Most of the time, pre-made UVW map textures aren't available! 🤠 So, imagine tackling this exact same mesh table - starting the texturing process from scratch using PBR seamless maps and Corona's advanced features like AO and curvature maps on this Non-Quad mesh table. I'm eagerly anticipating a tutorial from the most supportive team among all render engines on this challenging level. Tnx
@ChaosCorona7 ай бұрын
Howdy! Personally, I typically try to see if a simple UVW unwrap can be done - that typically takes care of things like wood grain direction etc. If that isn't quite possible to do I'd probably start messing around with what user-hz4fj5xw2u suggested. There's loads of different ways to approach it depending on what exactly you want to do. For example, if you're dealing with just an imperfect looking metal material then triplanar method is typically all you need. If I may I'd suggest opening up a topic over on our forums (forum.corona-renderer.com/index.php) and we can share visual examples there plus we can obviously also go into more details. Nejc
@scpk22467 ай бұрын
Hi Chaos Team, does RESUME RENDER feature auto saves the latest PASS into CXR file whenever there is a blackout? Because in Vray's RESUME RENDER feature, it automatically does
@ChaosCorona7 ай бұрын
The button itself does not, but there is an autosave feature that can be enabled and set in the Systems dialog, see docs.chaos.com/display/CRMAX/System+Tab . It doesn't save every pass, but every time period that you define - hope this helps! Tom
@maxximus89047 ай бұрын
Can you change the corona VfB interactive render resolution?
@ChaosCorona7 ай бұрын
Howdy! Not sure what exactly you mean but if you simply resize the VFB window it'll change the rendering resolution accordingly. Or did you maybe have something else in mind? Nejc
@maxximus89047 ай бұрын
@@ChaosCorona i found it already default render resolution in the vfb is half your screen resolution. In your render settings, then system, then system settings there is a number called image upscaling factor which is at 2 by default (so it only renders half the resolution of your screen and then upscales it so the interactive render is faster). I changed it to 1 so it renders the native screen resolution in the interactive render. But I'm sure u guys knew that setting since you work for corona renderer 😉
@hamidsalami70227 ай бұрын
Did you make the wood distress texture in substance painter?
@sahaksahakyan24047 ай бұрын
Or substance 3d sampler
@ChaosCorona7 ай бұрын
Hello! It is a photoscanned 3D model so all of the texture maps came with it (and are based on a real world object). That said as we note in the tutorial we do give ourselves a lot of creative freedom in how we are setting it all up so we get a more "custom" look. Nejc