Unity ECS (Entity Component System) - 2 of 2

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Brian Will

Brian Will

4 жыл бұрын

Пікірлер: 14
@TheOneFallingDown
@TheOneFallingDown 4 жыл бұрын
This is the most informative ECS video i have seen, thank you very much !
@damaridecker2139
@damaridecker2139 2 жыл бұрын
i know I am kinda off topic but do anyone know a good place to stream new series online ?
@jairobjorn9290
@jairobjorn9290 2 жыл бұрын
@Damari Decker Flixportal
@damaridecker2139
@damaridecker2139 2 жыл бұрын
@Jairo Bjorn Thank you, I signed up and it seems to work =) I appreciate it !
@jairobjorn9290
@jairobjorn9290 2 жыл бұрын
@Damari Decker Happy to help =)
@hailongwang7549
@hailongwang7549 4 жыл бұрын
This is the best explanation of uinty ecs I ever seen. Thanks a lot !
@DetectivePoofPoof
@DetectivePoofPoof 4 жыл бұрын
Once again very concise and informative, thanks! Ok so why the hell can't Unity Technologies just make a video like this?
@CapsAdmin
@CapsAdmin 4 жыл бұрын
Very informative. I'm actually using this as an explanation on how to build an ECS.
@Hanokei
@Hanokei 4 жыл бұрын
Thank you so much.
@salaniojrt
@salaniojrt 4 жыл бұрын
really good explanations! would also be nice to cover persistence of those data and the flux between a world of simulation and a presentation one.
@briantwill
@briantwill 4 жыл бұрын
Yeah, I'd like to get into more of the arcane bits, but as I said, a lot of this stuff isn't documented anywhere and is still in flux. There are some clues in some of the examples they've released, and I'll make walkthroughs for a number of those.
@Bjarkediedrage
@Bjarkediedrage 4 жыл бұрын
When should I be using IBufferElementData Vs IComponentData?
@briantwill
@briantwill 4 жыл бұрын
We can't have arrays in our normal components, and a single entity can't have multiple components of any particular type. So if you want an array, IBufferElementData is what you need. In cases where you feel like you want a component type to have an array in addition to non-array fields, the solution is to have two component types in place of just one: a regular component and a dynamic buffer array component. (The philosophy is: when in doubt, split components into smaller components.)
@Bjarkediedrage
@Bjarkediedrage 4 жыл бұрын
@@briantwill Makes a lot of sense, thank you. Big fan of your video format, looking forward to your future videos on DOTS.
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