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I was doing RnD on Car Destruction.
this sim is without glass destruction, Tyre suspensions, and Tyre movement.
I had switch the constraints from Glue-soft-Glue-soft-Glue using timer inside VEX.
first I simulated the car without Door Constraint, after that, I had Damped the car anim using a match size node and stored the current transformed data into an attribute. Then I simulated the door in the origin using Cone twist Constraint.
after that I deformed the original car with the simulated pieces.
I will upload the tutorial for this ASAP.