Hi! Thanks a lot for uploading this series I am learning a lot abt Vulkan although right now I am on cubemap episode, I ain't sure if you will see the comments on the old videos, anyways can you recommend any text material for graphics programming and architecture? I am more of a text enjoyer than video enjoyer
@mostrealtutu10 күн бұрын
"Game Engine Architecture" is a good book, and there is no "one" architecture. Go with what you like, make it work, dont overthink anything. It won't be your last engine, you will be rewriting, reinventing, reiterating many more times.
@TravisVroman8 күн бұрын
I do see them, sometimes it just takes me a bit to answer all of them. I do try my best to get to them all. Anyway, I always recommend "Game Engine Architecture" by Jason Gregory - I bring it up a lot on this channel. It's a fantastic resource, but remember it's just one way of many to do things. There are aspects of this engine inspired by it, and in other places I went a different direction. As @mostrealtutu brings up here as well, don't spend too much time architecting things, especially in the beginning, because it _will_ change with a project of this size. Don't get attached to your code or design either, and never be afraid to throw out code if it doesn't work and re-roll it.