Why it is OK to SUCK at Final Fantasy 14

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Caetsu Chaiji Ch.

Caetsu Chaiji Ch.

Күн бұрын

Пікірлер: 120
@BETRvids
@BETRvids Жыл бұрын
It's okay to be bad depending on the people you meet. One of my favorite cringe stories is when i was talking about the Qitana Ravel dungeon. You know that very first enemy you need to fight? Can't pull other mobs, and is basically a mini boss at the start of the dungeon. They have a room-wide AOE that players need to hide behind walls to avoid. I main healer, and when i see people getting hit by this aoe, the damage is so insignificant that i can heal them with a simple regen or cure 1. I am not opposed to DPS players staying in the AOE if it means the mini boss dies faster, since the fight doesn't pose any major risk or challenge unless your tank and healer simultaneously go afk. I told some hardcore players how laid back i am in that particular instance and they went full nuclear on me. "OH SO YOU'RE OKAY WITH PEOPLE STANDING IN ALL AOES? YOU THINK PEOPLE SHOULDN'T MOVE OR LEARN THEIR CLASS? I BET YOU THINK IT'S OKAY TO QUEUE UP WITHOUT A JOB STONE, OR YOU DO THAT YOURSELF! *YOU'RE PART OF THE PROBLEM!* " Yeeeeaaaah. I initially tried to defend myself and told them that's not what i said, but it became pretty clear pretty quick that they weren't listening to me and were just spaz ranting with me as a target. And when i started to leave, oho you better believe i was called a coward, among other things. So yeah... it's okay to be bad, but holy shit there are some toxic as hell players in this community.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It's funny because it goes both ways. Like, there are people everywhere on this spectrum 😅 There are bad players that insist that it is okay that they make incredibly simple mistakes, and bad players that realize they aren't great and are trying their best. There are good players that believe making a single mistake means you might as well not bother playing. And there are good players that ignore mechanics for dps gain because they made the same conclusion as you ("I can survive it"). And then there are also more or less vocal types of all of these players 😅 I mainly believe you just have to be polite and friendly, then we figure out together how much you can do, and that is hopefully good enough 😊
@michaelhoffmann2891
@michaelhoffmann2891 Жыл бұрын
I consider myself lucky that I haven't even encountered that sort of player - generally called the "you should prolly go back to WOW" type. That said, I'm of 2 minds with your approach, also being a main healer: yes, there's damage I can easily heal through and it allows faster downing of mobs/bosses. But it's also a case of reflexes: the reflex should be to get out of the fire. That said, by the time a player is in QR they should know the basics and then it's OK to consciously remain in AOE. Especially if there's communication beforehand: I may let the party know ahead of the run kicking off, where and when they can just go full-out, stay where you are (BLM: yes, you're fine, throw your little Satanic Disco Circle 😆), I'll heal through it. I know the fight too, I know when I can burn a CD in worst case as there's plenty of time before next need.
@Grimnoire
@Grimnoire Жыл бұрын
@@CaetsuChaijiCh the goal is always to lower the health bar to zero, if you can survive a mechanic and that leads to more dps... that's the objectively correct solution... unless there's a vuln stack involved...
@bocatt9202
@bocatt9202 Жыл бұрын
An excellent video. My spouse and I started XIV a year ago (I played WoW for over a decade in my teen years) and Abyssos is our first current raid tier and it's their first time experiencing the "end game gearing" or gear treadmill aspect of any game, let alone an MMO. Interestingly, the part that doesn't make sense to them is the weekly lockout system on the farmable weapon items from the normal raids and from the catch-up alliance raid, Euphrosyne at this point. I personally have lived with the weekly raid lockout system since 2005 and have simply accepted it as writ of law, however all the other content in XIV doesn't abide by these rules and so I really had no reasonable explanation for why MMOs in particular do this to time-gate gear upgrades, besides just making sure people come back to play the game more the next week. I'd love to know what other people think of this age-old system. On the topic of "doing other content", now that we're caught up on the MSQ and have done pretty much all the normal mode stuff available, we're going back to do relic weapon grinds, for the glams, and also chuckling our way through the whole Hildebrand questlines to unlock the EW relics because they *are* a decent weapon to get to catch-up to current patch content. It's just nice to not have to feel pressured to gear up/play the game only one way. Also a funny story about being lazy and how it's rude, we had an ally raid, either Aglaia or Euph and the whole party basically said "yeah sorry guys I'm not playing too hot tonight" and everyone just agreed we were all going to suck very badly, do bad DPS, and need lots of rezzes for missing mechanics but that it was just fine and thats how that raid was going to go. We all had a giggle and I wanted to share that, something that I think is pretty unique about it being okay to suck at XIV.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you for sharing these stories, bocatt! The weekly lockout system in games tend to exist for one of two reasons, that are grounded in the same main reason: players will typically only do content while there is a reward for it that they want. For example, you might enjoy doing the max level dungeons, but typically you will at most just do the daily expert roulette because it makes it worth it, even if you enjoy doing it, most players will only do the one a day. Similarly, if a new raid tier had no weekly lockout, then the players that care about this content would spam it until they're done and simply not come back much after that. This means, for example, that you'd need to be there, be available and capable on week one of a new savage raid tier, else you might miss the stampede of players grinding gear. And once the majority of players have the items they want, you'll have a hard time finding people to join you. This is somewhat represented in the new extreme trial whenever they come out. They have no lockout, so in the first week or two, they get farmed for all the weapon drops (and mounts) and quite suddenly the amount of groups hosted just drop. In other words, by limiting the amount of times you can do content, they extend the life of that content. This means there are still players entering the content for the entire tier, giving newer players a better chance to join in. It also makes the raid tier last longer, which you could argue has something to do with getting my subscription money out of you, but given that you won't need this gear once the next raid tier comes out, you aren't really forced to farm all this gear anyway unless you want to 😊 I hope this explains it somewhat! Why the P8 weapon token is on weekly lockout specifically i do not know though 😂 it is a bit strange
@Craytonex
@Craytonex Жыл бұрын
I'm just mediocre at FFXIV which is good enough for me and my Team
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is wonderful! If you have a group to play with and you are all okay with how it is going, that is really what matters, regardless of what content you do! 😊
@Olson454
@Olson454 Жыл бұрын
Knowing I will be part of a group of live players was always something that made me nervous to do new content, even MSQ stuff. After about the 4th person saying it was okay that I needed a rez I found out the community was actually pretty nice and understanding for new players. It took a lot of pressure off.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Exactly! And if you come in from other multiplayer games, it is not strange to be nervous about doing content with other players like that! I think it is really wonderful that the community is so welcoming to new players (or even players that have been around for a while), welcoming to making mistakes! :D
@84elmer
@84elmer Жыл бұрын
That's why you have a sprout icon. When I heal a dungeon and see a sprout I'm happy to see new players try the game, and I will raise you a 1000 times and say it's ok since we all had to learn somehow, on the other hand if you see you have a crown next to your name and die in a normal dungeon: "you stupid donkey!" Oh and just one advice, don't be afraid to tell if you're new to the instance, be it dungeon, raid or a trial, it helps a lot, for example if you're a healer tank will know to take it slower or if you tank healer will know you might not move out of mechanics in time and will be ready with emergency heals.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@84elmer This is a great point! It is always a strong sign to give them extra space to make mistakes if they have a sprout icon. Personally I still give players with no icon a lot of leash because you can't know whether they lost that sprout icon yesterday or a year ago (and even if they did, does it matter?). It starts to get dubious when you see players with the mentor crown making clear mistakes, as they are volunteering to show as mentors for others to follow! 😊
@84elmer
@84elmer Жыл бұрын
@@CaetsuChaijiCh yupp, that's why I didn't include normal players, I'll usually given them couple of tryies before jusdging them, everyone can have a bad day, but on the other hand in my opinio the crown, especially the full burger king special, should mean you know how to play any role even if not every class, you don't have to top the dps but don't die to obvious mechanics.
@Cellybeans
@Cellybeans Жыл бұрын
@@84elmer I don't think it's good to put mentors on pedestals. We're just fellow players and can end up in content we haven't done in a year or on a job we haven't touched in months after switching to accommodate someone else's job preference, or perhaps just redid keybinds and have to look down to remember which button does what now instead of reacting instinctively. Could have had a rough day and are just trying to relax playing a videogame, or have a friend on our character trying to get them into the game. One could argue a mentor making an obvious mistake and laughing it off is setting a good example for new players that everyone screws up sometimes, and it's not a big deal. :) If a mentor is lording their crown around as a reason for people to listen to them, well... that's another issue entirely lol
@Xylus.
@Xylus. Жыл бұрын
I need to come to terms with this. I don't even think I suck really, but this is my first MMO of any sort, and I still get so much anxiety during group content (especially tanking and healing).
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That also means you have plenty of room to grow and get better! 😊 Depending on how anxious you feel about it, I do recommend doing some dungeons with duty support, so you play with NPCs where you can mess up as much as you like! I think that can help especially with building confidence as a healer or tank. Just make sure to use this opportunity to make mistakes to push your limits 😁
@harrygraham5810
@harrygraham5810 Жыл бұрын
the forum, reddit and twitter disagree haha but yes love this content, I'm back playing after minor brain damage and panicked id get toxic people at me but then i got messages of encouragement and it reminded how amazing the community is as I relearn jobs
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I'm glad you have had a nice return to the game! Sorry about your injury, but hopefully the majority of the player base will be understanding as you get back into the game! 😊 But yes there are certainly some players that weirdly choose to disagree quite aggressively on this subject, but they tend to be the minority 😊 Thank you for sharing your experience! 😄
@harrygraham5810
@harrygraham5810 Жыл бұрын
@@CaetsuChaijiCh no worries keep up the great content i enjoy it
@SeldimSeen1
@SeldimSeen1 Жыл бұрын
This needed to be said. This casual thanks you because I suck. But now I don't feel so bad.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I'm glad to hear that 😊 You will get better with time! I am certain of it! 😄
@purplechili2512
@purplechili2512 9 ай бұрын
I play 2 years on and off. I was a hc raider and mythic dungeoeer in WoW up to SL midpatch. I am so happy in Eorzea. I am not stressed. And I can try tanking without being flamed. Everywhere there is toxicity but believe me in comparison, FF14 players are saints.
@sirdook2761
@sirdook2761 Жыл бұрын
I'm fairly new to MMO's. Played WoW for 8 months and was able to do all heroic raids and a couple mythic bosses and 18-19 keys in M+. Got a bit bored so I decided to try XIV, I freaking love the way the jobs play really really fun but god damn do I suck. I don't think I've ever struggled that much in any other video game, so many mechanics, constantly messing up my rotation, going left when I should be going right, going out when I should be going in, this game is hard lmao. But I'm having fun getting my ass kicked in extremes. Don't think I'll ever be able to do savage or ultimate content, it's just not clicking for me.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I am sure you will get it eventually! Ffxiv is a lot about practice, repetition and mastery! So the more of the game you see and learn, the easier you will find it to understand the mechanics and what to do when 😊 Realizing your own flaws is a massive big step to becoming better, so I am sure you can get good enough for savage one day!
@SageTigerStar
@SageTigerStar Жыл бұрын
as someone who has trouble memorizing the "optimal" openers/rotations and struggles with memorizing mechanics unless I do the content many times in a row, I do like how forgiving some parties can be. I enjoy playing the game, but I am not a savage or ultimate raider, and I do have the mentor crown, but I will never claim that I'm godly at the game, nor will I ever look down on another player because they aren't up to snuff. I'm just a dood who likes playing and helping others when I can. Even as a mentor, I mess up, but I am not lazy and always try my best. :)
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed, the important part about being a mentor is being a good example and helping the new players, and you don't have to be perfect to do that, not at all 😊
@petersilktube
@petersilktube Жыл бұрын
I'd go one further and say that memorising optimal rotations and openers just isn't a fun time to me. I like understanding basically how a job fits together - what skills combo well together, when to prioritise certain actions over others, when to weave in oGCDs, etc. But I think if I was practicing, say, 'here's the 20 things you need to do at the start of the fight in sequence' I'd get very bored. And the fact is, that except for the highest level content, the game doesn't expect that of you, right? As a DPS, If you know how to read boss mechanics, and know enough about your job that you can do your basic combos and bursts, you'll be absolutely fine for almost all content in the game. Tanking and healing puts a little more responsibility on you, but even there, the basics work nearly all the time. I think this is a deliberate and good thing. It'd be a shame if I had to stop playing because the game was demanding a level of perfection I'm not really interested in developing.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is correct. In fact, most openers are based on a somewhat intuitively logical set of actions to lead with (a few get a bit weird), so just understanding the reason why you do what on a job will often equip you with what you need to perform a proper opener regardless. And *that* is enough for pretty much all content, although ultimates may call for a whole different level of perfection at times 😊
@HarumiYu
@HarumiYu Жыл бұрын
So, I kinda agree partially with the point, I play since beta 3, sadly in XIV NA community endgame in PF, calling people out for mistakes is basically a crime and you are "toxic" for it, even if you are literally trying to help, people feels bad or have anxiety and you are "evil". Good video and points tho, for casual I must say, respect the content and respect the time of your fellow friends in party, if you don't know something, ask, and knows the basics of the game if you are 80+, not everything is uptime and parse if you don't read your skills or know what a tank stance is.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Yeah as you say, there can also be a toxic level of being "too accepting of mistakes", and that can easily become too much too! And yes, simply respecting the content, respecting the challenge it puts infront of you, and doing it to the best of your ability, and of course taking in advice from your fellow player, is often more than enough to not let down the rest of your team! 😊
@LetMeSoloThemER
@LetMeSoloThemER Жыл бұрын
I would agree with most of your points, however, i see more and more parties doing savage content with an insanely high item lvl requirement. people are asking for ilvl 628+ while its not even optimal in some cases for highest damage output
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Oh this has been a thing since at least stormblood 😂 players that put the requirements so high tend to do it for weird reasons, as you say, some jobs might have to use suboptimal gear to reach that. For the sake of example, it is possible to reach i625 without doing any savage by now, assuming you invested all weekly coins from the alliance raid in one role 😊
@devxved
@devxved Жыл бұрын
It's a goal. I wanna be better because I know I can be. But sometimes it's good to realize I'm worth more than I think. Now if I can only not drop my dots on every class in the game.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is a great way to think, wanting to improve always is! If you are having trouble keeping track of your DoTs on your target, you can go into the HUD customization and split the target bar up into its parts, which should let you customize where their debuffs (and so your DoTs) are located on your screen! This will of course introduce a whole new thing to learn, but at the same time, it could help place your DoT timers in a more convenient position! :)
@smellybearc7411
@smellybearc7411 6 ай бұрын
If you think about it, the majority of a new player’s first few hundred hours would be walking around and reading dialogues. I’m on my second playthrough and realized yesterday that I spent almost the entire gaming session reading dialogues after doing two daily roulettes. Job quests = reading. Story quests = a lot of reading. Side quests = even more reading. The actual time spent fighting is really minimal until probably later on.
@CaetsuChaijiCh
@CaetsuChaijiCh 6 ай бұрын
Indeed, ironically this does mean the first job you play, doing the msq with, likely you played a lot less in combat than your second or third because it got leveled mainly. Through talking!
@1Shayz1
@1Shayz1 Жыл бұрын
My friend started playing recently as summoner and we were in level 50+ content where he was still spamming ruin, and didn't use any aoe Apparently he was confused about gemshine since it "didn't do anything", and I had to show him how to start the summoner rotation and which actions were better for AOE However we didn't notice his low DPS for so long, that it really shows how suboptimal you can be with your rotation and still get by
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is a pretty funny incident! 😅 And you are absolutely right, unless you really pay attention you might not really notice! 😊
@HaruTheDork
@HaruTheDork Жыл бұрын
I agree with this I like to play tanks but honestly got drawn away because I can't remember pathing or the metas as I work alot of the time I don't have time to remember all the gimmicks now I just play samurai less people getting annoyed at me especially in aururm vale. I mainly tank only with friends now.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Aurum vale is particularly awkward as a dungeon - at higher levels most dungeons are almost entirely linear so you don't get lost as much! But if samurai is more comfortable for you when playing with strangers, then that is the best solution for you 😊
@PrincessofKeys
@PrincessofKeys Жыл бұрын
I dont play Tank or Healer because I'd find it a bit difficult for me as I'll stick with any DPS and no pressure will be put on me much. I mostly level the jobs with PvP frontline and just switch to my main which is great for me.
@jrreplays77
@jrreplays77 Жыл бұрын
As long as your glam is poppin skill ability is secondary
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I've heard many times that a nice glam makes you stronger 😉
@arthurgonzales3327
@arthurgonzales3327 Жыл бұрын
Now this subject perfectly describes me, lol, I do suck because of less time now that I can devote to a game, hopefully down the road things will change for me.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Based on what I have seen and know, those that acknowledge that they aren't as good tend to be a lot better than they give themselves credit for! So don't put yourself down too hard over this, Arthur! 😊
@scorpiowarrior7841
@scorpiowarrior7841 Жыл бұрын
I found I just don't like how gearing works in 14 and don't like end game content. And I like that that's okay
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! There is so much you can do in the game, so you can absolutely enjoy it without interacting with the endgame content if you don't want to 😊
@Jaytee529
@Jaytee529 Жыл бұрын
I can't suck if I never do challenging content. *taps forehead*
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is certainly also a way to go about it! Aim at content you feel comfortable doing 😊
@flauros3047
@flauros3047 9 ай бұрын
I've been hopping around to literally every single job in the game just playing them on a rotation, just to experience all this game has to offer, and as a consequence I'm kind of a "jack of all trades, master of none", sometimes when I get back around to playing a job I haven't played in a while, I find I've forgotten a lot of the rotation etc. and it takes me a few duties (sometimes more than that!) to get back into the swing of things. So I'll give people the benefit of the doubt when they play sub-optimal, because I'm probably playing sub-optimal too.
@CaetsuChaijiCh
@CaetsuChaijiCh 9 ай бұрын
Indeed, letting everyone have space to learn is always great! 😊
@johnisdead
@johnisdead Жыл бұрын
also i love your fun facts at the end of every video. it stirs my little trivia loving heart.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you! I know and imagine that a lot of people miss out on them because of where they are placed in the video, but I feel it adds something special for those that are interested! 😊
@johnisdead
@johnisdead Жыл бұрын
this is such a good video to counter the videos that have come out condemning certain elitist raid groups i absolutely adore and cherish you're contributions to this community
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much, John! That really means so much to me! 😊 It is really awesome to have a community where for the most part, we can all enjoy the game the way we like without stepping over each other 😁
@AoyanagiChisa
@AoyanagiChisa Жыл бұрын
tbf am fine with some people decides to be casual (me prefer to call them casual than sucks) but that depends on what they're trying to tackle ingame... if it's casual content, yea why not just enjoy the game idc if people not optimized or anything just enjoy it how u want it... if it's high end raids however, if they wanna tackle it on release, then they must be prepared, both gear, foods and job understandings.. or at least willing to learn and accept critics... this applies to that certain elitist raid group.. if that guy dunno how heal works then at least dont comment about it, altho am expecting them to actually know how other role works if they're HARDCORE
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@AoyanagiChisa I think this is a reasonable position to have. If you are doing really hard content, the bare minimum is to come somewhat prepared. It is a different story if you are with your own static group, of course. My perspective on this is also that the "it is ok to suck" part is entirely down to the community itself, and I think being prepared for savage raids is something the community is mostly in agreement about😊
@anteprs7908
@anteprs7908 Жыл бұрын
@@AoyanagiChisa casuals dont raid only midcore players do casual players can do only casual content going above that make them no longer casual.aldo weird casual that suck comment but ffxiv has the biggest hateboner for casual players
@AoyanagiChisa
@AoyanagiChisa Жыл бұрын
@@anteprs7908 ya u go talk to a dungeon wall there lmao am not talking to u anymore after all those dumb comments u make on another video..
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
I like gearing in FF, but 12 weeks for 620ilvl tome gear for one job type is way too long. Also savage criterion dungeon not giving one savage piece a week a patch after the raid tier is a mistake. Especially when the patch contains ultimate. Switching from DNC to WHM was a pain in a rear. Tl;dr tome gear should be cheaper if we continue to have only 450 weekly cap, and alliance raid patch should expand savage gear for mid tier catchup and job switching.
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
Also as a wow veteran, i dont mind grinds. But when game limits your gearing efforts to 3-4 hrs per week it also feels like artificial throttling
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I think part of the motivation for tomestones being given out so scarcely that it takes 12 weeks to get a full set is due to a combination of factors: * The value of the Normal raid section of a tier is already very small, given that you can completely bypass most of its value by buying crafted gear. If Tomestone gear was even more quickly accessible, this would reduce the window where this gear has any significance further. Some players enjoy doing the normal raids, but it is commonly known that a lot of players, especially MMO players, tend to pass content that doesn't give them any significant rewards. * Crafted gear would also be directly impacted by tomestone gear being more quickly accessible. I also brought this up in a different comment thread on this video, but this also causes the adjustment of the balance of casual gearing like this to be dangerous. I imagine in some capacity that the weekly tomestones are intended as something for non-raiders to aim for, to make things like roulettes motivating to do (Again, players may enjoy expert roulette, for example, but rarely will do them without the daily bonus). But this is also intended as a teaser for getting gear upgrades in general, to try and motivate players to also get into raiding for example. If you have 8 hours a week to gear in, then there being 3-4 hours of gearing opportunities feels limiting. If you have 8 hours a week to gear in, but there being 16 hours of gearing opportunities can feel overwhelming, stressful or demotivating, since you won't be able to keep up. This is what I was trying to highlight by bringing up the gearing treadmill of WoW. There being only 3-4 hours of gearing opportunity is also a factor that only really applies once you have the current raid tier on farm, which somewhat reduces the importance of gearing up heavily. There only being those hours to grind gear in also means you have the space to try other things in the game, or, if you don't want to do that, it gives you space to also play other games without feeling like you will fall behind. To be clear, when I am motivated to grind some gear and get upgrades, it is also a bit annoying that I can only do so much - I am the most motivated to really go for savage in the very end of a tier when they lift the lockouts entirely (well, sometimes they do at least), so I do understand the frustration. At the same time, I find it relaxing that you don't have an infinite amount of opportunities to collect gear. Regarding Criterion Dungeons, I agree that it seems like a huge miss that they don't give any gear upgrades whatsoever. My best guess is that they weren't sure if players would enjoy it, and adding gear upgrades to it might mask that fact: Players will do the content anyway if there is gear to be had. If there is no gear, then only players that want to do the content for the sake of it will do it. Because of that, I have a hope that maybe if they expand on the system down the line they *might* add gear drops, but they also might not. I also agree that it is weird that alliance raids drop coins that give you access to gear that essentially makes the gear from said alliance raid obsolete. It sort of makes the Alliance gear drops almost pointless in their own right, beyond glamour of course. What I am trying to say is that gearing is a complicated problem, and adding too many options to gear up with may overwhelm the average player, or even alienate the players that like hard content, but have less time in a week to play. But having too few options to gear up feels annoying for the players that only really wish for more stuff to do in their favorite game.
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
@@CaetsuChaijiCh In my opinion, alliance dropping savage level gear would not be a problem whatsoever. Most casuals already run them every week for glamour sets thus not adding mandatory part to it since you can only get 1 item per week. Tomes being a gateway gearing is an excuse and a poor one at that. Last tier as a healer 7/11 savage raiding items were from tomes, which even clearing savage tier every week was nearly 10 weeks. If they dont want to touch tome gearing at all, at least let players choose between tomestone and raid varient of gear piece when opening a coffer. Also crafted gear is already made irreliavant 3-4 weeks into the tier due to PF groups putting up ilvl requirements which exceed crafted gear. Which crafted gear being week one, week two thing still serves its purpose as your gateway into the tier/trials. Normal raid gear imo could be upgraded with savage reagents+farmable(uncapped) tomes, to serve their purpose as glam for people who dont savage raid, while still letting you gear at good pase if you do. Also tome caps and scarse savage reagents and books only work if you play one job type, in the game with 19 jobs where you can play anything you want/like. However you are commited to gearing healer, all other roles types will be stuck om crafted gear for months. Which goes against the very idea of play anything you like.
@DeadEye935
@DeadEye935 Жыл бұрын
I respect how FFXIV demands so little of your time to keep up with it But also it can be frustrating if you want to play other jobs and simply can't because its better to gear up your main and gear is so heavily restricted. For the first four months, all you have is crafted gear, tomestone/augmented tomestone gear, and the gear from the savage raids themselves, which obviously don't really count if your goal is getting into savage in the first place. Imo, there needs to be more horizontal gearing options. We eventually get that with alliance raid and augmented crafted gear, but those are also strictly worse than augmented tomestone and savage raid gear. They also have a weekly lockout too, and at the point in the raid tier that you can get them, most party finders are gonna demand you have an ilvl higher than what those will get you. Dungeon gear is also nowhere near good enough and is, for some reason, the hardest gear to get in the game. The path to get into high end content seems accessible, but I honestly don't think it is. I really don't care how other MMOs are in this regard, I don't play them. Just looking at how FFXIV is, you either need several million gil to buy crafted gear at the start of a raid tier, or you wait like 2 months to get enough tomestone gear and normal raid gear. These are incredibly narrow pathways to actually get into this content. By the time it gets "easier", its late in the tier, or the next tier has already come out and now you're two raid tiers behind. "Just buy crafted gear" is really easy to say when you play regularly and have a regular source of gil. When I first started getting into raiding at the end of Shadowbringers, I didn't have the gil to buy the current crafted set, and it would take forever to get gear from tomestones and the current alliance raid. The first armor set I used was actually entirely from Bozja because it wasn't on a weekly lockout and was high enough ilvl to be perfectly viable. Even better, the Bozja instances sync your ilvl even if you're below that, so the barrier of entry was nothing. We need alternative sources of gear like that at the start of every raid tier, where people can find some content they enjoy, and can just do that and get viable gear from it in a reasonable amount of time.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
In my experience, the crafted gear sets tend to drop incredibly by week 2 in a raid tier. Typically I don't see everyone demanding you have the crafted gear on day one (or even week one for that matter) to practice the first few encounters in a new raid tier. So unless you are trying to do a world first run, you don't need millions and millions of gil to participate. Of course, these prices can vary from region to region. I agree that having more gearing options earlier in a raid tier would be great, but the fact that crafted gear is so important at the start of a raid tier (and the entirety of a raid tier for alt gearing and such) is part of what keeps crafting relevant in the game outside of just glamour and housing. Giving the tools to reliably gear several jobs optimally at the same time would be the same tools you would be able to utilize to optimally gear one job faster, so I don't think there is any reasonable way to satisfy this without simply making content more repeatable, or otherwise simply adding more content that would be mandatory for gearing up. I do feel that the Alliance raid and "catch up token" they grant could be put into the game much sooner in a raid tier, but I think the way it works now is ok. I believe both of these features are intended as "catch up" systems, just like the augmentation of crafted gear is, although, these two things being added simultaneously absolutely makes the alliance gear drops a bit obsolete. I don't mind having more options, I just don't know what would be best to add, and how to add it, without breaking some of the delicate balances that are in the game in other ways (like the crafting part). In my experience, by week two or so of a raid tier, a full crafted gear set can be purchased in the EU region for between 1 and 2 million gil, which I think is a reasonable price 🙂
@84elmer
@84elmer Жыл бұрын
Sure the best gear is usually locked behind a lot of gil, but if you got a alliance raid gear with materia and couple of items, mostly accesories, from the normal of the new raid tier normal, you're good to go and try higher level. Moreover harder level raiding, savage, is ususally staggered by some time from a normal raid, gear up there and some additional stuff from tomes and it shouldn't be a problem to start.
@DeadEye935
@DeadEye935 Жыл бұрын
@@CaetsuChaijiCh Its definitely an "okay" system, but I also think that experimentation can happen without upsetting the balance too much. You can make changes to gear that only savage raiders go for that won't effect casual players and vice versa. We've already seen them making some changes in terms of how many books you need from savage raids to get gear, so I think to some degree, the devs also think that some change is necessary, but gradual change is better than upending what they have in place. For the casual end, I wouldn't mind seeing dungeon gear getting beefed up a bit or more easily acquired. As it stands, its pretty similar to alliance raid gear where its much more for glam than anything else.
@tokiri5680
@tokiri5680 Жыл бұрын
I have somewhat mixed feeling about this statement as I think both wow and xiv have the same thing for casual players, yet at the same time the same lockout and issues for high end. Xiv offers more options, but at the same time so does WoW in different aspects. Not being perfect in xiv is expected and normal, yet at the same time I will also add that different difficulty requires different kind of expectations. This kind of mindset is something I somewhat discourage in savage and beyond as it still indirectly affects the enjoyment of the whole group. If the skill level is somewhat lacking of a specific kind of content and because of the kind of community we have, giving feedback to said players can be immediatly seen as toxic which directly causes frustration and lessens the enjoyment of the game. While it is true that we don't know what struggle the opposite person has that could affect the playstyle or issues, yet at the same time I would argue that it is just as disrespectful of said person not really putting the least amount of effort for the content that they do. in short. Feel free to do whatever you want, but please do have the least amount of necessary skill level for the specific kind of content.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I agree with this. This is also why I primarily refer to most of the weekly lockouts as some sort of concern for the "better players" that can compensate for the rest of the group: Naturally, this doesn't work in savage, and even if the skill requirement to do savage is less than perfect, it is still much much higher than the rest of the game, and in nearly all cases, all 8 players need to be doing their part, otherwise it just wont work. I also want to clarify that when I say "It is ok to suck at FFXIV", I am not saying that it is ok to be bad intentionally (as I mention late in the video), or that it is ok to refuse assistance, especially in a toxic way. The main thing I want to put a light to in this video is that the community is accepting of players learning and being bad at first, which is sadly not too common in Multiplayer games these days. And then that the reason why that is, is specifically because the community itself is accepting of that fact. I imagined this perspective would highlight that being toxic about it, or otherwise claiming that "I am allowed to be bad!" or something like that, doesn't make sense, since it is the other players around you who is "allowing" you to do so, and that good will may run out one day. I hope that makes sense 😊
@kapochino8566
@kapochino8566 Жыл бұрын
My motivation for doing savage content is to put more stuff in my glamour dresser who cares about stats when you can look better than the entire party combined
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
If it motivates you to enjoy savage content and improve at the game, then I don't see any reason that should be a problem!
@NoxNocturnal
@NoxNocturnal Жыл бұрын
Are there any particular servers that have more chill people then others ? Or is it all just about the same?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is a great question. As all duty roulettes are done per Data Center, and each region allows travel between its data centers freely, while some data centers might stand out a little bit in their region, it is probably more a matter of how each region is! I can mostly only speak for EU as that is where I play, and there, I rarely ever meet players that get mad about others making mistakes (especially in casual content). And when I do meet these bad eggs, theres usually a majority in the group that are nice. I have heard that the Oceanian Data Center is very friendly, and even relies on Party Finder to make groups for completely normal casual content due to the smaller player base there, which is a good sign of a friendly community. I don't know enough about the JP and NA data centers to be able to speak on their quirks at all, but I'd imagine that overall the community isn't *too* different across regions in this particular aspect?
@NoxNocturnal
@NoxNocturnal Жыл бұрын
@@CaetsuChaijiCh Thank you for the response! Ill definently look into it! I love your channel btw :)
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@NoxNocturnal Thank you so much!
@manesium
@manesium Жыл бұрын
thank you for this video! id recommend the watch of this as well: kzbin.info/www/bejne/eHyzYnxtftSWj7c "Why its rude to suck at Warcraft" by Folding Ideas, where he disscusses the pressure on players and the repercussions of pushing towards what is percieved as optimal gameplay in WoW
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you! That is a good recommendation, as it partly inspired the discussion in this video! ^^
@HikariVictor
@HikariVictor Жыл бұрын
Excellent video as always! I totally agree heheheh
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much, Vi Cells! 😊
@Anolaana
@Anolaana Жыл бұрын
Up for the algorithm!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much! :D
@Bluemansonic
@Bluemansonic 4 ай бұрын
Like not having an exotic weapon in destiny 2
@ThatJaMzGuy
@ThatJaMzGuy Жыл бұрын
He I tank main as a DRK life is fun
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That's good to hear 😊
@Grimnoire
@Grimnoire Жыл бұрын
I don't think you should settle with your current skill, always push to improve, it's super easy to do in this game there's no reason not to do better unless you are lazy; which is bad in an mmo because then you hold EVERYONE back.. I think it's okay to be bad if you are new but once you've been playing for a while you should definitely improve and you eventually will, there's lots of content so there's many opportunities to get better
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Of course! It being okay to suck should not mean that you have no reason to try and improve, naturally the higher level you get to, the more strangely people look at you if you don't know basic stuff or fail simple mechanics as well. But being in a game where it is okay to suck, is a very safe place to experiment and make mistakes, which I feel makes it easier to improve! Always try to be better than yourself yesterday 😁 but everyone starts at different skill levels, and different people improve at different paces 😊
@itsrin868
@itsrin868 4 ай бұрын
man I hate this game so much.. one mistake and you're either one shot or vulnerability up. and thats all pve boils down to, playing twister. what? you didn't turn your limited view camera to see that off screen laser coming? die, noob. got off the aoe vomit 1 second late? die, noob. pve was just too stressful for me esp as a healer where you kill the group if you die. never coming back to this one. got recommended this vid
@neh1234
@neh1234 Жыл бұрын
Being mediocre is fine, being bad isn't. If you have an Endwalker title, yet dare to try wall to wall pulls without a tank stance and glammed lv 10 gear in Totorak, you bet your ass I'm going to call you out for it, no matter how easy the content is.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
On one hand, I would say everyone needs to be able to learn tanking at some point, but I certainly agree that if you have completed the story, you have to be at least acquainted with the concept of a tank stance! I think the big difference here is also that you choose to call the person out for it, rather than attempt to outright kick them or something to that effect. That alone is far more pleasant than what you might see in other games!
@PossiblyMG
@PossiblyMG Жыл бұрын
"it's ok to suck at ffxiv because there's content where you can suck"
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is somewhat correct. The key here more being "There's a lot of content where the community will not get mad at you for sucking". This is more important in contrast to other multiplayer games, where people can get mad at you for making mistakes even at the base level of the game :)
@MarkIrwin02
@MarkIrwin02 Жыл бұрын
I have a disability that makes it so i cant play at top tier level. Its called i dont care to grind out skill level to do so.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Not all players need to be motivated by perfecting the job they like to play the most. In fact, even savage content does not require you to play perfectly, so as long as you play in an environment that works with the amount of effort you wish to put in, that seems perfectly reasonable to me 🙂
@anteprs7908
@anteprs7908 Жыл бұрын
10:07 i have yet to meet a hardcore player or raider who is doing a dung and doesnt cry if the mobs dont die at the time they want or the dung take 1 min longer.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I see quite a lot of them. I tend to examine members in my parties quite a lot randomly though, which often lets me see when they are quietly bringing a full BiS set and the like 🙂
@anteprs7908
@anteprs7908 Жыл бұрын
@@CaetsuChaijiCh To me it ok to do what you want as long as 1 player doesnt ruin the fun for the rest but i find it often it the raiders who join a dung and what to push everbody else to speedrun the content in 10 min when most ppl just want a chill run
@chef416
@chef416 Жыл бұрын
It's not okay to a lot of people, but those people can't say anything or they risk what I believe is a completely unjustified punishment. Please do not become content with sucking at a video game especially when it's heavily multiplayer focused. You're disrespecting other players constantly by wasting their time if you know you suck and do nothing about it. The game SHOULD allow you to call people out for absurdly low damage or constant failing of mechanics because otherwise we get the community we currently have on NA/EU. It's an awful pit full of lazy weirdos who believe it's completely normal to never learn anything while playing. The average dungeons could be 10-12 minutes yet they're 20-25 in a lot of cases. It took me multiple weeks in PF to clear p8s this tier despite knowing the full thing since week 1, that's not good at all and it's really demotivating. Please go out of your way for just a brief period of time and attempt to learn the rotations for the jobs you play. It's not that I expect people to be able to perform that rotation 100% optimally at all times, anything at all would be better than the current state of the game where it's common to see people only buff on bosses/don't buff at all or healers/tanks being top DPS in roulettes. Please try to help your party, please try to be useful and learn your role.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
A key difference is that being unprepared or underperforming in a savage raid is not really acceptable, and I mainly focus on casual content in this video. You might be a bit too focused on the savage content to consider that though 😅 Remember that everyone had to start somewhere and once it stops being okay for players to be bad before they're good, it closes out a huge amount of players from ever getting to try. Also, the average dungeon group for me do dungeons in around 10-12 minutes, yes sometimes they take longer, but I think you are heavily exaggerating 😅 in fact, in this video I even highlight that being intentionally lazy and playing poorly is rude, so I suppose we do agree on that point 😊
@AaronWOfficial
@AaronWOfficial Жыл бұрын
Its ok to suck at ffxiv because you can hide behind TOS, nobody can flame you or you can just report them. Just know that you do suck though, and the TOS is carrying you right now.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I mean, it isn't punishable to confront someone in a friendly way if you feel they are playing particularly poorly! But I suppose that has to happen without pointing your finger at a DPS log ^^
@AaronWOfficial
@AaronWOfficial Жыл бұрын
​@@CaetsuChaijiCh It is punishable to offend someone in any way shape or form. And me asking a whm why they aren't using holy, could literally offend them. Idk how long you been playing this game, but trust me on this one a lot of players are that easily offended. Literally a community full of precious little snowflakes. If I do not watch what I say, I get banned. So absolutely, bad players can hide behind TOS. This is why I do not use chat anymore, no matter how bad someone is. Just let them continue being bad, and pray the content ends soon so I can stop playing with them XD
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@AaronWOfficial I've played since Stormblood, and the simple fact that it Takes a while to actually fill in the report, and reports are handled by actual people, so assuming you actually act in good faith, you won't actually be suspended from doing so. There is a big leap between suggesting someone consider using Holy, and repeatedly harrassing them about it because they aren't using it. As you hopefully watched this video before leaving your comment, you'll know that the reason why I say it is ok to suck, is because most casual content doesn't require you to play super well, and most players themselves don't mind it that much. But if you genuinely believe that the *only reason* people treat it other in this way is because they would be banned if they acted otherwise, you are of course entitled to have that opinion 😊
@AaronWOfficial
@AaronWOfficial Жыл бұрын
@@CaetsuChaijiCh If it wasn't against TOS I would tell them to holy or uninstall tbh. A WHM not using holy in aoe pulls is equivalent to a dragoon never using dragon sight or battle litany, basically useless might as well not even be in the duty. My point is, the tos being as strict as it is literally enables people to be bad at the game and staying bad at the game. Like I am playing warrior, the 1 tank in the game that actually never needs healing. And I have a whm spamming cure1 on me...its absolutely pathetic.
@skyash7566
@skyash7566 Жыл бұрын
No, its not OK. Game too easy for Suck at it. Git gud
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I mean, some players that have played the game for a long time, or came from a similar game with a lot of experience, tend to put themselves in such a mindset 😅 And this video is just as much intended as a wake-up call for them as it is a reassurance for new players!😊
@chestercarter6081
@chestercarter6081 10 ай бұрын
Teach me oh great one
@rw5622
@rw5622 Жыл бұрын
You don't need to be perfect or pretend that learning stuff is somehow toxic. Normalizing bad behavior is counterproductive to your message here. This is a social game, you play with other players. If you cannot pull your weight, you should improve at your own pace but it's not okay to be bad and demand that others tolerate your poor contributions. Have fun playing but you don't get to decide that your mediocre skill is fine and other people are actually the problem by holding you to a reasonable standard of basic skill.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I think I address this kind of consideration at around 10:35. Playing poorly because you are lazy isn't acceptable. But I do think, if we are looking at non-savage content, there is a very large blurry area between being really good at the game, and not pulling your weight. And due to there not being any enrage timers and the like in most non-savage content, for a lot of players, it is good enough if the encounter is beaten eventually. From my perspective, what I mean by "It is ok to suck at FFXIV" is more that it is okay to fail, as most of the community is accepting of this and we pull each other up. It is absolutely not intended to give player free reign to demand that other players tolerate them being bad, and I don't think I implied that in the video, as this would naturally be counterproductive for everyone!
@pitupipitu
@pitupipitu Жыл бұрын
Great video Cae! I think FFXIV is a great game to play casually, you get an amazing story and it doesn't make you sacrifice all your free time just to be able to keep up. You get your money's worth even if just for the MSQ.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you, Pitu! Yes indeed! Compared to other MMOs, ffxiv really tries to make sure you enjoy the time you invest in the game! 😊
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