Remembering the time Rage showed up in Breaking Bad as a light gun rail shooter to show Jesse dealing with the guilt of murdering someone.
@audiosurfarchive4 ай бұрын
Hilarious enough, that has ended up leaving a much bigger legacy for the game than anything you could get from playing it yourself.
@calvenknox85524 ай бұрын
Reminds me of mike tv in Willy Wonka playing Doom 3.
@LadyTylerBioRodriguez4 ай бұрын
That scene always gets more confusing everytime I rewatch. I genuinely keep forgetting its not House of the Dead or something similar.
@spiraljumper744 ай бұрын
Still the only time I remember this game exists. Until today. Now I will never forget it again because it’s going in the NCG rotation.
@lilwintery64344 ай бұрын
@@LadyTylerBioRodriguez there was an on-rails version of rage for ios but in the show he is playing the normal game
@mightytoast26934 ай бұрын
Hearing "the emptiest open world I ever played" from someone who played No Mans Sky at launch is one hell of a critical indictment.
@ngmajora69864 ай бұрын
It's the truth though, the game straight up has nothing in it's open world to the point I questioned why it's open world to begin with
@mightytoast26934 ай бұрын
@@ngmajora6986 didn't say i disagreed with the sentiment.
@GlazeonthewickeR4 ай бұрын
@@mightytoast2693They didn’t say you did either.
@mightytoast26934 ай бұрын
@@GlazeonthewickeR when someone replies to something you said with "its true though", do you read agreement into that? Because I have only ever seen that phrasing used when you are trying to correct someone who claimed something wasn't true.
@cd22204 ай бұрын
@@mightytoast2693 I've absolutely seen it used in agreement. It's fine if you misinterpreted. We all do that and communication through text can be hard to read.
@0uttaS1TE4 ай бұрын
My favourite part about Noah's analyses is that he'll sometimes cover a game or series completely out of left field. Something like his Homefront or Quake campaign video, and then treat it with the same amount of respect you'd see for the usual video essay topics, like Dark Souls. Like, was anyone out here thinking about Rage? Not until this very second but now I am locked the hell in. Primary monitor type content
@dmer-zy3rb4 ай бұрын
To be fair quake does deserve a lot of respect (at least the first and 3) the rest not so much...
@RobMarchione4 ай бұрын
Somehow I actually thought about this game just yesterday, went to my collection to remind myself that yes this game actually happened. Memorable only in its disappointment.
@thehomiethin47904 ай бұрын
Preach
@hypotheticalaxolotl4 ай бұрын
The fact that nobody is thinking about Rage these days is part of the essay itself, and seemingly why he made it. So it's not like he just pulled it out of left field for gits and shiggles - that it IS out there in the sinister field is relevant to the topic in and of itself!
@Xerodm4 ай бұрын
I played through RAGE 1 twice on the 360 and I think I finished it within the last 3 months on PC. Actually looked for retrospectives on it after finishing it but there aren't that many. So this was a welcome surprise.
@plaguedoctorjamespainshe60094 ай бұрын
To quote an id dev we met when leaking Doom 4 "If Rage feels unfinished, it's because it is" As soon as Zenimax acquired Id they basically told them to scrap the version of Doom 4 that was being made and to finish Rage by 2011 So it was rushed basically
@plaguedoctorjamespainshe60094 ай бұрын
@ET0228 2012 actually Rage was supposed to go out by 2011 But the Doom 4 project didn't move very far that year and then the leaks happened, so it was scrapped and it was changed to what eventually became Doom 2016
@BIadelores4 ай бұрын
Well that's bizarre considering Zenimax acquired Id in 2009 and Rage was in development before then, and came out 2 years later. 2 years wasn't enough to finish a game that was already in development? Sounds like it was the victim of development hell.
@LilFeralGangrel4 ай бұрын
@@BIadeloresreferring to 4 years of development as development hell makes me sad considering how long development is with modern "AAA" games.
@redline8414 ай бұрын
Rage died so Doom could live
@NoExplosionsMcgee4 ай бұрын
Which version of Doom 4 was scrapped at that time? I briefly met with an idSoftware employee on Reddit who made the Super Gore Nest level in Doom Eternal and an apartment level in Doom 4 and he mentioned that Doom 4 had up to 3 versions throughout its development.
@wintermute59744 ай бұрын
One thing you missed talking about Rage 1 is that when it came out the new 'megatexture' tech didn't work very well for most people. Extreme pop in and blurry, smeared textures were common complaints. I think this is the reason that a lot of its artistic accomplishments didn't get much credit, because it only consistently displays them on more modern hardware.
@penezu4 ай бұрын
Oh true, totally forgot how bad it was on launch. Game was good when fixed later, but launch was horrible.
@flyingteeshirts4 ай бұрын
It's still an issue. I tried playing Rage a few days ago and spent hours monkeying with custom config files and Steam launch settings to get the game to run without severe pop-in whenever the player looks behind themself too quickly. It's a mess. I wonder if it's an engine issue because Wolfenstein: The New Order is a pain in the ass to run too now. Id Tech 5 sucks
@Xbob424 ай бұрын
Yeah... still an issue for me as well. On a speedy nvme, 4080, 14900kf, etc. I move my mouse very quickly, it's just how I aim. And every time I do, these fucking textures have to load in again. It was like this at launch and I'm sad it's still this way, because it was distracting enough then AND now that it immediately kills my interest to play the game, it just makes the one thing I want to see (the neat art and world) look like ass.
@phrozac4 ай бұрын
I still prefer the megatexture approach over the traditional one id switched back to for Doom Eternal, since it can lead to far more organic and bespoke results. Especially, as you said, with more modern hardware. In 2011, PCs, and consoles in particular, just weren't ready for the tech.
@kamikazemelon7874 ай бұрын
I remember that...oh man. I was excited for this game and played it on launch. I got past it, I'm not a super stickler for stuff like that, but when pop-in happens every time you turn around then maybe you're culling wayyyy too hard or yeah engine problems. I remember doing .ini tweaks as soon as people started tinkering with it. Nothing really helped.
@FredCDobbs-rd5wi4 ай бұрын
Rage 2 was notable for one of the strangest ad campaigns I've ever seen: A series of rapidly-edited images of pudgy, middle-aged biker men and women being splashed with pink powder while acting "rebellious" (yelling, sticking out their tongues, etc.) for the camera. I guess somebody in the Zenimax marketing department thought it was edgy and cool. It was what caused gamers to associate Rage 2 with the color pink.
@StoneAgeWarfare4 ай бұрын
I really enjoyed the energy. Rage 2 single handedly introduced me to the beauty of Andrew WK.
@HunterTinsley4 ай бұрын
Maximum Cringe. Great music, though.
@andrade91724 ай бұрын
@StoneAgeWarfare I'm sorry, but who is Andrew Wk?
@StoneAgeWarfare4 ай бұрын
@@andrade9172 A genius. One could even say he might be a real person.
@Skullkan64 ай бұрын
Andrew WK has a genuinely inhuman capacity to create the atmosphere for a great time, a "party" if you will. To the point where he was briefly considered for a position as an ambassador to the Middle East. No. Really.
@healthybreakfastt4 ай бұрын
Noah’s most kinetic and electrifying intro yet
@0uttaS1TE4 ай бұрын
Up there with his FH5 intro
@32kuba324 ай бұрын
@@0uttaS1TEjust wanted to point out that intro! i dont think its a match personally
@freekashyyyk8964 ай бұрын
The newer half life retrospective was the best intro IMO, where he just smashed the sign with a crowbar.
@shawklan274 ай бұрын
It's fitting of the video's topic tbf
@LadyTylerBioRodriguez4 ай бұрын
It matches the overall video energy perfectly
@theenglishman4 ай бұрын
Between Quake, Diablo, and now RAGE, Noah is in his "retrospectives of franchises with minimal story but a ton of incidental lore" phase.
@scribeslendy5954 ай бұрын
It's finally time for Noah's Marathon arc
@antonhanna24234 ай бұрын
I unironically want him to touch the Serious Sam franchise. I'm not even being negative or anything like that, I just want to hear his five cents on the series.
@penezu4 ай бұрын
First time viewer, does the trash those other games as well ?
@jtlego14 ай бұрын
@@scribeslendy595god it'd be so funny if we had *two* gaming yt'ers/essayists that fell into the Bungie-verse Lore Hole.
@theenglishman4 ай бұрын
@@jtlego1 who’s the first one?
@robracer974 ай бұрын
Nothing better than Noah making analysis videos on mediocre shooters the length of feature films
@cookietinsewingkit4 ай бұрын
Me ten years ago: "This game was ok, but for some reason I didnt enjoy it that much" Noah ten years later: This is why.
@youllnevertakemealive28334 ай бұрын
I'm just so glad this is a kind of length to which I can safely commit.
@langleymneely4 ай бұрын
I love it! It’s like a deep dive into educating me on everything I’ve missed in gaming.
@RedlegsBluelegs4 ай бұрын
@@cookietinsewingkit Looking forward to the Bulletstorm retrospective.
@vinny-zebu4 ай бұрын
I thought it was fun, especially the shooting, which is something id software does best even if the game is average.
@OtherlingQueen4 ай бұрын
I might be the only person with this opinion, but I loved RAGE and it even jumpstarted a love into game design where I actually ended up studying under one of the creative leads of the game for a semester. Ever since I played it multiple times on the XBOX, I loved the gameplay, the style and the look were beautiful and unique (to me, at least), and even the unpopulated multiplayer was so fun when I got a chance to play. Many of my future concept art projects would draw inspiration from the world and the animated characters who populated it. I often used RAGE concept art as references or for moodboards, and when a teacher told me that he was part of the team as a lead I saw him as a hero or an inspiration. It's so crazy because I loved that game back then and still talk about it to people. I remember that same teacher saying that one of the issues with the development of RAGE was that it was made up of extremely talented artists (and it shows!) but all the artists could not cooperate and they were all very stubborn. The direction of the style had to change often because they couldn't agree on so many things and this was a reason why this same person respected less talented artists; "They aren't as bratty as the good ones."
@Knight10294 ай бұрын
That's a cool story though! It also is very true for many games with a lacking identity. People not agreeing on what it should be.
@penezu4 ай бұрын
Thats interesting take and it shows on the game, but give credit to your teacher its really awesome looking and styled post apoc game.
@DaveScurlock4 ай бұрын
This is very cool. Funny how some haves just hit subjectively regardless of objective merit (or lack thereof). LoTR Gollum was the same for me - really loved that game (more for the story than the gameplay, tbf)
@Kenji87874 ай бұрын
Thanks for sharing! Goes to show that taste is subjective and that all takes are valid.
@4TheWinQuinn4 ай бұрын
@@DaveScurlockYou are the only person I’ve seen who liked that game. Not hating, just seems crazy.
@kennykenny16164 ай бұрын
“You could watch every leprechaun movie ever made and still have a better time” is one of the funniest but also brutally demeaning insults I’ve ever heard.
@ryszakowy4 ай бұрын
sadly it's true rage suffers greatly because it FORCES player to do shit that should be optional "you have to race and win a car dude otherwise you'll never get to authority territory" >pick fastest car >outrun turrets >wtf was that even for
@Buggins3 ай бұрын
It also demonstrates that he absolutely has not seen every Leprechaun movie. I have and let me tell you I would sign up for Rage again instead every time.
@Snufflegrunt4 ай бұрын
Rage 1 was a victim of id’s 90s-ass “when it’s done” policy, and finally declared “done” by their then-new Bethesda overlords. When it started development, the ideas they had were relatively original, but as John Carmack said, “the world changed around us.” I have my own theory regarding Rage 2: it was a test for features that would make it into Doom Eternal. So many of the abilities in that game made their way over into Eternal in a more refined form, and the ones that were terrible didn’t. I genuinely don’t believe it was expected to be a big seller, but a commercial combat gameplay prototype with an open world to glue it all together and an IP to make it recognisable. The fact that the open world stuff was outsourced I think backs me up on that.
@megamike154 ай бұрын
rage 2 feltt like " you keep compareinng us to borderlands? fine we'll be borderlands." andd tthey missed the point that bordderland's humor tends to have a point and anrnt just there for shock value.
@jtlego14 ай бұрын
@@megamike15 Its always weird seeing people bitch about "Borderlands Humor" nowadays as if every quest/gag (at least in the BL2/Pre-Sequel/Tales era) was as spontaneous/random as Face McShooty or Bonerfarts (ignoring that Bonerfarts was a *punchline* after a long line of a questgiver having their names for an animal species shot down/denied). Rage 2's humor feels like what everyone *thinks* later-installment Borderlands humor is.
@Snufflegrunt4 ай бұрын
@@megamike15 I enjoyed Rage 2. But I think I enjoyed it because I never played (and never will) play Borderlands. It’s not GOTY material but not every game has to be. In my own personal review at the time, I call it “a collage of FPS subgenres”, which I now think backs up my theory even further. (And, uh, you might want to replace your keyboard.)
@LateNightHalo4 ай бұрын
Tbh the whole “they released this game as a test for another game” is rarely ever true. Doom eternal was well into development by this point. Its design goals were set out and levels and combat were being built the truth is-Rage 2 was an independent project. These games cost money and no investor will agree to “this is going to flop, can we do it for research” I have no clue why they greenlit it but no developer and publisher would allow a game to be a sacrificial lamb to bump up the polish of another single player game.
@Snufflegrunt4 ай бұрын
@@LateNightHalo Not selling well is not equivalent to it flopping. I don't think they intended it to flop, and it did make money. I also didn't say that this theorised gameplay test was the entire reason for Rage 2 existing. However, during interviews with Hugo Martin where he talks about the first Eternal gameplay shown, he talks about how they still weren't sure about the technicalities of the combat loop and that he was essentially playing "to make it look cool when all I really needed to do was walk up to the demons with a shotgun." There's no weak-points (apart from heads and the grenade going into a Caco's mouth), no weapon alt-fires that weren't already in D2016 and, interestingly, he talks A LOT about trying for "a long time" to find "that sweet spot". Tim Willits, arguably one of the most experienced people at the studio at that point, was the * *lead designer* * for id as a company whole, meaning that almost nothing went into an id game without going through him first, and what project was he heading up? Rage 2, the B project. That is interesting. Very interesting. Rage 2 was the game equivalent of a band releasing an experimental EP. But, again, this is just a theory of mine based on things that seem to roughly line up. Eternal even uses Rage 2's tutorial rooms a couple of times, but only a couple of times, because it was overused in Rage 2 and people told them that they hated them. My theory is that that's at least in part what Rage 2 was for - better get mechanics they aren't sure about in a project with a lower risk (and lower budget) than in a Doom sequel.
@yourpaljoni4 ай бұрын
noah's delivery on the intro to the rage 2 section is truly incredible
@parkerdixon-word62954 ай бұрын
38:22, for anyone who wants to go back to it.
@Szokynyovics4 ай бұрын
I paused and came early to the comments to find this reaction and upvote it. 😜
@elproson14 ай бұрын
@@SzokynyovicsSame
@Derpmind4 ай бұрын
It wasn't incredible. It was A-fucking-mazingly hilarious. I couldn't believe he had that in him.
@KevNguyenGaming4 ай бұрын
37:50 that coupon story is definitely from experience LMFAO
@jdw720904 ай бұрын
At the very least Rage 1 felt like a fascinating experiment gone wrong that had some really great game feel. The gunplay managed to get me through it along with the very strange aesthetic. Rage 2 wound up being mediocre which is quite possibly the worst thing a piece of media can be. Its just diet Far Cry, and not just like normal diet, but like a diet version of an offbrand soda.
@ChrisDelChris4 ай бұрын
Rage 1 really was Id at their peak of “we made some cool tech, now let’s try to figure out a game around it.” Carmack talked at length about the whole megatexture thing which ultimately seemed to go nowhere with the tradeoffs not being worth the limitations but hey, at least Rage was a test bed for a fantastic animation system that carried over into Doom 2016.
@4TheWinQuinn4 ай бұрын
I usually like “bad” or “boring” games if the setting or atmosphere is good, but I couldn’t finish Rage 2. It felt like the uncanny valley of videogames.
@UrLeingod4 ай бұрын
This is easily the least personal connection I've ever had to a franchise you've dissected; I've literally never even heard of this series, whereas I was at least peripherally aware of just about everything else you've done. So I think it's a testament to your abilities as a video essayist that I've watched this entire thing and been genuinely interested the entire time.
@madmorgo62334 ай бұрын
I'm sure I owned both of the games... maybe brought on-sale and pre-owned... and I'm sure I played 'em.. once, maybe 😅
@mikeb81384 ай бұрын
one of my favourite gaming moments ever was in rage 1 when you find yourself in a locked apartment, there's a shotgun on the table, and then you get swarmed by imp mutants and just blast them all to hell in close quarters for five minutes. amazing.
@countvronsky40254 ай бұрын
That short little aside about the Leprechaun franchise came out of nowhere, but it was fucking hilarious
@PatrickSilent4 ай бұрын
A Leprechaun reference? Now you sold me on watching this!
@hbomberguy4 ай бұрын
Yeesss!! YESSSSS!!!
@portsilpa4 ай бұрын
I suddenly have a great idea for an 1h43min long video about the entire RAGE series and it's DLC.
@AskTorin4 ай бұрын
Yes!
@AB0BA_694 ай бұрын
Oh so you DO remember your youtube password! When's the next upload? You nerd ❤
@fullauto864 ай бұрын
That’s what I’m saying I didn’t even realize I wanted this
@butHomeisNowhere___4 ай бұрын
Oh shit it's THE BOI
@headcrabking90544 ай бұрын
Going all the way to the end of the video and hear Noah not read out every Patreon name out loud feels like I stepped into the wrong dimension. It's probably a good sign though that he has enough patrons supporting him to justify not reading all the names, I'm glad to see he's moving up in the youtube landscape!
@amberdixon42004 ай бұрын
Tbh i will miss the 20 minutes of random names id randomly wake up to when i have his videography on repeat
@headcrabking90544 ай бұрын
@@amberdixon4200 same here. R.I.P "Noah I know you're reading this out loud"
@Tudmoke4 ай бұрын
“I hope this retrospective critique saves someone the hours I put in” is so real. Can’t wait.
@WorldsUnhealthiestFitPerson2 ай бұрын
I dunno, I think it's making me more likely to waste them.
@aaronmarko4 ай бұрын
You know, I think generally speaking, the optimal way to play Rage 2 is in the endgame after you've gotten all of the upgrades and are left with nothing but combat arenas. You know, when you're extremely powerful and you get the opportunity to play for maybe 20, 30 minutes at a time. And you know, that's really when Rage 2 is at its best - when you don't have to play it for very long.
@wintermute59744 ай бұрын
The decision to spread out the powers and weapons across the map so that you can easily play most of the game with only a fraction of the arsenal is one of the strangest of Rage 2s many strange design decisions. The shooting is the one part of the game that functions well, and they deliberately cripple it at the outset. If I hadn't rushed for the weapons as soon as possible I don't think I would look back on the combat as fondly as I do.
@kevinc69714 ай бұрын
Absolutely! I had a ton of fun with Rage 2 by skipping all the cutscenes (probably the only time I've ever done this in a game) and looking up where all the fun upgrades were as soon as i made the first choice. Rage 2's weapon and character abilities give you a ton of different verbs to play with and put together in different ways. Once you have all the guns and abilities you really do get a great amount of expression through gameplay.
@maxineguttmann54073 ай бұрын
@@wintermute5974
@maxineguttmann54073 ай бұрын
@@wintermute5974
@maxineguttmann54073 ай бұрын
@@kevinc6971
@Starzoh4 ай бұрын
That shadow of the erdtree analysis is gonna go crazy in 8 months
@jurgenronaaz46954 ай бұрын
I'm really looking forward to "how does Homeworld 3 compare to the previous Homeworlds?" myself!
@josukemcjoestar98564 ай бұрын
8 years*
@tahirpleasant56404 ай бұрын
Waiting on God of War Ragnarok and Re4 Remake
@thirdcoinedge3 ай бұрын
...So, turns out it wasn't exactly 8 months...
@Starzoh3 ай бұрын
@@thirdcoinedge I got cooked
@kevinwillems87204 ай бұрын
The transition into Rage 2 is chefs kiss
@LadyTylerBioRodriguez4 ай бұрын
Its impossible to ever say what's the hardest I've ever laughed at within a Noah video. But that's up there. I definitely remember people with that HYPE HYPE HYPE energy that's just so I'm 14.
@kevinwillems87204 ай бұрын
@@LadyTylerBioRodriguez he said it with the enthusiasm of the "Hell comes to frog town" announcer lol.
@TheWoozly4 ай бұрын
Tim Willits's incredible quote about "...talk[ing] to the guys" (53:24) is the sort of thing you'd throw into a RoboCop or They Live kind of film to indicate to the viewer that the executive truly is capital-E Evil and/or an alien.
@Skullkan64 ай бұрын
Tim Willits is sort of the best kept secret of scumbag leads in the games industry. There is a reason his projects have failed or not been as interesting as their predecessors and it is because Willits threw the careers of other people more talented than him in the dirt so he looked better.
@Ozziw1624 ай бұрын
The one thing I remember about Rage is the animation quality. And it still sticks out to this very day! How the mutants leap over small obstacles how they interact with the environment and how they convey weight and sense of place, how they tumble and react to every shot, it's still seriously impressive.
@parkerdixon-word62954 ай бұрын
Man, I thought the energy of watching Noah shatter a jar with a hammer in the opener was the peak, but 38:22 got me cackling like a madman. Noah's "Wrestling Announcer Energy" is so goddamned good, and he saves it for special occasions to make sure it really gets ya when he does.
@eglspl4254 ай бұрын
Ah, I see Noah has posted another video about a game series I do not care about in the slightest that I will watch several times in a row. Very good.
@jaggidfire4 ай бұрын
This makes me realize that I would love to see Mr. Caldwell-Gervais thoughts on the Borderlands series.
@daevious_4 ай бұрын
Rage as a series is about embodying John Carmack's old quote that "story in a game is like story in a porn movie". It is also about how taking that quote as gospel will create vacuous, hollow art.
@TheSurprisePig4 ай бұрын
Responding to a reductive statement with another equally reductive statement.
@evanhariadi32414 ай бұрын
Noah, I just want to say you have some of the most intelligent and thought provoking video game ((I guess?) analysis I've seen. The way you speak about games I've played have fundamentally changed how I view your games and I always refer or quote your videos whenever I discuss or think about those games. Keep up the work dude.
@fullmontis4 ай бұрын
1:08:40 "Throw out both the baby and the bathwater, but keep the tub" is now one of my all time favorite quotes!
@monadomaster21824 ай бұрын
The funniest part about the trophy room, aside from the dated aspects, is that one of the voice lines for the woman when you talk to her is, “Do I look fat in this?”. She asks this to you while wearing a crop top and booty shorts. Why?
@spase6674 ай бұрын
Because that’s just the sort of thing women say! I saw a woman in a movie once, so you can trust me on this.
@langleymneely4 ай бұрын
THE epitome of 2000s gaming right there! Lol
@langleymneely4 ай бұрын
@@spase667Exactly! Sounds completely accurate to the female experience to me, and I should know because I have a penis AND terrible opinions!😜 lol
@skbproject55894 ай бұрын
I think it's awesome. We need more booty shorts girl. Don't be a drag, and allow yourself to have fun.
@danieldeath-j7u4 ай бұрын
Because it's funny , and there is nothing wrong with it.
@BIadelores4 ай бұрын
This game's gunplay is still one of the best I have experienced. The reactivity, the sound design, the general feeling of it is extremely memorable and stuck well in my memory even 13 years later. Everything else about the game just completely flushed out of my memory.
@GeneratorFrajdy4 ай бұрын
Surprised you never played Just Cause 2. I think that series would make for a fun retrospective, nothing quite like it.
@Astral_Armadillo4 ай бұрын
I would love a NCG just cause retrospective!
@youmukonpaku31684 ай бұрын
agreed, seeing him cover the forgettable start, the amazing followup, the questionable third game and the fall off of the fourth would be fascinating, along with the games' evolving commentary on US foreign policy while delighting in blowing up civilian infrastructure.
@l0rf4 ай бұрын
Rage2 is like AI art, surprisingly pretty to look at but without any of the understanding, passion and emotion that goes into creative pursuits.
@chexfan20004 ай бұрын
yes. well put. i’ve spent many hours dicking around in Rage 2, and I tended to enjoy it, I think, but it left absolutely no impression whatsoever other than “colors!”
@butHomeisNowhere___4 ай бұрын
TODAY WAS A GOOD DAY 😎
@carlpotter19264 ай бұрын
Why? Did nobody you know get killed in South Central LA?
@AC-hj9tv4 ай бұрын
À really good day
@LadyTylerBioRodriguez4 ай бұрын
Todays a miserable anniversary for me. But this cheered me right up.
@Gorgutsforcongress4 ай бұрын
Big Arlo fan btw
@BearsinGamesNeo-qt5ww4 ай бұрын
I had actively searched for a rage retrospective by you last month when I was playing Rage 1. "What did Noah think about this?" was a thought I actively entertained.
@tahjmcqueen54184 ай бұрын
NEW GERVAIS VIDEO LETS GOOOOOO. also just noticed you narrated for a Folding Ideas piece which made me smile. Top 2 KZbin channels.
@RenegadePronoun4 ай бұрын
Wait really? Which one? I'm just starting to get into Folding Ideas
@tahjmcqueen54184 ай бұрын
@@RenegadePronoun The Future is a Dead Mall video
@audiosurfarchive4 ай бұрын
*WILLITS SLANDER THREAD* _Wikipedia excerpt(s), where Willits claimed in 2017 that he came up with concept of multiplayer-only maps._ "According to Willits, he approached coworkers John Romero and John Carmack with the idea of maps which could only be played in multiplayer, which Willits claimed the two dismissed as 'the stupidest idea they'd ever heard.'"
@audiosurfarchive4 ай бұрын
"The following day, Romero refuted Willits' statement on his personal blog, claiming that Willits' alleged encounter between him and Carmack never happened. Carmack said that he does not recall the conversation between Tim Willits, John Romero, and himself, and he trusts Romero's recollection of events, in line with the account detailed on Romero's blog."
@audiosurfarchive4 ай бұрын
"Willits was interviewed by Warren Spector in 2007, giving the same account of creating the concept of multiplayer-only maps. Willits also claimed to have created all of Quake's shareware levels; this was disputed by John Romero."
@audiosurfarchive4 ай бұрын
"Romero also noted that Marathon and Rise of the Triad, first person shooters which predated Quake by over a year, both shipped with maps exclusive to multiplayer. Tom Hall, co-founder of id Software and director of Rise of the Triad, gave his support for Romero."
@audiosurfarchive4 ай бұрын
"In January 2020, Willits was on the Arcade Attack Podcast and clarifies that when he talked about multiplayer-only maps he was specifically talking about Quake, not FPS games in general."
@NShomebase4 ай бұрын
What a specific, unimportant detail to be proud of.
@B-0194 ай бұрын
4 minutes, 50 comments. Pop off, NCG, you've earned it. Can't wait to watch/listen to this video a dozen times.
@B-0194 ай бұрын
Also holy shit that interview about the character designs and actors is so on the nose it hurts. Dudes were so unapologetically horny on main.
@markkorjagin6927Ай бұрын
Hi Noah, I just wanted to take a moment to thank you for making such truly amazing video game critique videos. Your insights and deep dives are always a joy to watch, and I hope you continue bringing many more of them to us. Keep up the incredible work.
@MailmanTheShopKeep4 ай бұрын
I remember me and a friend always jokingly referred to the first game as "Ragu" (the jarred pasta sauce), just stupid inside joke. Since no one ever talks about the game, you are the first person I have heard call it 'Rage' in more than a decade now, it was quite jarring.
@DannyMakeBreadTakeBreadАй бұрын
The founder of id Software, John Carmack, once said, "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." That philosophy is still embedded in id Software's DNA. I'm not a game developer, but I imagine it takes a lot of resources to create the best combat systems, which can leave fewer resources for storytelling, and vice versa. I feel that’s why RPGs often don't have amazing combat systems, but they do offer incredible stories.
@jasonbuchanan70424 ай бұрын
I hope, as he was writing this essay, Noah could turn to people and say "I have no time for this as I must RAGE" or "I am sorry my mind is so full of RAGE." There are only so few times in life we can be dramatic, ya gotta grab em
@crossmarian7734 ай бұрын
I actually have really fond memories of Rage, playing it alongside my father. Yeah it might be a bit rough and generic, but I still love it.
@More_Row4 ай бұрын
It’s not generic at all. That would be rage2
@misterscienceguy4 ай бұрын
It's a cold Monday morning and Noah's warm voice is all I need before work.
@lazylazymule4 ай бұрын
It's Sunday, dude.
@josukemcjoestar98564 ай бұрын
@@lazylazymulep-people living on the other side of the world than me? Impossible!!
@theamazingbatboy4 ай бұрын
@@lazylazymule The Earth is round mate-incredible but true.
@PinHeadThePopeOfHell4 ай бұрын
Anime weeb incels
@GlazeonthewickeR4 ай бұрын
@@PinHeadThePopeOfHellFind a friend or a hobby
@bodnerd4 ай бұрын
Finally, my dad buying me a copy of Rage for Xbox 360 for Christmas because he saw Jesse Pinkman playing it in Breaking Bad has paid off
@amirmohamad22704 ай бұрын
I buy "the game was unfinished" excuse on a million different occasions. Rage series is not one of them. In an unfinished game you can still see the artistic direction, the vision that the developers were aiming for. You can kinda see what the game was supposed to look like if it was left in the oven more. Rage games just feel incredibly, viciously empty. Like a bunch of people gathered one day and said "hey let's make something that can be technically called a game", and it never evolved into anything more after that. Funny thing is, I finished both games. I even finished Rage 2 twice. Because at the point when I played them, my only aim was to sit in front of a TV and engage in the act of playing a game. Nothing more. And they did deliver on that front. I certainly played something that can be called a game.
@zoid_on_youtube4 ай бұрын
being bad and being unfinished arent mutually exclusive. I buy that Rage might have been unfinished, I just doubt that it would have been much better even if it was.
@langleymneely4 ай бұрын
Is it weird that I look forward to videos about games that aren’t beloved by people? I’ve only recently gotten back into gaming after a 20 year hiatus (last console was an N64 before getting a ps4 in the pandemic) so Gamepass & PSPlus are my go to source for catching up on & trying out old games, bad & good. I wind up downloading stuff that is on Gamepass that so many people call bad or at least mediocre just to see for myself. Channels like this are a wonderful resource for a Rip Van Winkle gamer like me! Thank you! (downloading Rage & Rage 2 now…)
@jamesabernethy78964 ай бұрын
Your videos are always awesome and your intros have so much character. I'm just about to go to bed but will check this out in the morning. Great having you back.
@andrexorz5554 ай бұрын
Listening through this was kind of a surreal experience for me because I played through Rage 2 and really quite enjoyed it and got through pretty much all the side content except for the DLCs. Looking at it though, it makes sense, because within the first hour, I noticed what caliber of game it was, turned the dialogue volume down to the minimum, and listened to podcasts and youtube videos the whole way through. The mixture of solid action and exploratory down-time was a perfect rhythm of engagement to keep me focused in while the external media kept my brain working and thinking. The level of obnoxiousness in the game just slid past me given the dialogue was almost muted, and I was only getting the barest level of context from the subtitles. In a weird way, I wish for more games like Rage 2, because all the stuff I've been playing lately has been too worthy of my attention to disrespect them by playing shit over top of them, and I've started to build up a serious backlog.
@colinanthony20114 ай бұрын
I love the videos on subjects Noah is truly passionate about, those are probably the best types of videos, but there’s something almost equally as interesting about ones like these. Examining games that didn’t quite come together and why.
@Lake-Mojave2 ай бұрын
I still can't get over how much hollow energy Noah brings to the Rage 2 transition. Tells you everything you need to know about the game frankly
@AdrianArmbruster4 ай бұрын
24:00 -- now that I think of it, I'd kind of love it if there was a Borderlands-like where The Resistance is the name of an evil empire of jackboot stormtroopers, and The Authority are a loose band of too-punk-to-even-agree-on-a-slogan rebels, with no explanation for why either of them is named Like That.
@SimonBuchanNz4 ай бұрын
Or heck, just have The Authority be the good guys in any sense, and The Resistance the bad guys. Surely it's not *that* hard.
@Dong_Harvey4 ай бұрын
@@SimonBuchanNzFTL?
@SimonBuchanNz4 ай бұрын
@@Dong_Harvey right, that's a great example! The good guys are still the "alliance" which is a "good guy" weighted term, but still somewhat ambiguous against the bad guys being called "the rebels". I mean, unless I'm missing some Starship Troopers-style satire and the Alliance goes back to nerve gassing civilians after you win 😋
@BE-fw1lr3 ай бұрын
@@SimonBuchanNz We're not really given much backstory on either the rebels or the alliance, but it is telling at the very least that the alliance is made up of all different kinds of sapient alien species, where as the rebels are only ever humans. I always sort of assumed the rebellion was a human supremacist movement.
@SimonBuchanNz3 ай бұрын
@@BE-fw1lr you could stretch that as being a "strange bedfellows" situation where both sides suck but the alliance need the help better, but it was already pretty tenuous. Sadly (?) I don't think there's going to be an FTL 2 where they reveal you destroyed the last hope in the Galaxy in the last game 😄
@clvr514 ай бұрын
The sad thing about Rage 2 is that the combat fundamentals are absolutely awesome (and the shotgun is top 3 of all time), but literally everything else is bad to mediocre at best.
@Szokynyovics4 ай бұрын
I had fun times with it, for what it was, but I can only agree with Noah's criticism.
@bajscast4 ай бұрын
I thought the art design and graphics were good, and I liked the vehicle combat well enough. It was also the first piece of media I can think of to shit on elon musk, he was still in vogue at the time
@clvr514 ай бұрын
@@bajscast agreed on both the graphics and Elon Musk, those are good points. The vehicular combat, though, eeeehhh...I found it very basic and repetitive personally.
@LatwPIAT4 ай бұрын
That infamous Carmack quote about story in video games kept echoing ironically in my head throughout most of this video.
@Mantis424 ай бұрын
I'd say a video game doesn't need much plot but it definitely needs story. Pac-Man has a story. Doom has a strong defined setting, colorful characters (even if they're mindless demons) and motivation. No one cares much about the text screens or the manual lore, but they do understand and identify with Doom Guy's eternal war against the forces of Hell
@strikeforce15004 ай бұрын
In retrospective, Rage 2 reminds me of the first Suicide Squad movie's intro on the design and art style departments. It stinks of 'hello fellow youth'. And funnily enough,it's now Ubisoft known for doing that nowadays, with all the 'tacticool, yet super corporate safe' writing
@ChrisSmout4 ай бұрын
I really feel that Rage had such a lot of potential and I completely agree in NCG's assessment that it is worse than the sum of its parts. The combat is heavy and fun, the enemies jump off wals and barrel their way toward you, the set pieces are grand...but it does suffer from feeling like a "tech demo". What this review also doesnt cover is the lackluster launch it had, where the lauded megatextures didnt seem to be as high definition as they were meant to be and at times crashed for little to no reason. I recall having to use a community patch in the config files to get it to work reliably. Time and updates helped but it all diminished the impact of Rage's debut.
@electricmiragemedia4 ай бұрын
Rage deserves credit for being the final argument-winner for "graphics don't make the game". Thanks, Rage!
@Bedlam834 ай бұрын
I actually liked Rage 1 a whole lot. The rpg-light mechanics, coupled with the picturesque art-style and fun gunplay was just what I needed at the time. My only real gripes were with the simplistic indoor dungeons.
@ImplicitlyPretentious4 ай бұрын
Looks like I'm not sleeping tonight 😀 (UK time zone)
@TheMightySilverback_4 ай бұрын
it's 10pm dude lol
@icravedeath.12004 ай бұрын
@@TheMightySilverback_yeah, some people have good and healthy bedtimes😂😂
@0uttaS1TE4 ай бұрын
@@TheMightySilverback_ That's a good time to go to bed, especially if you have work in the morning
@ImplicitlyPretentious4 ай бұрын
@@TheMightySilverback_ it's like Monday tomorrow 🤣
@dantec39754 ай бұрын
Looks like I'm sleeping tonight (I use Noah's videos to help me fall asleep)
@workinprogress97104 ай бұрын
I opened youtube with the express purpose of finding an old Noah video to rewatch and instead there’s a new episode I get to watch now and rewatch many times in future. Thank you Noah!
@colinmiller5134 ай бұрын
Happy video release day Noah! Thank you for the gift!
@SeekSeekLest4 ай бұрын
I swear to god. Almost every long form video essayist I follow uploaded this month. Thanks for that.
@theamazingbatboy4 ай бұрын
Jenny Nicholson was the boulder that started the avalanche, with that 4-hour opus on Disney's slow motion car crash.
@GlazeonthewickeR4 ай бұрын
@@theamazingbatboyNot really.
@tylertheguy31604 ай бұрын
I really like your point about Watch Dogs 2 becoming an unintentional period piece. Over the past couple of years I've referred to it as "2016: The videogame".
@Twy874 ай бұрын
My experience of Rage 1 and 2 consists of watching Yahtzee's ZP reviews and being confused by the second game's box art, which could easily be mistaken for Borderlands.
@thinkstoomuch44454 ай бұрын
RAGE was the first video I analyzed thanks to you! I never got back to analyzing the second game. I look forward to hearing this!
@Fullmetalnyuu04 ай бұрын
Oooooh, I'm going to check out your channel. I'm always happy to find new people who have things of substance to say
@thinkstoomuch44454 ай бұрын
@@Fullmetalnyuu0 Thank you very much. I hope you enjoy it.
@kelimar30144 ай бұрын
I really appreciate your ability to turn nearly two hours of discourse about a pair of bad games you actively didn’t enjoy into a compelling and enjoyable narrative. Keep up the excellent work 😃!
@MatthewCampbell7654 ай бұрын
3:12 I will say that I think a futuristic post-apocalyptic world that was doing well before the apocalypse hit is actually something I believe could be interesting. A lot of apocalypses assume it's the old world's fault in some way, so having them be benevolent could be interesting. So, it's a bit of a shame they didn't try to say anything with it. For example, in a tabletop campaign I'm running, there's a lot of blame being thrown around for who's at fault for the apocalypse, with the main villains using the idea of "learning from the mistakes of the old world" to justify oppressive policies and atrocities against the descendants of the people they hold responsible. In truth, the reality is that the apocalypse was a natural event that was basically unavoidable-it's nobody's fault in particular.
@AbstractTraitorHero4 ай бұрын
I just think that idea does not hit as hard because in real life? We are facing down an apocalypse, a climate catastrophe & their are real villains & real people who we can somewhat concretely point at.
@Fullmetalnyuu04 ай бұрын
This is actually a pretty pervasive theme of the latter part of Final Fantasy XIV, where the present day is like an enduring post apocalypse for the people who survived the incident.
@MatthewCampbell7654 ай бұрын
@@AbstractTraitorHero Depends on how you play the cards so to speak. The Apocalypse doesn't need to be a metaphor for global warming. For example, the campaign scenario I mentioned (where there's explicit false blame) is in part a commentary on conspiracy theories (among other things). IE, "The apocalypse was an inside job" You can go with themes of trying to regain something lost. This is a versatile theme that can itself contain whatever message the creator wants...though a creator should always elaborate what that actually means explicitly. I suppose there's also the middle ground of having it be caused by humans but not society per se. For example, terrorists causing it-people wanting to uproot existing society to implement their own disturbed vision in the ashes.
@AbstractTraitorHero4 ай бұрын
@@MatthewCampbell765 Climate catastrophe is not caused alone by society, but by specific people we can actually point at.
@bird-brained4 ай бұрын
The whole “Rage RAGE RAGE!!” intro to the Rage 2 section made me lol and made my coworkers look at me funny, tysm Noah
@PlotistLOL4 ай бұрын
The new Noah's video is literally like a bliss
@inopig4 ай бұрын
I just replayed RAGE 1 and I can't fully express how excited I am for this timing. I love this channel so much 💯
@ArchaeologyTube4 ай бұрын
Oh HELL yeah! Never played a game in this series and I'm still stoked.
@purebaldness4 ай бұрын
Regarding the cleft lip question: instantly throwing the art director under the bus as a defence is such a Tim Willits thing to do. I never knew about this, but it's so on-brand for the guy.
@BaronVonMilk4 ай бұрын
Less than 2 hours? Outrageous.
@DoomOfConviction2 ай бұрын
I played through the second game and had lost every memory on it until I watched this essay.
@lukusridley4 ай бұрын
I remember viscerally just how impressed I was by the enemy animation as they moved through the levels and reacted to being shot. Definitely a game with a lot of technically interesting features that never quite cohered
@joshuagunderson65934 ай бұрын
Legitimately the best gaming channel on KZbin full stop
@Depressbian4 ай бұрын
I choose to believe there's a place in the world where all the props from Noah's intros get tossed in an un-organized pile that grows taller each pasing year.
@sebbychou4 ай бұрын
One of the few times I read the text on the screen it was "Kill Smeggo The Vile" and honestly, that tied a nice bow to everything you said about the game and gave me closure.
@phrozac4 ай бұрын
I think maybe you've gone a bit too intellectual with why you believe Rage failed. I think it's much simpler than you present, with these two factors being the primary reasons: 1. Performance. Megatexture was too much to ask of the hardware of the time. The game got a bad wrap because of slow-loading, blurry textures. To this day, it still suffers from those issues, just to a lesser degree due to technological advance. 2. Muddy perception. As you've pointed out, Fallout and Borderlands preceded Rage by a few years and had established themselves as highly popular successes. Even though it was id, gamers weren't expecting another linear corridor shooter like those that id became famous for. They were told about a driveable, dangerous open-world, where you can visit new settlements and take missions as you please. While this is technically correct, it was done in the most minimal of ways, that those features felt almost entirely unrealized. I remember being as excited as anyone about the upcoming Rage. "id is coming to show Bethesda and Gearbox how open-world post-apocalyptic shooters are done, and it's gonna be awesome!" - and failed miserably. Gamers had come to expect something more along the design lineage of Fallout/Borderlands, and instead got a poor performing, post-apocalyptic...corridor shooter. Not a bad game by any stretch, just poorly marketed and technically flawed. Rage is one of my favorite games for its painterly art style(which has aged very well), post-apocalyptic setting, fun gameplay, awesome visuals, and highly curated, linear campaign structure. It's unreasonable to expect an open-world RPG from it as that's not what it was made to be.
@audiosurfarchive4 ай бұрын
I've been having a rough go at it, and I can't say that I'm so damn cheered up to see you have a new piece for us. You're always at the top of my list for writers; not just for vidya-essays or long form content, just fullstop. Take care, Noah.
@whiteyaksha72324 ай бұрын
Genuinely loved the first Rage, glad to see a noah video on it. Thanks man your vids help me sleep and kill time.
@lillyclarity96994 ай бұрын
hey noah I know I give criticism from time to time but I just wanna say (again) that I love your essays and you're absolutely my favorite media analysis youtuber. Your style of media analysis belongs more in academia than entertainment, if you ask me. I really think you look at video games with such skill and your personal experiences only help to accent the method you use to explore these games , rather than filtering it out to your personal biases. I just really think your work is in another league to the vast majority of "media analyses" on this site
@grantm15284 ай бұрын
Awesome video! The references to Borderlands make me wonder if you ever considered a Borderlands video. The pivot between the awkward and desolate BL1 into the satisfying but obnoxious BL2 is so fascinating to me. Similar to Diablo, I've always wondered if the games were *actually* any good, or if the lizard brain just likes numbers go up.
@shakibone4 ай бұрын
Fantastic video as always, insightful about a piece of art many would deem beneath analysis. But of course it all deserves it. Continue to appreciate your work and art!
@ethan62874 ай бұрын
My favorite part of a new Noah video is seeing the game and thinking "did not expect that one at all, this should be good!"
@Desmond-Dark4 ай бұрын
You had me rollin with how you phrased some of your critiques. I feel you on the played out dream sequences. 🤣 This is one of your best videos.
@dunceme1014 ай бұрын
Lmfao "Go to the bar and get the equivalent in everclear and fireball and it will be more fun and less painful." Love you Noah. I played rage2 through the introduction before uninstalling it. But I'll watch your entire video because it's far more entertaining 🤘
@leoschue80714 ай бұрын
I sincerely recommend you play Just Cause 3 if you have the time, it's one of those works of art where I'm continually amazed that it actually exists as it does and accomplishes everything it sets out to do
@alessandra-m4 ай бұрын
Yes! Excited to see your takes on Rage 2
@CaptainArthanos4 ай бұрын
Noah your essays always make me so happy to see. Genuinely ecstatic every time a new video drops.
@Wizuu02744 ай бұрын
A new Noah Gervais video on my birthday of all days? Dreams do come true!
@BladesPrincess4 ай бұрын
Happy birthday!!!
@michaelkalin22094 ай бұрын
33:43 made me actually laugh, thank you. i've always enjoyed your more subtle style of humor, but your deliveries have improved a lot in recent years. edit: after finishing the video, there were so many good lines/bits. the angrier you got the funnier it got, i loved it. incredible
@Knight10294 ай бұрын
I do think Rage wanting to be just a action shooter is okay. I just think the game needed to decide to be that and okay with that. Even though I think it should have been more.
@coreyacts4 ай бұрын
As much as I appreciate you painstakingly writing down each name in a notebook and reading all of the patreon supporters out yourself in one long go at the end of each video, I think the new patreon credits mixed with some gameplay moments is a really great shift especially since most of the video doesn’t have much in terms of game sound! Another excellent video Noah, can’t wait for what you’ve got going next! (Just cause franchise?? I that would be a great next video as a continuation of Avalanche studios games and the AA chaos of a great group of games that are terrible at story)
@baransevim39694 ай бұрын
Ahhh Rage. What a strange, anomaly of a game. So ahead of its time in being a mess of ambitious technology and head-scratching design choices, culminating in a game that barely lasts long enough to constitute a footnote of playtime? What was iD cooking lmao Rage 2 though, love that game, faults and all. I think its gunplay is truly exceptional. I hope we get Rage 3.
@RoadAegis4 ай бұрын
Noah getting more animated and crass has been my single FAVORITE story arc. This sarcastic animation ALWAYS gets a laugh from me. Love ya Noah
@cynic55814 ай бұрын
I loved Rage 2. Gameplay felt fantastic, like Doom 2016 except you didn’t need to be as aggressive. Taking cover was always an option. I also really liked the desolate world. I still think of the skyscrapers poking out of the sand in that city area. Never really considered it to be a Fallout competitor. I mean the only similarity is the post apocalyptic landscape. Thats an awfully generic comparison. Would that make Doom Eternal a Fallout competitor? Neither game scratches the same itch for me, not even close.