Bricks and Stucco Shader - Advanced Materials - Episode 17

  Рет қаралды 16,760

Ben Cloward

Ben Cloward

Күн бұрын

Пікірлер: 35
@1MOLNH3
@1MOLNH3 Жыл бұрын
Thank you for everything master. I learned a lot from you. Not just the knowledge but your way of doing things like solving the problem first if one exist, staying relax and debugging everything step by step and many other that I can't remember is whole another lesson too in my opinion.
@MarioAndYoshi1409
@MarioAndYoshi1409 Жыл бұрын
the technique for the transitionary area legitimately blew my mind! great tutorial as always! love that you're doing these for both unreal and unity
@SamuelMoyoNdovie
@SamuelMoyoNdovie Жыл бұрын
This tutorial came at the right time , I'm working on a personal project and been having a hard time to blend between two textures in this particular way , thank you
@BenCloward
@BenCloward Жыл бұрын
Glad I could help!
@SamuelMoyoNdovie
@SamuelMoyoNdovie Жыл бұрын
@@BenCloward and I was wondering on how I would tweak the shader to allow mesh painting
@adamplechaty
@adamplechaty 7 ай бұрын
Combining this with the new nanite material displacement and vertex painting works like a charm!
@elianzuniga4975
@elianzuniga4975 Жыл бұрын
This is awesome, a good tutorial of material blending with a good contrast between the two materials, thanks!
@adamplechaty
@adamplechaty Жыл бұрын
This couldn't come at a better time, thanks Ben!
@Sky-iv8zm
@Sky-iv8zm Жыл бұрын
Another great video, your channel is a treasure mine. I think a cool addition to this shader would be vertex painting, that way you can dictate where the two textures go and blend. And even add a third texture. More so a master vertex painting shader that you can use everywhere with many different textures/materials for your environments. Implementing this shader now in unity HDRP, thanks!
@BenCloward
@BenCloward Жыл бұрын
Yes - exactly. You can make this a vertex paint shader by simply plugging in the vertex color node in place of the input mask at the beginning.
@smittywerbenjj1
@smittywerbenjj1 Жыл бұрын
Thank you Ben. You making really good,pleasant and informative content.
@danlee7923
@danlee7923 Жыл бұрын
Hi there! I'm curious about how you created the texture at 23:00. It appears to have a cloudy look, similar to what you can achieve in Painter. Is it a color texture? I'm also wondering if it would work on an alpha texture instead. Thanks!
@BenCloward
@BenCloward Жыл бұрын
I used a filter in Photoshop. Filter->Render->Clouds with the foreground set to white and the background set to black. I did that with three different sizes of image, then scaled them all to the same size, and then combined them with a different image in each channel - red, green, and blue. This could also be done in Substance Designer. Or if you want to use mine, here's the link to download it: www.bencloward.com/youtube/distortion.tga
@victoruvege6520
@victoruvege6520 Жыл бұрын
Great content as always! I'd love to see a slime/gum material or similar. Ive been trying to create it in Unreal but it always looks like cheap plastic
@HappyCamper1206
@HappyCamper1206 Жыл бұрын
Very handy as always. Do you know of a way in Unreal engine to add the representation of height of the stucco material to the normal map? Basically make it look like it sits ontop of the bricks as a thick layer rather than paint?
@DmitrySinditskiy
@DmitrySinditskiy Жыл бұрын
thank you! very nice result
@line726
@line726 7 ай бұрын
Thanks for this tutorial, but is there a way to do a edge lift effect on the blending layer?
@adamplechaty
@adamplechaty Жыл бұрын
Question: if I wanted to somehow use the mesh displacement function based on a height map together with this technique, would that be possible? To give the bricks some real height offset I mean.
@BenCloward
@BenCloward Жыл бұрын
If I were doing that, I would sample the height of the bricks and lower the height value a little. Then I'd sample the height map of the stucco and increase the value a little bit. Then I'd blend between those two height maps using the same mask that's blending everything else. Then I'd pass that value in to be used for displacement. That way you get stucco that always looks like it's a later on top of the bricks.
@adamplechaty
@adamplechaty Жыл бұрын
@@BenCloward oh I had no idea displacement through shaders still worked in UE5, thanks for the tip!
@pto2k
@pto2k Жыл бұрын
Great tutorial! I'm thinking of making a material with such blend of 2 layers. But the twist is that I need to reveal the underlayer dynamically. I'd like to use it for a scanner that player can hold and see through wallpaper. And I think it could also be used for destruction effects. I wonder if I could spawn decal or some other actors onto the wall, then let the material to react. Is that a viable way? Thank you!
@handler_music
@handler_music Жыл бұрын
cool can be use to lay frost/ice on objects
@qwetry-j2u
@qwetry-j2u Жыл бұрын
Hello Ben! Thank you so much for the awesome tutorial! I have a question on a related topic, but I can't publish it here in the comments section for some reason. Probably my posts get deleted because of the links I try to include to illustrate the effect I want to ask a question about. Is there any other way to contact with you?
@yarindidi8450
@yarindidi8450 Жыл бұрын
hey. im trying to scale the tiles to better look. but it dosent work for me. i tryed to add a param or multiply on the TexCoord but it does not work.... please help..
@handler_music
@handler_music Жыл бұрын
could u make a fullscreen pp datamosh tutorial?
@afrikaansedude2525
@afrikaansedude2525 Жыл бұрын
Please do a grass shader 🥺🔥
@elganzandere
@elganzandere Жыл бұрын
is GIMP an alternative for those of us who do not have Photoshop ?
@BenCloward
@BenCloward Жыл бұрын
Yes. I bought Photoshop CS4 way back before they introduced their subscription model and I’ve been using that ever since. But yes, Gimp should work fine.
@elganzandere
@elganzandere Жыл бұрын
​@@BenCloward I was hoping for a legacy (non Cloud/subscription) version, as well; admittedly, only a cursory search - though I soon found myself confronted with GIMP, so I paused to inquire. deepest gratitude for the rapid response - you just saved me hours of obsessive compulsion.
@plasid2
@plasid2 Жыл бұрын
Maybe next tutorial same but wood and old paint as first layer?
@GhtPTR
@GhtPTR Жыл бұрын
Ben, serious? This is thought transfer, I'm just starting the design of a plastered tavern! Cheers 🤩 Oh, btw, I was wondering why you present the Unity and UE shaders, is Unity still relevant now that UE has Nanite and Lumen?
@BenCloward
@BenCloward Жыл бұрын
The purpose of my channel is not to teach engines. It's to teach universal shader principles that can be done in any engine. So these techniques could be applied in EA's Frostbite engine, Godot, Blender, etc. The reason I show things in Unreal and Unity is to prove the point that they're universal techniques, not because I want to show any specific engine.
@GhtPTR
@GhtPTR Жыл бұрын
@@BenCloward Fair point.
@鹏华-u4c
@鹏华-u4c Жыл бұрын
Ben~,你是我的神,就是这个片头该换了
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