Рет қаралды 766
This is a normal cm and I hope to find a group for legendary mode now 🤍 We didn't expect it to be a kill, because it was a bit cursed from the start (malice walking in, a couple of missed orbs, me failing to jump the fast wall). I'm also struggling with casting elite glyph at 3% which could have maybe saved those 3 people (I was still in casting animation of another skill there).
Apart from boons and heals I'm responsible for immobs on malices when their resistance runs out and I'm using Jacaranda, CA5, Muddy Terrain and Glyph of Alignment (non CA) for that. That much immob is not needed all the time, but in later phases it's helpful having multiple skills which can do that, when there is a lot going on.
Guard, Lesser Guard from the trait and White Moa are helpful as damage reduction in 10% phase (also trying to cast them for AoE drops), Glyph of Aligment is a burst heal in CA which helps a lot when you are waiting for CA3/4 to get off cooldown again (also helpful with condi cleanse on people hit by wall).
Traits:
Marksmanship 3-3-1
Nature Magic 2-3-2 (but in some runs with other group I had a chrono instead of herald in my subgroup, so I ran 2-2-2 there for better might uptime)
Druid 2-2-1
Gear:
I didn't optimise anything specifically for this boss, it's just one of my high toughness taking raid template with 100% boon duration - Minstrel's/Giver's mix with monk runes, monk relic, para and transference sigil, concentration infusions.
Log: dps.report/kKU...
Music:
• Self Deception - Matt...
• Royal Deluxe - "Secret...
• The Cranberries - ZOMB...