It's hard to find your tutorials on youtube. From the start I wanted to learn godot with c# bcoz if in future if i ever plan to shift to any other game engine it would not be difficult or devastating nor I would have to learn another language , infact i could implement complex c# libraries here which is not the case while i use gdscript. I get it that gdscript is very similar to python and it would be easy for me to learn that, but i am not gonna use that knowledge anywhere else, except in godot. U r a life saver man. I didn't want to read those long godot docs.... so really thanks man.
@Abdullah-mg5zl3 жыл бұрын
No problem. Glad the videos are helping you.
@feyhat794 жыл бұрын
Thank you 4 the content. I Just started with Godot. I'm expirienced in Java, so I apriciated your good tutorials using C#....Extremely helpful 4 me. Everytime I stuck in my project, I find the right answers in your Videos. Greetings from Mexico
@Abdullah-mg5zl4 жыл бұрын
Thank you very much! I'm glad these videos are helping you! Happy holidays!
@tekknovator4 жыл бұрын
Nice tutorial series 👍. Quick VSCode tip: If you drag in your projectfolder into vscode, it does become your VSC workspace root, making it the same as res:// This allows you to simply copy a file path from the explorer making right click and choosing "copy relative path" or using the (mac) shortcut alt + shift + cmd + c. Very handy in large asset folder structures beneath your project folder.
@Abdullah-mg5zl4 жыл бұрын
Thanks for that tip! Super useful!
@lightfallonthehead3842Ай бұрын
great tutorials man. some syntax has changed, but the descriptions and logic behind whats going on is quite helpful, i can always just look it up if the syntax has changed.
@luctus1467 Жыл бұрын
Dude this guy is so good at teaching. It is straight forward and clean.
@ghostlupo3 жыл бұрын
Hey man I just starting watching this series, you've been explaining everything pretty well for a beginner like me. So thank you for that! Just subbed to the channel as well.
@Abdullah-mg5zl3 жыл бұрын
Awesome, really glad to hear that, and thanks for the sub!
@TechJolt3d3 жыл бұрын
I made a main player and then made it so that these little walkers follow you, that was fun
@sogimarvaz Жыл бұрын
14:06 error at writing packedScene.Instance () It says this from "instance()": 'PackedScene' does not contain a definition for 'Instance' and no accessible extension method 'Instance' accepting a first argument of type 'PackedScene' could be found (are you missing a using directive or an assembly reference?) I think is something related with the new C# update to Godot V4.
@maejuse7601 Жыл бұрын
i have the same prob have u gotten the solution as of rn?
@maejuse7601 Жыл бұрын
oh nvm found the solution lol its now 'Instantiate' not instance
@kintarogold1483 Жыл бұрын
@@maejuse7601 thanks bro
@C4ndleJ4ck Жыл бұрын
11:03 Can anyone tell me why I'm getting a "no suitable method found to override" error when I try to create this method? I've even copy/pasted nearly the same code from the latest Godot documentation and I'm still getting the same error
@C4ndleJ4ck Жыл бұрын
For anyone with the same problem, mine eventually fixed itself, and I don't know how or why, sorry.
@DrWoofOfficial2 жыл бұрын
Oh so we can use Scenes in Godot to make sort of Prefabs like in Unity
@BootsDev-X7 ай бұрын
I only understand Spanish and you help me even though I don't know any English.
@fatemeetsluck4 жыл бұрын
Very cool. I modified the program to not exceed 10 sprites and only create one.
@Steve-gi2yj2 жыл бұрын
THANK YOU SO MUCH, I would think this would be similar to Unity Prefab, thank you
@Abdullah-mg5zl2 жыл бұрын
Yup! And you're very welcome! Thanks for watching!
@faer270511 ай бұрын
Thank you for this video, i juste want to know why we have to use uint and not just int for "rendi()". thanks in advance
@GeloGee4 жыл бұрын
how do you do only on mouse press?
@Abdullah-mg5zl4 жыл бұрын
if (@event is InputEventMouseButton mouseButtonEvent && mouseButtonEvent.Pressed)
@scoringfish15889 ай бұрын
If anyone has a problem with it saying they can’t convert node to a sprite then just replace Sprite2D near the bottom with Node2D
@klaesregis74873 жыл бұрын
When to use nodes and when to use a scene when you want to load everything programmatically? I see you use them both, should I only use nodes when I want e.g. specific functionality like drawing a sprite?
@goshawk_fly Жыл бұрын
Randomization is a indispensable feature of mordern games!!!
@Abdullah-mg5zl Жыл бұрын
I agree, it really is!
@geomorillo3 жыл бұрын
Great easy and clean
@MenaRamyEnaeet25122 жыл бұрын
Couldn't you just use Random random = new Random(); int num = random.Next(0, 5);
@edward3190 Жыл бұрын
what happens if you add a World scene to the World scene?
@BreadAckerman Жыл бұрын
i belieave the new word scene becomes just another scene that will be displayed
@felixsnz77645 жыл бұрын
very nice tutorial
@Abdullah-mg5zl5 жыл бұрын
Thank you! Hope you have a great week!
@WifeWantsAWizard Жыл бұрын
Please stop naming seeds, scripts, and nodes identically. This is HORRIFYING tradecraft. It takes three seconds to put a "1" after the node name or to call it "handler_world.cs", "instance_jiggler", and "scene_all".