Canvas - Images and Image Data - Episode 4

  Рет қаралды 21,770

Steve Griffith - Prof3ssorSt3v3

Steve Griffith - Prof3ssorSt3v3

Күн бұрын

Пікірлер: 63
@hk20092009able
@hk20092009able 5 жыл бұрын
I am cleanly understanding. Something I had thought is very difficult, you are my hero
@flwi
@flwi 5 жыл бұрын
Nice, you just showed how I could solve my problem. Made my day! Thanks for your great tutorial!
@TenthFir
@TenthFir 10 ай бұрын
Simple and to the point. Love it ..
@havefun5519
@havefun5519 2 жыл бұрын
Good video, nice voice and speed. Thanks
@jimbo2849
@jimbo2849 5 жыл бұрын
Only current working KZbin tutorial! Ty
@kyunghwankim1269
@kyunghwankim1269 3 жыл бұрын
Very nice tutorial! Thank you 👍
@MotiviqueStudio
@MotiviqueStudio 3 жыл бұрын
Great video. I'm curious if in addition to these effects you can simply draw on top of the image? For instance, if you import the image of a coloring book.
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
Sure. That would be just another layer on the canvas.
@IDMarketer
@IDMarketer Жыл бұрын
Hi sir, thank you so much for the tutorial, the datatoUrl (the variable img) it should be saved as array right?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 Жыл бұрын
The return value from canvas.toDataURL( ) is a string. The string can be used as a src value for any image element. It's called a data url because it starts with "data:" instead of "http:" or "https:"
@kukusikibabasikitv
@kukusikibabasikitv 4 жыл бұрын
Thanks a lot! Great lesson 🐱
@waleedsharif618
@waleedsharif618 2 жыл бұрын
Could you make a tutorial of canvas(reactjs) where is zoom in and zoom out functionality, for example in canvas there is a photo and on that photo there is two buttons one for zoom in and one for zoom out
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 2 жыл бұрын
Please post any tutorial requests in the comments here - kzbin.info/www/bejne/gnTIq5SuZ9qBacU
@aleki_x
@aleki_x 3 жыл бұрын
Heyy Steve! Have a way to make a filter and "remove" only ONE color in the image? Like, I want to put a draw and remove the background. Can I did it using canvas?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
You can loop through the Canvas image data and you will have access to the value for each of the Red, Green, and Blue channels. You can set one of those values to zero and then set the data back to the Canvas.
@aleki_x
@aleki_x 3 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 do you have any tutorial about it to show me? Or another site/channel. I'll love it! And thank for your answer, love your channel : )
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
All my Canvas videos are in this playlist - kzbin.info/www/bejne/q5mUhJqgZ6ynbZI
@biswamohandwari780
@biswamohandwari780 3 жыл бұрын
Can you please make a video on the Selection API in Js
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
Please post any tutorial requests in the comments here - kzbin.info/www/bejne/gnTIq5SuZ9qBacU
@omkargaidhani287
@omkargaidhani287 4 жыл бұрын
Thanks Can you share how to show tiff images in angular as Chrome browser doesn't support,
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 4 жыл бұрын
Browsers do not support tiff images. Only svg, png, jpg, gif, and to a lesser extend webp.
@youzarsef6184
@youzarsef6184 4 жыл бұрын
Hello Sir, Your Videos are very good and usefull, but i have a request , if you make a video of (How to Take Screenshot of a Div) with pure Javascript no library use), it will be so nice of you, I am waiting for your kind reply. Thanks
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 4 жыл бұрын
Please add any tutorial requests in the comments here - kzbin.info/www/bejne/gnTIq5SuZ9qBacU
@ironmanlifts
@ironmanlifts 4 жыл бұрын
Thanks, I love your videos very informative. Do you think it's a possible, practical, or a good idea to save canvas in localStorage / chrome storage ? Maybe using json stringify parse. For example an extension that displays certain images depending on xzy criteria ? Assuming the extension is unlimited storage and not many images are going to be stored. I know I can create a folder called images , i was just wondering if it was possible or a good idea to save canvas in storage.
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 4 жыл бұрын
You can extract images as base 64 from the canvas and save them in localstorage but you need to keep in mind a few things. Users can delete the contents of localstorage. Base64 images are much bigger than their binary versions. You are limited, depending on the browser, to about 20MB typically per domain. So, think 2 to 5 images depending on the size
@ironmanlifts
@ironmanlifts 4 жыл бұрын
Steve Griffith Thanks I appreciate it. Love your videos I watch them and recommend them all the time.
@eric7758
@eric7758 6 жыл бұрын
Thanks so much is there away i can do blur on certain areas/ parts in the image?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 6 жыл бұрын
If you can do the math, we have access to the 4 color channels on every pixel. You can loop through the pixels calculating the colour changes and updating the image. Other than that, You can apply a CSS blur filter to the whole canvas element.
@eric7758
@eric7758 6 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 Thanks will try that out
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 6 жыл бұрын
@@eric7758 Here is my video on the CSS filters - kzbin.info/www/bejne/nJ62eYF_qbR1psk
@stickguy9109
@stickguy9109 3 жыл бұрын
Can you explain how to know if all images(and other assets) finished loading and then execute a function
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
Any file that you load into the browser has a built-in load event that you can use to trigger a function. If you have an array of assets to load you can just wait until all of them load by counting each as it loads.
@stickguy9109
@stickguy9109 3 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 Thanks for your attentionbut I already tried this and it shows ```assets[i].addEventListener``` is not a function. And i have urls to images in the assets array.
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
@@stickguy9109 The listeners have to be added to the HTML elements, not to URLs. URLs are just strings. Strings can't have listeners.
@stickguy9109
@stickguy9109 3 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 Thank you I will try asking Stackoverflow
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
@@stickguy9109 I have a playlist on events that explains how event listeners work, including the load listener.
@alexdin1565
@alexdin1565 5 ай бұрын
can do the same with videos?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 5 ай бұрын
Like this? - kzbin.info/www/bejne/lWO2p3Sbpcd2ick
@pondokkoding5023
@pondokkoding5023 11 ай бұрын
how about picture in picture overlay?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 11 ай бұрын
That is a feature of the video element
@shahanahmed9444
@shahanahmed9444 3 жыл бұрын
the image drawn on the canvas is blurry compared to the original photo.. any ideas why?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
Different pixel dimensions.
@supriyashah3863
@supriyashah3863 3 жыл бұрын
I'm trying to draw image of array using angular... I didn't find any way to draw multiple canvas dynamically in angular
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
I haven't used Angular in years.
@Snoo29293
@Snoo29293 3 жыл бұрын
When I try to use getImageData() on a canvas with an image I get a security error, because of CORS, even though I do not use an image from another domain, I have the image downloaded in my file.
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
The origin of the html file that contains the Canvas must be exactly the same as the image. Protocol, domain, and port all must match.
@Snoo29293
@Snoo29293 3 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 how can I make them match?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
@@Snoo29293 they just have to come from the same origin. Whatever is in the location bar of the browser needs to be the same as the image origin
@Snoo29293
@Snoo29293 3 жыл бұрын
@Sam Marsh I used a live server, if you use a local server then you get the error.
@Snoo29293
@Snoo29293 3 жыл бұрын
@Sam Marsh also, if you are taking an image from another place such as google drive or Dropbox set image.crossorigin to "anonymous". To get a live server you can simple download live server extension in visual studio code.
@dazikenhd364
@dazikenhd364 3 жыл бұрын
Hi, How do i draw an image onto the canvas from a folder within my source folder in the most basic way? Ive tried other solutions but they didn't work. Any solutions? This is my code: function drawChessBoard(canvas) { const c = document.getElementById("board"); const ctx = c.getContext("2d"); var piece = new Image(); piece.src = './wrook.png'; ctx.drawImage(piece, 60, 60, 60, 60); }
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
The video shows the most basic way to load images. When you load an image though you need to wait for the image load event before you can call the drawImage method.
@dazikenhd364
@dazikenhd364 3 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 I was following your code, its fine now. Silly me made a simple error mistake that I didn't spot... :D
@buzzer79
@buzzer79 3 жыл бұрын
hi, by the way you cant update the imgData.data because its read only. so just pass the imgData into the ctx.putImageData(imgData, 0, 0); like this and it will work
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
yes. putImageData is how you update the data array.
@nehashubh2702
@nehashubh2702 3 жыл бұрын
Can you help me sir
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 3 жыл бұрын
Maybe if you ask a question.
@nehashubh2702
@nehashubh2702 3 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 sir can you give me code of Facebook frame
@boristherin4104
@boristherin4104 3 жыл бұрын
thx, trying to deal with getImageData to scroll any images without adding a twin one for the loop btw, if anyone may want to download that image (with button or auto) : let link = document.createElement('a'); link.href = canvas.toDataURL(); link.download = 'download.jpg'; // or ur own filename link.click(); link.delete();
@Felipekimst
@Felipekimst 2 жыл бұрын
I get a cors problem here
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 2 жыл бұрын
CORS applies any time you load something from a different domain. If you load an image from a different domain, without the access-control-allow-origin header from the server then the browser will not let you use the image on a canvas.
@Felipekimst
@Felipekimst 2 жыл бұрын
@@SteveGriffith-Prof3ssorSt3v3 it isnt possible to do it on file:// right?
@SteveGriffith-Prof3ssorSt3v3
@SteveGriffith-Prof3ssorSt3v3 2 жыл бұрын
@@Felipekimst no. Fetch will not load from file:///
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