Yeah it really helps make these things much easier to understand
@wizardofboz76Ай бұрын
more! love it.
@MartinPiper6502Ай бұрын
On it!
@michaeljarcher2 ай бұрын
imagine if they put a set of h/w base memory offsets for the screen for the VIC, would of saved a shit load of code for block copying zillions of scrolling games. But such was life! then the C64 would of been like some of the arcade hardware, thought they tended to have larger character windows to allow large tile plotting which wrapped correctly. And many were only 32 or 64 characters wide so width/heights memory wrapping was nicely handled. Something name gives a good insight into with it's f4 debug overlay!.
@MartinPiper65022 ай бұрын
@@michaeljarcher all they needed to do was expose the internal vcbase counter to a couple of external registers
@michaeljarcher2 ай бұрын
@@MartinPiper6502 Yep, I wonder why they never thought about that. When they put in x y scroll, they must have had some thoughts about it, actual games and scrolling. Hidesight is never a clear thing. It would have made the demo scene a little more boring! If it did everything perfectly. :-)
@ProBloggerWorld2 ай бұрын
This is essentially the idea behind the Amiga bitmap hardscrolling.