Thinking of picking up the game and want to support the channel at the same time? Check out my store! It provides official Steam keys and the game is on sale there, too! www.nexus.gg/cityplannerplays EDIT: Sorry about the black screen for a couple seconds around 1:26!
@YugPatel-f8x5 ай бұрын
Can you do a city skylines, transport fever, Soviet union workers and resources scheduled to keep it more varied, as the last transport fever epesiode was over 2 weeks ago.
@YugPatel-f8x5 ай бұрын
Please don't stop the transporting fever 2 series!
@saffa73015 ай бұрын
Fantastic!! I just asked about this game a week ago so I'm so stoked to see a build happening. 👌🏻
@jonathanflugge35575 ай бұрын
Think of me as a SPY, I like my CAPITALISM. 🔭 🔍 🛰 📡
@austinczaja42145 ай бұрын
please more sir
@TheSquidPro5 ай бұрын
>American city planner designs a Soviet city >Immediately makes a stroad Never change burgerman.
@kristaskrastina28634 ай бұрын
In fact, it's kind of a Soviet/Russian thing too! In 1930s they demolished the entire centre of Moscow and rebuilt it with stroads. Now you can go to Triumfalnaya Square and see a crossing of two freaking interstates.
@aguyfromflorida48424 ай бұрын
@@kristaskrastina2863 interoblast? 🤔
@kristaskrastina28634 ай бұрын
@@aguyfromflorida4842 Yep. In fact we call them federal roads (федеральная трасса). But interoblast sounds badass - I like it!
@robiagacitei54874 ай бұрын
burgerman?
@kristaskrastina28634 ай бұрын
@@robiagacitei5487 It's a Russian joke name for Americans.
@Setchiie5 ай бұрын
As a person who has lived half of their life in a late soviet town that was built in the middle of nowhere completely from scratch I was watching you butcher soviet city planning with a good laughter :D A couple of suggestions for more realistic approach, if you do decide to continue: 1. The main plaza is usually made in more round shape next to the city park and city office. A++ for Lenin, tho, he really was supposed to be intimidating. 2. The Eternal Obelisk is a place to mourn those who was killed during WW2, so it absolutely must have its own special place, you would never see something like this placed just nearby homes. 3. Three football fields next to each other??? Very american of you, lol. In soviet republic they would usually be built either as stand alones or next to schools, but never next to each other, because the idea was that every neighbourhood should have an access to one. 4. The hospitals were usually built slightly away from the main city area, cause they were also serving as a place of retreat and rest for ill workers. 5. Oh, and something about roads. First of all, the roads here all have street lights and pedestrian sidewalks (so it was like the first option in road menu that you just skipped). And second, if you placing homes like this, in couples (A+ for this), they would usually have road access in front of them but not between (so two roads, not three), cause that space in between them were usually reserved for small sport fields, children playgrounds etc. But overall, thank you for playing it! That was fun :DDD I've been a huge fan of your channel for a couple of years now and this video in particular has brought me more joy than I anticipated.
@mrsnowman7544 ай бұрын
Bro really built an American city 🤣
@emilm23314 ай бұрын
and not uncommon for residential to be next to the factory, to my knowledge at least 😅
@Setchiie4 ай бұрын
@@emilm2331 It depends. But in soviet times, usually - no, it was advised to build residential neighbourhoods away from major factories. At least that's what I've seen (and that's how my town was built). Factories could, of course, end up in the city limits surrounded by residentials, but that was usually caused by the rapid growth of the city, and rn the biggest cities in Russia, for example, are trying to get those factories rebuild into something else and integrate them into city's landscape.
@emilm23314 ай бұрын
@@Setchiie like Nowa Huta near Krakow.or Tjernobyl, wouldn't you say that's the opposite case ?
@valdito_21233 ай бұрын
@@Setchiie you absolutely right,i am from Cuba,we have micro districts too and they are exactly like you describe,just over there the most common block are the 5 floors with 30 apartments,usually in Europe most of the cities have bigger ones
@Thrawn2155 ай бұрын
God, PLEASE make this a series - this is such a good game, I really want to see this continue
@matt2021_a5 ай бұрын
same
@ComradeNicolas5 ай бұрын
I hope so too, I did my part recommending it. Love this game.
@stighelmer12655 ай бұрын
+1 for me. We need a series.
@mel0ni05 ай бұрын
agreed!!
@renx815 ай бұрын
@bendovernoscope Who's Paul?
@mikkeni88895 ай бұрын
Hey CPP! A viewer with 300+ hours into this game commenting here. As you said in the video, this game is really different from others in the genre mainly because of how deeply it simulates everything. My favorite feature that you didn't try here is the realistic mode. It's basically a mode where you only place the blueprints of the buildings and your vehicles and citizens build everything. Not to mention, you can't import directly into the facilities; you have to import through the border with vehicles. Also, you buy vehicles at the border. It's much more realistic but much harder as well. I can't wait for more, but in the meantime, I'll go back and watch Magnolia County grow :). Much love, great video as always!
@oleksandrshymanskyi11295 ай бұрын
he really should get used to the game before going realistic xD
@kuklean5 ай бұрын
Yeah. I didn't understand the beauty of it and found most of the stats and features unnecessary, until I started a realistic mode. It felt like a clone of Tropico. But in realistic mode it is craziest and hardest and most overwhelming among all of the city builders. And I played it all from the first SimCity and Caesar and stuff
@oleksandrshymanskyi11295 ай бұрын
"It felt like a clone of Tropico" i mean, even at the easiest mode it's still NOT even close a clone of tropico due to all the logistic challenges that are still there.
@davidty20065 ай бұрын
realistic is very slow. though somewhat satisfying to watch little minions that are trucks building things.
@tankpea25 ай бұрын
@@oleksandrshymanskyi1129 as a long term tropico fan , yeah its nowhere near tropico. Tropico focuses much more on staying in power and having a balanced budget over the sheer realism and management aspect of this game
@jasonea955 ай бұрын
A few tips from my experience playing the game the past couple of weeks: - Pressing F1 brings up the grid view, pressing it again allows for grid snapping, and pressing it yet again disables the grid view/snapping. This functionality is also found in the bottom right corner of the screen, next to the topography toggle. - Holding control disables automatic road and path construction while placing building, this allows for more deliberate road and path connections. - Making an extra node in the road or path by terminating a road or path at points you select and continue drawing to the length desired allows for more deliberate crossing placement. - When calculating the number of workers needed for a building multiply by 3, this is because the game accounts for three 8-hour shifts per day for maximum productivity. - The clothing industry is the big money maker early on until you unlock more advanced industries. If you continue on to make a series, I would be excited to watch!
@veevoir5 ай бұрын
To add to that: Not everything needs a road because soviet design is not car-centric. Comrade citizen will wait 20-30 years for a personal car if even eligible. So the rule is: will a truck need to arrive there? Road. Not? No need for a road, just pathways. City services can use pathways,too. So residential, cinema, sports - can be built without road. Hell, shops and pubs can be without road IF you have a warehouse plugged to them in the back.
@LeZylox5 ай бұрын
Thanks dud
@fus1324 ай бұрын
@@veevoir Don't you need road access for construction vehicles? Been a while since I played it myself.
@veevoir4 ай бұрын
@@fus132 They use paths, too. But the difference is mud road is instant ;) path needs to be built before building so they can access it.
@warriormes60124 ай бұрын
-You can also export crude oil early on if there is a good deposit nearby, since the pumps don't require workers! -Another thing i would add, when you set up an industrial area, plan for either rail or ship access. Trucks become rather impractical beyond maybe 2km or so, particularly for raw materials
@Atomnyi3 ай бұрын
A commentary from a person who lived in a dozen of soviet cities: - NOTHING there is NOTHING common in planning of this city in video and real Soviet cities plans 1 - all residential blocks has infrastructure inside, sorunded by the residential buildings - gardens, football fields, swings and open stages for music & performances 2 - shoping (S) and administrative (A) blocks usualy is surounded by residential (R) blocks like R-S-R-A-R-S-R 3 - monuments are built in a parks, squares and administrative blocks - almost never ever in a residential block 4 - there is no trees besides pedestrian passes and near the roads - that is a key ecological feature fo ALL SOVIET CITIES 5 - collective farms and field are built araound the city borders or araound separate vilage - the vilage is a center of all farming industry nearby 6 - factory blocks usualy put separatly from the residential blocks separated by park or administrative block for ecology reasons So, from Soviet Architectual Iistitute this US planer recives 2 (lowest grade) fro planing a soviet city.
@ariel_sr-71255 ай бұрын
*in fake Russian accent* "in soviet republic, you don't need to respect the topography, the topography needs to respect you."
@Cocc0nuttt05 ай бұрын
And if it doesn't, make it. With science. Nuclear science.
@CityPlannerPlays4 ай бұрын
This is the way
@ТимурФазылов-ю4у4 ай бұрын
Фальшивым американским акцентом: "В Советской Республике, вы не должны уважать топографию, топография должна вас уважать"
@walterweiss71244 ай бұрын
what about radioactivity tho?
@walterweiss71244 ай бұрын
looks like Mayak 1957 anyway
@Connie.T.5 ай бұрын
Each system is so detailed that it feels like its own game -- transit, resource management, city planning -- I could NEVER tire of watching you play a game with so much variety.
@nizarmouroudi4165 ай бұрын
Building are built instantly, it's it the game where you actually buy the excavator and the trucks and wait for it to be built?
@mr8gandusmr85 ай бұрын
@@nizarmouroudi416 yes and you actually can produce all the resources to build and then ship them to the building site (or you can import from the border). There is a lot of difficulty settings so it depends if that is an option or a need.
@DJogdog5 ай бұрын
@@nizarmouroudi416 Yes, it's the same game you need to play "realistic mode" to get it to play like that though.
@Matkingos5 ай бұрын
This game's big thing is that it's so HARD. Everything is so granular and a single misstep can cause a complete disaster
@Aggies445 ай бұрын
Bought it years ago and stopped playing because I just couldn't seem to figure out how to make trains work. 🤦
@TheSkyGuy775 ай бұрын
Just like real life 😂😅
@thomrade5 ай бұрын
@@Aggies44there was quite a few bugs with how train routing worked during early access, but they've worked really hard to solve them!
@thekingofthezombies40595 ай бұрын
@@Aggies44you place mixed signals when there is 2+ ways the train can go to and a both way signal when you want the train to be able to park at 2 sides. And one ways in order to make rooms for more then one trains and on exits
@gergocsanadi47705 ай бұрын
Like conducting a test incorrectly on a RBMK reactor level disaster, or?
@Shin2808915 ай бұрын
21:11 "We've spent about a million rubles, and we spent most of those rubles rebuilding sidewalks." As a Muscovite, I can assure you that, judging by how often our roads and sidewalks are rebuilt, our government spends just as much in real life, too.
@Marisha01115 ай бұрын
And they remake them more often too)))
@NewBuildmini5 ай бұрын
If only that was the case in other cities...
@VojislavMoranic5 ай бұрын
@@NewBuildmini In Serbia its more like "Ah we build a brand new asphalt road. Demolish it in half because we forgot to put plumbing."
@NewBuildmini5 ай бұрын
@@VojislavMoranic Not that much different from provincial Russia then lol.
@Elyseon4 ай бұрын
Considering the rampant corruption in the country, most of those funds probably disappear along the way.
@BeefyBacardi5 ай бұрын
There's an old Soviet saying... "Do not let perfect be the enemy of good"
@ДарьяСкоблина5 ай бұрын
You may laugh, but it truly exists 😅
@Jitzie5 ай бұрын
deep, and if you play this game. Heavily accurate
@RWHobbies5 ай бұрын
Не позволяйте совершенству быть врагом добра
@abaddon13715 ай бұрын
Or how to celebrate mediocrity.
@SubXero10005 ай бұрын
lol that phrase is of French origin
@arekzawistowski26094 ай бұрын
Communist city builder definitely has more sense than capitalist when in both games you menage state planed economy
@cicik574 ай бұрын
Why, everything is your private property in capitalist city sim 😂
@bosniencommie12024 ай бұрын
@@cicik57capitalism works on planed economy corporations plan things instead of the stete thet is the difference
@SecuR0M4 ай бұрын
@@bosniencommie1202 cities skylines and simcity is PRC communism Soviet Republic is USSR communism
@bosniencommie12024 ай бұрын
@SecuR0M im a dangist(ideology of modern china), so i might be biesed, but no, in china bourgeoisie do exist, but they really dont have any power chinese government owns majority shears in most companies they pretty much run where what and when it will be build if you want to sey city skylines is a game where you buld socialist city late and i mean like late 80 early 90 yugoslavia wulde be prodobley closest
@SecuR0M4 ай бұрын
@@bosniencommie1202 yeah that's fair I can see it
@usernameiphone3gkid5 ай бұрын
MORE OF THIS GAME pls
@Henners19915 ай бұрын
Also, if it's helpful, Distribution Offices are absolute gamechangers when it comes to arranging the logistics of your city. They dispatch appropriate trucks whenever given criteria are met. For instance, you could use a single covered truck to automatically top-up the stocks of your Store and Pub whenever either one dips below 50% capacity.
@lcmortensen5 ай бұрын
One thing to note: Your citizens will only walk so far (about 400 m or 1/4 mile, depending on path type), so you need good footpath connectivity. You can check building connectivity in the building's dialog box by clicking the pedestrian icon. Beyond that, you need public transport (buses/trams/trains) to move your citizens between home, work and shop/play.
@moonlight-hm4bh5 ай бұрын
I don't know if it's having a nice climate where I live, but 400m is nothing, that's like a 5-7 minute walk. They could really bump that up to a kilometer, which would be more realistic to anywhere people really walk (10-15 minutes or so)
@Someone-lr6gu5 ай бұрын
@@moonlight-hm4bh They're not trying to simulate the actual range to which people walk in a city, it's just a game with the walkable distance being part of the game balance
@KarolOfGutovo5 ай бұрын
@@moonlight-hm4bh the walking range is limited by performance iirc, the game would chug too much at longer pedestrian ranges. It used to be even less
@moonlight-hm4bh5 ай бұрын
@@KarolOfGutovo that makes sense, thanks!
@zombifer68335 ай бұрын
It's dependent on what type of path you're using. I had people walking 1000m with paths with lamps while playing 1.0 last night. Paths/roads with lights are worth the extra cost for those walking distances.
@denikec4 ай бұрын
I love that the RPM gauge went up for the firetruck when it was putting out the fire when stationary, because it uses the engine for the pumps. Crazy detail.
@AviationGuy-5 ай бұрын
Please make this a series
@I.am.not.in.your.house.or.am.I5 ай бұрын
Absolutely!
@egorterminator10835 ай бұрын
Communist detected🤣
@veevoir5 ай бұрын
Most modern city builders actually also are a State-driven economy. Because if player doesnt have say in everything - it is less fun of a game. So they are much closer to Central Planning ;) For example - CS2 allows you to make factories, built with city money - that is state-owned means of production. W&R:SR just goes a few step deeper with that concept. Especially in "realistic" mode where you feel the true weight of Central Planning on your shoulders.
@Speederzzz5 ай бұрын
It seems more state-subsidised, because you don't directly profit from the factory, but you profit indirectly through taxes and export dues. (IIRC)
@paulmaartin3 ай бұрын
They have state-driven because they won't even try to have an actual economy. In wrsr you actually have to build parking. While cs2 just uses magic. In wrsr when you have an housing crisis you cope or you just build more. In cs2 the devs patch the game.
@thatmeatguy8418Ай бұрын
@@veevoir I remember Donoteat01 calling City Skylines' industry DLC the "Chinese State Capitalism" DLC which is a fair assessment of most city builder game economies
@ExpedientFalcon5 ай бұрын
32:00 "We don't want to put these polluting factories too close to our citizens... Let's just build a new set of flats right next to the factories." 😂 Keep it up, this was fun.
@GTSilvano5 ай бұрын
True communist. Proper knowledge ))
@carstarsarstenstesenn5 ай бұрын
I mean to be fair I'd rather have that, as opposed to changing the environment of an existing neighborhood by building industry next to it
@D64nz5 ай бұрын
@@carstarsarstenstesenn There is a certain logic to that. There are also buses, which are the more usual solution. 😊
@carstarsarstenstesenn5 ай бұрын
@@D64nz 100%. Or better yet, train/metro
@pihlajafox5 ай бұрын
Also I don't get why didn't he just build it right next to the farm
@dread-persephone5 ай бұрын
I had no idea that this game was so complex! Also, I enjoyed hearing you butcher the names of nearly every character. I'm definitely hoping this becomes a series.
@lukemendel81975 ай бұрын
If you double click the F1 button, it brings us a wire frame grid that you can snap to. Clicking F1 once only brings up the wireframe, but doesn't let you snap until the second click.
@Picolinni5 ай бұрын
Ive been playing this for ages and I never knew that! Edit: Autocorrect hates me these days…
@CityPlannerPlays4 ай бұрын
@esunisen38622 ай бұрын
You shouldn't have said that, he's gonna gridlock the entire map 🤣
Best city builder ever so far in my opinion. This game is nuts. In realistic mode it's almost dwarf fortress crazy. I dig the artwork too.
@stighelmer12655 ай бұрын
Realistic mode is so much fun. And hard. So very very hard.
@LawrenceTimme4 ай бұрын
@@stighelmer1265 real Communism is so hard nobody has ever done it successfully comrade
@SxSxG6664 ай бұрын
@@LawrenceTimme What about Cuba?
@derpcade4 ай бұрын
@@SxSxG666 Cuba's successful?
@SxSxG6664 ай бұрын
@@derpcade I some aspects I guess. Nobody's hungry. Everybody has access to free medical services housing and education. But capitalism is lurking around the corner :)
@tefky79645 ай бұрын
Its funny to see so many people shit talk socialist cities, but although I live in country that doesn´t have best memories on those times it seems that everyone likes how the government planned those cities and we basically still just try to renovate them, because newer areas suck. We just sell city areas to whoever offers most money, which are usually developers planning to build houses for higher middle class because thats where they can make real money, so in cities we basically don´t build that many markets, services or houses that could be afforded by majority of the population and just run on whatever is already build from socialist times.
@MollyGermek4 ай бұрын
Soviet microdistricts are an insanely good urban planning innovation. If there's one thing you can say about the Soviets, it's that they loved planning in all its forms.
@Elyseon4 ай бұрын
About one of the few good things the Soviets did.
@MollyGermek4 ай бұрын
@@Elyseon Guess you love polio and the NSDAP
@HoBoeBpeM9l4 ай бұрын
@@Elyseon что же плохого мы сделали?
@omidm.9354 ай бұрын
@@HoBoeBpeM9l destroyed my faith's religious buildings, subjected ethnic minorities like Azeris
@tjthill5 ай бұрын
pro tip: residences can get by with gravel footpaths only, they can serve as emergency-access driveways in a pinch and it makes lots of very sweet layouts work great.
@Meowten5 ай бұрын
With autobuild on id say its worth going for the lighted path. More walking distance and prettier.
@RedkidJ5 ай бұрын
So a good tip here is buildings that don't have vehicles and don't take deliveries (like residentials and cinema) *do not* need a road connection, they are fine using exclusively footpaths.
@longlive289s5 ай бұрын
Thanks for doing a playthrough. I tried this a year or so ago and had the exact same reation......it was a lot to take in with no tutorials. Had no idea all the refinement that went into the game. I'll give it a whirl again because this game looks so cool
@comicman31735 ай бұрын
That communist CPP logo is a nice touch lmao City Planner Plays? More like Communist Planner’s Party!
@8jof5444 ай бұрын
CPP digivolve to... CCCP !!! ⚒️
@CityPlannerPlays4 ай бұрын
@aleximzin.4 ай бұрын
love how some of my friends said "no I don't like city building simulators", but when 1.0 of W&R came out EVERYONE started to play it. great game
@MBG1415 ай бұрын
I am so excited that you finally took another look into this great game! It's one of my favorites, and I've easily racked up more than 1k hours when it was in Early Access. So let me give you some tips! F1 controls the grid, hit F1 again to toggle grid snapping. F2 controls the topography overlay, F3 toggles underground view, F4 toggles road/track parallel mode, the T key mirrors a building. When designing a road layout, use mud roads first! They're free and build instantly. Upgrade to gravel/panel/asphalt when you're done. Same could be said for sidewalks. Citizens can walk up to 400 meters. And please make this game a series Comrade Phil!
@veevoir5 ай бұрын
"Citizens can walk up to 400 meters." On gravel paths ;) this number is the staple of designing on realistic mode.
@neintales12245 ай бұрын
Oh I'm so glad you've picked this up! This game is so in depth it's wild, even though some of the terrain meshing and so on drive me bonkers- and it honestly has gotten so deep in simulation I can't run it in the hardest mode with everything on without absolutely dropping the ball.
@dannyholloway20075 ай бұрын
Yes, please make this a series. This build right here already seems like a good start. I hope the Playstation store has this.
@jmb3d5 ай бұрын
So glad you are playing this! This is my most played game by far. The best City Builder/Management game. I love that you control every single thing from resources, to final products, to workers, trade, etc. It's so satisfying when you become self-sufficient on your own resources. It's crazy fun and difficult especially in realistic mode.
@bleh-v8q5 ай бұрын
Love the red logo, nice touch. Your channel is awesome as aways.
@Perisemiotics5 ай бұрын
haha same, and the music is fantastic.
@marceelino5 ай бұрын
@@Perisemiotics it's soundtrack from the game.
@jasonalbert62514 ай бұрын
34:08 Discarding food and alcohol to meet production quotas… how very Soviet of you. Excellent work, comrade! Looking forward to more of this game in the future!
@austriandude75945 ай бұрын
Comerade Planner, The Republic requires more of your excellent planning skills to beat the Westeners and show how glorious our Republic can be ! On a serious note though the game is amazing and id love to see how you build up your republic. Especially with how beautifully design your CS cities. There are also alot of workshop addons adding great buildings, factories and even small decorations to truly get into the decorating and detailing.
@misterinadequate35185 ай бұрын
Please continue. Going to try the campaign now. Oh, and this is not really a City Builder... it is a Nation builder.
@Doctorgeo74 ай бұрын
Great to see you play this game. The sad state of Cities Skylines 2 has left me playing this for over a hundred hours.
@Just.nathans5 ай бұрын
I left this comment for the sake of ✨engagement✨
@iamryanrenolds5 ай бұрын
no way me too
@1mariusfredriksen15 ай бұрын
@@iamryanrenolds
@Matthew-c6g9v5 ай бұрын
🔥
@andipandabear15 ай бұрын
i love the lil ✨gay sparkles✨ (i am in fact a homosexual and i associate those with a lil fruity snappy flicky thing i do, don’t yell at me)
@DokturProfesur5 ай бұрын
The Algorithm, much like Marxism/Leninism is a jealous god
@markobudor5 ай бұрын
Ohh yes, one of my favourite games played by one of my favourite youtubers. Workers and resources truly deserves the exposure it came a very long way from its first versions and now its a real gem of a game.
@Tuggspeeddad5 ай бұрын
Would love to see a whole series on this game similar to the magnolia county series on cities skylines
@vidyaorszag5 ай бұрын
From watching other people play this, it really seems that the game shines most at its toughest difficulty. Imports need to be taken from the border to your warehouses/stockpiles/factories. Vehicles need fuel and degrade, needing maintenance else they break down. Nothing builds on their own, and you need workers and vehicles, machinery, construction materials, *and* man-hours to build things. I'd love to see Phil play it, but I think it might be too much unless he really wants to dive into the game.
@unitedfront97175 ай бұрын
Nah the toughest difficulty is just torture
@unitedfront97175 ай бұрын
Also you can self build on all the difficultied
@LucaShutz5 ай бұрын
Realistic Mode has a very slow start, that's right, you have to micro manage almost EVERYTHING before reaching some sort of decent automation. Once you reach that automation you'll find out whether it was a failure or a success, why? Because everything from the first building you placed somewhere defines how things will go in the future, inflation is a ticking bomb in this game. You can't expect for exports to give you money forever if you have to import something else, eventually that import will cost too much to keep up, and your exports will go down in price since you're over saturating the market with them. Basically you have to reach full socialist self reliance before inflation and capitalism destroys you, while planning every angle of your economy correctly to avoid future head aches.
@LOLHAMMER456784 ай бұрын
@@unitedfront9717 very appropriate for the Soviet Union
@egoalter12764 ай бұрын
Cosmonaut mode can bog down very badly at a single mistake. I would recommend playing with quick build on for the first 200-300 hours, and trying to restrict yourself from the use of quick build. This way you wont have a save stall for hours because you overstretched your energy grid, or tried to upgrade a road with no alternate rout at the bat moment.
@christenmalone41075 ай бұрын
Please make this a series, comrade!
@Bongo10205 ай бұрын
Comrade Phil! A labour lottery has found you to be the lucky winner of a new and prestigious assignment. You will act as the new citizen's urban planner in a burgeoning workers republic. We expect to see you produce many more videos following your success in this field Congratulations and blessings of good work.
@IgnusFlamebringer5 ай бұрын
woo! I've had my eye on this game for a while now, and I really appreciate you going through this, Moar! Please. :D
@philipcrittenden33895 ай бұрын
That was a lot of fun to watch! Hope you play more!
@elektrikhd5 ай бұрын
I've been hoping for this day for so long, and what great timing--my birthday is in 2 days! I hope you've enjoyed this game enough that you'll be playing more.
@genominer24735 ай бұрын
Please do the rest of the tutorial! It's really cool to watch and see a different type of city builder. And then at the end make a new city with everything you learned!
@ryanmartinez60615 ай бұрын
Saw the thumbnail and already the distances between the buildings are far and american-like. Good thing about this game is that the walkability and timeliness of transport in relation to production as a core ideology of the game.
@egoalter12764 ай бұрын
If you look at new buuld urban areas in the eastern block, and western countries, you will see more green spqce allocated between blocks in the eastern block ones, by far. Even with the parki g lots that evwntually popped up around them. In fact what you actually tend to see is a central park area with groceries kindergartens, recreation areas, medical clinics and the like around its edge, a ring road, and then a double row of residential towers in concentric circles around the park. And then self contained squares like this form city blocks divided by arterial roads with public transport connections often trams down the apine of the arterials. And less commonly used services or excessively large footprint buildings take up bocks of their own.
@условность-ч4фАй бұрын
Great work, Comrade! The party is proud of you.
@qazedctgb195 ай бұрын
i really hope you keep building your soviet republic on this channel!
@Yrkidding175 ай бұрын
Really looking forward to the continuation of this build!
@CassiPunk6665 ай бұрын
I was waiting for you to play this. I’ve been addicted to this game for quite some time.
@MouseAndShiraz5 ай бұрын
I'd absolutely love to see this turn into a series. Also you didn't talk about how you can build all your roads, train tracks, infrastructure, and buildings using labor and vehicles, via the whole construction industry that utilizes the resources and goods you produce and import! It is... an extremely time consuming way to play but it is the most satisfying city-building experience in the world imo. c - c
@shinkicker4045 ай бұрын
I've always been tempted to get this game, something about the Cold War era that just tickles parts of my brain. Be it the brutalist design, the music, the mystery of it or even the weather there is just something there that is intriguing.
@Viper6077064 ай бұрын
Come comrade, come visit this gulag, feel free to stay for a while aswell...
@shinkicker4044 ай бұрын
@@Viper607706 is there goulash?
@GeneraI_Motors5 ай бұрын
The red intro graphic was a nice touch
@Kwashior4 ай бұрын
I've got hundreds of hours in this game, really happy to see you play it. You're right, Phil. It's not fair to compare this game to CS1 or CS2, they provide a totally different economic experience which feeds through to the fundamental planning and design of your city / region. The game is a lot more fun in realistic mode but much slower. You can't just auto buy buildings, you have to provide all the building resources to site and then have workers spend time building the structure over multiple stages, who can be enhanced by the presence of different machinery on site (excavators, cranes etc). Hope you turn this into a full series. Join us, Comrade!
@blazeice42685 ай бұрын
Love this game! Can't wait to see what you do with this series!
@warriormes60124 ай бұрын
I really love how the difficulty options in this game work. You can set the difficulty for different game mechanics separately, all the way from "harder than actually running a nation" to "practically sandbox". You can also change this on the fly, so you don't have to start anew if you don't like the settings you picked. I think a lot of other games could really benefit from going in that direction...
@mkusanagi5 ай бұрын
Love how extra granular this game is. More please
@fernandoxavier14645 ай бұрын
Make a series please! Also you can use public transport to move your workers so you dont have to build industries or workplaces so close to your residential!
@Halla29Gaming5 ай бұрын
I've been waiting on you to tackle this game. It's addictive especially in realistic mode
@roiseven47494 ай бұрын
Exciting!! So happy to see you play this.
@SwashBuccaneer5 ай бұрын
OUR city, comrade.
@alvanna7875 ай бұрын
Please make this a regular series. The amount of detail on realism is insane ! It looks like a fantastic game.
@kurero14314 ай бұрын
one of its more hardcore features is that you need vehicles to construct roads and buildings, provide them a depot, rent construction equipment from the border control and office, steamrollers to pave paths and asphalt, workers to construct the buildings, trucks to haul materials, etc. there's also gas stations for vehicles
@Atoll-ok1zm4 ай бұрын
Capitalist city planner: "Lets try to encourage buisness to do X thing in Y zone. Maybe if we give some tax breaks..." Communist city planner: "Comrade! The people need more mcguffins! Da, let us build new factory. We can put it here, it needs to provide X amount of mcguffins every month, which should take Y resources, Z workers..." Just determine which thing needs to be done and then do it. No making friends, no greasing palms, no sub-sub-sub-contractors, just a problem and a solution. The problem is of course that the planner needs to do EVERYTHING. Which is fine when you have a team of folks to handle it. For a player it just seems obtuse.
@egoalter12764 ай бұрын
Not only does the planner need to do everything, they need to be correct in their estimations, prepared for complex interaction or unforseen events changing demand, bzild in redundancy for supply chain falioures etc. etc. Its not that it cant work, its that it is an excruciatingly difficult task.
@fernandocamargo72335 ай бұрын
Brooo please please make this into a series!! I loved so much to watch it!
@bballjo5 ай бұрын
Finally! But please...do NOT share the campaign playthrough...do a custom map IF you end up making more of this.
@croustibat6825 ай бұрын
it feels very different, i'd love seeing more of this. There is a kind of "factory" game feeling you didnt cover as you can chain factories with conveyors too, on top of all other ways of transportation
@e11235813213455891445 ай бұрын
6:09 The editor is definitely not accustomed to soviet politics. If CCP says it's flat, then it's flat! don't question m8.
@mertronael5 ай бұрын
I'd love a tutorial series on this game like the one you did on Cities: Skylines! This game is really hard to figure out and you explain things so well!
@MiraBene5 ай бұрын
Oh yeeees 🎉🎉🎉 So great to see you give a try to this lovely game! Some pro tips from someone that struggled yet now manages to get sustainable republics in Realist mode: 1. The building and decommissioning animations are an integral part of the simulation. On lower difficulty settings, construction/demolition are automatised. On realist mode, you have to buy the construction vehicles, and arrange with buses that workers come on the work site 🥹 2. Always start your city planning from a public transport hub (usually a big bus station). This is essential to link with other communities AND effectively doubles walking range, as citizens looking for commodities can walk to the bus station, then if bus station is in walking range of a shop, they'll leave the station and walk to the shop! 3. Residential building, as well as most commodities do not need a road connection, even if they have a slot for it. Roads are mandatory for any building with storage (shop, pubs...), or integrated parkings (fire, hospital, police...). 4. When placing stuff, cost varies depending on material prices and availability (it's free if you have the material somewhere on your map) AND transport cost, so roughly the distance to your border post. 5. Regarding "the worst side of your personality", tapping F1 twice will trigger grid snapping 🥰 6. Never ever let your fields in a walking range of your citizens. Fields are best placed near a farm, where "automated" (i.e. w/o workers) vehicles can do all the job without eating jobs! I hope this helps you comrade 🤞🏻✊🏻
@ProletariatWillWin4 ай бұрын
The way he pronounces Slavic names gets me 😂
@realhawaii5o5 ай бұрын
Comrade, please continue the work for the great people's republic!
@KarolOfGutovo5 ай бұрын
Typical afternoon: cinema, pub, and then either shop and home, or hospital.
@kristaskrastina28634 ай бұрын
As they said in USSR, "cinema, wine and dominoes" (кино, вино и домино).
@OnTheNerdySide5 ай бұрын
I watched Yumbl play this for awhile in realistic mode on Twitch, and it was overwhelming. This is the sort of game that's interesting to watch, but feels like learning a new job that I don't have the mental bandwidth for.
@GambinoTheGoat5 ай бұрын
make this a series please
@douglasoglu5 ай бұрын
CPP playing Workers & Resources! You love to see it! I will be interested to see how you deal with the learning curve in this one, because I'm already looking at this and thinking you might need to do a full restart of the campaign by Ep 3. Starting so far from the border was very unwise, especially with 1960s vehicles and booze and food as starting industries. It will be very difficult for you to make money in the short to medium term in this setup. 1.5m rubles is a lot to blow on a starting village that doesn't turn a profit, even in easy mode. I would advise that you essentially start over again back where you said you didn't want to start in the first place: on the north border where you have both USSR and NATO crossings. Construct a town up there without automatic immigration turned on, click on the name label of your existing town to disallow internal migration to it, then manually move all the citizens from your initial town to the new one. Set up vehicle lines with multiple of the big Skoda covered hull to export all your beer and bread except for what you're using for local consumption. Note that 100% load is 100% of what that vehicle can hold, not the proportion of what is in the pickup warehouse. You will also want to attach warehouses to the food and alcohol factories to store all the excess product, as you will likely make way more than you can initially move. Set the proportions of product stored in your shopping centre rationally (citizens will consume far more food than clothes, and far more clothes than electronics) by clicking on the figures and opening the menu to enter figures manually. You should probably use a warehouse to store goods for your shopping centre too, rather than delivering directly. To prettify your city planning, remember that you can flip buildings using the T key, and no building with out a vehicle bay actually requires you to attach a road to it. Watch out for the 'Quality of Flats' rating on the residential buildings you are selecting too -- the lower this is, the higher the happiness penalty to citizens who live there. Later in this scenario, when you are asked to do mining, you will probably be able to revitalise your original starting village in the middle of nowhere to be a mining town. For now, it is pretty much the worst possible start location. If you're looking for an expert KZbinr on Workers and Resources, I would highly recommend Bballjo, who has been playing the game avidly from the very beginning. He always plays on the most difficult and realistic settings, but there is a huge amount to learn about how the game functions from someone as good as him. I look forward to seeing where you take the rest of this! Maybe you can pull off a surprise and manage to keep this series going with the city you have. Great work as always!
@MackianoBrayberini5 ай бұрын
8:54 " So we'll have some businesses off this road..." *Looks at the name of the game, 'Soviet Republics, looks to camera B*
@Asteroidaceae5 ай бұрын
Do you think there weren't shops in the USSR? Do you wanna maybe reality check that assumption?
@MackianoBrayberini5 ай бұрын
@@Asteroidaceae Much like the man in the orthapedic shoes, I stand corrected.
@Nic0maK5 ай бұрын
He meant public services obviously
@oasntet5 ай бұрын
@@Asteroidaceae I'm amazed to not see more comments displaying a complete lack of understanding of capitalism and communism... Maybe CPP's audience skews a bit more educated on the subject.
@egoalter12764 ай бұрын
'Business' as such would be a misnomer, outside of Hungary after the 70s, or the rest of the easter block after perestroika. Private enterprise did not exist, and so neuther did 'businesses'. You did have conaumer stores, and even brand name goods, with their own outlets, like Sókoł was a quiet beloved Polish electronics manifacturer, but they were all state owned enterprises with centrally set production orders and pricing. Later small private businesses wouldbe allowed to open and operate for profit, but these tended to be things like repair shops, coffe shops or boutiqe storey. Complex good manifacturing wasnt privatised until after the fall of the Soviet Union.
@NemooSK4 ай бұрын
Slovak game mentioned!!11!1 Sláva borovičke
@Unknown_Ooh4 ай бұрын
The only city builder i have any interest in 😂 recently bought it and now going through tutorial videos on YT and this popped up in my recommended. People's regular gameplay videos like this one help tie the tutorials together. Great vid my guy.
@pseudonymsam5 ай бұрын
Remember Comrade City Planner, your citizens are socialist workers, not "employees," as under capitalism. Keep up the good work for our Soviet Republic!
@nickb53114 ай бұрын
Ive been waiting for you to play this! Please make it a series 😊
@BenchongDy5 ай бұрын
I would love how you play this on Realistic Mode
@Lucas-gt8en5 ай бұрын
Realism mode is so fun but requires following a guide and/or quite a few hours of experience so I think it’s best saved for after at least a (mini) series of this game
@caseyhefner19665 ай бұрын
I'd love to see him try.
@LawrenceTimme4 ай бұрын
Its not very realistic unless everyone starves or gets put in the Gulag
@xShurax4 ай бұрын
I love that your logo changed to red, though I honestly was also hoping for a little star above the city, lol. If you plan to continue this series, or maybe even plan to make a seperate project of this game, I'd absolutely love to see you try playing in realistic mode, as the game in realistic is another level of indepth and complex.
@MonsieurdeFauchard5 ай бұрын
In a realist mode you would show something incredible, with a great place for storytelling
@Picolinni5 ай бұрын
That would be amazing!
@veevoir5 ай бұрын
Realistic mode is a completely different beast though. I love it, but it feels like realistic vs non-realistic are two very,very different games :D
@marlonbastigkeit64715 ай бұрын
I‘d love to see you make another video on this game. It has been lots of fun to watch!
@Morfo1824 ай бұрын
for some reason newly built commie blocks and other buildings look like they served for 40 years and past though 1990-s shock therapy time of deindustrialization and social decay if you look at old photos of new districts in USSR or Yugoslavia you won't see this depressing picture. They are shining white, and put inside well-designed blocks with a lot of green alleys, parks, fountains and so on. Also jokes like "what provides happiness - alcohol" lacking taste and kill the general mood a bit.
@jensuwe785 ай бұрын
I waited for you to make this since you sayd it in one of your previous streams. We need this to become a series!❤ And, lol Stalinslav😂
@PANZERFAUST3225 ай бұрын
The butchery of all the names was so funny
@itz_jur03305 ай бұрын
store not being 20 minute drive away from houses isnt very american
@StarHark5 ай бұрын
I fell in love with this game a year back and ever since hoped that you would play it. I am glad you finally did! Please make it a series!!!!
@danilegal3215 ай бұрын
CS2 could learn a lesson or two from this game
@ashbridgeindustries3805 ай бұрын
I've been following this game for about a year now. Steep learning curve but well worth the effort. And I've never seen a city builder SO focused on pedestrians!
@lifeingiseasy81875 ай бұрын
ah yes just dumping resources to meet an arbitary deadline at 34:22 how soviet of you
@dustyboat88025 ай бұрын
Looks a very good game. I've been looking at trailers for it so really glad you decided to do a video on it. Looking forward to more. 👍
@TheNextMarx5 ай бұрын
For communism ✊🏻
@comradestylin4 ай бұрын
I'm so thrilled to see you run this game. Thanks! Can't wait to see more.
@RitzMatt5 ай бұрын
Phil you missed the main point of this game, u can construct each of the buildings by each components that you manufacture.. It has a complex construction mechanic..