Building an FIGHTER SHIP in 1 Minute, 10 Minutes, and 1 Hour! - Space Engineers Challenge

  Рет қаралды 4,689

AndrewmanGaming

AndrewmanGaming

Күн бұрын

Пікірлер: 43
@randallvolk8437
@randallvolk8437 22 күн бұрын
How about a ‘10-min, 1-hr, 10-hr’ challenge for large grid ships!
@johnsid1639
@johnsid1639 22 күн бұрын
I second this idea
@supercool5454
@supercool5454 22 күн бұрын
I third this idea
@LowerBudgetOppenheimer
@LowerBudgetOppenheimer 22 күн бұрын
I fourth this idea
@Abobrosser
@Abobrosser 22 күн бұрын
I fifth this idea
@IAmNoggin
@IAmNoggin 22 күн бұрын
So it is fifthed. And so it must be done.
@Quantum_Tator
@Quantum_Tator 21 күн бұрын
The 10 minute assault Canon must have been on a lunch break.
@dooku186
@dooku186 22 күн бұрын
Love these build challenges. If you want to retry to test the ships I have a couple pointers. The aim reticle is for the grid center of mass. If the turret is above the center you must aim above the center of the reticle circle an equal amount. The other technique that may help is accounting for the distance your guns are from the camera and aim reticle. If you have wing mounted guns and aim centered on a small target your shouts will fly on either side of the small target. Aim left or right. On the 3rd one you were ejecting decoys while still having decoys yourself. I've found that doing flybys while dropping decoys, exiting their range and coming back in is most effective. I've also taken to rear mounted cockpits relying on extra cameras for flying. I'm fond of putting glass in front of my main cameras
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
Thank you for the tips!! I think if I put parachutes on those decoys, they would have done much better.
@brandonclarke7079
@brandonclarke7079 10 сағат бұрын
I would almost be willing to pay for a tutorial on how to build that last one. I've built some ok shit, but that one is just *chef's kiss*
@MrDiaxus
@MrDiaxus 22 күн бұрын
Definitely think the gatling guns work best as a close pair or quad on the nose, really liked the gauss placement though. Are there any guns that can be zeroed at certain distances? Dont know of any but if so they would be better for wings. Good times 🙃
@AndrewmanGaming
@AndrewmanGaming 22 күн бұрын
I agree, centralized gatling guns seem to be much easier to use. Zeroing of weapons is possible in theory with hinges or rotors where they rotate a tiny amount to account for distance, but it would likely have to be manually adjusted based on the target's distance. Maybe there is a way to have a script handle zeroing for using the locked target.
@MrDiaxus
@MrDiaxus 22 күн бұрын
@AndrewmanGaming ngl, that script would be game changing, imagine 4 cannons centered on a reaver hydrogen tank at max range. Awesome fireworks show!
@SergeiNiclevich
@SergeiNiclevich 22 күн бұрын
What miracle to catch an Andrew video so early.
@DanielJBarnett
@DanielJBarnett 22 күн бұрын
Yay! Glad you were able to get a video up
@f4zedmotion
@f4zedmotion 19 күн бұрын
I would love to see a combat drone challenge if you're up for it.
@Seris.
@Seris. 21 күн бұрын
I'd love one on these on space stations
@erinkarp
@erinkarp 21 күн бұрын
Love this series!
@korbels
@korbels 22 күн бұрын
THANK YOU! I Love these 😊
@DarksiderJon
@DarksiderJon 22 күн бұрын
This could be a lot more intense if you went with full hydrogen ships because you have to be more deliberate with your design. I don’t think you’d be able to get a functional ship in 1 minute though. The conveyor connections might add too much time
@ericjustice5742
@ericjustice5742 22 күн бұрын
Hey, glad to see your video. My son was very happy to watch it.
@ClankerWanker
@ClankerWanker 15 күн бұрын
Don’t put your cockpits at the front, put them somewhere harder to hit like in the back behind some armor or at least some glass
@mag51284
@mag51284 22 күн бұрын
Let's GOOOO
@Jeremy-tr1vr
@Jeremy-tr1vr 21 күн бұрын
This is a perfect example of what I have been saying for years. Put your cockpit in the middle of the ship. It’s always the first thing to get shot out and you are done. Hide it. Most of the time you are going to use cameras anyways.
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
You're absolutely right. If I had another go, I'd definitely design things differently.
@AidielFf
@AidielFf 22 күн бұрын
Im waited a long time for this
@fredpryde8555
@fredpryde8555 22 күн бұрын
great job still dont think i could build them that quick however lol
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
Give it a go! You might be surprised.
@whocaresreallly5886
@whocaresreallly5886 22 күн бұрын
You should bring in the 10 min ship into the europa playthrough and cross promote your videos
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
Lol that's not a bad idea!
@Quantum_Tator
@Quantum_Tator 21 күн бұрын
I want steal this concept for my channel. Though, you are a much more effective builder.
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
Do it! The 1 minute, 10 minute, 1 hour concept is not something I invented. I've seen many other channels do it for things like art and music.
@ovalbasherthreehundredsixt4069
@ovalbasherthreehundredsixt4069 22 күн бұрын
We love using an instead of a (please fix it bothers me for some godforsaken reason)
@MichaelArlt
@MichaelArlt 21 күн бұрын
I would take the 1 min and just add some AI offense and send in 5 of them Drones ftw :D
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
That would make for a pretty decent drone!
@dakaodo
@dakaodo 22 күн бұрын
This series is great. :D I can really tell you're not a big space combat guy though! XD I think it's cool that SE supports so much non-combat gameplay. I AM a player who defaults to combat in any sandbox game I play, and I sometimes struggle to give myself tasks that are something other than "rush guns, kill bots." That's why I love your content! Your economy series where you gated major blocks behind a notional purchase requiring that you deposit credits into your faction account gave me some great ideas. My last SE playthrough, I paid an in-game daily expense of 100 credits per PCU. I typically overbuild up to the maximum PCU my PC can handle, so this overhead cost forced me to budget more strategically for my bases and ships. This constraint forced me to be both thrifty and smart about building drills and fufilling high value, time-efficient contracts. I finally got some breathing room once i got up to 1M+ credit contracts for the really valuable components, Pt, U, etc. For combat, I usually play with MES factions edited to spawn waypoints that are within aggro range of the player. By default, MES settings will NEVER path an NPC into aggro range. For non-combat focused players, this gives the player most of the control over time and place to engage an NPC -- the player has to deliberately enter NPC aggro range. One thing I (and a lot of other combat-focused players I've seen) have learned is to never build an exposed cockpit or bridge, esp on top or front of the grid. Like you speculated in the video, I bury my cockpit at the rear of my ship, plus I put a heavy armor box around it, like an A-10 cockpit bathtub. It's easier in mid- to late-game survival to just print a lot of disposable drones with remote control and redundant protected cameras. That way I can launch and fly them from the comfort of my base or mother ship without having to respawn. (Toward which point, I need to look for a mod that adds some kind of cost or cooldown to respawns.) All that armor is heavy, though, so I have to spend more of my thrust budget on upward thrust for lift. In gravity, I strafe the target vertically, then roll my ship to use the big lift thrust to "lift" my ship sideways rapidly as I pogo my ship over and around the target while facing it the entire time. I'll fall with gravity to accelerate faster, once I pass over the target. For fighters vs fighters, I jam as many guns as possible onto the center axis to minimize the parallax you were experiencing. :D SE meta doesn't really have a good role for small grid craft, though. They're hideously PCU-expensive and fragile. Instead of building any 1000+ PCU small grid fighting ships, I prefer to go with a tiny large grid instead. They're bulky and ugly, cost more materials per PCU, and fewer thrusters mean less redundancy. But there's a fun minimalist challenge in building the best tiny large grid I can to substitute for a large small grid ship (or vice versa). One advantage with small grid is the fixed cannons. You can build a solid grid of 9 assault cannons and a prog block with Whiplash141's salvo script, and presto -- you have a burst fire assault cannon. :D Technically a volley gun, like the old mitrailleuse. Large grid ships can mount these too, but that requires a few hundred extra PCU for rotors to convert the mounting to small grid. Either way, these can saw through most lighter ships, small or large grid. :D Requires less precision aiming than rail guns, which is good for me and my terrible aim. By late game, you could do the same thing writ huge with a battery of railguns set to staggered salvo fire. Vanilla PVP meta I've seen tends toward banks of railguns or artillery firing in single large volleys.
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
Thank you so much for the tips! You're right I am not very used to combat in SE. I'm getting a little better with the Europa series but it's nothing compared to the things I see combat oriented players pull off! I've definitely got plenty of room to grow. It would be cool to do this same challenge again in a year.
@yeetmypie6056
@yeetmypie6056 22 күн бұрын
Been here since 45 seconds🗿
@Shed_v2
@Shed_v2 21 күн бұрын
You're not even trying with the first one bro 😭
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
I definitely could have done better there
@wtftolate3782
@wtftolate3782 22 күн бұрын
No more of these...
@AndrewmanGaming
@AndrewmanGaming 19 күн бұрын
Some more of these!
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