Animated Material Transition in Blender

  Рет қаралды 63,615

CG Boost

CG Boost

Күн бұрын

Пікірлер: 84
@isabel-mj1rs
@isabel-mj1rs 2 күн бұрын
You just saved my 5 days struggling for material transition. Thank you so much.
@AnitaPotterProductions
@AnitaPotterProductions Жыл бұрын
This worked so much better than the nonsense I was trying to do yesterday. Thanks!
@tuxgirl
@tuxgirl 3 жыл бұрын
This type of content is why I own 3 cg boost courses, even though I am still half-way through the sculpting course!
@alimariwankamal1937
@alimariwankamal1937 3 жыл бұрын
It's phenomenal how much value we get from the courses compared to the price paid. Zach is generous! ❤
@cgboost
@cgboost 3 жыл бұрын
Thanks a lot guys!
@neilgooge
@neilgooge 3 жыл бұрын
And an absolutely amazing sculpting course it is, for anyone wondering...
@cgboost
@cgboost 3 жыл бұрын
Thanks a lot Neil, glad you like it! :)
@comptepro-b5p
@comptepro-b5p Жыл бұрын
I've been looking for ways to do this for days! You explained it so clearly and simply. Thanks a lot
@JaredOwen
@JaredOwen 3 жыл бұрын
Fancy node tricks! Thanks for the video Zach
@cgboost
@cgboost 3 жыл бұрын
Thanks Jared! :)
@anameyoucantremember
@anameyoucantremember Жыл бұрын
Me: This looks amazing, wonder how hard can it be... The video: 0:57
@KNullHypothesis
@KNullHypothesis 2 жыл бұрын
Right, make sure you tick "texture" instead of "points" on the mapping nodes in the gradient tree. It's paramount to success, at least in the latest Blender versions. I nearly went insane trying to figure out what was causing the issue, so just be mindful of that lol
@cgboost
@cgboost 2 жыл бұрын
Thanks for the tip! ~ Masha
@Katy133
@Katy133 6 ай бұрын
Thank you so much for this tutorial. It really helped me out when I was working on a shader!
@NiGMa46
@NiGMa46 2 жыл бұрын
Great video. Love how simple the node graph setup is. Thanks.
@honkpill686
@honkpill686 3 жыл бұрын
ZACH! THIS IS GOLD! THANKS!
@TheMetalFreshTiger
@TheMetalFreshTiger 11 ай бұрын
To have and change between multiple materials: Copy the mask and link it to a new empty, add your new material, and then as before link the Gradient Texture to the Factor in a NEW Mix Shader. Then link the new material into the Mix Shader and then link the OLD mix shader in the NEW mix shader. NOTE: if it doesn't work, just swap the position of the new material and the old mix shader in the new mix shaders.
@davidvideostuff
@davidvideostuff 3 жыл бұрын
Huge dude !!!! thanx for this awesome tuto !!!
@sadrashariaty9426
@sadrashariaty9426 3 жыл бұрын
Thank you very much for sharing this!
@blurryface3510
@blurryface3510 11 ай бұрын
Such an amazing video . Keep up the good work. thanks
@ironcarnage1019
@ironcarnage1019 3 жыл бұрын
Dude thanks so much!!! definitely one of the easiest node tutorials I've ever come across, keep up the amazing work
@greenbean5333
@greenbean5333 Жыл бұрын
This video helped a lot. Thanks.
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Amazing, thank you for a great tutorial! Keep it up!
@digitalboost6666
@digitalboost6666 3 жыл бұрын
Wow, this is so cool!
@TheAaronGerenShow
@TheAaronGerenShow 9 ай бұрын
Very good, thank you so much!!
@CarbonAnimationProductions
@CarbonAnimationProductions 3 жыл бұрын
THANK YOU SO MUCH FOR THIS
@Idontknow-br1gw
@Idontknow-br1gw 3 жыл бұрын
Perfect
@d3xt3rdog36
@d3xt3rdog36 2 жыл бұрын
Thank you for the knowledge, was finding myself messing with maskes to figuring this one out. Only thing i still have an issue with. Is there away to add an emmision to the mask as well.
@ajpink5880
@ajpink5880 2 жыл бұрын
for some reason in my case using an empty didn't work right, but eventually found that you can animate values by right clicking them and clicking "insert keyframe" or by pressing 'i'. putting this here so hopefully the next guy who needs this finds it easier.
@Verokomo
@Verokomo 2 ай бұрын
Very helpful! Thank you! I wonder, how would you go about making the transition appear in a more spherical or radial shape?
@cgboost
@cgboost 2 ай бұрын
Hi, great that the tutorial is helpful :) For a spherical transition you could use a spherical gradient for setting up the mask so it will have a round shape. ~ Masha
@hirohirog9364
@hirohirog9364 3 жыл бұрын
Thank you so much
@lln6123
@lln6123 2 жыл бұрын
Thank you ALOT!
@nikhitac2504
@nikhitac2504 11 ай бұрын
This is awesome thank you! Is there a way to do a similar transition like this from transparent to colored version of a mesh?
@cgboost
@cgboost 11 ай бұрын
Sure, you can use the exact same technique but instead of using a material with the clay texture you just add as second material a principled bsdf with alpha set to 0. Should work. ~Masha
@quatschkopq186
@quatschkopq186 2 жыл бұрын
Awesome, thanks you!
@CryptTheNecromancer
@CryptTheNecromancer Жыл бұрын
Can this method also work for changing the look of something at the center of an object, branching outward to the surface of an object?
@lazyartist6985
@lazyartist6985 3 жыл бұрын
You can use geometry data for a proximity effect I guess, and then whenever you bring the controller object to the parts of the mesh only the near ones will change material.
@nolanbennett346
@nolanbennett346 3 жыл бұрын
Can you do this with bump or 3D vector extrusion masks like in Luca? Can you also apply some sort of flare or change in the mask near the object?
@cgboost
@cgboost 3 жыл бұрын
Hey Nolan, you can definitely use bump - check 8:30 I took a look at Luca (there is a section about it early in this video kzbin.info/www/bejne/rH24q3tpfrWNgrM&ab_channel=TheThings) and you can clearly see they use real geometry. That means the scales are real geomtry and the transition is done in a way, so they appear and lay on the skin eventually. So only the color transition is done through shading. Not sure what you mean by flare or change in the mask near the object. Hope it helps!
@nvademarvel9344
@nvademarvel9344 2 жыл бұрын
can you make one for fluids?
@gaminghunter800
@gaminghunter800 3 жыл бұрын
Today one person Is coming for lunch pad course...thats me 😁
@cgboost
@cgboost 3 жыл бұрын
Thanks a lot! :)
@SandeepSingh-po7xe
@SandeepSingh-po7xe 3 жыл бұрын
Wow i am coming also for environment course
@nathunterstudio8391
@nathunterstudio8391 Жыл бұрын
come back again on the video, does it work on a rig model to animate after ? or its just for a fix object?
@cgboost
@cgboost Жыл бұрын
Hi you can parent the empty to the rig, so it follows the moving object and it should work fine. ~ Masha
@nathunterstudio8391
@nathunterstudio8391 2 жыл бұрын
Now I wish something like this in maya or max xo
@_pinkangels
@_pinkangels 2 жыл бұрын
how would you go about adding in displacement to this effect....?
@cgboost
@cgboost 2 жыл бұрын
There are probably many ways to do it. What you could try is to use the Displace modifier, and add some texture for the deformation, and set the "Coordinates" to "Object" and pick the same object as used in the shader for controlling the position of the transition.
@IyeViking
@IyeViking 3 жыл бұрын
This video made me realise it's October for me lol. But great tutorial as always!
@psikodelriot6754
@psikodelriot6754 3 жыл бұрын
Yo, steil! Danke Zach! Could you make a video, how to texturize an object with GIF or Video-Files! Cheerz!
@matejkollar6615
@matejkollar6615 2 жыл бұрын
Can you make a transition from the center of an object? I mean like a radial gradient transition effect rather than linear. Thanks
@cgboost
@cgboost 2 жыл бұрын
Hi, yeah, you should use the spherical setup for the gradient texture and mess around a bit with the mapping node to make it small enough to be visibly round. But it's absolutely possible. ~ Masha
@GameLogger
@GameLogger 2 жыл бұрын
Which sound effect will be best for this transition?
@cgboost
@cgboost 2 жыл бұрын
Whatever you like :) Maybe something like the sounds used when Han Solo came out of carbonite? ~ Daniel
@GameLogger
@GameLogger 2 жыл бұрын
@@cgboost Found This kzbin.info/www/bejne/eKmvnaifp6qeb9k
@brunoriyuoficial
@brunoriyuoficial 3 жыл бұрын
Good work!! I leave my like to help your channel too! 👍
@Nintendostar02
@Nintendostar02 Жыл бұрын
Can I use this way for animation that i'll import in unity?
@cgboost
@cgboost Жыл бұрын
I'm no expert in exporting files to Unity, but I think this is not possible. I guess you have to build your own shader in Unity to make this work.
@kadamin
@kadamin 3 жыл бұрын
maximum nice :)
@yashsingadiya9850
@yashsingadiya9850 2 жыл бұрын
So cute yaar
@stormk-1130
@stormk-1130 3 жыл бұрын
Hello, did you still have the other characters in your course? first was like raptor or something like that and some turtle i think.
@cgboost
@cgboost 3 жыл бұрын
Well, the new creatures are oriented towards the old one. So we have this little creature and a raptor-like creature will be part of the future course update. The turtle was from a free KZbin video (it is not in the course anymore): kzbin.info/www/bejne/Y2ayZGVvj9Nne7M
@arthurc.6176
@arthurc.6176 3 жыл бұрын
Super interested in buying the course. However, i don´t know if im ready for it yet. What is a proper intermediate level?
@cgboost
@cgboost 3 жыл бұрын
Hi Arthur, the course itself starts at "zero" for the sculpting part. Required is a good understanding of the general Blender basics, like navigation, understanding the UI, working with 3D objects and working in edit mode. Some basic shader nodes knowledge is also useful.
@AbhishekSingh-wn4kj
@AbhishekSingh-wn4kj 3 жыл бұрын
Is this update also coming to those who purchased this course on udemy?
@cgboost
@cgboost 3 жыл бұрын
Yes, but not on Udemy. Just get in touch with us, and we give you access on our site: cgboost.com/support/
@sspositionss
@sspositionss 2 жыл бұрын
I can't find any tutorials with how to animate red lipstick being put on lips. I wonder if this one works.
@cgboost
@cgboost 2 жыл бұрын
;-)
@alexndrtrash
@alexndrtrash 3 жыл бұрын
could this apply to the emission feathers? constantly moving the glow?
@cgboost
@cgboost 3 жыл бұрын
Definitely! you can plug a mask to choose what emits light and what does not.
@alexndrtrash
@alexndrtrash 3 жыл бұрын
@@cgboost awesome stuff thank you!
@dreamyvisuals9181
@dreamyvisuals9181 2 жыл бұрын
Is there any way to export shader graph animation embedded into obj, fbx or glb files? Any leads would be appreciated. Thanks.
@cgboost
@cgboost 2 жыл бұрын
Hi! I don't really think so. At least not in any efficient way. Maaaybe if you used custom attributes to drive the animaiton and then get this information out, but this kind of information is not well supported in Blender and even if it was, it would still mean replugging everything elsewhere. What exactly is the aim of exporting this? this also changes what you might need to do.
@dreamyvisuals9181
@dreamyvisuals9181 2 жыл бұрын
@@cgboost Cool, Thanks. I have to export it into GLB file(only supported) so it will be visible on 3d web environment.
@YTCensorshipFindTheCure
@YTCensorshipFindTheCure 3 жыл бұрын
This creature reminds me of something from Lilo & Stitch lol.
@cgboost
@cgboost 3 жыл бұрын
Yeah, this is what I also realized after I was done with it. Ha ha! I haven't noticed that in the concepting stage.
@arrtma
@arrtma 3 жыл бұрын
did that can do on ammor ?
@cgboost
@cgboost 3 жыл бұрын
You can do it on any 3d object.
@arrtma
@arrtma 3 жыл бұрын
@@cgboost .ammor regenerate ?
@AdotshowAShow
@AdotshowAShow 3 жыл бұрын
make some free blender course
@cgboost
@cgboost 3 жыл бұрын
We have free Blender course ;-) Visit Cgboost.com ~Egon
@DoubleDare_YT
@DoubleDare_YT 3 жыл бұрын
Daddy
@astrofabric8924
@astrofabric8924 3 жыл бұрын
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