I can't even begin to explain how much of a diamond in the rough this channel is. All of these videos have been immensely useful and they all hit the notes I was hoping for and more. Thanks for making these.
@LivelyGeekGames2 жыл бұрын
Thank you, that means a lot! I'm really glad to hear you're finding it useful.
@ericalbers39236 ай бұрын
You may want to make sure you update the server post-physics, you can set a flag so the tick happens after the physics instead of before
@oglo666 Жыл бұрын
is possible to implement this type of server check, if the client have authority over movement. for example we have numerous vehicle plugins with client authoratitive movement.
@t1junox2 жыл бұрын
very nice video. thank you and i look forward to the next one
@LivelyGeekGames2 жыл бұрын
Thanks for watching!
@porkerdapig2 жыл бұрын
So much great info, much appreciated
@LivelyGeekGames2 жыл бұрын
Glad it was helpful!
@deacon62312 жыл бұрын
i have no idea about anything but its rly entertaining though xD
@BaBaNaNaBa2 жыл бұрын
your opinion on aimbots that don't read from RAM but use AI instead?
@harniksinghfanofdeepsidhu4002 жыл бұрын
brother can we hack client side game timer
@LivelyGeekGames2 жыл бұрын
If it is client side, then you can hack anything. You can always spoof UDP packets and/or inspect client process memory and change it. Other cheats could inspect the network traffic or visual output and automatically adjust inputs as needed. This is why server verification checks are so important when you can't trust clients.