Talking about Eternal Cities, checking out some of my own and others' uploaded cities, and turning this week's Carthago Restituit map into an eternal city.
Пікірлер: 21
@daily_me2 ай бұрын
Ironically I do actually enjoy the series, I was busy all week I finally got something to watch
@Zerrggg2 ай бұрын
Despite your best attempts to convince us in the audience otherwise, I really enjoyed this. Made a great stream to throw on the 2nd screen and listen to while peeking over when the mayhem occurred. Obviously if it's not something you would enjoy streaming more don't, but I wouldn't mind more like this in the future if you ended up having fun yourself. It always a good time watching games get stretched to their limits.
@TheMihiPop2 ай бұрын
Thanks for more Togaboy Simulator!
@I_Cant_win_engagements_D22 ай бұрын
Yes, Caesar demands Perfection!
@hippiemcfake63642 ай бұрын
I quite enjoyed this "run", please eternalise more cities. Oh, and Jake, maybe make it look easy for one of the future cities? Just a thought. (Just teasing.) That one fountain city is such a work of art.
@hippiemcfake63642 ай бұрын
4:35:45 - "Evolution must be rock solid" says Jake, staring at one insulae in the farming district, while half his main insulae block flickers with devolution.
@kalebfromme64822 ай бұрын
Rahhhhh Nancy Drew Mentioned 🦅🦅🦅
@shanecommins79682 ай бұрын
This has inspired me to rewatch Patrician, you're not a Jake fan if you haven't watched the whole thing
@bejandavid13042 ай бұрын
Very cool city
@ilililililili5632 ай бұрын
have you ever considered if it is possible to build eternal city that is intentionaly set up to devolve and evolve blocks of housing to certain levels, all hands off?
@DDRJake2 ай бұрын
Yes, it wouldn't even be too hard: you could set up a certain walker with a long walk that barely reaches a block one in every four of their walker patterns. Something like a priest could force a whole block down all the way to shacks before bringing them back up to Insulae.
@tempy24402 ай бұрын
14:16 south africa has greater than that number or youth unemployment
@mobucks5552 ай бұрын
I feel bad for the AI.
@musicfan1558Ай бұрын
Tried hexediting a campaign map file to get rid of the win conditions but unfortunately it doesn't work... I don't know what I did wrong... changed the offset 126140 to 01 but no results... maybe you know what to do?
@DDRJakeАй бұрын
Yes, you need to decompress the save file, then hex edit it, then recompress it again. I have the files and instructions needed on my public G-Drive here: drive.google.com/drive/folders/1zSpeeCUS7PJWR0Jekgvtcmcs9pN9c7EM?usp=drive_link Enjoy!
@musicfan1558Ай бұрын
@@DDRJake Thanks alot... for the quick help :D In case you're interested what my real mistake was (and it was a stupid one) The 126140 i was supposed to search for is the number on the leftmost column on the hexeditor... I searched directly for offset 126140 (on the very bottom of the hexeditor) Thanks to you I can now play all maps to FULL extent...
@pvcvalleyАй бұрын
eternal cities can be solved by an immortal population. just give them the elixir of eternal life bro.
@DDRJakeАй бұрын
This is likely a comment made in jest, but there is a serious answer: in the original Caesar III, if a citizen reaches the age of 100, they become immortal. They still eat, pay taxes and occupy housing, but they can no longer die and will never work. This becomes a real problem for long running cities with extremely good healthcare. I imagine there could be some hypothetical way to set up a city of only immortals, but you would have zero labour.
@pvcvalleyАй бұрын
@@DDRJake jokes well spotted. but wow i wasn't aware of this glitch. guess its back to homeIessmaxing for me in julius then. can't have my citizens become neets lol. gotta keep fresh bIood coming. and tbf its fun to rotate evictions at the same plot of land seeing houses evolve from 0 to hero all over again.