4:22 - It's a Combat Simulation / Fire Exercise, you see that their factions are like Visceroids, "neutral" 7:10 - There is actually a bug with some of the prisoners, where you interact with them and they sound like NOD units xD 8:34 - Same mission, on the construction yard where the Stealth Black Hank gives you the Red Key-card for the U.F.O, not every-time he spawns, and if he does, It might spawn outside of the player's reach, making you not able to pick the Volt RIfle. 8:42 - Rendering Issues or "Bugs" are occurred depending on your Graphic Card, Graphic Card's Drivers, Graphic Settings and Version of the game that may or not correct visual issues with your Operating System + Drivers
@R33D3M33R4 жыл бұрын
Hi, thanks for sharing these observations. For the visual glitches at 8:42 it's hard to say if they were present in the game at the release or not, because I didn't record gameplay back then, so I included them anyway ¯\_(ツ)_/¯.
@sam939317 жыл бұрын
the second one is intended, not a glitch. Like in many missions of tiberium sun, actions have consequences.
@R33D3M33R7 жыл бұрын
You are right, it's a scripted event, but since the artillery is so overpowered it creates a highly unfair advantage for the computer player.