CGMA | Creating Hair for Games with Johan Lithvall

  Рет қаралды 116,399

CGMA | CG Master Academy

CGMA | CG Master Academy

Күн бұрын

Пікірлер: 49
@Cloudy0w0
@Cloudy0w0 4 жыл бұрын
"takes me 2 weeks for this one" well fuck, I thought I could do this shit in a day xD
@yangyiliu1860
@yangyiliu1860 5 жыл бұрын
great lesson I learned a lot. BTW, at 25:20 that ghosty artifact that Maya viewport renders can be solved by turning up the near-clip in your Camera settings.
@syllync.e
@syllync.e 4 жыл бұрын
at 46:00 it's the information I've been looking for. Thanks a lot for sharing those great experiences!
@ashleechan22
@ashleechan22 4 жыл бұрын
This is amazing! Creating polyhair because xgen is just too crazy for me to use at this time. I have more fun doing this. It looks just as good. Id like to know how you get the lighting and bump mapping done for it. The way the light passes through is incredible! Im creating hair cards from xgen generated planes.
@Sir_Loin_
@Sir_Loin_ 2 жыл бұрын
What’s xgen
@wikia9278
@wikia9278 Жыл бұрын
@@Sir_Loin_ a feature for creating hair in maya
@YellowDogltd
@YellowDogltd 5 жыл бұрын
Just found this after it was recommended to us. Really insightful!
@junwoosong3710
@junwoosong3710 3 жыл бұрын
1:13:40 baking, spline -> geometry
@CrusaderGabriel
@CrusaderGabriel Жыл бұрын
Why didn’t I gave this one a watch a couple months ago… been procrastinating extremely hard a (personal project) character hair to the point i resculpted thrice (to add better anatomy details), retopologized twice and even remade clothes to adjust with the new shape, all because I feel working on hair is extremely hard and annoying and somehow my brain doesn’t want to do it… Not saying this makes it easier, but saying it makes sense now and should really give it a serious try now, after getting all these pointers
@ConstantineTvalashvili
@ConstantineTvalashvili 5 жыл бұрын
Super useful materials! thanks for sharing!
@morin6661
@morin6661 4 жыл бұрын
Thank you so much for sharing this with us :D
@jalvarez6842
@jalvarez6842 3 жыл бұрын
Is it okay if I convert the xgen hair I generated to geometry in preview output? And bake it
@anvekarakash
@anvekarakash 2 жыл бұрын
great video
@jannisk.5402
@jannisk.5402 5 жыл бұрын
Really amazing insights! Thanks a lot for sharing!
@annecalamuccimucciart1579
@annecalamuccimucciart1579 5 жыл бұрын
Thanks for this video! Its really helpfull
@yarosyari3516
@yarosyari3516 2 жыл бұрын
Can I see download link for unreal material shader of that hair?
@fluidfox1436
@fluidfox1436 4 жыл бұрын
Lots of useful tips here
@xnet-pvzok728
@xnet-pvzok728 3 жыл бұрын
54:00 how long does it take to create hair
@Shige2213
@Shige2213 2 жыл бұрын
is this course still relevant? , quite old now
@Polytricity
@Polytricity 4 жыл бұрын
I made a tool called Hair Strand Designer to skip a lot of this kind of workflow, check it out on Artstartion. www.artstation.com/robertramsay/store/j7PY/hair-strand-designer-v1-287
@IINesasta
@IINesasta 4 жыл бұрын
So what is the ring shaped hair for?
@iDrawWithPencils
@iDrawWithPencils 4 жыл бұрын
33:10
@crimsonBen
@crimsonBen 5 жыл бұрын
i was wondering what material he uses as a base for the hair in unreal?!
@Aussie.Owlcoholic
@Aussie.Owlcoholic 4 жыл бұрын
He answers that in the video, he uses the built in hair shader replicating what is used in the digital human showcases but simplified
@yarosyari3516
@yarosyari3516 2 жыл бұрын
@@Aussie.Owlcoholic Can I see download link for that shader of this hair?
@Aussie.Owlcoholic
@Aussie.Owlcoholic 2 жыл бұрын
@@yarosyari3516 You can download the digital human showcase if it's still available, and just check how they did it. I'm not sure how different it is to metahuman's latest shaders. But either way, you have options.
@benhardwiesner6963
@benhardwiesner6963 5 жыл бұрын
I cant tell if thats Frøya or Lagertha in those references
@sanjayk2444
@sanjayk2444 4 жыл бұрын
lagertha
@keithparker5625
@keithparker5625 5 жыл бұрын
He says that Unreal doesn't use normal maps...But I know that Unreal engine does use normal maps...How old is this interview?
@coreykinard1783
@coreykinard1783 5 жыл бұрын
Unreal 4 does in fact support normal maps, however the hair shader that Epic includes does not.
@keithparker5625
@keithparker5625 3 жыл бұрын
@@Sundermind so in other words certainly not before unreal used normal maps.
@keithparker5625
@keithparker5625 3 жыл бұрын
Perhaps the comment was meant to say that they didn't use normal maps for hair specifically?
@1GamersRewind
@1GamersRewind 3 жыл бұрын
@@keithparker5625 I mean it's not really hard to infer that. The video is specifically about making hair.
@petertremblay3725
@petertremblay3725 5 жыл бұрын
I work in the capital of video games and not a single studio i know can afford to put that much time in hair work.
@Kinkoyaburi
@Kinkoyaburi 4 жыл бұрын
What would be considered capital of video games? L.A.?
@petertremblay3725
@petertremblay3725 4 жыл бұрын
@@Kinkoyaburi It always has been Montreal!
@ProjectShinkai
@ProjectShinkai 3 жыл бұрын
i think it depends on the game. the main character of a new triple a franchise would be ok. they used that for lots of promotions and to sell the game.
@1GamersRewind
@1GamersRewind 3 жыл бұрын
I think this explains why hair usually sucks ass so hard in video games.
@umpaumpaify
@umpaumpaify 6 жыл бұрын
I thinks Houdini,especially with 17 version will be more prefer for that.)
@TheIcemanModdeler
@TheIcemanModdeler 6 жыл бұрын
Only if it automates the process more, putting each card individually and using deformers is super tedious.
@umpaumpaify
@umpaumpaify 6 жыл бұрын
​@@TheIcemanModdeler,it was more easier and automatically even in early Houdini versions. For example: vimeo.com/209021576 vimeo.com/219374803 With 17 version there is special tool for it.And no need in custom setup and asset,so now it is more pretty easy.
@TheIcemanModdeler
@TheIcemanModdeler 6 жыл бұрын
@@umpaumpaify Thanks for sharing, will check those links out, also looked around and found the placer node for Maya Mash that has a lot of flexibility. kzbin.info/www/bejne/h5OVi3qXZa91pNU
@umpaumpaify
@umpaumpaify 6 жыл бұрын
​@@TheIcemanModdeler i left Maya 5 years ago,used it for about 10 years. When even with soup-dev www.soup-dev.com/ it stopped satisfy me and i saw that it is not so powerful software for my tasks. Now i deeply know that Houdini is the king of the hill. Mash is a toy for kids,what are u talking about. p.s sorry for my english
@umpaumpaify
@umpaumpaify 6 жыл бұрын
@@TheIcemanModdeler Now Maya has turned into a monster, bought some tech there and something there. All parts of which do not work well with each other.
@alexruas6235
@alexruas6235 4 жыл бұрын
Uber cool
@PenalverXD
@PenalverXD 2 жыл бұрын
PC PRO here
CGMA | Creating Believable Characters with Pete Zoppi
1:04:36
CGMA | CG Master Academy
Рет қаралды 10 М.
Who’s the Real Dad Doll Squid? Can You Guess in 60 Seconds? | Roblox 3D
00:34
How I Turned a Lolipop Into A New One 🤯🍭
00:19
Wian
Рет қаралды 12 МЛН
小丑家的感情危机!#小丑#天使#家庭
00:15
家庭搞笑日记
Рет қаралды 34 МЛН
А что бы ты сделал? @LimbLossBoss
00:17
История одного вокалиста
Рет қаралды 10 МЛН
3 Cool Ways to Create Wings for Dragons or Bats in ZBrush
39:47
Pablo Muñoz Gómez
Рет қаралды 25 М.
How to Make DOPE CG HAIR | XGen Tutorial
47:25
J Hill
Рет қаралды 342 М.
Richard Ayoade Won't Acknowledge Noel's Needs In Public | Big Fat Quiz
15:18
The Big Fat Quiz Channel
Рет қаралды 426 М.
НОВАЯ LADA AURA. УДИВИТЕЛЬНЫЙ "ПРЕМИУМ".
29:34
AcademeG DailyStream
Рет қаралды 772 М.
Maya Xgen Hair Cards for Game Character Tutorial
33:39
Victory3D
Рет қаралды 68 М.
CGMA | Hard Surface Modeling with Jay Machado
1:21:03
CGMA | CG Master Academy
Рет қаралды 8 М.
Who’s the Real Dad Doll Squid? Can You Guess in 60 Seconds? | Roblox 3D
00:34