I love explanation that explain the rationale of how we got where we are and why it is like that. By explaining the evolution from pipeline to compute shaders, i better understand how compute shaders work.
@hamza-trabelsi Жыл бұрын
man ! This is the first video I have seen , and still even in beginning of the video , but You are a savior , it's not easy to find good content on this topics but here you are to fill the gape, Continue please .
@elin4364 Жыл бұрын
Thank you so much for making these, they're fantastic! The way you kinda lead the viewer into guessing what comes next is so good, really works wonders for understanding whats going on
@GordonVart2 ай бұрын
Very clear explanations, thinking this helped my understanding.
@humanmerelybeing1966 Жыл бұрын
Love your presentation style, I wish I’d done something similar when I was lecturing online due to COVID. Way more engaging than just talking over slides or writing on a digital whiteboard. I’ll definitely check out your tutorial playlist!
@HylianEvil2 жыл бұрын
Hi Dr. Yuksel. Would you consider doing a course on physically based rendering (possibly real-time)? I'd love to learn more about that
@Aras5682 жыл бұрын
I would love to see that as well :D
@cagatayyigit6832 жыл бұрын
It has always been very exciting for me to follow the carefully prepared lessons. Thanks for sharing.
@unveil7762 Жыл бұрын
This lecture gave me so much info that i could not find anywhere!!! ❤😊🎉
@unveil7762 Жыл бұрын
What is the difference from imageLoad in compute and texelFetch in frag ?
@PixelPulse1682 жыл бұрын
Thanks for the introduction to the compute shader and mesh shader
@mav45678 Жыл бұрын
Thank you for these lectures.
@GoldNSilverLuigi3 ай бұрын
Hey man, really appreciate the explanation of mesh shaders! I was wondering what a mesh shader does for the pipeline, and your explanations n visualizations helped explain how much of the rasterization mesh shaders cut out.
@Deescacha11 ай бұрын
55:14 Is it true that we can't do meshlets without mesh shaders? Can't we cull meshlets in a regular compute shader instead?
@raghul12082 жыл бұрын
awesome playlist
@giuseppecassisi13669 ай бұрын
Thanks a lot for the video. In your opionion, it is possible to do a per-meshlet lodding using the concept of the mesh shader and meshlets ?
@nana632 жыл бұрын
Just FYI, since AMD RX 5000 series(RDNA Arch+), its native wavesize is 32.
@Morimea Жыл бұрын
Thank you, very helpful.
@Manuzoka1996 Жыл бұрын
Why mesh shaders were not implemented a log ago? lol
@AlessandroMarques89 Жыл бұрын
Steam Survey is the answer 💰💸🤑
@jc_dogen Жыл бұрын
look at the ps2
@konstantinbondarenko52352 жыл бұрын
Thanks
@byronr.7943 Жыл бұрын
nice lecture
@Greviouss7 ай бұрын
As a guy - I get endless shit for my long hair that I keep well kept and pulled back looking professional in the corporate world ....... but this guy..... dont get me wrong - exceptionally good video and he seems excetionally accomplished in compute shaders
@DasAntiNaziBroetchen5 ай бұрын
That's how you know he's good.
@robinsus2 жыл бұрын
நன்றி
@jeofthevirtuoussand2 жыл бұрын
I know that somewhere in an alternative universe, there is a me that understood, and I am proud of me in that said universe 🥳 Because I am so fucking lost🤣 That being said my brain needs to upgrade from 16 bits. 64 bits Era, I am coming
@cem_yuksel2 жыл бұрын
Note that this is lecture 20. If you start from the beginning, it will be much easier to follow. Also, this is a graduate-level course. You might want to start with my introduction to graphics lectures. kzbin.info/aero/PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh