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This is a full-spoiler critique and retrospective of Max Payne 1 and 2 by Remedy Games and also Rockstar's climactic Max Payne 3. It looks closely at how each game treats Max as a person, from archetype, to abstract metaphor, to cautionary tale. It looks at how the different design priorities tease out different Maxes who still, somehow, connect along a single arc of character.
__TABLE OF CONTENTS__
Max Payne 1-- 00:24
Max Payne 2-- 19:42
Max Payne 3-- 38:38
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