It wouldnt be a Ross video if he didnt go off on some tangent about some deep philosophical shit or anti-aliasing
@ballinbalgruuf81983 жыл бұрын
It wouldnt be youtube if I would not upvote a comment made by a random verified account
@eury-bosch3 жыл бұрын
hellow shrouded hand, everybody here (love your videos)
@drexcarratala52903 жыл бұрын
it seems like youtubers of all paths converge at the game dungeon
@ImNotFine443 жыл бұрын
Philosophy and anti-aliasing; They are one and the same.
@adalagarzi54953 жыл бұрын
@@ballinbalgruuf8198 Shrouded Hand is a youtuber that uploads videos of various human atrocities as well as supernatural stuff. In short, a horror channel, but be prepared to feel depressed or motivated to become the gavel of justice after almost every video.
@DerptekofGoochland3 жыл бұрын
"I would rather have blockier graphics but a clean image." They hated video game Jesus because he spoke the truth
@janwijnants39953 жыл бұрын
video game jesus is a great name
@unknownuser39263 жыл бұрын
That's why I'm so disappointed with the direction games are going, shooting for better and better graphics but never optimizing or improving anything else. Imagine what game systems or AI would be like if the industry was competing over those. Games have become increasingly stagnant over time.
@Nevermore27903 жыл бұрын
@@unknownuser3926 At the same time, I also hate people forcing developers to have a stylized artstyle that's opposite to their vision. I can stand ANY type of graphics. Retro, stylized, gritty, realistic, cartoony, anything to be honest for as long as it's their vision and not because they were forced because this is trending or this is what the audience or the fans want. Yeah, they definitely need to optimize their games and improve things that need to be improved on their Game Engine. I may expect some games that have those problems to run well in like a decade unless it's Engine related, but that's just me. However, these problems are getting too complicated that the audience and gamers do not nor fully understand or don't really like to understand.
@_..--3 жыл бұрын
@@Nevermore2790 I have no idea why, but this reminded me that I really need to play Disco Elysium, after I stop playing the Yakuza games lol.
@_..--3 жыл бұрын
Oh and only now am I learning about the Final Cut controversy, weird games can get lost media just by patches if the dev thinks it's for the best.
@joseaca10103 жыл бұрын
Here are your messages: - you have 30 minutes to move your cultists - you have 10 minutes - your cultists have been abducted - your cultists have been compressed into a cube - you have 30 minutes to move your cube
@TheStoodUpKid3 жыл бұрын
Homer: Y'ello, Ross's Game Dungeon Burns: Is this about my cube?
@jamesduncan67293 жыл бұрын
😆😆
@hueghh37752 жыл бұрын
what happens to the cube? does it get double-cubed?
@defectivegorilla2 жыл бұрын
@@hueghh3775 The cube gets squared.
@DoctorInk205 ай бұрын
@@defectivegorillaSo now there's two cubes? 😂
@EJsGameplay3 жыл бұрын
"I played a flash game where you tried to kill yourself and Faint by Linkin Park was the bgm" Don't worry Ross, I can 100% believe that was a thing.
@IC-xk4gi3 жыл бұрын
That sounds 100% newgrounds pre 2009
@MrZega0003 жыл бұрын
I have hazy memories of playing that
@phoebeaurum71133 жыл бұрын
I believe the game he's thinking of is Karoshi which in classic Newgrounds fashion is a game around a salaryman committing violent suicide repeatedly. Having said that though I also remember the game providing a suicide hotline.
@FizzieWebb3 жыл бұрын
@@phoebeaurum7113 Karoshi: Suicide Salaryman, I remember playing that, hehe.
@n_eyes72563 жыл бұрын
I think there's a Doom .wad like that.
@sirpatrick5493 жыл бұрын
"I'd rather have blockier graphics but a clean image" Thank you Ross, thank you. This is a message I hope will be taken by developers.
@Azf12 Жыл бұрын
Deep Rock Galactic is the only game I know of with recent games. It really seems like a lost principle.
@bigdaddydons6241 Жыл бұрын
I've been on a STALKER kick and I feel like all of those games are the antithesis of what you said
@PoliPantev Жыл бұрын
@@bigdaddydons6241stalker looks pretty good even today, what are you on about
@bigdaddydons6241 Жыл бұрын
@@PoliPantev they're great looking games but to me at least that from the lighting the graphics are muddy as hell on vanilla
@PoliPantev Жыл бұрын
@@bigdaddydons6241 thats what eastern europe looks like mate :D
@aparzoo3 жыл бұрын
And when the world needed him most... he sorta stumbled back into focus
@EggBastion3 жыл бұрын
that's our boy!
@Ribbons0121R1213 жыл бұрын
like... he's a little disoriented but he got the spirit
@TheHippyProductions3 жыл бұрын
The mould outbreak at his old apartment has influenced his mind
@zintosion3 жыл бұрын
He always does.
@sinisterwombat31283 жыл бұрын
Ah yes. That dolphin game.
@thecoolcario90483 жыл бұрын
No that game has 2 "C"s
@nicefloweytheoverseer76323 жыл бұрын
Still pronounced Ecco.
@SirFeatureCreature3 жыл бұрын
Dontrel the Dolphin
@Scanlaid3 жыл бұрын
@@thecoolcario9048 the Atlantic and Specific?
@bennyboiii11963 жыл бұрын
was just listening to eccojams vol 1 by opn
@KRIMZONMEKANISM3 жыл бұрын
Here's a cool idea that was a completely missed opportunity: "If you *shot* an automaton, then shouldn't your Echoes ALSO shoot it?" Hell, imagine this, if you decided to evade the automatons, vs killing them, you could trigger an actually interesting development like so: -A: if you evade the automatons you have no issue with the Echoes, up until the moment the Automaton has ran out of Echoes to kill. -B: if you shoot the automatons, then the Echoes also learn to do this. This makes the palace halls a chaotic and frantic battlefield as the palace attemps to compensate for the Echoes' increased danger with EVEN MORE automatons. Heck, in the B scenario, maybe the Echoes learn to also prioritize the Automatons, rather than you in their shit list, and they will start firing at you when they run out of automatons?
@DanielFlores55553 жыл бұрын
This is a really cool idea. Unfortunately, by the end of the game I felt like the developers ran out of steam, so they didn't add a lot of new things. The automatons were a bit of a letdown, to be honest. I wish they could make a sequel and expand upon the concept, but it looks like they didn't sell enough copies, so the studio closed down...
@uselessDM3 жыл бұрын
I think there is a lot of potentials with the Echoes. I remember in the game Project Snowblind there was ammunition that turned an enemy into an alley if you shot them with it, something like that could work here, getting the Echoes to work with you or at least fight each other as well.
@czarkowskipawelyt3 жыл бұрын
Yeah, I was expecting exactly that while playing this game, unfortunately the "automatons" (or Golems, as I labelled them) always win against Echoes. The coolest thing you can do by that stage is pushing an Echo to the floor, so that an Automaton chasing you kills the Echo instead.
@Triffgits3 жыл бұрын
they do lol
@roadent2173 жыл бұрын
@@uselessDM "I remember in the game Project Snowblind there was ammunition that turned an enemy into an alley if you shot them with it" Like... A back alley? Or a bowling alley?
@Yusuke_Denton3 жыл бұрын
There's a somewhat rare "feature" in the game I noticed from this video. In most games when you are surrounded by enemies, only one can actually directly attack or grab you at a time. The animation cycle is only designed for one-on-one action, so all other enemies just stand back and chill until you break out of it. Same for games with "glory kills". In Echo you can get grabbed by a mob of clones all at once and they all jump into the animation. Not a big deal, and this animation probably just means game over, but a nice little touch none the less.
@doomyboi3 жыл бұрын
Yeah it looks like if you get latched onto by three clones the "struggle" QTE disappears completely
@LonelySpaceDetective3 жыл бұрын
Fun fact: The first game I'm aware of that did this "only one enemy in a group attacks you at a time" trick is Ocarina of Time. IIRC, z-targeting certain enemies like Stalfos will cause the others to back off until you either kill that enemy or lock onto another/remove the lock-on. There's two different stories to the inspiration of the mechanic (according to The Cutting Room Floor), but it seems that either way a samurai play was involved. It was done to help the camera be more manageable; especially in combat, rather than for any sort of animation-related reason.
@TheAlison14563 жыл бұрын
Multiple enemies don't attack you at once because it's not fun and you have no agency over it, not because it's convenient for targeting or animation. FPS games often do this.
@Yusuke_Denton3 жыл бұрын
@@TheAlison1456 I think it's more a combination of hard to implement, and not wanting to bother because it wouldn't be as fun, but why wouldn't you have agency over it?
@DrakeKnight993 жыл бұрын
Saying it like that reminds me of Neo getting jumped by the clones in Reloaded
@coachrenaldo3 жыл бұрын
A missed opportunity: “Alright, awards time! First award...” *BLACKOUT*
@MrSHURIKENCHO3 жыл бұрын
He stopped the awards for some fucking reason...
@benbot07333 жыл бұрын
I think he said before that he's only giving awards to games he thinks really deserve them
@MrSHURIKENCHO3 жыл бұрын
@@benbot0733 No, he started giving awards 2-3 episodes into this and has been doing it for every single game up until 2 episodes ago. I actually remember even the first episodes had "awards" but he was like "I give this game a rating of 3 reeses peanut butter cups" or something
@Mathadar3 жыл бұрын
@@MrSHURIKENCHO Both of you are right. He is now retiring the awards unless the game really deserves it.
@Walczyk3 жыл бұрын
@@MrSHURIKENCHO better unsubscribe then
@waterguyroks3 жыл бұрын
I find these massive, seemingly infinite man-made constructions to be incredibly engaging. I would love an exploration-heavy game a la Subnautica set in some mammoth, highly detailed castle or even a modern skyscraper overrun by enemies
@alexeyeliseev63223 жыл бұрын
Yeah, imagine being inside a colossal structure that builds itself further as you explore it
@GlowingOrangeOoze3 жыл бұрын
I don't know much about it but I think Control is set in a space-defyingly huge corporate building full of dark secrets.
@triplehelix32073 жыл бұрын
Look up a game Yedoma Globula, it has something like that but the environments are generated by fractals
@mendelovitch3 жыл бұрын
It reminds me of "BLAME!", a comics of almost no story and lots of megastructures.
@fattiger69573 жыл бұрын
@@GlowingOrangeOoze It is, but since the areas are fairly small, you don't really get an immense of scale from the world in Control. It just feels like you're going through a strangely designed, large building.
@unknownuser39263 жыл бұрын
Having a "put away the gun so your doppelgangers do the same" could have been an earthshattering Bioshock-level twist if the game was focused on violence as a third person shooter with your doubles shooting back and constantly learning. Imagine having quicktime events where it only *looks* like you need to tap X to fight back, and instead you're supposed to do nothing.
@Sandro2343 жыл бұрын
if you don't mash x the doppelganger just gives you a warm hug and slap on the ass - then you're on your way
@Crowley93 жыл бұрын
So... what Prince of Persia did back in 1989?
@cupriferouscatalyst37082 жыл бұрын
@@Crowley9 and arguably Mother 1 the same year
@judyhopps93802 жыл бұрын
@@Crowley9 the mirror boss was an incredible idea
@Trynt332 жыл бұрын
@@Crowley9 For a new generation!
@exoblivione60863 жыл бұрын
This feels like a game made by a 3D modeller rather than an actual level designer.
@tukkek3 жыл бұрын
I honestly wouldn't be surprised if every single one of those assets is purchased from the Unity Engine store or similar. They fit pretty well so they'd have to be part of a pack though. Like there's what, a dozen or couple dozen environmental assets shown throughout the palace sections in the video? Meanwhile Unreal Engine 5 is coming out with hundreds of high-quality free assets bundled with it.
@sacb0y3 жыл бұрын
This is peak "small team AAA visuals" game design. It just needed a better designer.
@dasme82103 жыл бұрын
It's a real shame the game turned out like this, because the palace is genuinely an interesting place I'd like to explore.
@fnhatic66943 жыл бұрын
@@tukkek The fact that it's this palace with no actual reason suggests strongly that this is an asset flip. Disappointing.
@tukkek3 жыл бұрын
@@fnhatic6694 If you think this game with uniquely original gameplay is an asset-flip, you don't understand what the term means. Not to mention multiple voice actors...
@ThatCreepyReading3 жыл бұрын
Whenever I feel sad or wanna go to bed I put on Ross's Game Dungeon. The tangents and reviews and common sense approach to analysis really just makes me feel a little less insane. Thanks dude your an hero!
@zydian_3 жыл бұрын
I fall asleep while a ross s game dungeon is running
@bcatgamering3 жыл бұрын
(an hero actually means someone who committed or is going to commit suicide)
@TillTheLightTakesUs3 жыл бұрын
^What he said.
@Juhziz3 жыл бұрын
00:00 Intro. 00:53 Main menu. 01:22 Start of the game. 04:22 Landing and Icy Gieger Tech part. 06:27 "why don't we shoot it" part and rant about UE4 stability. 07:17 The Palace love moment. 11:32 Flickering lights and blackout rant #1 12:24 Copies mechanics and main gameplay loop explained. 20:35 Blackout rant #2 23:22 Lore reveal #1 (obvious Ross's cults segway), also plot delivery rant. 27:45 Music in the game. 29:10 Soul cube love moment, also soul cubes rating part. 31:23 Losing the cube, plot twist #1 reveal. 33:21 Gold level love moment, also antialiasing rant. 36:10 Plot twist #2 reveal and story rant. 38:15 Game ending. 39:13 Ross's story rant #2 40:07 Conclusion. Possible solutions for fixing the game. 42:30 Credits.
@saibamoe3 жыл бұрын
I do the same, I have a few channels like this to which I let run and sleep Also with some cartoons
@TheMovieCave3 жыл бұрын
The point of the venus fly trap eye in aeon flux was that her body was cybernetic, literally even her eyelashes could be used as a weapon.
@YABBAHEY13 жыл бұрын
Plus it was cool & edgy in the 80's "urban punk". Comic- good, Anime- corny & prosaic
@goldycoia69443 жыл бұрын
@@YABBAHEY1 true
@tukkek3 жыл бұрын
It also sells that "look, we have impressive trippy hand-drawn animations for you" pitch pretty well! I'm not a huge fan of the style but it was still a major appeal of AE.
@horacegentleman32963 жыл бұрын
Don't forget the Freudian angles.
@sorrenblitz8053 жыл бұрын
The show never ever stated that she was a cyborg. The movie did I think but not the show, she was just some weird bio modified super spy. Not to mention Trevor Cloned her, and the original died, did he clone the cyborg parts too?
@Draqer3 жыл бұрын
I feel like the blackout leading to enemy respawns thing could make for a decent stressfull horror *section* in a game. Not a entire game.
@termitreter65453 жыл бұрын
Depends imo. Having your screen go black too much can be immersion breaking... not having anything to focus your eyes on can remind you that youre looking at a screen. Also, its a really bad idea to have those bright rooms and then go black. That contrast is eye strain inducing.
@Draqer3 жыл бұрын
@@termitreter6545 Oh it would definitly need some work. But i think the basic idea has some potential.
@Zelix6783 жыл бұрын
Or at least have some warning it is going to happen. Like her going; "No... not again." As lights start to slowly dim. Or give limited amount of items to stave it off.
@fnd25833 жыл бұрын
Honestly the blackouts where nice when you are being hunted by a mob, it just means you can escape quite easy. It's not as bad as Ross tries to be.
@nopushbutton3 жыл бұрын
@@termitreter6545 The real horror is seeing your own greasy face reflected in the black screen
@lysander7893 жыл бұрын
After six months of silence, Ross has gifted us with another Game Dungeon. Things will finally make sense.
@shogun22153 жыл бұрын
More later.
@flaturiah3 жыл бұрын
Breaking off for a moment...
@TheMartinChronicles3 жыл бұрын
Wow, I didn't realize it had been that long.
@killertrip103 жыл бұрын
I remember that flash game you were talking about. With the song and everything. Just wanted to confirm you're not crazy
@johnran60153 жыл бұрын
The "it's deep because its vague" curse has stricken movies the past 10 years as well.
@KRJ8934 күн бұрын
It's soooo obnoxious
@edgelordleon58593 жыл бұрын
It never clearly explains to you the ACTUAL way the repeat mechanic works. It records your actions when it's lit, then goes black, and now the DG's will adopt those actions. BUT, they forget those same actions during the next cycle. However, a cycle will only occur once enough actions have been taken. So the ideal strategy is legit, do your best to stealth while lit, only taking rash actions when you absolutely have to, black out, go guns blazing and try to get as much done. Repeat. But I legit had to Google/Wiki it back when I played because I too had NO idea and was just getting increasingly frustrated.
@williammanning7207 Жыл бұрын
That was all very clearly explained by the time you leave the introductory levels. There is a part where En notices the echoes can't walk through water, then you walk through water, then next cycle they can walk through water. In the next level, they can't walk through water again, and En literally says something like "they also *unlearn* things that I don't do" to London.
@valletas Жыл бұрын
@@williammanning7207 you missed the point of his comment He wanst talking that the game doesnt explain the learn vs unlearn mechanics What he was pointing out is how the blackouts are not in a timer but are tied to the actions you take wich the game doesnt explain
@comicsamsthegreat3 жыл бұрын
It feels like they made a beautiful walking sim and then decided to add the mechanics later
@z-beeblebrox3 жыл бұрын
The second the dopplegangers stood up I lost all interest in wanting to play it, but it *is* very pretty. It's almost like they wanted to make a big environment puzzle game, in the vein of The Talos Principle, but then realized they didn't know how to do puzzles so they just dropped in duplicates of the player character and messed around with pathfinding code.
@VulpesHilarianus3 жыл бұрын
This seemed like a portfolio project for an environment modeller and a shader coder. 'Cause it doesn't seem like the rest of the team did much.
@planescaped3 жыл бұрын
@@VulpesHilarianus It really does have that "demo/example" quality.
@cranialtoxicity44343 жыл бұрын
I thought I was finally losing it when I heard ross echoing in my headphones Fell asleep listening to Freeman's Mind one too many times perhaps
@Truffle_D_Toad3 жыл бұрын
You're not hearing multiple Rosses in your head at the same time, Cranial. You're just being paranoid.
@AmalekIsComing3 жыл бұрын
man this crackhead is creeping me out
@kkeanie3 жыл бұрын
Man, I cannot stop litening to Freeman's Mind before I go to sleep. Now I think I am paranoid!
@AmalekIsComing3 жыл бұрын
@@kkeanie do you happen to use reddit?
@kkeanie3 жыл бұрын
@@AmalekIsComing never used it.
@Derpageddon3 жыл бұрын
This game's story is an english teacher's dream. The enemy is yourself, the dialogue is verbose yet vague, and the main characters overanalyze an inanimate object!
@Rendo863 жыл бұрын
yeah, then you have write an essay and get everyone gets an F.
@adenowirus3 жыл бұрын
Reminds me of that time I've read Stepan Chapman's The Troika.
@DetectiveOlivaw3 жыл бұрын
Hell yeah, shit’s dope
@icelandia43 жыл бұрын
Upon careful examination of this post I have reached the conclusion that I channel strong English professor vibes. Coincidentally, I found Echo to be a thoroughly enjoyable game and its story was, whilst not superb, adequate.
@macdeus26013 жыл бұрын
Hey, before I went to rehab, I might have found this a really evocative metaphor for my life. You know, you manage to solve some of your problems, but then a black-out happens, and suddenly you have a bunch more problems again.
@batbrain553 жыл бұрын
For your one-letter name collection, there's a character called N in Pokemon Black and White.
@lShadow426l3 жыл бұрын
I don't think he counts nick names because N's name is literally Natural; Natural Harmonia Gropius
@Zodroo_Tint3 жыл бұрын
You expect me to call a character N? "How are you my N?" "N please!" :)
@milofranklin53863 жыл бұрын
@@lShadow426l He lists both M and Q, which are codenames. What is a codename if not a professional nickname?
@Magitek11123 жыл бұрын
Also, G from House of the Dead.
@lonewanderer32193 жыл бұрын
For the start, Naruto also features characters called A and B
@AndGoatz043 жыл бұрын
"I still don't know what London is..." -Ross, out of context
@TheMaabusAdmiral3 жыл бұрын
Ah, a new Game Dungeon. Now things are starting to make sense. More later. Happy Memorial Day.
@KingLich4513 жыл бұрын
Welcome back!
@kaerfnatas20423 жыл бұрын
The joke never gets old.
@TheTeddyGuy283 жыл бұрын
Glad to have you back, Admiral!
@manifoldexultant73313 жыл бұрын
o7
@alexeyeliseev63223 жыл бұрын
How things are going for you, admiral?
@Cimlite3 жыл бұрын
Dev: _Creating character models is so a nightmare... I don't know what to do. I got it in me to do one, but that's it._ Writer: _Don't worry about it, I got you._
@LonelySpaceDetective3 жыл бұрын
To be fair, working around personal, technical and/or budget limitations has created a lot of iconic works. ...Even if Echo probably won't be one of them.
@Rendo863 жыл бұрын
@Weapons Of Mass Distraction gary? gary? GRAY!
@maskettaman14883 жыл бұрын
And the 1 character model he made is ugly as sin
@UsmevavyPanacek3 жыл бұрын
@@maskettaman1488 Right? The face and hair reminded me of models from Fallout 3 quite a lot.
@Popebug3 жыл бұрын
Oh hey, a fresh Game Dungeon about a game I've never heard of, just in time for dinner.
@Popebug3 жыл бұрын
Wait, so he apparently hates the game, yet also offers a discount. What?
@dimsumboy223 жыл бұрын
its the opposite, A fresh GD about a game I've played, just in time for breakfast!
@AmalekIsComing3 жыл бұрын
I'm not eating anything
@EmergencyChannel3 жыл бұрын
Sup SuperGreatFriend fam
@phantomspaceman3 жыл бұрын
@@Popebug You're right, if he hates the game it should cost 25% more for a month.
@TheGaluMoD3 жыл бұрын
The Evil Within actually lets you skip walking segments like you would cutscenes. It's the only game I know that does this and I think it's awesome if you're doing multiple playthroughs.
@smergthedargon89743 жыл бұрын
TEW is a a flawed but enjoyable game - that's definitely a positive in its favor.
@sawyerboigenzahn41743 жыл бұрын
Literally had a blackout during one of the blackouts. Well played, Ross.
@Brunosky_Inc3 жыл бұрын
The MIT squirrel is back with a vengeance!
@Kadett-rr7ry3 жыл бұрын
Now this is 5D
@EugenijusKrenis3 жыл бұрын
Echo feels like a bunch of Artstation concept artists decided to make a game all by themselves.
@1r0zz3 жыл бұрын
It seems just one who really love fractals?
@AugustusBohn03 жыл бұрын
they watched a bunch of Mandelbulb zoom videos, a summary of that Alien prequel nobody liked, Oneyplays's Black Baby let's play, and made this game.
@1r0zz3 жыл бұрын
@@AugustusBohn0 Let's not be minimal on the art style, the palace design with it's fractals inspired looks it's interesting, even if modular and slightly overused (in repetition) and misused (in the repetitions). The story is a mess, but the location visuals are good
@TheFaqvideos3 жыл бұрын
@@AugustusBohn0 "Oneyplay's black baby let's play" I'm fucking done LMAO
@asgoritolinasgoritolino77083 жыл бұрын
@@1r0zz Yes, but guess what? This is a videogame, if I wanted to see pretty architecture i would be at the museum, not playing a game. Videogames is not a platform where you put all your art, it's an art medium by itself, and one which these artists clearly didn't understand. Having great art doesn't save bad games, because games are much more than just art packed toghether.
@trucy13373 жыл бұрын
"They jog slightly faster than you" The game designers deserve the death sentence, preferably one from That Onion video
@LonelySpaceDetective3 жыл бұрын
Honestly, I think that would be fine, *if the levels were actually designed for stealth.*
@TheEmeraldSword043 жыл бұрын
Onion News? I think I know what you mean, is it the one with soothing music that would rip you head off?
@PackRatTheArtist3 жыл бұрын
I think it's logical as En was a human being with exhaustion. The artificially created creatures, while biological, still had regeneration capabilities and a lack of self preservation. It makes sense En's own speed would fluctuate as she became winded, but the doppelgangers would not. Mechanically, it is a stealth game, so if you could outrun them, you'd just breeze through the game.
@calebb70123 жыл бұрын
I mean, the game dev that made this game went bankrupt.
@Dr.Oofers3 жыл бұрын
@@calebb7012 lol
@alexhussinger35503 жыл бұрын
I feel like this game would have been much better had they added 1 simple feature--places where you can stash the cube safely, thus making the enemies not attack you. Make it so you can only accomplish the objectives with the cube in hand, but you're giving the player the option to map out the level first. It helps turn it into much more of a tactics and puzzle game (I'll go through this door and jump this gap, but walk around the water so that once the blackout hits I can cross the water to escape), and also helps out the pacing issues by giving the player some breathing room in places. If you standardize enemy locations between cycles and give the player some ability to trigger when the blackouts happen (levers to interact with mid-level maybe?) and then you have an interesting and really novel puzzle game that would be worth checking out.
@TheRenofox3 жыл бұрын
I thought they'd be doing the exact same thing. Also, making the frequency of the blackouts RANDOM was just abysmally stupid idea, turning any opportunity to use their core mechanic in a sensible way into tossing dice and hoping for the best.
@bukvaQ3 жыл бұрын
@@TheRenofox nah, the blackouts arent random, its much worse - the blackout comes faster if you kill echoes or make recordeable moves, further punishing the player for doing literally anything
@Zodroo_Tint3 жыл бұрын
@@bukvaQ Sometimes people have a really stupid idea what sounds good on paper. They just don't think it further and try to figure it out how it would work in a computer game.
@michimatsch58623 жыл бұрын
@@bukvaQ That could still work if they gave you an exact timer and a static amounts of time lost when you kill an echo.
@weneedaladder83842 жыл бұрын
@@michimatsch5862 it's not based on time at all, but on actions. The game gives you a bunch of useless actions to perform (such as playing the piano or hitting a tuning fork) so you can manually speed it up. I think the game requires you to do at least a few useful actions to trigger a blackout, so as to avoid you just making the AI completely useless every third cycle (I don't think Ross mentioned this, but the palace doesn't remember skills forever, only for the next two cycles after seeing you do it). It's genuinely nowhere near as bad as Ross describes it. You have about ten things you can do to completely protect yourself from the echoes, you just need to make sure you don't teach them all your skills at the same time.
@kittenmittenkitten3 жыл бұрын
Quick response to the anti-aliasing part: Ross is right, something did break anti-aliasing over the last 10 years: deferred rendering. Previously, gpu's could natively multisample around corners, but deferred rendering broke that, and nobody has found a solution since, putting the burden of anti-aliasing on developers rather than GPU manufacturers, hence the proliferation of all these pure image based alternative options. If you want someone to blame, funnily enough it's Stalker: Shadow of Chernobyl for being the first major release to use deferred rendering. The good news is that increasing monitor resolutions mean that eventually (and honestly with a 4k monitor I haven't really even thought about anti-aliasing that much) aliasing just won't be a thing anymore, unless you use a magnifying glass.
@saniel27483 жыл бұрын
I wonder why can't we just supersample gBuffers around the edges. I googled and even found some paper about that though idk if it's what im talking about UPD It is what I'm talking about, but to supersample deferred you'd need to basically render scene twice, so it's a bad idea
@TheAlison14563 жыл бұрын
The issue with 4k is that they're just too big. Can't we just have high DPI monitors? If we can fit 1080p in rectangles that fit in our palms, we could fit 4k in rectangles of the size of an 18imch screen.
@_keerp3 жыл бұрын
Lately I have been using dynamic super resolution on my 5 year old Nvidia card, downsampling from 2k to my 1080p monitor. Runs quite well in most games, and looks way better than regular AA
@michaelbitzer72953 жыл бұрын
@@TheAlison1456 what? Small 4k screens are a thing. Why would you even want a standalone 18inch or smaller?
@TheAlison14563 жыл бұрын
@@michaelbitzer7295 Idk Wym by standalone, but I'd like to hear the name of this "small 4k" screen.
@IDSearcher3 жыл бұрын
My favorite thing about this game is that it introduced me to the concept of basically space elves reimagined as smug AI that are smug because they live for thousands of years during warpless space travel. I find it clever.
@Shaderaygun3 жыл бұрын
I feel like this game's start is At The Mountains of Madness turning into 2001: A Space Odyssey more so than H.R. Geiger.
@azmodanpc3 жыл бұрын
Yup, the palace looks like an homage to Kubrik's 2001 final scenes.
@Jake_Eyes3 жыл бұрын
When I look at the soul cube, I can't not see a block of redstone from Minecraft.
@moronicalmeister3 жыл бұрын
Holy shit, I was wondering why my brain thought it looked silly.
@MrNobody477103 жыл бұрын
Wait... Ross forgot to include Soul Sand, in his soul cube comparison. Soul Sand is used to summon/create the Wither. That makes it highly mysterious.
@thewizard23903 жыл бұрын
Thanks Jake eyes. Can't wait for more m&m game review
@johndoe54323 жыл бұрын
Oh thank God it's not just me.
@PressA2Die3 жыл бұрын
@@MrNobody47710 I do wonder if Ross has ever played Minecraft, one for the fan Chats.
@novelezra3 жыл бұрын
"Little did Ross know, by mentioning this one lost flash game, he would set in motion the biggest lost media search since Clock Man"
@DroppedMyMarbles3 жыл бұрын
fucks me up because I'm pretty sure I played that one, is it actually lost media?
@novelezra3 жыл бұрын
@@DroppedMyMarbles I have no idea! I will try and look into it later I suppose!
@FellowHuman1373 жыл бұрын
Newgrounds
@danielgordon29073 жыл бұрын
i totally played that one too, it wasn't newgrounds it was i think an old adventure game engine
@novelezra3 жыл бұрын
@@danielgordon2907 that would make sense considering Ross's penchant for old shareware/home made point and clicks.
@nikomo3 жыл бұрын
This literally looks like a tech demo that went on too long.
@ThePadawan33 жыл бұрын
like Hydrophobia!
@theblackwidower3 жыл бұрын
Hardly demoing a lot of tech, given it was clearly made in AGS.
@Myth_or_Mystery763 жыл бұрын
Hellgate London: Ross complains about the same areas. Echo: Ross acts like tinting the screen make the same pattern new. Okay ...
@Zodroo_Tint3 жыл бұрын
@@Myth_or_Mystery76 I think he said it clearly he knows there are only few things there but they managed to mix it together in a various way. (sorry my english failed me) And this is the situation. Think Different -> Think Sandwich! You can make different food with the same ingredient if you creative enough. I agree with him, devs did a pretty good job with those few they had. I'm talking about the areas of course not the gameplay.
@satnav19803 жыл бұрын
So basically Assassin's Creed then.
@flyingace12343 жыл бұрын
God I just love the look of the palace in this game. I used to travel through Europe a lot and saw plenty of palaces and cathedrals. This game seems to combine both into one structure that exudes a mild sense of unease on its own.
@Zodroo_Tint3 жыл бұрын
We had a royal palace but it got bombed in the second war, miraculously it was only mildly damaged but the Soviet occupied the country and they destroyed the interior on purpose, now it looks like a college dorm from the communist era. :)
@Godspeed6573 жыл бұрын
Love it when Ross says "new game dungeon coming soon."
@brandonmorel26583 жыл бұрын
Ross experiences time like Dr Manhattan. That means his interpretation of time is not linear but more a collection of memories of the present, future and past. Ross is possibly referring to the Tyrian video, because he is still not able to differentiate past or present.
@classiccustoms20103 жыл бұрын
@@brandonmorel2658 Coincidentally I've actually been reading the Watchmen graphic novel for the first time ever. Unless it's not a coincidence at all . . . ;)
@KongtheGikStretcher3 жыл бұрын
@@classiccustoms2010 there are no coincidences, only cowinkydinkys
@beepmoo87713 жыл бұрын
@@KongtheGikStretcher what about cowankadonkas?
@classiccustoms20103 жыл бұрын
@@beepmoo8771 Sounds like a Wonka candy bar that the Oompa Loompas thought up while on crack.
@KingLich4513 жыл бұрын
someone hire John Carmack to do RSAA - Ross Scott Anti Aliasing
@somemadman2623 жыл бұрын
You mean Electricity Based Programming Demon Lord John Carmack?
@falguard3 жыл бұрын
You mean Conscious Embodiment of the Technological Singularity that will inevitably consume us all, John Carmack?
@Derpageddon3 жыл бұрын
You mean Benevolent Hyper-Intelligent Architect of the Post-Singularity Simulation we all live in, John Carmack?
@Strawberry92fs3 жыл бұрын
He has the same face. HOW DOES HE HAVE THE SAME FACE?
@robertflinch24472 жыл бұрын
Ross sprinted through a stealth game through sheer determination
@Johnny_Golgotha Жыл бұрын
Yep! Whatever else one may say about the review and the understandable frustration he went through, gotta appreciate the commitment. All in all, I also appreciate how he can still keep perspective when tilted. For example, appreciating the architecture while torturing himself not even trying to stealth through.
@EXRazeBurn Жыл бұрын
A stealth game with wide open spaces in between cover, enemies that have randomized patrol patterns every couple of minutes, that RESPAWN every couple of minutes, and you're a character in a black suit sneaking in a fully white background. Stealth game, okay sure. 9_9
@whelperw10 ай бұрын
Stealth game with utterly irritating stealth gameplay (and gameplay in general). Playing slow and safe in ENORMOUSLY big rooms, that repit themselves over and over and over and over, is just waist of time.
@Bluecho43 жыл бұрын
>Creates an entire backstory about a cult of cloned children, forced to fight one another >Does absolutely nothing with it, and just makes the "clones" spontaneous copies with no individuality or character Like, Echo could have had a great plot about a woman returning to face the fanatical sisters she left behind. Missed opportunity.
@weneedaladder83843 жыл бұрын
It kinda couldn't have been about that. At least, not while still being called Echo. It's pretty clear it was designed from the gameplay mechanic of accidently teaching the Echos and then they came up with a story for it.
@etodemerzel26272 жыл бұрын
Except, En was the best student, she bested everyone, always. So, there's no point in facing her fanatical sisters again.
@Sewblon2 жыл бұрын
@@etodemerzel2627 But there is strength in numbers. So all of en’s sisters together could still easily be a match for her. Her sisters could have learned new techniques in the time that they were apart that en doesn’t know about. En could be reluctant to kill her sisters and bring her full force to bear on them. So there are plenty of ways for her sisters to still be a threat. En trying to save her sisters who don’t want to be saved would have been an interesting story if they took the time and care to get it right.
@Sewblon2 жыл бұрын
@@weneedaladder8384The title does not matter. The title is just a marketing tool. The echo learning mechanic is interesting. But the echos doing things without being taught that make them deadly threats makes it ultimately superfluous. So I still like the en vs sisters idea. It will probably never happen. But if it did happen, that would probably be better than the story that we got.
@valletas Жыл бұрын
I dont remenber the name now but theres a fictional law that if a story features an element it has to use it Like if a story shows a shotgun that shotgun is gonna be fired at some point What is the point of putting this here if you arent gonna do shit with it?
@HypnotizeCampPosse3 жыл бұрын
4:50 that annoying questioning and aggressive attitude about not liking things was my entire set of colleagues in university. They met everything they didnt understand with this angsty questioning and straight up deny something could ostensibly exist or be possible because they dont understand it. And they get resentful as hell if you bring them around to understanding if they made that initial knee-jerk move and then shortly after ate shit. The university education system was even tailored to this sort of annoying thought process and i had to think like one of these annoying people to get through the classes.
@Rusminin3 жыл бұрын
I'm gonna call this game "Getting over yourself with London, the Paranoid Android"
@Sewblon3 жыл бұрын
London sounds less paranoid than he does just cruel.
@Rusminin3 жыл бұрын
@@Sewblon Well that's the original joke of sorts - Marvin isn't paranoid either.
@Archipuddi3 жыл бұрын
I feel Ross missed an important gameplay point. Some action you do leave a "ghost" behind you meaning that action was recorded and will be used against you at the next cycle. A good way to deal with enemies is to varie these "skills" such as opening doors, going over obstacle or jumping down so you can outsmart them. If during one cyrcle, you open a door, vault and obstable and cross water, you're going to get at an heavy disavantage next cyrcle. You can even record useless stuff like playing piano so the clones gets one less skill. It's way more tactical than it is steathly.
@DoubleBob3 жыл бұрын
That sounds like a really interesting concept. I guess it's an issue with communicating then. One or two tutorial messages from the AI could move this game from frustrating to intriguing for people, who missed this feature.
@dwavenminer3 жыл бұрын
Yeah I think he also missed that you have some reasonably good control over the blackouts, they only occur after the echos have learnt a couple of skills from you (its been awhile since I've played so I can't remeber how many it was), more than a few times I gave them a skill just to trigger a blackout at a good spot.
@Archipuddi3 жыл бұрын
@@DoubleBob The tutorial is to frustrate people enough so they try to figure out the cycle of light>dark>reset and what action are recorded and what aren't. It's a pretty challenging and terrible way to teach players a very unique system.
@Archipuddi3 жыл бұрын
@@dwavenminer You're right about the blackout being triggered by skill learned and not by time so you can't cheese the system. Also, if you wait and just take in the environement, you wont have a blackout.
@th3highwayman3 жыл бұрын
Holy shit. I'm looking at myself.
@z-beeblebrox3 жыл бұрын
I think with the the Aeon Flux eye, Aeon is actually meant to represent the fly. Because before the show, Aeon Flux was a series of short animations with no dialogue that appeared on Mtv's Liquid Television. And in every single episode, no matter how successful she is at her mission, Aeon manages to die somehow. Doesn't really explain WHY an eye, but at least it explains the venus fly trap imagery.
@admiraltonydawning38473 жыл бұрын
The eye because you can see her misfortune. And if you haven't looked, you wouldn't know what happened. So effectively your eyes sealed the fate of a character.
@Piotwor3 жыл бұрын
I'm pretty sure they just did it because it was cool.
@phantomspaceman3 жыл бұрын
It fit pretty well with the body horror themes. That series went to some weird places.
@elijahnakumura43753 жыл бұрын
Also didnt she turn out to have a bunch of clones made by that one blonde guy she was always trying to fuck/kill turned into a blue bird god of some sort.
@phantomspaceman3 жыл бұрын
@@elijahnakumura4375 I guess? The movie didn't really live up to that show. The one I remember the most is the border wall that amputated limbs. And the gross eggs. And the microfilm tooth train scene.
@bigbrownhouse6999 Жыл бұрын
Ross amazes me because it’s like he’s a genius but with pure common sense.
@LiloVLOG3 жыл бұрын
A very stressful game indeed. I finished just because I love the design. The game is clearly inspired by manga "BLAME!". The gun, the enormous structures(even bigger in BLAME and they show how it is constructed) and other stuff. Love the design hate the gameplay.
@JohnVmc23 жыл бұрын
Woah, look who we found here... Wassup, Lilo? How's ya going?
@JohnVmc23 жыл бұрын
By the way, Blame! is on my top 3 manga.
@BinaryDood3 жыл бұрын
I think you are stretching that connection
@shktech60263 жыл бұрын
Its got fucking nothing to do with BLAME!
@LiloVLOG3 жыл бұрын
@@shktech6026 A gun that pierce through, life in a machine, huge construction, black clothes, going through levels(blame up, echo down). Yeah I'm crazy.
@Lowback3 жыл бұрын
Sanitarium has eyes following you around the menu! Thanks for the video Ross!
@DerFreiegedanke3 жыл бұрын
Every time a Game Dungeon video pops up in my feed it really, i mean really, provokes a wholesome feeling. It's like getting a warm cup of chocolate when sitting in a comfy chair. Thank you Ross! Really appreciated!
@patrickmiller42293 жыл бұрын
Stopped everything I was doing...This deserves all my attention!
@CluckN3 жыл бұрын
Same here, I was preforming CPR but this takes priority
@michaelmaage3 жыл бұрын
Me too. Looks like it's gonna be a great Sunday after all
@MoldRoss3 жыл бұрын
So true Ross content is worth it
@AustinJFerret3 жыл бұрын
"People like this aren't bad, but they're just going to waste your time, because all they do is introspect, even though they're making all this up as they go." I feel attacked.
@sirpuffball63663 жыл бұрын
I mean that main menu was actually pretty cool. Always like when game devs try something interesting with that
@flippedoutkyrii3 жыл бұрын
Wasn't expecting this! Tried Running Echo a couple years back and it turned my GPU into a Jet Engine. I genuinely thought it was gonna set my Tower on Fire so I never went back to it. No other game on UE4, let alone any game in general, has done something like that.
@flippedoutkyrii3 жыл бұрын
@Lassi Kinnunen 81 Lol no, my Overclocking days are far behind me, not since I fried 3 prior GPU's in my teens. Can't afford that now that I am living in my own apartment.
@endig45013 жыл бұрын
@@flippedoutkyrii Just saying, if you have an RTX card, MSI Afterburner has an automatic OC utility now. Won't hit the same highs, but it's super unlikely to break anything.
@stevethepocket3 жыл бұрын
How much you want to bet there was no LOD optimization and the stuff a hundred meters away is just as high-poly as the versions right next to you?
@mendelovitch3 жыл бұрын
If you want more megastructures, look up the comics "BLAME!".
@gestaltengine63693 жыл бұрын
That manga is just pure misery. Some incoherent violence followed by some kind of destruction.
@night19523 жыл бұрын
Yeah, i got BLAME! vives from this game too, the gun as well.
@stryker50553 жыл бұрын
Glad I wasn't the only one who picked up on this.
@ThatSlowTypingGuy3 жыл бұрын
BLAME! was one of the first things I thought of when they were down on the surface.
@mendelovitch3 жыл бұрын
@@gestaltengine6369 Also, En looks like a miserable goth. In "BLAME!" everyone looks like a miserable goth, especially the cyborgs… The designers of Echo might have taken inspiration from "BLAME!" but the author of "BLAME!" took inspiration from Hellraiser's Cenobites. Incidentally, Kentaro Miura took inspiration from Hellraiser lwhen he created the miserable goth looking God Hand.
@Foostini3 жыл бұрын
The suit, outer palace, and gun are VERY BIOMEGA by Tsutomu Nihei. Hearing Ross go "all the fucking time" really caught me off guard.
@wakipaki73813 жыл бұрын
Where's the awards for this game? That's one of the best parts of your reviews, Ross! I made some mock-ups of what I feel were fitting: 1st Award - Archeology Dreamhouse. If you wanted to explore a beautiful, opulent infinite palace full of great decorations and designs, then I can't think of something better. It's sort of like the mansions from Black Mirror, just a different style and taken to a more supernatural extreme. 2nd Award - Faulty Lightswitch. The light/dark cycles of this game are easily the most annoying part. Hard to enjoy the game like this, where every minute you're just getting cut off so it can- 3rd Award - Doesn't Respect Your Time. Between the slowing the player down for conversations, the respawning enemies that impede progress, and dying over and over making you restart; the game is just a timesink.
@wakipaki73813 жыл бұрын
Potential 4th Award - Kiddie Pool Plot. It wants to seem deep and complex and cool like the ocean, but it's just sitting in the backyard with a hose pouring water into a shallow tub.
@delphicdescant3 жыл бұрын
The issue with anti-aliasing is that deferred rendering became big, and the best of the oldschool anti-aliasing approaches don't work with it. But the old-fashioned forward renderers that *could* use those approaches have "unacceptable" drawbacks in regards to lighting. Specifically the number of lights that can be supported. There are lots of exceptions to what I'm saying, and all kinds of fancy workarounds, but in general, we sacrificed straightforward and good anti-aliasing for having a ton more light sources.
@sacb0y3 жыл бұрын
Also MSAA doesn't help with all the dithering effects we use to avoid transparency issues. Stuff like DLSS and TXAA handle that much better. Also some effects are largely considered to work best with deferred, Screen space reflections, and I think certain decal tech works best with it. But they both have some work arounds for forward.
@Zodroo_Tint3 жыл бұрын
Thanks, this is super interesting even if I'm a coding analphabet.
@metaleggman18Ай бұрын
Also remember that deferred rendering is largely based on techniques used for things like movies, yknow, where you don't have to draw and process a frame even at a frame a second. Once GPUs got powerful enough to do those techniques in real time, we had this wild jump in visual quality for games, and the trade off made sense. Now that that jump is so normalized, we want our damn proper anti-aliasing back 😅 running a game using SGSSAA once all the parameters are figured out, man, what a thing of beauty Thankfully the jump from DLSS 1 to the various iterations of 2 and 3, along with more games allowing the use of DLAA, has fixed a lot of the problems. Playing Death Stranding on my 2060 when it first released on PC vs when I went back to replay it on my 3090 more recently, Holy moly, the quality difference is huge, as is being able to actually play past poke 60 fps 😂
@CaptainPrincess3 жыл бұрын
this game is definitely a prime candidate for that extractable game worlds thing you talked about look at this place damn
@marksmit67183 жыл бұрын
I feel like 'games that should be good/enjoyable but aren't for xyz reasons' is whole new genre Ross just cracked open and i cant wait for more. We love you, never stop making these
@weldonwin3 жыл бұрын
This very much seems like an Auteur game, IE, one that was created by someone with an artistic vision who would not compromise on said vision, even if it ultimately made for a bad game. And I will say, the game does look incredible, no one doubts that I think, but it is also obvious that it was the vision of the game, that all the effort and thought went into. The story only serves the look, doubly so the gameplay
@tba1133 жыл бұрын
RE: the cult's tailored genetics... This wouldn't be the first sci-fi setting to have technology keyed to only be usable by people with specific bloodwork. It came up in a couple different ways as a recurring (if minor) plot point in the Stargate franchise, vibrantly blue eyes denoted a royal lineage and unlocked a badass giant robot in Xenogears, and the alien precursor tech hates you in Subnautica because it thinks you're infected with a space plague. Would have been kind of nice if this game mentioned what exactly the cult-refined blood actually did for you - it's not like it opens doors for you or anything, after all - but I guess they spent that part of their storytelling budget on blackout mechanics instead.
@ineednochannelyoutube53843 жыл бұрын
You ARE infected with space plague in Subnautica doe
@tba1133 жыл бұрын
@@ineednochannelyoutube5384 Indeed. My point was that computer systems deciding whether to allow a user access or locking them out based on the user's blood work was part of the plot, so gene-coded computers aren't unknown in science fiction.
@ineednochannelyoutube53843 жыл бұрын
@@tba113 Sure, I agree with that. My first game in mind with dna locked weapons specifically is Escape from Butcher Bay, the Riddick tie in game. It has most certainly been used elswhere too.
@GeorgeMonet3 жыл бұрын
@@tba113 I don't think a computer that locks you out if you have the very virus that the planet was put on lockdown to prevent spreading counts as gene-coded. The computer isn't locking you out because you don't have the right genes, it is preventing you from disabling the planet lockdown until EVERYONE is cured for the virus.
@scienceguy83 жыл бұрын
Ah, the good old ATA. The Ancient Technology Activation gene. Useful for keeping your young cousin species from using the technology you've left haphazardly laying around, until they invent a gene-editing medicine that can let anyone pilot a Puddle Jumper (with varying levels of success and proficiency).
@TimDownsAnimation3 жыл бұрын
I can see a really cool alternative method to the black-out/doppelganger gimmick: no blackouts, but a quick warning before a random shift in colored lighting in the Palace. And for each color, the doppelgangers exhibit a different behavior. Maybe either just different levels of speed/aggression for each color, OR they remember certain behaviors they learn from the player per color. So if it's green when you vault over obstacles, they'll only do that when it's green again. And the colors are either randomized or have an elaborate pattern the player might be able to recognize like in the movie Cube. Or something, I dunno. I see lots of room for more interesting twists on the premise, as it's a really interesting idea having the enemies learn your behaviors between cycles so the player has to keep track of not only the enemies but themself. I dunno how that'd solve the infinite respawn problem though. It seems like the devs were really trying to Do Something with this game, but it ended up like this for whatever myriad reasons I'm sure there are. Awesome vid as always Ross!
@Wannabe_Baby3 жыл бұрын
Having never heard of this game, it seems like a tech demo that someone decided to flesh out after a positive reception to their proof-of-concept. Couldn't agree more as far as making the player walk slowly during playable story segments. Not a fan at all of how that particular quirk caught on among certain developers. I get that they don't want to break up the gameplay and then they describe it as "immersive" but just having a skippable cutscene would be a huge improvement over handicapping the player to listen to dialogue for a story they may not care about.
@nifftbatuff6763 жыл бұрын
These walking segments are beautiful imo.
@GrimmShadowsII3 жыл бұрын
It would be better if they spent more time planning so the story part would be the same length as atleast the average speed, I don't like it but I can excuse it disableing run, but this game it makes you go the slowest speed and thats what makes it annoying.
@night19523 жыл бұрын
It's not like there are enemies, just let me walk normally while i listen to the story. And there are ways to make the player want to slow down instead of forcing them.
@EvilDoresh3 жыл бұрын
I would like to say that they think this is more "cinematic", but I don't recall many movies where a character is leisurely strolling around talking to a disembodied voice.
@Rendo863 жыл бұрын
there has to be term for slowing down movement but, I call it like yank the chain, or maybe The dog walk. I see this alot and I can't not think this isn't codifed.
@user-xu2pi6vx7o3 жыл бұрын
You can easily kill the clones, without triggering a blackout. At one point I killed every clone in a level at the same time. 1. The game has a shove function that eats regenerating stamina. The game also has a melee action, to free yourself from a clone's grasp if you're caught, that eats a separate regenerating stamina from the shove. Both actions eat the same amount of stamina and thus take the same amount of time to replenish. Thus, you can juggle between a shove and a melee indefinitely, because the stamina for one will regenerate while you're using the other. 2. Clones always die if they go over a railing. Doesn't matter how low a railing and it doesn't matter what's on the other side of the railing, it just needs to be a railing. So, just walk up to a clone and shove it, then start jogging towards a railing. When the clone eventually catches up to you, use a melee to get it off your back, then go back to jogging towards the railing. When the clone catches up to you again, your shove will be ready, so just shove it again. Keep doing this until you reach a railing. When you get to a railing, start running as close to the railing as you can, so that the clone does the same. Stop and either shove or melee the clone. Once that is done, reposition yourself so the clone is now between you and the railing. As soon as the clone recovers after the shove/melee, simply shove it over and job's done. Clone is now dead, but the game never registers this as a death so it never blacks out and it never lets the clones learn from this.
@Juhziz3 жыл бұрын
Reminds me of trick speedrunners use to do accidents in Hitman:BM, when they just push target over the railing, no matter how high it has to fall, it always count as accidental elimination.
@MrNobody477103 жыл бұрын
Ross's stance on "graphics quality vs image fidelity" seems similar to LowSpecGamer's general point of view. The quality of a game's graphics can be reduced to spectacular lows, but the ability to clearly make out the image should never be compromised. Blurriness and unwanted shimmering are unacceptable. The main issue is that ultra high quality graphics are a better selling point than something as basic as effective anti-aliasing. Most people won't even notice anti-aliasing, but they can drop their jaws at astounding visuals.
@fattiger69573 жыл бұрын
You do notice anti-aliasing. When patterns are going nuts because of the lack of it, it's really distracting. Just like how some older games had low shadow detail, so they had this sawblade jaggedness to the edges.
@MrNobody477103 жыл бұрын
@@fattiger6957 True, but anti-aliasing might not be noticeable to the casual eye, beyond a certain point. It wouldn't surprise me if this were the case, but game developers are probably making a deliberate decision, when it comes to making a trade off between visual fidelity and quality of graphics. They might rely on assuming that graphics of a high enough quality can "balance out" issues with visual fidelity, such that the casual gamer will fail to notice or care about visual fidelity issues. As long as anti-aliasing and other aids for visual fidelity are "adequate," so that people aren't distracted, then the gratuity of "amazing graphics" will keep people satisfied. Something like anti-aliasing can't be absent, but it can be lowered to a certain level. This seems like another example of catering to the "lowest common denominator," while people that aren't in the LCD notice everything that's wrong.
@LonelySpaceDetective3 жыл бұрын
I'm far from playing modern "high-quality graphics" games right now, but something I have noticed when looking at documentation on graphics options and some enthusiast discussion is that a lot of games in the past decade or so have poor implementations of anti-aliasing, and almost all of them rely on either somewhat poor post-processing solutions like FXAA or full-blown supersampling/downsampling with nothing in-between. MSAA works fairly well from what I know and at a lesser performance cost than downsampling, yet few games actually let you use it anymore. Ambient occlusion seems to be in a very similar position; most of the time you either get a poor screen-space AO implementation or full-blown raytracing with everything good and bad (i.e. it dragging down your FPS) it entails. Horizon-based AO can look really nice (it's not raytracing by any means but it definitely adds nice depth to a scene when done well, and at a much lesser performance cost), but most of the time it seems developers just don't care. I'm not sure why I'm posting this since I kinda agree with the point (though I admit that I'm one of those people who treats AA as a low-priority thing when setting graphics options, maybe my tune will change later), but I guess I wanted to get my two cents in.
@MrNobody477103 жыл бұрын
@@LonelySpaceDetective Game developers have been guilty of poorly implementing a variety of "graphical enhancements" for a while. Way before modern ambient occlusion was bloom lighting. As soon as that was popularized, everyone tried to use, to the point of overusing it. For a certain period of gaming, there was almost nothing but visuals that were oversaturated by overly dramatic lighting. It was like staring directly into the sun. Aesthetically, its overuse was terrible, but it was probably "impressive" enough to make the then modern graphics seem "good" to the casual gamer or reviewer, despite its aesthetic ruining nature. In the end, it might all be about "what sells," not what "truly" looks "good."
@MrDrCthulhu3 жыл бұрын
@@MrNobody47710 Ah, the classic "Brown and Bloom" era. So realistic! So HD! Man, I'm glad that's over, even if I'm a bit nostalgic for the games themselves.
@oergpoerg46583 жыл бұрын
Awards: Love & Hate Best Space Palace *award went missing during a blackout*
@BenersantheBread7 ай бұрын
Seems more like Hate & Hate to me
@Juhziz3 жыл бұрын
00:00 Intro. 00:53 Main menu. 01:22 Start of the game. 04:22 Landing and Icy Gieger Tech part. 06:27 "why don't we shoot it" part and rant about UE4 stability. 07:17 The Palace love moment. 11:32 Flickering lights and blackout rant #1 12:24 Copies mechanics and main gameplay loop explained. 20:35 Blackout rant #2 23:22 Lore reveal #1 (obvious Ross's cults segway), also plot delivery rant. 27:45 Music in the game. 29:10 Soul cube love moment, also soul cubes rating part. 31:23 Losing the cube, plot twist #1 reveal. 33:21 Gold level love moment, also antialiasing rant. 36:10 Plot twist #2 reveal and story rant. 38:15 Game ending. 39:13 Ross's story rant #2 40:07 Conclusion. Possible solutions for fixing the game. 42:30 Credits.
@CarlMakesVideos3 жыл бұрын
25:35, this kind of problem absolutely permeates a lot of high budget games these days. At a certain point, the exposition should just be relegated to a cutscene. Since it is technically gameplay and cant be skipped, it makes the player dread doing repeat playthroughs.
@JomasterTheSecond3 жыл бұрын
"Death by combat or get turned into a cube." Yeah, sounds like a normal weekend.
@azmodanpc3 жыл бұрын
Worst cult indoctrination ruse whatsoever.
@thetruegoldenknight3 жыл бұрын
"We're off to a weird start here." And this is why I'm always excited for that rare instance you post a NEW Game Dungeon episode! My favorite soul cube was the Omnicube from Bomberman 64. Nobody even knows what specifically it DOES! It's some kind of MacGuffin is all I got out of it.
@0xyg3n3 жыл бұрын
I'd really like to see Ross' version of The Shining as The Shimmering with him playing losing his marbles over bad AA.
@BloodrealmX3 жыл бұрын
All polygons and no anti-aliasing make Ross an angry boy. All polygons and no anti-aliasing make Ross an angry boy. All polygons and no anti-aliasing make Ross an angry boy. All polygons and no anti-aliasing make Ross an angry boy. All polygons and no anti-aliasing make Ross an angry boy. All polygons and no anti-aliasing make Ross an angry boy.
@genuinesaucy3 жыл бұрын
It's Gears of War's fault for popularizing forced walking sections. That shit was an epidemic for the entire following decade. It's still not gone yet either.
@Other_Kev3 жыл бұрын
I know the 2nd game lets you press the select button to skip those conversations, I guess nobody else got the memo
@TheTeddyGuy283 жыл бұрын
"Hmm, the day off and nothing to watch...I sure would love a new Game Dungeon." Ross, an hour later:
@argentoAFK473 жыл бұрын
It feels so weird seeing an episode on a game that I actually played not so long ago. I actually came out of the game loving it, warts and all! It's a shame you didn't, but you got that right: sticking to stealth, getting a good handle on detection radius, hoola hoop visor open 24/7 and strangling enemies a lot makes the game a lot smoother.
@user-xu2pi6vx7o3 жыл бұрын
Or just shove everything over a railing, since that is an instant death for the clones, but not a trigger for the next reset. You can lure the clones to a railing by letting yourself be spotted by them and then alternate between shoving and melee-ing them, as you jog away.
@rapchee3 жыл бұрын
re: genetic requirements: i played this briefly after reading nihei's "blame!" (pronounced blam, incidentally, because japan), where the protagonist's main quest in to find humans with the "terminal gene" (as in command line, not final), that can access the network that runs the world. so i automatically assumed it was this sort of genetical engineering, she needed to have certain genes to be able to access the palace
@Giffsen3 жыл бұрын
Was expecting someone to mention BLAME! Great manga!
@termitreter65453 жыл бұрын
Yeh, that was my thought as well, considering shes obviously not some super soldier. Its a common trope to have some genetic key. Heck, Ciri in the Witcher, for example, has a specific combination of genes bred into her to unlock her abilities.
@zacharychristy89283 жыл бұрын
Weird! I found this game shortly after reading BLAME! Too... thought it was a weird coincidence that there was so much media based on mysterious and dizzyingly infinite architecture.
@spacejunk21863 жыл бұрын
Rip Foster then he is now stuck I guess
@Triffgits3 жыл бұрын
@@spacejunk2186 I think foster may actually have full control of the palace now.
@mynameisozymandias71503 жыл бұрын
Fun fact: Martin Emborg, game director and art director of this game, now works for IO Interactive.
@TheAlison14563 жыл бұрын
That makes a lot of sense.
@0uttaS1TE3 жыл бұрын
Good on him. Honestly the game does look good. It's only the mechanics that fail it.
@caav562 жыл бұрын
@@TheAlison1456 More later.
@TheAlison14562 жыл бұрын
@@caav56 it'll make more sense later? Why?
@caav562 жыл бұрын
@@TheAlison1456 It's a Maabus joke. When Admiral goes "Now things are starting to make sense. More later."
@quint3ssent1a3 жыл бұрын
For a game made by a bunch of students as their graduation project Echo really looks and plays good. The idea that your actions make your future worse and worse really makes this horror real.
@beanseason65153 жыл бұрын
I always thought the Aeon Flux intro was just showing how precise and deadly an agent she is. Plus, a lot of it was just weird for the sake of weird, so prob not worth overthinking.
@PharmacyCzar3 жыл бұрын
Recognizing the Rama music once the end credits started brought me an immense amount of joy.
@jujuplayboy3 жыл бұрын
The Palace is fucking gorgeous.
@glitchedoom3 жыл бұрын
Kind of reminds me of parts of the castle in Resident Evil 4 at times.
@SuperCatfire3 жыл бұрын
it creeps me the fuck out because it looks almost normal but then its too fractal and perfectly symmetrical and its just too uncanny
@Infernal9693 жыл бұрын
I love it for the same reason Ross mentioned. It just looks like an abstract dream that seems perfectly normal to you until you wake up. We need more games with enviroments like that.
@MadGameBoy2 жыл бұрын
Some steps to make the game actually fun: 1: first floors would be the longest, incomplete en clones walking about, they are very dumb, and learn even slower than usual, and it's up to the player how to proceed with them. They can be friendly throughout the entire stage, and even help you and possibly talk to you later on in the game if you proceed that way, however, London encourages you to get rid of them as he has records of what previous clones have done to fosters previous soldiers hes sent down here. If you follow London's orders, immediately they become more aggressive. This gives players a reason to play the game multiple times for different styles of playthroughs. This also results in different endings 2: the power outages only happen for the first few instances when revealing the black masses, they do not return. However a seperate version occurs in a later stage (either the white or black floors) that act like they do in the current game. These blackouts are only on this floor and dont happen anywhere else 3: while the enemy of your enemy is not your friend, your the first enemy doesnt like the 2nd one either, clones attack automatons once they witness you doing it enough 3: the ending of the game isnt the ending. You now play as foster, who is given two options. A) go back up and leave the facility, encountering clones of himself in the process, b) go even deeper and attempt to save en who London said sacrificed herself for you encountering different entities
@cola987652 жыл бұрын
I hate that there are so many good ideas in the comments
@marley7868 Жыл бұрын
it would also help the player cause london has no charisma but he would have a decent point that the player via his personality is prompted to question
@ImaginerImagines3 жыл бұрын
Dude. You are one of the best down to earth, every-man-style video maker I have ever seen. You're both funny and insightful and every time I drift away and do other things (live life, accomplish things) I will stumble across another one of your videos and am again, memorized by your thoughts and running commentary. Thank you.
@Jovialwarlord3 жыл бұрын
honestly one of my fav games, i love the world building and art direction so much
@tannhausergate71623 жыл бұрын
Engagement for the algorithm. I liked the silly opening bit already.
@DanteEdward3 жыл бұрын
I was really hoping to see what awards you had in mind for this game.
@Conservative43 жыл бұрын
Yeah, no awards? A modern game review? It's a little odd for Game Dungeon. I loved his rants, as usual, but... huh
@BoogieBrando3 жыл бұрын
I really miss the awards, was expecting "soul cubes" to be one of them
@DizzySpark3 жыл бұрын
He must have blacked out
@wildfirefox1 Жыл бұрын
Dude that Dark Star scene gave me chills. That looks like actual hell
@Silenthero6611 ай бұрын
I loved this game. Something about it was just so engaging. Constantly being encouraged to use minimal possible force as much as you can so that the clones don't become more lethal in the next cycle
@grfrjiglstan3 жыл бұрын
Custom awards time: WORST CLONES EVER Cloning in general is often a crapshoot. Sometimes they're chill and sometimes they want you dead. On very few occasions will you end up with hundreds of clones who all want you dead, come back to life after being killed, and get better at killing you the more you try to escape them. As cloning goes, this is close to the worst possible scenario. BUDGET WHERE IT COUNTS This game didn't have the most highly detailed main character, flashy cutscenes, or a wealth of different enemy types. They spent all their money on the level design, and that was the winning proposition. MOST SPITEFUL AI You might think this award would go to AM from I Have No Mouth And I Must Scream, but his thing was all about hatred. He exterminated all but five humans, and put those through unimaginable torture. London has to help you, but he makes sure to whine and bitch every step of the way, making the journey as miserable as possible. That's true spite right there.
@FellowHuman1373 жыл бұрын
AM is THE cream of the crop for spiteful AI london is just a whiney powerless bitch, oh sure he can deactivate the gun but that is nothing compared. Dear god man have you read the horrors AM inflicts?
@Resil270213 жыл бұрын
Blackout award
@chaptap83763 жыл бұрын
@@FellowHuman137 Clearly you don't know what spite is. AM is legitimate hatred, which is way different from the petty spite that London excels at.
@gworfish3 жыл бұрын
This is one of those games I really appreciate because they are trying new things, but have no interest in playing. But a game where eating grapes is a part of the tactics does sound a bit interesting.
@Edward2563 жыл бұрын
You know, the first level of the Palace, The White Palace if you will, kind of reminded me of 2001 Space Odyssey's ending with David in his luxurious apartment. Just the mystery surrounding this game made me thing of the mystery surrounding David's apartment. Or 2001 in general.
@xXMapleVodkaXx3 жыл бұрын
Hey, Hellraiser fan. The LeMarchand Puzzle Boxes aren't soul cubes, technically they're the keys to the doors of Hell, or handheld portals to Hell themselves. But, arguably, they're sort of soul cubes as the activation of one immediately releases/calls the Cennobites into the mortal realm to drag people into Hell. And Hell is the biggest soul cube there is. Soul Cube-adjacent I guess.
@marley78682 жыл бұрын
well soul diamond
@Rad-Dude63andathird2 жыл бұрын
It's worth noting that cenobite Hell isn't necessarily biblical Hell in terms of like, being a place to punish damned souls, moreso a hellish dimension.
@ZenSolipsist3 жыл бұрын
Solipsism Simulator: The Game. The Self is all that can be known to exist
@HunterTheXButton3 жыл бұрын
25:35 man you would HATE every modern first-party sony games
@paxmorgana3 жыл бұрын
I kind of want to know how this was made. I keep having this recurring dream of walking around on the inside of a planet with a planet above me, and the software used to make this might help me show people what's going on in there. Sometimes I descend far enough in the dream through machinery and server racks and apartments that gravity switches around until I get to the "top" and then I find that either I'm on the planet that was above me, or there's even more layers as you go further out. I need to get involved in game development period, there's too many worlds I want to show people but I don't know how to get them out of my head to show anyone else.
@AugustusBohn03 жыл бұрын
I had a dream kind of like that once. I was a disembodied freecam in a procedurally generated infinite version of the city I live near, with no sign of any people.
@adenowirus3 жыл бұрын
@@AugustusBohn0 In one dream I was a problem moving through "piles" of connections representing different social structures. It was some kind of simulation to find a type of society which would deal with a given crisis. Each time a pile would fail I would get redirected to another one. For context, I had fever that night and I had fallen asleep while reading about WH40k Hive Cities.
@fearjunkie3 жыл бұрын
Watched half of this before falling asleep and the other half right after waking up so I got bonus video blackouts everytime I nodded off.
@Yusuke_Denton3 жыл бұрын
I'm a raging alcoholic, so the blackouts come naturally.
@QueenSydon3 жыл бұрын
Spot on about the slow-walking thing. It's infuriating when it can't be skipped at all. Moving slow and taking in the sights/story should ALWAYS be up to the player, now matter how "artistic" your game is supposed to be.
@piotr782 жыл бұрын
Plague tale games say hello. God it infuriates me
@kieranhurst85433 жыл бұрын
The whole "forced walking cinematic" segments were popularised by console games in the late 2000s to early 2010s, the most notable example is The Last of Us which would constantly restrict your speed for the sake of narrative moments. I think it was brought in to address the common complaint that cutscenes are not interactive.
@EvilDoresh3 жыл бұрын
Either way you have to wait for the dialogue to be over before you can _play the game_ again. Cutscenes are just more honest about it. "Forced walking cinematic" segments might also be considered the "lazier" alternative, since you're basically just playing an audio file while restricting player actions (and _maybe_ start a unique animation of the character holding a phone / putting a hand on an ear piece or something).