Caching your Agent's data (Agent Definition Cache) | Crowds in Houdini

  Рет қаралды 1,399

Juanjo Martínez

Juanjo Martínez

Күн бұрын

Heyyy! My name is Juanjo and I currently work as a Crowd Artist and Department Trainer at MPC Film. In this series of videos, I'll show you how to create your own #Crowd simulations from scratch in #Houdini.
🟠 Houdini 18.5
👥 CROWD Tutorials: • 🚶🏻‍♂️ Crowds in Houdin...
00:00 Intro
01:20 The Agent Definition Cache node
01:43 What is the Agent Definition?
04:20 Parameters of the Agent Definition Cache
06:50 Saving the cache
08:24 Loading the cache
09:04 Using a cached Agent in a new scene

Пікірлер: 5
@renderthings722
@renderthings722 Жыл бұрын
I love your voice, thanks
@sungerbob1786
@sungerbob1786 2 жыл бұрын
thank you
@Alex-el4cz
@Alex-el4cz 23 күн бұрын
My character has clothes,skin, and hair. But in the shape library displays only default.AvatarBody and default.AvatarRoot. This is a problem when I try to assign materials in Karma as it only shows those two. How can I get it to show my groups from the fbx?? pleasee help
22 күн бұрын
If that's the case, you should edit your FBX file and set those parts as different pieces of geometry. Dealing with multi-materials is a bit tricky, so the easiest workaround is to have each material on its own separate geometry. That way, in the Shape Library you'll find default.Body, default.Hair, default.Cloth... And the material assignment will be easier 👌🏻
@Alex-el4cz
@Alex-el4cz 22 күн бұрын
awesome thanks!
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