So it turns out they DID make a Solstice 2 (Equinox) which is funny because I used a tune from that in the background music during the ZX Spectrum section. My mistake, I completely missed that. Also the drums in Solstice/Silver Surfer are apparently NOT sample channel, but instead clever triangle/noise magic. Thank you to the people who pointed this out and I'm very very very sad that I missed this because that's much more technically impressive than DPCM samples. Will try my best to deliver higher quality of research in the future👍
@bouncypear_net6 ай бұрын
One more relatively minor thing. There were two types of sound on the ZX Spectrum: the 1-bit beeper speaker, which is what that "crunchy" sound is, and the later 3-voice AY-3 chip used on later, slightly higher-spec versions of the computer. I would include more details but I need to sleep as I write this
@lf2226 ай бұрын
I legit thought you were sarcastically building to the no DPCM reveal
@SpinningSquareWaves6 ай бұрын
As @@bouncypear_net partially pointed out, 1-bit music on the ZX Spectrum is not 3 voiced. Technically, it actually has 0 voices! Any "channels" for 1-bit music have to be coded by hand using the CPU, often using hardware timers. People still make 1-bit music for the ZX Spectrum, and it can have up to 8 - 9 channels, depending on how you count. In fact, some of Tim Follin's sound engines had up to 6: 5 for pitch and 1 percussion channel that interrupted the others. "Chronos" and "Agent X1/2" are excellent examples of this. Edit: "Agent X2", while also having many channels, used an audio expansion for percussion. The AY-3-8910 warrants a separate discussion, though One reason why many of 1-bit songs sound like they only have 3 voices is because many of the channels are playing in unison with a slight detune, which gives a phasing effect to each duplicated note. Without this effect, each voice would just be an extremely thin pulse wave Another note about DPCM, SMB3 is also using that channel for the wood block sound, not just the steel drum. Kirby's Adventure is another track that uses the DPCM very well. One thing that's especially impressive about SNES music is that while samples are present, there is only 64k of RAM for all music, which is also used by the music player for multiple other things, including the sound driver state and an optional echo buffer. So, composers had to be very careful in what samples they used, with many often only being a single wavelength in size to afford more space. What's especially impressive about "Plok!", is that most of the OST only uses 5 of the 8 channels the SNES has to offer. Because of this, multi-note samples were used to achieve greater polyphony, which is not easily done with the SNES's limited sample memory. Also, if you're interested, I would highly recommend GST Channel's Artist Feature on Tim Follin, it does a great job covering the full scope of Follin's work. Also also, please cover more chiptune stuff! It's great to hear chiptune like this being discussed by music theorists 😁 Rest in peace, Mr. Follin 😌
@tamashitrying6 ай бұрын
I have a question about Pokemon Suite , the main theme after the intro part , I am trying to transcibe the theme to piano but can't seem to identify the last chord . I found the orchestral vers. on musescore . So , Can you help me please ?? at .5:30:54 / .5:43:26
@BenadrylJackson6 ай бұрын
Equinox is actually one of my favorites. It creates ambient soundscapes unlike anything else I've heard on the snes. Plus the boss music is an insane banger.
@halfwitt4646 ай бұрын
Geoff Folin and Tim Follin always put any soundchip on the brink of death. Rip Geoff.
@Triler5006 ай бұрын
PLOK MENTIONED
@sniffyflakes89536 ай бұрын
It is a great day for the PLOK! fandom, rejoice Plokaholics!!! (All three of us)
@ZTimeGamingYT6 ай бұрын
Plok!
@YuanAurion6 ай бұрын
Do this day, I name my Monk or equivalent class characters Plok, 'cause they're throwing fists...
@rowjelio6 ай бұрын
PLOK , AKA the original Rayman
@azarolotl6 ай бұрын
RAHH!!!
@Magnymbus6 ай бұрын
" TIM IT WAS JUST PICTIONARY "
@montlejohnbojangles89373 ай бұрын
Bless your heart, I had almost forgotten about this comment. XD
@ItssCurlyFriesАй бұрын
IT'S JUST A PUZZLE GAME TIM! CALM DOWN!
@snowolf4946 ай бұрын
Solstice doesn't even use the DPCM (sample) channel, Follin brothers never used it in any tunes. All drums are made using a clever use of the triangle and noise channel, the triangle doing a quick swipe down to simulate a drum sound.
@RED40HOURS6 ай бұрын
was confused why she said they used the sample channel!! i just accepted it n thought "oh ig they did use samples" lol
@masicbemester6 ай бұрын
yeah there needs to be a pinned corrections comment for this and the "Spectrum speaker has 3 voices", which actually depends on software. What does have three voices is the sound chip in the 128K model of the ZX Spectrum, which isn't what was used for the Tim Follin speaker tunes.
@CadenceHira6 ай бұрын
ok that's crazy, i was trying to figure that out and ended up on the sample channel explanation. triangle kick is insane
@tsvtsvtsv6 ай бұрын
solstice has Triangle Kick *and* Noise Triangle (on the in game music track) @@CadenceHira
@ShabbyChip6 ай бұрын
@@CadenceHira This is actually a very common technique within the chiptune scene.
@olorin_i_maia6 ай бұрын
Just wanna point out, the reason the ZX spectrum music sounds so crunchy is because the 3 channels are generated using software. The ZX only had a single output pin that you could either set high or low. Only makes the achievement more impressive!
@sniffyflakes89536 ай бұрын
Tim was a technical wizard, even as a teenager. How did he managed to figure out to create more than 3 voices in the ZX Spectrum is nothing but a miracle. The chip was rudimentary, it had no hardware sound support at all. The only thing it had was a single channel beeper that was controlled directly by the machine's main CPU, making synchronous music and gameplay should be near impossible. Yet Tim not only managed to do that, but also creating music that are polyphonic as well??? How much this man disregard and downplay his works baffles me sometimes, he was heck of a genius and a revolutionary!!!
@MapleLeafletMSX6 ай бұрын
Many Speccy Follin songs also used 6 channels, like Chronos or Agent X II
@bryede5 ай бұрын
Yep, it's like the Apple II's sound, just a speaker connected to a single bit of control. You must push and pull the speaker with timed code to make a sound. Even the IBM PC speaker is more advanced since it can hold a tone.
@tsonez4 ай бұрын
This comment should be also pinned.
@Asterra24 ай бұрын
Yeah there were a lot of technical inaccuracies in this video. The author got confused because a later iteration of the ZX had three SQUARE WAVE channels to tap, and Tim Follin did do some music with said chip, but the 1-bit music is what he's really known for. For the record, he didn't invent the technique per se. It was a common way of getting more out of a simple beeper speaker than a single square wave. Games on the Apple II had been doing it for years. The tradition met its climax, I would say, when the Sega Genesis was forced to play 4-voice digital music through its lone digital voice-the CPU was mixing all four voices. Could only be done for title or other non-intensive moments, as usual. But again, this is something that had already been done on the Amiga.
@rowdyriolu16 ай бұрын
When the big drop in the Solstice theme hit I audibly went "WHOA"
@SomethingWellesian6 ай бұрын
Man there is so much more to come in that track. You’re in for a treat!
@musicgardener21424 ай бұрын
When you love Prog Bands like Yes and Renaissance you will fall in love on the spot.
@amnesite35734 ай бұрын
First heard it as a kid on the NES and it blew both my TVs speakers and my mind
@danh9454 ай бұрын
As a kid playing Solstice required patience because you just had to listen to at least 3 playthroughs of the theme tune before you could start the game haha.
@amnesite35734 ай бұрын
@@danh945 I got that game as a young kid from my Dad's friend, which came with a couple area maps and a nice little "infinite lives" cheat (spoiler, it did in fact not grant infinite lives) which helped me immensely with playing that game - even with all those lives, learning that game entirely by myself, I burnt through all of them several times over, and it was still a few years before I ever saw the end of the game at all. Good times. Even the main game's music loop was somehow enchanting to me. Both that, and the colors on an old CRT. Definitely no other game experience like it.
@AstaryuuGaming6 ай бұрын
The Follins' work shown in this video sounds like modern music emulating retro-style tunes. Hard to believe these were ACTUALLY composed on those retro consoles.
@MaxOakland6 ай бұрын
YES. They must have been extremely influential on modern indie 8-bit composers. You can really hear it
@AstaryuuGaming6 ай бұрын
@@MaxOakland Absolutely, it seems to me that a lot of the techniques that define chiptune as a genre, like grandiose arpeggiating chords, triangle snares, and so on, were pioneered by the brothers Follin, or at least were popularized by them. That in mind, I'm fully comfortable saying they invented/pioneered/whatever verb you wanna use the music genre, even if at the time *all* game music was "chiptune."
@WeeG-bwc77Ай бұрын
Talk about ahead of the curve.
@joelcarrillo98026 ай бұрын
That Bad to the Bone arrangement sounds like it came from the Pokémon Black and White sound font, and it’s honestly impressive
@flophawk6 ай бұрын
waot i just realized is gear station just bad to the bone?????
@GoobyShears6 ай бұрын
@@flophawkno, gear station is just bluesy and bad to the bone uses a blues riff.
@salmiakenjoyer78776 ай бұрын
Glad I'm not the only one whose brain brought up gear station from the depths of memory, for whatever reason.
@wavesofbabies6 ай бұрын
The whole soundtrack is so, so impressive. Even the Genesis version sounds good (though a lot different obviously)
@CheesecakeMilitia6 ай бұрын
Holy crap I'm so sorry to hear of Geoff's passing. I love that the retro game music community has really rallied around Plok's beach theme as a SNES masterpiece - making that one song more famous than the game itself. Thanks for going through some of the brothers' lesser known work!
@Bane_Amesta6 ай бұрын
The fact that I learned of Geoff's passing from a freaking Othello gameboy game, aka Spot, feels kind of criminal tbh, the game is as garbage as anyone can imagine, but the track that goes when you don't make a move, is insanely good.
@notsyzagts79675 ай бұрын
The beach theme is good but overhyped. I don't think it's fair that it overshadows several other memorable and fun tunes in Plok. Nearly every song in that game is noteworthy in some fashion. For example, the boss theme is a banger. Let's rally around the WHOLE game and not just a fraction of it.
@docdordof50636 ай бұрын
I think the ultimate bow to the brothers talents are the mistakes in this video. The ZX spectrum didnt have 3 channels. It had 1. Tim programmed his own music routine (at 14 years old mind you) that was able to interlace several channels in software, and then output it to the 1-bit beeper. This is why it sounds as tim himself put it "nails in a vacuum". Since any other waveform would be unnecessarily taxing on the cpu. But also, the brothers nes games didnt use samples, they used a rare technique of combining the triangle and noise channel to create the drums, which not only sounds great due to their clarity compared to the sample channel but also acts as a natural sidechain on the bass since only one sound can be played per channel at once. This made them clearer and louder than they would have been had they simply been stacked with the sample channel like most games did. They never cease to amaze.
@cool38654 ай бұрын
i thought he was 14 when he was making music for the Spectrum?
@docdordof50634 ай бұрын
@@cool3865 indeed he was, my bad!
@DeskoDev4 ай бұрын
Worth noting that the ZX Spectrum 128, released at the tail end of 1985, and most models released after did have a built-in 3-channel PSG (AY-3-8910, same as the MSX standard and Amstrad CPC line), so that's not entirely incorrect. Tim's earliest soundtracks were only made for the beeper, but he also used the PSG in most of his later games. Agent X II and Raw Recruit's title screens even used the beeper and PSG noise at the same time on models that supported it - this video just shows the pure beeper for the latter though.
@Peepimus6 ай бұрын
13:32 - Actually, I’m pretty sure there actually IS a Solstice 2. It’s just that it doesn’t the exact name being known as Equinox on the SNES. And yes, Tim/Geoff Follin return to compose for that game which overall sounds way more immersive than their usual straight-up bangers.
@Kawa-oneechan6 ай бұрын
Equinox is in fact called "Solstice II" for the Japanese release.
@lotepamera92716 ай бұрын
no flak for the overlooking hira, but you literally put equinox music in the 2nd section of the video. how
@cadenceslow6 ай бұрын
gwimbly saying "ooh ooh ooh" out of shitty wiimote speakers is exactly what I needed to hear today
@heretible6 ай бұрын
Had no idea who these guys were and thought "oh a bunch of soundtracks from games I've never heard of might find something new and cool" only to realise I knew almost every song transcribed. My respect for the work that goes into this stuff has skyrocketed, thanks for making this video, it's really well made and can see how much effort it took.
@ZTimeGamingYT6 ай бұрын
The Follin brothers pushed the limits of what was possible and broke new ground in places no one thought to break, which is why I love their work. Everything they make is absolutely insane. R.I.P. to Geoff.
@thawmas6 ай бұрын
PLOKKERS FOR LIFE WE STAND BY PLOK TILL THE DAY WE DIE OORAH🫡🫡🫡
@BillimanMCjon6 ай бұрын
PLOK FOR LIFE
@Nawakooo06 ай бұрын
I never expected Cadence to cover my favourite game OST ever but I'm so glad she did. More people need to know about Plok!!!!!
@Shep-17014 ай бұрын
i LOVE my GRANDPAPPY and i HATE FLEAS!!!!!!
@skittstuff3 ай бұрын
boss makes a dollar, i make a dime. that's why i plok on company time
@jiggyshark45116 ай бұрын
There's never gonna be enough words in the English dictionary to describe just how hard the Silver Surfer music goes. There's something about it that just makes the game feel so much more action packed than it is. It's a shame that the Follin brothers never quite got that big impactful game to put their stamp on, but they absolutely elevated every game they composed for. By far the greatest chiptune tracks of all time. Rest in peace Geoff, may your legacy shine ever bright
@NickJerrison6 ай бұрын
"The [...] Duo You've Never Heard Of" The first sentence in the video: "[...] you've probably heard of Tim and Geoff Follin" I jest of course. This was a lovely video! The news of Geoff's passing came out of nowhere and I didn't know it would affect me this much. The soundtracks mentioned here are almost exactly the ones I went to listen to after hearing the news.
@Noel23396 ай бұрын
12:56 OKAY CADENCE Love how well-edited these videos have gotten. From the short memes spawning here and there to that little stereo jumpscare. Great stuff!
@oliviawallace36364 ай бұрын
having never heard of these fine lads or solstice before, going from "oh this is a nice little tune!-" to "-HERE WE F-ING GOOOOOOOOO" in 2 seconds flat was a lifechanging experience, and i thank you for it
@QactisXАй бұрын
Go check out his interviews, Charles Cornells video on Pictionary, and compilations of Tim and Geoff’s music. Every single song they put out was a banger
@martinthemarine9206 ай бұрын
i used to listen to tim follin on the way to my college classes every single morning. i'd think, "maybe i should listen to another album today", and then i'd pull up the plok ost. so happy to see this video
@samelCamelCase6 ай бұрын
unironically my fav composer: Tim "ITS JUST PICTIONARY" Follin
@hyakin78186 ай бұрын
If sega hired that duo to work on sonic 3 and knuckles michael jackson wouldn't have been ashamed to be credited as he described that his music can't be replicated on it as he thought it could
@cool38654 ай бұрын
Tim did make a soundtrack for the Genesis, it was for a game that never got released, he also stated that he regrets not making more music for the Genesis
@Commrade-DOGE3 ай бұрын
@@cool3865time trax.
@blitzy19933 ай бұрын
@@cool3865 I believe it was Time Trax?
@saulcross96905 ай бұрын
The ZX spectrum beeper had only 1 channel, it could simply be switched between two states and nothing more; that makes what Tim Follin did with it even more astonishing…
@BigNerdSam7 күн бұрын
>Spectrum uses crunchy 1 bit audio "Oh okay." >Smooth-as-silk Follin track playing "WAIT WHAT DID HE-"
@clamsauce62396 ай бұрын
Great vid, I love the Follins' work. Minor nitpick, though - they did actually make a Solstice 2! Equinox for the SNES, music also composed by the Follins. RIP Geoff.
@CadenceHira6 ай бұрын
oh dang i didn't know that! i even used the equinox ost in the first bit and never noticed that. thanks for the correction!
@-originalLemon-6 ай бұрын
And how was cadence hira supposed to know that equinox is the sequel to solstice? It doesn't even sound like a sequel name, something like "Solstice II" or "The second solstice" would make sense. Or better yet, even "iceloss" would've made more sense since it's an anagram.
@Henchgirls6 ай бұрын
@@-originalLemon- Both are terms for specific parts of the year, the solstice is when the sun is the highest or lowest in the sky, the equinoxes are the midpoint between those two
@bfish89ryuhayabusa6 ай бұрын
@@-originalLemon- I mean solstices and equinoxes are directly connected moments. In summer and winter, you have solstices. Their equivalents in spring and fall are equinoxes. Also, when you boot up the game, it does say "Solstice II", which was its official title in Japan.
@lucasexequielvelazquez91566 ай бұрын
You should listen to the "Ghouls n' Ghosts" (for the Commodore 64) theme Tim made. There's an oscilloscope view of it on youtube. In that song he emulates the sounds of rain, wind, bells, clavichords, footsteps, heart beats, etc. using only three channels!
@Nyalcoholic6 ай бұрын
That Steel Drummy sound is called a Timbale !
@owlyus6 ай бұрын
Equinox is technically Soulstice 2, or maybe just a spiritual successor I dunno
@bfish89ryuhayabusa6 ай бұрын
It says "Solstice 2" on the title screen, and that was its official title in Japan.
@christianslaughter87246 ай бұрын
Geoff passed away in April. Rest in peace ):
@cjmarsh5044 ай бұрын
RIP 😢
@KINGTONY66 ай бұрын
I was really hoping to hear you talk about the boss theme from Plok. Regardless, fantastic video! I love the Follin brother's music and your breakdowns so this was something I'd hoped to see at some point.
@CadenceHira6 ай бұрын
when i was recording gameplay the plok boss theme jumpscared me with the laugh sample lmao great tune though i would have probably talked about that if i talked about a second plok tune
@richtw4 ай бұрын
@@CadenceHira I randomly came across the Plok soundtrack the other day, and the tune which stood out for me, as well as the Beach theme, was Back Home. Plenty of amazing chord progressions there! kzbin.info/www/bejne/j4PInqFrhbuEpc0
@ollikuu3 ай бұрын
Wild turtlebro spotted 🌞
@De_an6 ай бұрын
There are so many beat drops made by the Follin brothers that I wish I could experience for the first time again.
@Dudeman23rd3 ай бұрын
I'm convinced that hearing the bass kick in on the Plok boss theme for the first time permanently changes your brain chemistry.
@jamespetercharles75326 ай бұрын
idk how but that last "rest in peace, Geoff" was one of the most emotional and soft condolences I have ever heard. this comment does not take away the magnificence of their work, only serves to amplify that subtle detail
@clownypants27186 ай бұрын
we found them. they're literally the soundtrack brothers
@TheTurnipKing5 ай бұрын
the beeper didn't have three channels. thats all in software. The 128k also had a three channel AY sound chip in addition to the beeper, but the 48K only has the beeper.
@kenneththompson42576 ай бұрын
I love the way your videos highlight how much care and love went into making these compositions. Your passion for the music really shines through the videos and brings me a deeper appreciation for the music even though I have no music theory background. Thank you for your thoughtfulness.
@wrolynwhitetree59566 ай бұрын
13:32 they actually DID make a Solstice 2. It's called Equinox, for the SNES. The Follin brothers are also credited as the composers.
@MaxOakland6 ай бұрын
I like the way you break apart the songs and show the chords and also the way you show the sheet music. That’s really cool and informative!
@TANKAKUKA6 ай бұрын
I think what drives me crazy about 9:51 is that there were only 2 samples used to create every synth chord combination in Plok, with each sample having the 1st, 4th, and 6th note in a major/minor chord. For the first 8 measures, 2 samples play what would've been a major 5th, with alternating phrases being played 2 semitones lower. Because each sample *is* a chord, however, it plays out 6 notes which result in a huge chord playing 1-4-5-6-8-10 (i think?). Super useful with playing so many notes as the entire soundtrack only uses 5 simultaneous channels to play its music (would highly suggest looking at an oscilloscope video of the ost :D). It is impossible to find a song on the ost without either the synth or guitar chord samples.
@ssg-eggunner6 ай бұрын
Not entire The title screen uses 8 channels
@TANKAKUKA6 ай бұрын
@@ssg-eggunner Yeah that's fair though its the only exception since most other tracks need to account for (and thus allot 3 channels to) sfx during gameplay. Title screen's not gonna have sfx so they used every channel possible.
@LucasRCD6 ай бұрын
It reminds me of how Jun Ishikawa, main composer of HAL games for the SNES, also composed most tracks for the system using only 5 channels (with the exception of Arcana, which uses 6). It's why the soundfonts for those games have such punchy percussion, to give the illusion of a fuller sound than it actually has as very rarely does the percussion take more than one channel (on occasion it's 2 for certain sections of music, usually accompanied by 2 string ensemble/brass channels and one bass channel), unlike most games on the system which use multiple channels for drums and have them share channels with sound effects.
@fehzorz6 ай бұрын
What's it called in music theory when a tune has a beginning where it implies it is far less dynamic and energetic than it is? Solstice, Pokey means business. Outside video game music, Deja Vu from Initial D (which also has a very interesting key change). Raining Blood starts as thrash then gets unusually and unexpectedly fast. Anyway it's my favourite thing in music
@TheCatull3 ай бұрын
Danke!
@ISuperI6 ай бұрын
Follin brothers mentioned, let's go! I remember stumbling with Solstice's theme back then a few years ago, listened to it out of morbid curiosity, and BOY what a pleasant surprise, then began searching through KZbin more about the composer's works and holy shit, the Follin brothers deserved way more than what they got
@robogod30006 ай бұрын
Tim Follin rocks on EVERY System (especially on the C=64!)!! R.I.P. Geoff Follin(I ♥️ your SlySpy-Tune on the C=64!)
@thedude52954 ай бұрын
This was a great vid. I had no idea that so many of my favorite tracks in games when I was a kid were made by the same guys. Bubble Bobble, Rock 'n Roll Racing, Solstice... all made by the same dudes. Who knew?
@Bthelick5 ай бұрын
Great breakdown and fitting tribute to the Folin legends.
@flophawk6 ай бұрын
8:23 YOU CANT JUST HIT ME WITH THIS OUT OF NOWHERE SJFJMDJFJDJG
@swordleader_anim2 ай бұрын
Ill always be a villian.. RUHEHEHEHE
@RicharRest5 ай бұрын
Very good tribute to the Follin brothers. R.I.P Geoff. They continue to be one of the best composers for video games. The first time I heard the Solstice soundtrack it blew my mind. Good video!
@WimpyMcWeaksauce6 ай бұрын
It's so funny that this tribute to 2 talented composers also includes that clip of DJ Khaled pretending to play a guitar.
@prismarin36 ай бұрын
Never heard of these two before, but you can be sure that everyone I know will soon.
@roboticbaboon31255 ай бұрын
The ZX Spectrum only had ONE 1-bit voice.. Or more bluntly, it just had one speaker whose membrane you could push to one side or the other - a total of two choices which amounts to one bit and nothing else. Squeezing more voices into it was Tim Follin's magic.
@woodyxbready8189Ай бұрын
The fact that you transcribed their original music and even added your own "left to right stereo effect" is beautiful
@daserfomalhaut980914 күн бұрын
I love when objective very straightforward videos like this have just the smallest bits of goofy editing and out there jokes just to keep you on your toes. The Big Bird clip killed me. Also, my favorite Follin theme is definitely the 60hz version of the Time Trax intro theme. That song went stupid.
@TheDendran4 ай бұрын
12:24 "...was intended to invoke a Stevie Wonder kinda vibe, and I can totally see that." My stoopid a$$: "Well, HE _did not..."_
@Dudeman23rd3 ай бұрын
Boooooo hisssssss
@douglasyellow6 ай бұрын
the c64 ghouls and ghosts soundtrack by tim is also incredible rip geoff :(((
@eljidreigon83166 ай бұрын
Its crazy to me that nobody has mentioned yet in one of this style of videos diving into the Follin brothers works the Ghouls n Ghosts title theme for the C64, genuinely one of the most atmospheric tracks i have ever heard from a system from that era, it emulates somebody knocking on a door, wind, breathing and a realistc heartbeat, crazy stuff Great video! You gained a new sub
@Andres33AU6 ай бұрын
The Follin Brothers pushed the sound of each respective hardware to their absolute limits, it doesn't sound like anything else I've heard! RIP Geoff, your contribution to video game music will live on forever!
@mirabilis6 ай бұрын
RIP Geoff. You made some wonderful music. You brightened my world.
@DaedalosC93 ай бұрын
its worth mentioning that in Rock n Roll Racing's Born To be Wild, the last part its exclusive to the game, pure Follin crazyness from the 3:28 in the track (unless its an improvisation from a live concert im not aware of)
@capncoolio3 ай бұрын
Okay I'm subbing af - just from how INTO the music you are, I know I'm gonna enjoy your work :)
@LucasRCD6 ай бұрын
Also, I'm surprised you never heard about Tim Follin's involvement in the soundtrack for the unreleased Genesis version of Time Trax, which was the only time he ever worked with the Genesis hardware.
@Preohhh4 ай бұрын
Hey, nice video! Great breakdowns of the tracks, and overall very good editing throughout. Definitely subscribed! The Follin brothers' music is very inspiring. To work with the limitations you have and embrace them, really showing that it isn't about the gear. Any piece of equipment is just a tool. Hats off to the Follin brothers and RIP to Geoff.
@88bit4 ай бұрын
Great video highlighting two of video game's most innovative composers!
@Happter-N-Friends8 күн бұрын
Tim, you didn't need to go so hard it's JUST PICTONARY.
@BEHEMONAUT5 ай бұрын
Thanks for the video, i got an education i needed but wasn't looking for. I own the game solstice but not a working NES, and the game was way too difficult to get into. Never heard of these guys but I'm glad I did.
@whismurmagic79034 ай бұрын
Coming from a Yes fan, solstice at 4:32 is a direct riff from one of their albums (tales from topographic oceans I think?) so cool
@leonardoalmeida17795 ай бұрын
That was really cool. Thank you! And congrats for the transcriptions!!!
@silask.19666 ай бұрын
I CANT even begin to say how much I love your videos.
@MFMegaZeroX76 ай бұрын
RIP Geoff. I didn't realize he died! Both Tim and Geoff were some of my favorite game composers.
@ace01355 ай бұрын
great video I love watching video game music theory videos (even though I know squat about music theory) But I never would have guessed that composers making tracks from that far back would be so ahead of their time
@vgmandstuff13816 ай бұрын
I love that Tim famously hated composing for the older hardware because of the limitations. He's done some real funk with Starsky & Hutch for PS2 once limitations were no more (and unfortunately, stopped composing for video games after its release). Thanks for your video, and thanks to the Follin brothers for all the inspiration. RIP Geoff
@talideon6 ай бұрын
Nah, it's the opposite: Tim enjoyed the older platforms more. He wasn't so much a fan of sample-based composition. After the SNES and Megadrive, he was spending more of his time in DAWs, which didn't afford the same kind of control and wizardry FM and subtractive synthesis afforded him. It's one of the major reasons he left the industry.
@Moewenfels6 ай бұрын
I always hear it as "fallen brothers" and its just as epic as their music.
@NukeOTron6 ай бұрын
13:31 Technically, Solstice 2 would be Equinox on the SNES, to the point where it was named Solstice 2 in Japan. Also features the Follins.
@LucasRCD6 ай бұрын
Solstice 2's (AKA Equinox) boss theme is an underrated banger from the Follin brothers. My favorite part of it is how the main beat is generated by just rapidly pitching up and down a single layered string(?) sample in such a way that it produces a popping sound, which makes for an instantly memorable techno beat. Would've been interesting to hear you talk about it and the sequel's overall change in music genre, being one of the few primarily ambient soundtracks on the system, alongside Jeremy Soule's work on Secret of Evermore. Another thing that could've been interesting to bring up would be the unreleased Genesis version of Time Trax, which was the only time the brothers worked on the Genesis hardware. Oh well.
@k3ywarrior5 ай бұрын
the plok's beach theme is the one song i've heard in YTPMV community but never knew where it was coming from, just hearing it came from SNES game made my mind blow nice video!
@tsvtsvtsv6 ай бұрын
12:24 the trumpet solo on this section of the track is actually a direct reference to dizzy gillespie's solo on Do I Do! figured that out ages ago but never heard that he talked about that influence. really neat stuff
@biigoo22966 ай бұрын
Gosh, ive been really enjoying your videos, it makes me want to get back into music and try to learn a few instruments again while studying music theory properly.
@shipmateadrianАй бұрын
I love your style of videos. You seem so passionate about these topics and it's really contagious. Keep up the great stuff! :)
@doxboxentertainment76495 ай бұрын
Immediately bought Solstice and may be streaming it soon
@Sakanakao6 ай бұрын
Tim and Mike Follin actually did a fantastic arrangement of the Bubble Bobble music for the Atari ST version published by Software Creations. I kinda thought that's where you were going with showing Bubble Bobble footage, but I didn't notice a mention of it at all, and it seemed to be the NES version which Tim wasn't involved with.
@CadenceHira6 ай бұрын
I was going to talk about it! but decided to cut it from the script to talk about bad to the bone instead. left the bubble bobble gameplay as an easter egg and also because I didn't have a zx Spectrum or atari st emulator.
@sniffyflakes89536 ай бұрын
The recent surge of musicians discovering the genius of the Follin Brothers warms my heart, never thought you would make a video on them as well, what a pleasant surprise! Also, rest in peace Geoff Follin, it is a shame that one of the most incredible and underrated chiptune composers had passed away. P/S: The drums in Solstice, Silver Surfer are actually produced by the triangle channel! A common technique chiptune composers often utilized is to have constantly switching between the drums and the bass produced by the triangle channel. The drums are created by quickly pitching downwards the triangle, while simultaneously played with the drums created by noise channel, giving it a more realistic feel while saving space, as the DPCM would often take too much space!
@Peepimus6 ай бұрын
I’d feel like there needs to be more people who dissect the interesting music from more underrated classics. Some of mine are Mr. Nutz (SNES) & The Adventures of Batman & Robin (Genesis) which truly have their spark.
@Mystic_Apollo3 ай бұрын
Mentioning plok without that insane boss music track is criminal! Great video though, thanks for explaining some of these crazy sounds
@capncoolio3 ай бұрын
That first piece you featured, where you spoke about the interesting movement and tonality was a great one to start on - how did they even manage something so jazzy with that tech?!
@StevenCusic6 ай бұрын
I'm composing a remaster for that Solstice tune right now after watching this, i got all kinds of synths new and old but this would be great using the Korg X5DR it's the perfect blend of crunchy and dynamic which this requires
@Retriku5 ай бұрын
1:13 - It's worth mentioning that the clip you used for the theme song of Raw Recruit on the ZX Spectrum incorporated BOTH the beeper speaker for the main melody, AND the 3-voice AY sound chip only for the snare drums (you can faintly hear it in the clip, but it's there), and that's only present in the 128K models, which I believe is what Zeusdaz was using during his recording of the game. If played on the original 48K model, the snare drums from the AY chip are replaced with small rimshot soundalike clicks. This technique of using the beeper and AY sound chip isn't something only Tim Follin knows how to do. Jonathan Dunn, composer of the iconic title theme for RoboCop on the Game Boy and home computers, did the total opposite of it in his ZX Spectrum rendition of Chase H.Q. theme, where he used the beeper speaker for the drums, and the AY sound chip for the melody. The ZX Spectrum had two model variants during its commercial lifespan, the 16K/48K, which ONLY had a beeper speaker; and the ZX Spectrum 128K models (The 128, +2 grey and black, and +3), which included both the AY chip and beeper speaker.
@bhamiltoncx6 ай бұрын
13:37 Gwimbly always was my favorite in Smash Bros, but his debut in the Commodore 64 classic game “Mail Order Fentanyl-Heads” was always my favorite.
@juli14036 ай бұрын
I love the consistent thumbnails! (Oh, and the video's not bad either, I guess)
@CadenceHira6 ай бұрын
gotta milk the algo
@greatspaceadventure6 ай бұрын
Cadence please do a spotlight on Jake Kaufman’s illustrious and colorful compositions!!! I’d love to see a music theory breakdown because that dude does some CRAZY stuff in a lot of his tracks :))))
@lboy98895 ай бұрын
Love that you use Musescore! And the Musescore jazz font for your intro
@stevenjones85756 ай бұрын
Now is a good time to mention that 1. the last half of the Chronos theme blows my mind, I don't know how he does that on a beeper, and 2. for some reason when Plok's beach theme loops, it doesn't return to the original tempo, it stays slowed down. Even the best among us make mistakes.
@Plasmariel6 ай бұрын
I feel like that's part of the song's charm and was in fact intended
@LucasRCD6 ай бұрын
Amusingly, the reverse occurs with Equinox's boss theme: It stays increased in tempo when looping.
@Plasmariel6 ай бұрын
@@LucasRCD that's also intended
@LucasRCD6 ай бұрын
@@Plasmariel I'm aware. I just find it amusing.
@genericfriend2568Ай бұрын
When you took home a game featuring these guys, you weren't just taking home a game, you were taking home something impossible. You were taking home pure magic. If NileRed is the scientific equivalent of a modern alchemist, Tim and Geoff Folin were the video game equivalent of modern alchemy. Their work is beyond stunning.
@WeeG-bwc77Ай бұрын
4:28 h o l y S H I T
@mapg519Күн бұрын
Mfs really needed to show off
@Zeldaschampion5 ай бұрын
I'm glad somebody else took notice to these guys. Some of my favorite VG soundtracks weren't written by them.
@katepuddings26 ай бұрын
TIM FOLLIN LESGOOOOO Plok my beloved ❤ And rip Geoff :(
@SinisterSwiss6 ай бұрын
Masters of their craft, the world is already a less soulful place without Geoff, RIP
@NoelStalker5 ай бұрын
I love your transcriptions!
@vividescence6 ай бұрын
the minute i saw the title i knew who it was and i love them so much
@qaaris42804 ай бұрын
Tim also worked on the soundtrack for a game called "Future Tactics: The Uprising" and it is some of the best rock I have _ever heard._
@thatmr.a80103 ай бұрын
Tim's been a personal hero of mine for 35 years, and is my fave VGM composer. I was so fascinated by these really crappy games that were my favourites because of Tim's magical melodies.
@CBM645 ай бұрын
Their C64 tracks sound more raw and organic than most of the nes/snes tunes due to the nature of the SID chip. Be sure to check it out.