Blender Archviz: Compositing in Photoshop | Part 49 |

  Рет қаралды 9,747

chocofur

chocofur

Күн бұрын

Пікірлер: 10
@robertalexander2478
@robertalexander2478 2 жыл бұрын
So glad I found you!!! Most of what’s on KZbin is character based! My new favorite channel, totally subscribed!!!
@diegopadovani4942
@diegopadovani4942 2 жыл бұрын
Hello Mr. Choco! Very nice tutorial! Just a tip. Try experimenting using "Fill" instead of "Opacity" when using layers blend modes. Some modes shows a huge difference doing that. You can see a comparison here in youtube, video name: Opacity vs Fill in Photoshop by The School of Photography at 10min30s.
@pasanmaduranga580
@pasanmaduranga580 2 жыл бұрын
hey man what happened to the tutorials ........we are waiting for more.... you are the best....... come back ...
@fredozamas
@fredozamas Жыл бұрын
Thanks for this, super helpful!
@Chocofur
@Chocofur Жыл бұрын
Glad it was helpful!
@thedesigner134
@thedesigner134 2 жыл бұрын
hey man we are waiting to the next part
@isheanopamatogo249
@isheanopamatogo249 Жыл бұрын
Hie Choco, so i recently purchased this full course and its really great. But i have one problem with scene files, most of them seem to not have any textures on them because theyre pink when you try to render with Cycles. ive tried to link them with files on maps but still i cant solve the issue. Please help me solve this problem. Thank you
@jamesgreen2495
@jamesgreen2495 2 жыл бұрын
Is this the final tutorial. What were the render settings you used? Was it 1024 samples. Increase default to 6 bounces from 4. Res 1920 by 1080. Denoise. And this scene has 3 lights? Plus white environment light? It got very confusing as u talked about HDR but didn't use and light probes I think I in this scene. I found it hard to keep track.
@hasanbasryand6880
@hasanbasryand6880 2 жыл бұрын
Hi. I cannot export the textures I created with the settings I made in the shading panel. Although I was able to export ready-made textures with external data, I could not export textures that I made from scratch in shading. I would appreciate if you cite an explanatory source on this subject.
@palopo-t3v
@palopo-t3v 2 жыл бұрын
Those passes should have been used as masks for an adjustment layer. Using blending modes makes less sense, especially when you apply destructive adjustments to them.
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