i occasionally come back to these cursed videos and I swear this is what an alternate universes anomalous materials looks like
@GreatCornDev6 жыл бұрын
Half Life - Condition Zero
@AlyphRat6 жыл бұрын
this
@moonradiation89656 жыл бұрын
Half Life Condition Zero Deleted Scenes
@Xwatch-gk1gu8 жыл бұрын
These maps are really good. Are you planning on releasing them?
@MondySpartan8 жыл бұрын
5:30 reminds me of Hazardous-Course 2
@bastianramos48009 ай бұрын
2:31 weve got hostiles map c1a3b dust day hour 1 later
@bino22152 жыл бұрын
stumbled on this again, this is the video that made me pursue the detriment that is mapping in goldsrc thank you mr bartoid
@CryoDragon2 жыл бұрын
Yoooooo woooo
@Walternity6 жыл бұрын
Could you release these? Anomalous materials is a pretty bland chapter.
@captainzed56598 жыл бұрын
5:30 *cough cough* rip headphone users
@curofbadenoch43018 жыл бұрын
I like what you've done with the place.
@lukkkasz3236 жыл бұрын
This is nice but those ceiling windows are nonsense. They have heavy metal doors with security guards and password for a reason + Anomalous Materials is much deeper in to the ground.
@CryoDragon6 жыл бұрын
I created this map 23,000 years ago, back when I was just getting into mapping for HL1. Maybe it's time to do a remaster
@1battlemedic6228 жыл бұрын
The first aid station was really good, I wish I could have it as the default aid station...
@ReservoirGooses3 жыл бұрын
This lab actually looks better than Black Mesa's lab for some reason
@mattiasnilsson42656 жыл бұрын
except for the end, i would want this in half-life source
@NathanDarkson9848 жыл бұрын
just like Black Mesa Source
@iseriouslycantthinkofauser94838 жыл бұрын
Where did you get the source files for HL1's maps?
@CryoDragon8 жыл бұрын
Only c1a0 and c1a0d are available, the rest were lost by Valve. You can find them in the Half-Life SDK: www.moddb.com/games/half-life/downloads/half-life-sdk-23 You can do some hacky stuff to the leaked 2003 Half-Life Source VMFs, if you really want to.
@a1batross_8 жыл бұрын
You can decompile HL:S maps, then convert it back to GoldSrc map and compile. Almost the same.
@CryoDragon8 жыл бұрын
Just use the ones from the 2003 leak, they're the unedited VMFs.