileable textures with this because you can "tile" them by simply mirroring them in X and Y ahead of time. That is Technically tileable then, but not really, because it's Very noticeable. But if it's really only visible in random areas and limited mostly to just the seams of the voronoi texture, that would work for quite a few things. And it probably wouldn't be All that difficult to create a setup that did that, and even blur and offset the seam of that texture, with a little randomness before you do this node setup so that later on you can just feed it any image you want, and you'll end up with a fairly workable texture.
@alexseleniar7 ай бұрын
Just great!
@tinkertom61963 жыл бұрын
Thanks so much man..
@方エデン3 жыл бұрын
Exactly what I want, thank you for sharing....Already subscribed.
@sansidentifiant3 жыл бұрын
Very useful, thanks a lot Sir !
@BoguZk8 ай бұрын
thank you so much! a life saver ^^
@DiscoLizzard2 жыл бұрын
Thanks for making this so we don't have to loose all our brain-cells from the Blender Guru video.
@Masha_B3 жыл бұрын
This trick is awesomel! Thank you so much 😁
@danwilliam99513 жыл бұрын
i love it
@blenderalien3 жыл бұрын
Das ist Gold wert!
@EEEEEE13373 жыл бұрын
mind = blown good stuff!
@nv72873 жыл бұрын
would this be too gobbley on resources for a game? ...I wonder if this could be used in unity (obvs using their Shader setup) I am so tired of my tiling textures! XD Anyway amazing work as usual!
@Fanaatti3 жыл бұрын
I tried this on unreal engine shader setup, and had great success with it. However, I had to do some modifications as there were some limitations, but the overall performance was great. I actually believe that the perforance is better than if used that typical 'macro-micro blending' -method, since the overall required steps are much less. Main difference was that the UE4 doesn't have that "distance from edges" options available (to get those voronoi edges), so the blend will switch from black to white in 1 pixel. Also, the voronoi lines had to be calculated by taking two voronoi generator, shifting the other one a few centimeters in X and Y axis, and taking pixel color distance from these. This method however causes a clear visible line since there arent smooth blending at the voronoi edges. To overcome this, I used the that original seamless texture like the first 5m from view and then there is like 1-2m gradient blending area (goes from black to white and blends the original texture and non-repeating texture) and then it switch completely to that non-repeating texture. This should work fine to almost any seamless texture that doesn't cause 'repeating effect' in a small area, like 5-10m distance.
@AA-hg7xq3 жыл бұрын
So how do I prevent tiling on a house with clapboard siding? and smudges? The lines of the boards must remain parallel. The house is 50 feet long and 12 feet high (1st floor). Got me stumped. Anyone got a solution for it?
@cgboost3 жыл бұрын
YOu can use repeating seamless texture for the boards and place the random smudges as decals over the material to break it. ~Egon
@_simetje_3 жыл бұрын
Isn't there a way to rotate along the object's normals ? This would solve the rotation for the sphere !
@schroedingersdog79653 жыл бұрын
Here's one technique that gives pretty good results. UV-unwrap the object you're texturing, then plug the "UV" output of both Texture Coordinate nodes into the "Vector" input of their associated Mapping nodes. Use the "Z" rotation value of the Mapping node to rotate texture around each face's normal. Increasing the "Scale" value of the Voronoi Texture nodes may improve the appearance of the applied texture. Seems to work well for just about every shape, altho the "polar" regions of the isosphere are problematic. Hope this helps!
@_simetje_3 жыл бұрын
Yeah that looks right, thanks 😋
@shanedk3 жыл бұрын
Instead of doing all that to cover the visible seams, why not just change the Voronoi to Smooth F1?
@shanedk3 жыл бұрын
Also, the Vector Math node might be easier than separating the XYZ and putting in three different Multiply nodes.
@Francois_Le_Blendeur3 жыл бұрын
came here to ask that
@Adhithya20033 жыл бұрын
Hey Zach Love you..
@MatiasPiens2 жыл бұрын
Great tutorial for old version , on 3.4 the result is not the same .
@GaryParris3 жыл бұрын
excellent :O)
@smtsudipta85643 жыл бұрын
this texture setup slowers viewport
@vikaskumar-lr4cn3 жыл бұрын
Hello zach sir I want to make animated movies like super jojo KZbin channel make in blender please help me and guid me how can i make
@cgboost3 жыл бұрын
Hi, making a short is quite complex and demanding project. It requires knowledge from many areas such as modelling, shading, rigging, animation, rendering ,etc. Also requires a lot of time or team to produce it. So if you have no prior experience, you need to start with learning the tools and techniques. ~Egon
@vikaskumar-lr4cn3 жыл бұрын
@@cgboost i know modeling shading and rigging and littlebit animation also but i fails woth the clothes mostaly
@user-gq1ij3 жыл бұрын
Vist channel Darrin Lile
@SagunManandhar2 жыл бұрын
why can't i save it to watch later ??
@cgboost2 жыл бұрын
Strange, all settings of the video are fine. Did it work for other videos?
@SagunManandhar2 жыл бұрын
@@cgboost Working fine now. Thanks !
@MrJohnofficial11 ай бұрын
so complicate, in V-ray there is one node randomise. He messing customisable yeah but much faster! I need it in Cycle :'(
@stefanie693 жыл бұрын
Ur just use poligon uber mapping node but nice vid
@OviGomy3 жыл бұрын
Very Cool. I wasn't that smart.
@DJspre3 жыл бұрын
I'm getting flashbacks of Sumotori Dreams.
@ApexArtistX3 жыл бұрын
Cherry blossom tree please
@richard_robert3 жыл бұрын
Didn't Blender Guru made another node setup called UberMap which does the same.
@cgboost3 жыл бұрын
It is a different way, yes, that's why I linked his tutorial in the video description. Of course, you can use premade nodes, which is recommended in some circumstances, but following tutorials about shader nodes helps to understand the subject better, and use it for other projects later on. 🙂
@richard_robert3 жыл бұрын
@@cgboost Awesome...
@lakvfx3 жыл бұрын
sir please make more free tuturials on youtube,so poor people like me can learn🙏