Thanks. This video was really helpful in understanding the new textures.
@doodoo1rolfАй бұрын
Hallo Sam vielen Dank für das ausführliche und informative Video. Hilft mir sehr bei der Erweiterung meines Wissen von meinen BuildingMods zum Vehicle modden.
@modelleicherАй бұрын
:)
@FippoJo21 күн бұрын
Danke dir für das super Tut! Ich bin total eingerostet. 😅 Ein gutes Jahr 2025 wünsche ich dir.
@kevydd-h2pАй бұрын
Awesome, thank you 👍
@modelleicherАй бұрын
:)
@FippoJo7 күн бұрын
At 10:10 you are moving the UVs but without TexTools as it seems. How do you do that? 🤔
@modelleicher7 күн бұрын
If you move anything in Blender as soon as you move it on an axis you can type in a number with the keyboard.. In this case 1 or whatever amount of tiles you want to move it.
@FippoJo7 күн бұрын
@ tyvm! 🙂
@mikejl47Ай бұрын
I noticed you can't set the material in fs25 like you could in FS22 in the xml. like for example, material="27" Is there a new way of doing that , or is that not an option now in FS25?
@LachyGames-ei8ud10 күн бұрын
Hi, is there any tutorial that shows the complete process of exporting a truck to Blender, texturing it and then putting it in the game? I want to create 2 color stripes on a truck. Thanks.
@ospr7249Ай бұрын
Ich bin am Anfang auch erstmal verzweifelt an dem neuen Materialsystem und stand wie der Ochse vorm Berg. Aber man hat jetzt viel mehr Möglichkeiten als noch im 22er. Wenn man sich erstmal reingefuchst hat, ist es schon cool. 👍
@modelleicherАй бұрын
Absolut, das ganze System ist echt ne tolle Sache. Was jetzt halt auf jeden Fall nötig ist ist .mtl Export ausm GE sonst verliert man ja immer alle Material-Settings wenn man n vorhandenes Modell bearbeiten möchte
@sixgun2719Ай бұрын
Thanks for the video.
@modelleicherАй бұрын
:)
@MrTGleanerАй бұрын
Best tutorial I have seen yet… Im converting a combine from 22 an I went the somewhat easy path not using blender… I don’t have your IQ level… lol
@teebeutelnager6290Ай бұрын
gutes Video! Machst du das auch nochmal auf Deutsch? 😅
@modelleicherАй бұрын
Ich denke nicht, hab das auf englisch gemacht sodass es die meisten Leute verstehen - außerdem mein ich ich hätt auch schon eins auf Deutsch gesehen von nem anderen KZbinr
@AlbertVenterАй бұрын
Ive seen many material tutorials. This one is simply the best man. Well done. How about tutorial on lights only? I cant convert a turn light using the staticlight_slide shader. been removed in FS25.
@brandonposey8018Ай бұрын
So are the UV’s still required for a specific spot in the uv layout? Like when in UV layout you hit N and open up the giants material and let’s say you want silver scratched, does the uv still have to be in that specific cordaniance for the silver scratched to work?
@modelleicherАй бұрын
No the UDIM system is no longer in use but if the UV's are below Y 0 that part doesn't get wet and if they are above Y 0 that part does get wet
@brandonposey8018Ай бұрын
Thanks for the response, and that’s a big 10-4
@joelfey67783 күн бұрын
Wie sieht das bei skinnedMeshes aus, muss ich die danach wieder komplett neu animieren?
@modelleicher3 күн бұрын
Schläuche und so, ja auch.. am besten in der i3d belassen wenns geht :D
@Cornholio9 күн бұрын
Does the fs22support vehicleShader work yet?
@modelleicher9 күн бұрын
Giants did not fix it yet
@marks7502Ай бұрын
Thank you very much. Very well done tutorial. Just the right pace and thoroughness. Und danke für das Englisch.
@mijrysАй бұрын
Do i have to replace the model i exported or what do i have to do when im done?
@modelleicherАй бұрын
Yes export it back to GE and replace the original
@mijrysАй бұрын
@modelleicher 👍
@mijrysАй бұрын
@@modelleicher but when i replace it alle the other things are gone can you tell me how to do it. Im kinda new to the Giants editor thing
@andrasszabolcsi6408Ай бұрын
@@modelleicher How will meshed groups function properly after export the obj back to i3d?
@modelleicherАй бұрын
As brievly mentioned at the end of the video, mergegroups have to be seperated in Blender by hand. Then you have to set up the model as it was with mergegroups just without it and if you want add mergegroups upon export again.. Thats not something thats part of this video and I think there's probably other videos about this topic out there
@mareck5355Ай бұрын
Hello, I have watched many videos on how to convert mods to fs22 to fs25, I have tried different things but it didn't work. Is there any way someone could help me convert MB Trac 1100-1800 for fs25. I guess I'm not allowed to include the download link here. I'm a big fan of this tractor, but I can't convert it to fs25 myself. Please can someone help me?
@guitarnerd19Ай бұрын
Thank you for your detailed Video. Question, if you are aware. Does it make any difference if we were to change the base color of the materials we make? I would use this method in previous versions of the game to better see the different parts. Happy Modding!
@modelleicherАй бұрын
If I understand you correctly I don't think there's something wrong with changing the base color of the materials?
@JogiАй бұрын
Ich hoff wir sehen realismgearbox und realismrpm wirder ❤❤❤❤❤
@modelleicherАй бұрын
Gearbox ist in Arbeit :)
@ansomaleАй бұрын
Wenn das mal keine Gewohnheit ist 'Long story short' Aber ich sehe du hast etwas zum werkeln und Spaß. Lg der anso
@modelleicherАй бұрын
hehe ja irgendwie.. :D
@helterskelter1520Ай бұрын
giants editor 10.3 ist da
@S0rry_TVАй бұрын
Hi,great tutorial but i export to Giants and my i3d is invisible. I've apply all the long of the process and i've follow the tutorial...you have a response for this thanks 😂
@modelleicherАй бұрын
Hi, if you export it as OBJ you need to set Export Scale in GE to 1, otherwise it will be scaled to 100.. If you didn't you have to scale the model in Blender. Otherwise it will be huge in GE and you can't see it because its so far away
@S0rry_TVАй бұрын
@modelleicher i thanks for the return, but i've set the scale to 1 in Giants and in blender it's ok i see the Real proportion but when i export to i3d it's ok for the scale and it's invisible... :/
@S0rry_TVАй бұрын
Edit : my window in Ge 10.0.3 of personnalized shaders doesnt appear the 3 parameters : detaildiffuse specular and normal it's blank, the void 😅
@modelleicherАй бұрын
@@S0rry_TV if its invisible it doesn't have the proper material attributes, trying to load a shader that doesn't work or something like that. Best to have a look at the GE log
@modelleicherАй бұрын
@@S0rry_TV then you forgot to set the checkmark for those in Blender Exporter
@sampowell6240Ай бұрын
If you need to know how to separate a model in blender giants did a tutorial video which I have found posted by another youtuber: kzbin.info/www/bejne/gWikqYmorZWlaLM
@Noeldiegamingschildkroete9078Ай бұрын
Warum kein deutsch mehr 😭
@soullesswolf1316Ай бұрын
damit du englisch lernen musst
@Noeldiegamingschildkroete9078Ай бұрын
@ was meinst da mit bin halt erst 12 Jahre alt
@modelleicherАй бұрын
@@Noeldiegamingschildkroete9078 Das beste Alter um alles mögliche zu lernen, das Gehirn nimmt nie mehr so leicht Informationen auf wie in jungen Jahren :D
@PlazmaBooyАй бұрын
@@Noeldiegamingschildkroete9078Meine Kinder konnten schon mit 8-9 Jahren Englisch sprechen. Das ist das Schöne daran, nicht alles übersetzen oder synchronisieren zu müssen.
@Samuraju1Ай бұрын
when i export base to big in blender
@modelleicherАй бұрын
You need to set the Export Scale in GE to 1
@Samuraju1Ай бұрын
@@modelleicher thanks
@Robin_PolarsternАй бұрын
Hallo könntest du bitte freie farbwahl für alle Fendt Traktoren machen im ls25 für ps5