I just wish i could use these tools on my normal UEFN maps. Making my race track better on my mess around map and having easier to understand details when editing the cars settings would be nice. Like for example, when adjusting the speed, UEFN should display what unit im using to define the speed of the car. Considering the game itself tells me the car can go like 700km/hr it would be nice to edit the speed down to the specific KM along side the acceleration and braking power having a bit more fine tuning to get it to work on classic maps a bit better.
@tioarthas7 ай бұрын
Awfully limited unfortunately I felt so frustrated that I can't use those splines in my own island
@PizzoLab7 ай бұрын
Not only that, but what's the point of creating new tracks if nobody plays them as they don't promote any of them except the ones that already have thousands players (because posted by influencers).
@YeetCrew7 ай бұрын
Great video! Cant wait for more to come for rocket racing. I have a few maps that are doing well, but have just found an issue that we have posted as a bug on the unreal forums. apart from that.. great work so far!
@YeetCrew7 ай бұрын
If anyone experienced can help with the issue.. that would be amazing!
@AmeJouten3 ай бұрын
How do you allow a track to go underwater?
@scaundebateri9366 ай бұрын
For some reason it lets me launch the session, but only certain parts of the track are loaded. I didn't find anything online can anybody help?