[C&C Zero Hour] Generals Challenges Live!

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SketchTV

SketchTV

Ай бұрын

Blaze through the Generals Challenge with Sketch!
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Command & Conquer: Generals is a real-time strategy video game and the seventh instalment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS in 2003 and 2004.
Command and Conquer: Generals - Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.
#zerohour #zerohourspeedrun

Пікірлер: 5
@Zoanodar
@Zoanodar 26 күн бұрын
How could she sell your particle cannon when you just captured it ? Was the selling on hold because of the power outage ?
@SketchTVGaming
@SketchTVGaming 26 күн бұрын
The in-game script is bugged. I think the devs just assumed that you wouldn't be able to capture in time for her to sell it. You can block the sell by getting the EMP to power it down when the script is supposed to trigger though.
@humanrightsadvocate
@humanrightsadvocate 27 күн бұрын
Against General Alexander, you need money and points. And you already know how to get them. But, the problem is waste and loses. It is imperative to take Mini-gunner Training. Try the following. Create a troop crawler and evac the infantry. Then bring a helix to load the mini-gunners that have both the horde bonus and the speaker tower bonus. Combined with Patriotism and Subliminal Messaging, such a helix, hovering above the rocks between the oil derrick island and the smaller island with 3 trees, will make you immune to all A10 attacks while also shooting down all Auroras trying to return to base. This simple helix will save you tons of money and give you points while also allowing you to focus on more important things. P.S. I assume you already know that garrisoned troops maintain their bonuses (horde, speaker tower)
@SketchTVGaming
@SketchTVGaming 26 күн бұрын
I've considered that helix idea before. Perfect defense vs auroras and A-10s? Maybe. But: 1. That helix alone will set you back $1500+$2400+$500 = $4400. I have cheaper ways to deal with auroras and A-10s already. 2-3 minigunners catch most bombers (You can't kill them before they drop their bombs, so killing them on the return is a given, helix or not), and the A-10s can be juked semi-reliably (they really like full troop crawlers btw). Getting an early infantry helix does very little to prevent waste/losses if you ask me. 2. My early game is focused on straight teching to the nuke, AND trying to fend off attacks from multiple directions because my strat's "bottleneck" is how fast I can get that nuke going while not losing to stupid stuff. Getting an infantry helix, while excellent for defense, doesn't help that at all. The only pro for minigunner training I can think of is if it somehow lets me spread my guys out more thinly and allocate fewer of them to each corner while still achieving the same effect. That could save me a bit of money. But I'm not feeling that at the moment, plus it's not like they can't just farm the veterancy anyway.
@humanrightsadvocate
@humanrightsadvocate 26 күн бұрын
@@SketchTVGaming I've been testing a killer strat with *Mini-gunner Training* that I think you'll love: *1. Chinook Backdoor Defense:* 3 mini-gunners. *2. Northwest Beach Defense (Comanche):* 5 mini-gunners. *3. Base Layout:* - Build the Supply Center along the long side of the supply dock near the CC. - Construct the War Factory and Airfield south of the CC. This positioning makes the A10 path intersect with the elite infantry helix, providing great defense. *Tank Hunters as Fodder:* They're cheaper and train twice as fast, perfect for baiting Auroras. I did encounter an issue where Auroras stopped attacking after taking out 3 tank hunters, leaving me a bit xp-starved. This might be RNG or because Auroras prefer targeting mini-gunners. Even with the 2nd A10 strike destroying my supply center and trucks, I was floating in money. I managed to build my first 2 nukes before capturing the eastern oil derrick. With your skill, you could build 2 nukes, capture her Particle Cannon, take down her power, and obliterate her base even faster than I did. *Pro Tip:* Always ensure your troops have both the horde and speaker tower bonuses before loading them into the helix-they retain these bonuses inside. I’d love to see you try this out and hear your thoughts!
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