This looks Epic!! Love the zombies and enemies from Sotn!! The sand zombies I think are from Dracula X same with the skulls that breath fire. Boss definitely looks original though, this one looks kinda like the skull in Super Castlevania stage 4.
@MugenWorks-n2e18 күн бұрын
@@jamesrideout123 The boss was from Rondo of blood.😃
@dsimental620 күн бұрын
Looks Cool 😎, Thanks for the video.🎮🕹️👻💀🦇
@MugenWorks-n2e17 күн бұрын
Thanks for the visit
@joselinares3136Күн бұрын
Can you share the mugen rom ?
@thundergodgamer1189 күн бұрын
How can i play this game? Looks amazing!
@MugenWorks-n2e9 күн бұрын
I am currently updating this game to be compatible with the current Mugen 1.1b. I will post a link to download when it is ready...
@SebastianVazquezFerrero20 күн бұрын
This is VERY impressive! How did you make the stage changes and transitions?
@MugenWorks-n2e20 күн бұрын
Well, I had player 2 be the stage and the enemies are all helpers. Whenever P1 goes to end of the screen, there is a helper that triggers the stage to reset and load the next stage and remove all the enemies and candles.
@SebastianVazquezFerrero20 күн бұрын
@@MugenWorks-n2e so you hardcoded every platform, item and enemy position into CNS via PosSets? A ton work! I've been working using IKEMEN Go's new universal platform system; one of the huge advantages of this is not only AttachedChar (player 9, neutral stage player that lets us do stage stuff), but that we now have StageConstants and can load stuff per stage.