Changes to Vehicle Materials | FS25 | Comprehensive Explanation

  Рет қаралды 5,180

modelleicher

modelleicher

Күн бұрын

Пікірлер: 61
@VirtualFarmer
@VirtualFarmer Ай бұрын
Thanks. This video was really helpful in understanding the new textures.
@doodoo1rolf
@doodoo1rolf Ай бұрын
Hallo Sam vielen Dank für das ausführliche und informative Video. Hilft mir sehr bei der Erweiterung meines Wissen von meinen BuildingMods zum Vehicle modden.
@modelleicher
@modelleicher Ай бұрын
:)
@FippoJo
@FippoJo 21 күн бұрын
Danke dir für das super Tut! Ich bin total eingerostet. 😅 Ein gutes Jahr 2025 wünsche ich dir.
@kevydd-h2p
@kevydd-h2p Ай бұрын
Awesome, thank you 👍
@modelleicher
@modelleicher Ай бұрын
:)
@FippoJo
@FippoJo 7 күн бұрын
At 10:10 you are moving the UVs but without TexTools as it seems. How do you do that? 🤔
@modelleicher
@modelleicher 7 күн бұрын
If you move anything in Blender as soon as you move it on an axis you can type in a number with the keyboard.. In this case 1 or whatever amount of tiles you want to move it.
@FippoJo
@FippoJo 7 күн бұрын
@ tyvm! 🙂
@mikejl47
@mikejl47 Ай бұрын
I noticed you can't set the material in fs25 like you could in FS22 in the xml. like for example, material="27" Is there a new way of doing that , or is that not an option now in FS25?
@LachyGames-ei8ud
@LachyGames-ei8ud 10 күн бұрын
Hi, is there any tutorial that shows the complete process of exporting a truck to Blender, texturing it and then putting it in the game? I want to create 2 color stripes on a truck. Thanks.
@ospr7249
@ospr7249 Ай бұрын
Ich bin am Anfang auch erstmal verzweifelt an dem neuen Materialsystem und stand wie der Ochse vorm Berg. Aber man hat jetzt viel mehr Möglichkeiten als noch im 22er. Wenn man sich erstmal reingefuchst hat, ist es schon cool. 👍
@modelleicher
@modelleicher Ай бұрын
Absolut, das ganze System ist echt ne tolle Sache. Was jetzt halt auf jeden Fall nötig ist ist .mtl Export ausm GE sonst verliert man ja immer alle Material-Settings wenn man n vorhandenes Modell bearbeiten möchte
@sixgun2719
@sixgun2719 Ай бұрын
Thanks for the video.
@modelleicher
@modelleicher Ай бұрын
:)
@MrTGleaner
@MrTGleaner Ай бұрын
Best tutorial I have seen yet… Im converting a combine from 22 an I went the somewhat easy path not using blender… I don’t have your IQ level… lol
@teebeutelnager6290
@teebeutelnager6290 Ай бұрын
gutes Video! Machst du das auch nochmal auf Deutsch? 😅
@modelleicher
@modelleicher Ай бұрын
Ich denke nicht, hab das auf englisch gemacht sodass es die meisten Leute verstehen - außerdem mein ich ich hätt auch schon eins auf Deutsch gesehen von nem anderen KZbinr
@AlbertVenter
@AlbertVenter Ай бұрын
Ive seen many material tutorials. This one is simply the best man. Well done. How about tutorial on lights only? I cant convert a turn light using the staticlight_slide shader. been removed in FS25.
@brandonposey8018
@brandonposey8018 Ай бұрын
So are the UV’s still required for a specific spot in the uv layout? Like when in UV layout you hit N and open up the giants material and let’s say you want silver scratched, does the uv still have to be in that specific cordaniance for the silver scratched to work?
@modelleicher
@modelleicher Ай бұрын
No the UDIM system is no longer in use but if the UV's are below Y 0 that part doesn't get wet and if they are above Y 0 that part does get wet
@brandonposey8018
@brandonposey8018 Ай бұрын
Thanks for the response, and that’s a big 10-4
@joelfey6778
@joelfey6778 3 күн бұрын
Wie sieht das bei skinnedMeshes aus, muss ich die danach wieder komplett neu animieren?
@modelleicher
@modelleicher 3 күн бұрын
Schläuche und so, ja auch.. am besten in der i3d belassen wenns geht :D
@Cornholio
@Cornholio 9 күн бұрын
Does the fs22support vehicleShader work yet?
@modelleicher
@modelleicher 9 күн бұрын
Giants did not fix it yet
@marks7502
@marks7502 Ай бұрын
Thank you very much. Very well done tutorial. Just the right pace and thoroughness. Und danke für das Englisch.
@mijrys
@mijrys Ай бұрын
Do i have to replace the model i exported or what do i have to do when im done?
@modelleicher
@modelleicher Ай бұрын
Yes export it back to GE and replace the original
@mijrys
@mijrys Ай бұрын
@modelleicher 👍
@mijrys
@mijrys Ай бұрын
@@modelleicher but when i replace it alle the other things are gone can you tell me how to do it. Im kinda new to the Giants editor thing
@andrasszabolcsi6408
@andrasszabolcsi6408 Ай бұрын
⁠@@modelleicher How will meshed groups function properly after export the obj back to i3d?
@modelleicher
@modelleicher Ай бұрын
As brievly mentioned at the end of the video, mergegroups have to be seperated in Blender by hand. Then you have to set up the model as it was with mergegroups just without it and if you want add mergegroups upon export again.. Thats not something thats part of this video and I think there's probably other videos about this topic out there
@mareck5355
@mareck5355 Ай бұрын
Hello, I have watched many videos on how to convert mods to fs22 to fs25, I have tried different things but it didn't work. Is there any way someone could help me convert MB Trac 1100-1800 for fs25. I guess I'm not allowed to include the download link here. I'm a big fan of this tractor, but I can't convert it to fs25 myself. Please can someone help me?
@guitarnerd19
@guitarnerd19 Ай бұрын
Thank you for your detailed Video. Question, if you are aware. Does it make any difference if we were to change the base color of the materials we make? I would use this method in previous versions of the game to better see the different parts. Happy Modding!
@modelleicher
@modelleicher Ай бұрын
If I understand you correctly I don't think there's something wrong with changing the base color of the materials?
@Jogi
@Jogi Ай бұрын
Ich hoff wir sehen realismgearbox und realismrpm wirder ❤❤❤❤❤
@modelleicher
@modelleicher Ай бұрын
Gearbox ist in Arbeit :)
@ansomale
@ansomale Ай бұрын
Wenn das mal keine Gewohnheit ist 'Long story short' Aber ich sehe du hast etwas zum werkeln und Spaß. Lg der anso
@modelleicher
@modelleicher Ай бұрын
hehe ja irgendwie.. :D
@helterskelter1520
@helterskelter1520 Ай бұрын
giants editor 10.3 ist da
@S0rry_TV
@S0rry_TV Ай бұрын
Hi,great tutorial but i export to Giants and my i3d is invisible. I've apply all the long of the process and i've follow the tutorial...you have a response for this thanks 😂
@modelleicher
@modelleicher Ай бұрын
Hi, if you export it as OBJ you need to set Export Scale in GE to 1, otherwise it will be scaled to 100.. If you didn't you have to scale the model in Blender. Otherwise it will be huge in GE and you can't see it because its so far away
@S0rry_TV
@S0rry_TV Ай бұрын
@modelleicher i thanks for the return, but i've set the scale to 1 in Giants and in blender it's ok i see the Real proportion but when i export to i3d it's ok for the scale and it's invisible... :/
@S0rry_TV
@S0rry_TV Ай бұрын
Edit : my window in Ge 10.0.3 of personnalized shaders doesnt appear the 3 parameters : detaildiffuse specular and normal it's blank, the void 😅
@modelleicher
@modelleicher Ай бұрын
@@S0rry_TV if its invisible it doesn't have the proper material attributes, trying to load a shader that doesn't work or something like that. Best to have a look at the GE log
@modelleicher
@modelleicher Ай бұрын
@@S0rry_TV then you forgot to set the checkmark for those in Blender Exporter
@sampowell6240
@sampowell6240 Ай бұрын
If you need to know how to separate a model in blender giants did a tutorial video which I have found posted by another youtuber: kzbin.info/www/bejne/gWikqYmorZWlaLM
@Noeldiegamingschildkroete9078
@Noeldiegamingschildkroete9078 Ай бұрын
Warum kein deutsch mehr 😭
@soullesswolf1316
@soullesswolf1316 Ай бұрын
damit du englisch lernen musst
@Noeldiegamingschildkroete9078
@Noeldiegamingschildkroete9078 Ай бұрын
@ was meinst da mit bin halt erst 12 Jahre alt
@modelleicher
@modelleicher Ай бұрын
@@Noeldiegamingschildkroete9078 Das beste Alter um alles mögliche zu lernen, das Gehirn nimmt nie mehr so leicht Informationen auf wie in jungen Jahren :D
@PlazmaBooy
@PlazmaBooy Ай бұрын
​@@Noeldiegamingschildkroete9078Meine Kinder konnten schon mit 8-9 Jahren Englisch sprechen. Das ist das Schöne daran, nicht alles übersetzen oder synchronisieren zu müssen.
@Samuraju1
@Samuraju1 Ай бұрын
when i export base to big in blender
@modelleicher
@modelleicher Ай бұрын
You need to set the Export Scale in GE to 1
@Samuraju1
@Samuraju1 Ай бұрын
@@modelleicher thanks
@Robin_Polarstern
@Robin_Polarstern Ай бұрын
Hallo könntest du bitte freie farbwahl für alle Fendt Traktoren machen im ls25 für ps5
@modelleicher
@modelleicher Ай бұрын
nein
Is Decal System the SECRET to perfect FS25 Junctions?
22:45
RhodTehMod
Рет қаралды 5 М.
Bales, more Bales | FS25 ENG | Episode 3
50:05
modelleicher
Рет қаралды 387
Жездуха 41-серия
36:26
Million Show
Рет қаралды 5 МЛН
УНО Реверс в Амонг Ас : игра на выбывание
0:19
Фани Хани
Рет қаралды 1,3 МЛН
I Remade Star Wars VFX in 1 Week
10:39
ErikDoesVFX
Рет қаралды 3 МЛН
Blender Tutorial
24:38
Marc Hamilton
Рет қаралды 51
FS25 Realistic DEM Tutorial (2024)
17:13
RhodTehMod
Рет қаралды 14 М.
FS25 Modding: What's different? (FarmCon)
39:08
Farming Simulator Community Corner
Рет қаралды 22 М.
LS mit Story S3E11 | Wenig Ballen Transport
1:02:01
modelleicher
Рет қаралды 1,4 М.
Blender Anfänger Tutorial
22:53
MrCeka
Рет қаралды 17
LS mit Story S3E8 | Heu und eine Map
1:11:14
modelleicher
Рет қаралды 2,7 М.
Introduction to Blender
52:28
arlav
Рет қаралды 140