The description has more details, which I'll also add here: First off, sorry for the bad framerate, my PC is pretty bad. Anyways, in the E3 Demo, Cerberus (the 14th colossus) has a function that allows it to move its eyes around, following Wander's location. In addition to that however, there is a hidden feature within, that being animations and scripts for eyelids (named "mabuta"). Everything is already set up in-game, but they do not appear as the models were replaced with flat transparent squares, rendering them invisible. The only thing I did was create the model of the top part of the eyelids and that's it. The game automatically duplicates and mirrors it to the bottom, creating a second one underneath. The animation for the eyes, named "objanim_cerberus_eye.anb", is set to repeat itself indefinitely. All it does is close the top and bottom eyelid (blink).
@Reolin64 күн бұрын
Huh, never thought that was actually a thing, good job.
@CoBud914 күн бұрын
Holy shit man this is a pretty fucking cool find, great job!
@DarylDevine4 күн бұрын
It does make him less intimidating versus having a constant stare. Easier to see him coming at a distance too with the glowing eyes unobstructed.
@tobias.ferreira2 күн бұрын
Makes him look like he is an actual animal with armour. Very cool finding. Nice to see you still like SotC btw :)
@mrroblinx2 күн бұрын
Oh hey there, nice to see you here. Yeah I never stopped liking it!
@theSoundCarddatabase3 күн бұрын
Very cool find!
@trico974Сағат бұрын
The E3 demo is the oldest Shadow demo discovered yet, so someday we will have access to an older Demo than E3
@goldensilly3 күн бұрын
Am I the only one who thinks this makes him a bit creepier? It makes it feel like this creature is alive and sentient and knows your here to kill it.
@mrroblinx3 күн бұрын
Yeah, it definitely feels like they tried to make them seem more alive by the end of development, but decided against it, for the most part.