CF 2.5 Simple Platformer Tutorial 3: Projectiles

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almightyzentaco

almightyzentaco

Күн бұрын

Пікірлер: 122
@mamacrow2759
@mamacrow2759 9 жыл бұрын
these tutorials are under viewed, there my favorite so far.
@joshua7426
@joshua7426 4 жыл бұрын
They're *
@Vlad_Try
@Vlad_Try 8 жыл бұрын
Thank you for all the video tutorials. I adore you. Do more videos
@Rusla84
@Rusla84 7 жыл бұрын
привет! ты не в курсе как изменить границы колайдера на игровом персонаже? сейчас по умолчанию границы заканчиваются там где заканчивается сам спрайт и это не очень хорошо) хотелось бы сделать его поменьше
@stevenagebenwhite
@stevenagebenwhite 3 жыл бұрын
always come back to your videos when I forget :)
@grapeleaf1239
@grapeleaf1239 7 жыл бұрын
You are the best channel for Clickteam Tutorials, i love this channel!
@jaysampat8349
@jaysampat8349 7 жыл бұрын
I'd like to add a suggestion, I'm not as well versed with Clickteam as you are but I'm pretty decent with Math and Physics. Right now the angle of the projectile is exactly 45 degrees with the speed of 5 root 2. To change the angle vary the x and y speeds, the angle of projectle is the arctan of ysinx/xsinx and the resultant speed is the root of (yspeed^2+xspeed^2).
@dtholder
@dtholder 8 жыл бұрын
If you create your animations in the objects 'Disappearing' sequence, it will automatically destroy when completed. No need to check if animation has ended. :)
@dtholder
@dtholder 8 жыл бұрын
This assumes you have nothing in the Stopped animation!
@ValeraDX
@ValeraDX 4 жыл бұрын
thanks!
@blindart6971
@blindart6971 6 жыл бұрын
Du très bon travail, des explications claires pour un résultat probant et techniquement poussé !
@basownz1927
@basownz1927 9 жыл бұрын
Thanks once again! :)
@mechrek6283
@mechrek6283 9 жыл бұрын
U MAKE THE BEST VIDEOS
@MrBurgerYT1
@MrBurgerYT1 4 жыл бұрын
11:13 my favorite part
@darkcentops
@darkcentops 10 ай бұрын
Thanks for the great tutorial! Hey any tutorial fusion 2 5 how to jump over active objects in a 8 directions game like the beat em up Double Dragon? I cant understand how a 8 directional character like link from Zelda literally moves like double dragon but how to really jump a hole? Or over a car feeling the jump and reach without slide from the roof of the car to the ground at the top...
@thereformist8718
@thereformist8718 4 жыл бұрын
I absolutely love these
@dequality8909
@dequality8909 8 жыл бұрын
You should make a quick guide on how to make some awesome characters & such stuff :o damn this looks pretty cool :D
@TheVicRulz
@TheVicRulz 8 жыл бұрын
Yeah, I would like to see him doing it even if it werent a proper tutorial.
@scottmclennan9231
@scottmclennan9231 5 жыл бұрын
Have you heard of a game called shovel knight? There is a Dlc plague of shadows. the main character is very close to your own.
@aaronwise1089
@aaronwise1089 7 жыл бұрын
I use both gimp and game maker studio and export each frame as a file and then import them to Clickteam Fusion 2.5 sometimes I use 3d paint. I only use game maker studio for sprite design as I find it has the editor for sprites I need.
@declanducc3139
@declanducc3139 6 жыл бұрын
try paint.net
@declanducc3139
@declanducc3139 6 жыл бұрын
not the link google it
@aaronwise1089
@aaronwise1089 6 жыл бұрын
I already use paint.net it’s kind of helpful
@garbageknights
@garbageknights 6 жыл бұрын
I know this is an older Tutorial but I have a question. If you use the Disappearing animation instead does that have much of a effect? I noticed it in the Animation Editor and was wondering if it would have been easier to go through it that way.
@garbageknights
@garbageknights 6 жыл бұрын
I figured out that the object will keep most of the other codes to it before it gets destroyed (IE motion). So useful for somethings less for others.
@keithtam8859
@keithtam8859 4 жыл бұрын
question; if yspeed is a negative value, how can it be going upwards??
@almightyzentaco
@almightyzentaco 4 жыл бұрын
In game design the top left of your room is 0,0. Going down is positive movement on the y-axis. Right is positive movement on the x-axis.
@keithtam8859
@keithtam8859 4 жыл бұрын
@@almightyzentaco ohhhh, I see. superthanks for clearing that up!!
@OhJr
@OhJr 4 жыл бұрын
@almightyzentaco please do a tutorial teaching how to make enemies that shoot projectiles at the player! PLS!!!
@ParadiseLordRyu
@ParadiseLordRyu 3 жыл бұрын
Do you have any video on how to animate an object? I have some frames for a fire active object but when I run a test it only stays on the final frame
@TayyabFunnyAnimations
@TayyabFunnyAnimations 2 ай бұрын
your videos very learn able nice
@dantenage9687
@dantenage9687 8 жыл бұрын
when i jump and try to fire a projectile it lauches downwards, how can i fix that? i just want to launch objects left and right
@xa1551
@xa1551 8 жыл бұрын
It's not actually moving down. It just looks like it is because your player is still moving up.
@glitchedtrax
@glitchedtrax 5 жыл бұрын
How you get that axe left and right i doe it with a little square and when i go left the square go right
@xanmoas
@xanmoas 9 жыл бұрын
What if you need your guy to play a animation when in your tutorials case throwing potions.
@Catexperimenters
@Catexperimenters 8 жыл бұрын
I know this is an old post but other people might see this. You add a 'launching' animation in the art editor and then make it so it plays that animation when you press the projectile button.
@swiggity6232
@swiggity6232 9 жыл бұрын
Hey in the future, can you make melee weapons? Id like to have melee weapons in my game but i don't know how to make them.
@almightyzentaco
@almightyzentaco 9 жыл бұрын
sure, will do
@swiggity6232
@swiggity6232 9 жыл бұрын
Thanks!
@scarabizio1464
@scarabizio1464 3 жыл бұрын
My projectile gets inverted to the left only when i throw the projectile without gravity to the left
@Blazeard42
@Blazeard42 7 жыл бұрын
Works great, thanks!
@vn74m3d
@vn74m3d 7 жыл бұрын
i would like to have a projectile which starts to get slower until it stops moving. like i don't know, a football or something like that. how may i get this arc-math on the objects speed? and also thank you for your awesome tutorials!
@aaronwise1089
@aaronwise1089 7 жыл бұрын
Amazing tutorial
@enzobr9989
@enzobr9989 3 жыл бұрын
I need help my shot went right , but when i jump the shot goes down can someone help me ?
@pawanjotsingh8570
@pawanjotsingh8570 5 жыл бұрын
you didn't show us the coding after line number 19 but you started on line number 23 please check and show the codes in between
@diabarha8304
@diabarha8304 9 жыл бұрын
Gj man, will u continue doing this? And 1 more qst, did u buy this programm?
@almightyzentaco
@almightyzentaco 9 жыл бұрын
I plan on making videos almost every week. I've been out of town on vacation. and yes I own clickteam fusion.
@hypatch8014
@hypatch8014 8 жыл бұрын
+almightyzentaco YOU OWN Clickteam Fusion?
@almightyzentaco
@almightyzentaco 8 жыл бұрын
+HidhachLP I bought the program, I don't own the company.
@MawiteaRimawi
@MawiteaRimawi Жыл бұрын
how do you add the background?
@keithtam8859
@keithtam8859 4 жыл бұрын
hi, me again, starting a research project now, so rewatching old stuffs, I have another question, sprities, I have imported a sprite in png format, but it seems to be required that a colour to be transparent, but since the sprite is for background, it has not "background" for it to choose from, what should I do?? thanks!! another another question, sorry :) so I have got a doom marine that I edited to be with transparent background and in png format, should I not do that and give the background a colour instead, then click to choose which transparent colour is?? thanks a ton!!
@shilperwork9755
@shilperwork9755 4 жыл бұрын
oh u have to download an image thats not transparent then after u add it in clickteam fusion select the white as the transparent colour
@keithtam8859
@keithtam8859 4 жыл бұрын
@@shilperwork9755 oh, I see. thanks!!
@UltimatePerfection
@UltimatePerfection 8 жыл бұрын
How would I go about making "bouncy" projectiles, like fireballs in the original SMB or Launcher weapon from Jazz Jackrabbit?
@almightyzentaco
@almightyzentaco 8 жыл бұрын
I could do a tutorial on it. Off the top of my head you could give the bouncy projectile a speed value, and always have it move on the y axis at that value. Also have a gravity value and always add the value of gravity to the value of the yspeed, thereby always increasing the speed at which the object moves down. When you touch a backdrop set the value to something like -5, which will make it bounce back up. If it's overlapping a backdrop for more than just a moment, you can destroy it. That should make the projectile pop whenever it hits a wall. This is just off the top of my head and probably not all that elegant, but should work. There is also a built in bounce movement you can use.
@almightyzentaco
@almightyzentaco 8 жыл бұрын
The fastest way is to use the built in movement pinball. Bounces pretty nice.
@Daxterh
@Daxterh 8 жыл бұрын
How do you make a cooldown on the attacks?
@Vlad_Try
@Vlad_Try 8 жыл бұрын
use flags and timer
@TimeWisely
@TimeWisely 6 жыл бұрын
Lovin them slurps!
@ittzmore4313
@ittzmore4313 7 жыл бұрын
How do I make ennemys target and follow my player
@mannyperez5321
@mannyperez5321 5 жыл бұрын
How did you add that backround??? Help plz
@xa1551
@xa1551 8 жыл бұрын
It doesn't look like you ever set the xspeed variable back to it's original value when the player is facing right, does the variable automatic revert to the value in the object properties?
@MrJeppeholt
@MrJeppeholt 8 жыл бұрын
yes
@Caleik7HD
@Caleik7HD 7 жыл бұрын
i have done like you did in the video, but the last frame of the explosion stay on screen
@katefriesen
@katefriesen 7 жыл бұрын
You have to go to the object and set it to destroy after the animation is over. He shows this at 17:35
@SpazztasticGamers
@SpazztasticGamers 7 жыл бұрын
I used to use MMF back then and I gave up because I am an idiot when it comes to math. With the values, valuables, all that crap. I just have a hard time with. Any books they have that would explain some coding or anything outside the box to help create some more simplistic games? I am on a Mac now and was told by Jeff that this works with Mac now. I have the money to get it, but not the developers addition. Too expensive. This is for Mac as well?
@colinbrooks2236
@colinbrooks2236 5 жыл бұрын
How would you limit the amount of projectiles
@sammorris7280
@sammorris7280 7 жыл бұрын
Having trouble getting it t shoot in different directions I'm only shooting to the right, I have my hot spots and action points set correctly and have my directions set.. helpp pleaseee?!?! :(
@almightyzentaco
@almightyzentaco 7 жыл бұрын
That should be pretty easy. If you hop into my discord and send me your MFA I can show you where you went wrong.
@Draug0
@Draug0 8 жыл бұрын
My axe only shoots to the right. I'm using the same platformer from the previous tutorials and I set the axe to launch in the direction of the player, but it doesn't. Any idea what I'm doing wrong?
@Draug0
@Draug0 8 жыл бұрын
Ok, so on the input conditions, I had to set the directions under the Player_Object. I don't remember you doing that in the tutorials, only setting the animation directions.
@klawymichal5971
@klawymichal5971 8 жыл бұрын
I didnt do it as well...thnx for solution. Helped.
@Draug0
@Draug0 8 жыл бұрын
I watched the 2nd video again and he actually did set the direction, not the animation direction. Sorry, my bad. I think if I had been following along as I was watching I wouldn't have made that mistake.
@mechwarreir2
@mechwarreir2 7 жыл бұрын
had to scroll down quite a bit to find this valuable information, thanks!
@badrad207
@badrad207 9 жыл бұрын
If I wanted to make a box that collides with the player, how can you make it collide with an player if it is a backdrop?
@almightyzentaco
@almightyzentaco 9 жыл бұрын
backdrops have to be set as obstacles before they can be collided with. you can find this in the properties of the backdrop
@badrad207
@badrad207 9 жыл бұрын
Can you make it like the object break if the player dashes into it? And still properly collides with the player when touching the object if the player is walking into the object? EDIT: Ahh...I figured it out my self.
@Rusla84
@Rusla84 7 жыл бұрын
Hi! you have best tutorials CTF in youtube! i have a problem: my character skip little objects without jump. Can i change collider border?
@almightyzentaco
@almightyzentaco 7 жыл бұрын
Let's Draw! there is a setting in the pmo called step up. That controls what you need to deal with your issue
@xa1551
@xa1551 8 жыл бұрын
Does it make any difference whether you put your events in the behaviors or the main events? (besides the events carrying over to other frames)
@almightyzentaco
@almightyzentaco 8 жыл бұрын
SneakySnake Can't reference object groups from a behavior. Object scoping seems to work a little better sometimes from a behavior if you are trying to reference that object.
@xa1551
@xa1551 8 жыл бұрын
Thanks for the fast reply! What's object scoping?
@almightyzentaco
@almightyzentaco 8 жыл бұрын
SneakySnake I have a video on it. check it out
@OutpostMoon
@OutpostMoon 8 жыл бұрын
@almightyzentaco Hey dude! Could you tell me how to make the projectile come out of the centre of my character, currently their leaving his head, I imagine this is because the hotspot is his neck, hes quite short, the projectile leaves just above his hotspot or thereabouts, I want the launch to be lower, any advice?
@almightyzentaco
@almightyzentaco 8 жыл бұрын
The projectile fires out of the hotspot. Make sure the action point is centered on the projectile as well, as that is the center point of the sprite for purposes of rotation and drawing.
@OutpostMoon
@OutpostMoon 8 жыл бұрын
Thanks man, actually Id just come back here to say id figured out the hotspot and action points on my projectile were way off, that had never occurred to me to set it for both character and projectile. Thanks though dude, hopefully if someone else has the problem they'll see this.
@otherskies3D
@otherskies3D 9 жыл бұрын
Having a problem where the throwing weapon is destroyed as soon as thrown when the character is stood on the ground, seems to be colliding with the backdrop block the character is stood on. Any way I can fix this? I've tried completely reentering all the scripts for the throwing weapon but nothing changed.
@almightyzentaco
@almightyzentaco 9 жыл бұрын
+Mitchell Wisniewski First check your action point. Make sure it's not at the feet of the character. The action point is where the thrown item is created. How big is the object you are throwing? Is it colliding with the background as soon as it's created because of it's size? Lastly check all of the code that destroys the thrown object and make sure you didn't mess up your condition on accident. Let me know if this helps.
@otherskies3D
@otherskies3D 9 жыл бұрын
almightyzentaco The action point was creating the object too low, have resolved the issue now, thanks for the help and I appreciate the tutorials!
@UltimatePerfection
@UltimatePerfection 8 жыл бұрын
He explains in part 1. You start reading books from the middle as well?
@Catexperimenters
@Catexperimenters 8 жыл бұрын
He could've just been looking for a projectiles tutorials and found this.
@UltimatePerfection
@UltimatePerfection 8 жыл бұрын
FatCatHat Entertainment True, but 1) I've pointed out where he can find this information 2) it doesn't excuse him for not looking in the other parts first when a video is a clearly part of a series and 3) he wasn't op of this comment thread and question about grid has nothing to do with projectiles. Yes, I do feel smug right now, thank you very much.
@spectre.shadows
@spectre.shadows 9 жыл бұрын
Are you going to do one on how to make enemies?
@almightyzentaco
@almightyzentaco 9 жыл бұрын
+Charlie Da Awesome I am. I made one earlier this week, but I've been mad sick and I was coughing throughout the entire video, so I scrapped it. As soon as I'm better I'll make a new one. Sorry about the delays.
@spectre.shadows
@spectre.shadows 9 жыл бұрын
almightyzentaco It's okay I'm really sick too.
@Theslayeer3
@Theslayeer3 8 жыл бұрын
everytime my character hits a wall it glitches out, like i want the character to have the walking animation as he hits the wall if that makes sense, it looks like he switches between stop and walk as he hits the wall
@almightyzentaco
@almightyzentaco 8 жыл бұрын
GameDroid Your question is answered in this video kzbin.info/www/bejne/mXXWnIOkhrxjmqM at about 7:15 in.
@Theslayeer3
@Theslayeer3 8 жыл бұрын
but i dont have projectiles, my character walks into wall and starts switching between stop animation and walk animation
@almightyzentaco
@almightyzentaco 8 жыл бұрын
GameDroid Click the link in the comment, start video at 7:15. Don't click the 7:15 link, youtube is dumb. Click the video link.
@Theslayeer3
@Theslayeer3 8 жыл бұрын
thank you thank you thank you been stuck on that for longer than i should have been
@almightyzentaco
@almightyzentaco 8 жыл бұрын
GameDroid No problem, glad I could help.
@JoeJulien93
@JoeJulien93 8 жыл бұрын
Hi there! First of all, great video series, I learned so much about CF thanks to you! :) Well, about projectiles. I am testing Xbox pad controls. Everything works fine except projectiles. If I set the X Button for projectiles, it will just spam out projectiles like crazy until I let go of the button. I think the easiest fix would to somehow change the behaviour of the X button to the behaviour keys on the keyboard have by default (press one time for one projectile), but I'm incapable of figuring out a way to do this. Do you have any idea how to fix that? I can't seem to find solutions myself or online 🙈
@Catexperimenters
@Catexperimenters 8 жыл бұрын
Are you sure you put it so when you press it, not repeat while you press it?
@JoeJulien93
@JoeJulien93 8 жыл бұрын
Yup
@brotherdaniel1524
@brotherdaniel1524 7 жыл бұрын
I am having the same problem
@brotherdaniel1524
@brotherdaniel1524 7 жыл бұрын
Sorry, hit my button too soon. I added a condition to the event that fires. I use an Xbox 360 controller, and alongside making it check to see if the button is pressed, I also had it check the number of projectiles I have. The Condition checks to see if I have a Less that 1 projectile on screen. If there is one projectile on the screen, nothing happens, but if I don't, then it fires
@allenwest1986
@allenwest1986 8 жыл бұрын
I set the debugger to open always now it always runs on every new file . How can I stop this ? Thanks !
@almightyzentaco
@almightyzentaco 8 жыл бұрын
the debugger is good. you probably want it up.
@KevinThepiratefox
@KevinThepiratefox 9 жыл бұрын
How do i make the game screen bigger
@hypatch8014
@hypatch8014 8 жыл бұрын
1.Go to frame. 2.There is ****x****, Change that to 1080x720. 3.Create application
@phionix1235
@phionix1235 9 жыл бұрын
How i make my char to have animation when he's lauching?
@timmyg8206
@timmyg8206 8 жыл бұрын
If you mean jumping check episode 2 of his tutorial.
@redshadowxd
@redshadowxd 4 жыл бұрын
Make an animation in the sprite editor and then go to the event editor and then make it so when you launch, you play the animation
@Ambrelium
@Ambrelium 7 жыл бұрын
How make a short range?
@almightyzentaco
@almightyzentaco 7 жыл бұрын
You can have the fired object have a cooldown. Always reduce that number by 1, and when it reaches 0 destroy that object. Set the cooldown and you will be able to control the range. You could also check the distance between the projectile and the player. If it extends past a pre set range destroy that object.
@_d3V01D
@_d3V01D Жыл бұрын
It doesn't launch
@justhuman982
@justhuman982 7 жыл бұрын
Greate!
@sahibpanag6266
@sahibpanag6266 5 жыл бұрын
cheers
@RoyalBrother
@RoyalBrother 8 жыл бұрын
13:56
@nikdash-4787
@nikdash-4787 4 жыл бұрын
Pan con huevo :D 🖒
@scoopishere3011
@scoopishere3011 5 жыл бұрын
Play G'night
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