Wow this video and you're previous (Exploring Houdini: CHOPs (Channel Operators) - Basic Motion Channels) video helped me finish my project! I was stuck on how I could export a channel value and then multiply it so its big enough of a value for polyextrude. THANK YOU!
@dissonantprotean54952 жыл бұрын
It's interesting going from Houdini to Touch Designer and then finally learning Houdini CHOPs and seeing the similarity / origins of Touch
@_goldfarb_4 жыл бұрын
Nice... one thing, and it may seem minor - you could create the scene with one sphere then branch off three color nodes (red, green, yellow), then a Transform node after each color node - the transform node is a much better node to use for animation - you have been animating the 'Center' parameter of the spheres, this can lead to confusion later. keep up the good work!
@socraticafx4 жыл бұрын
Thank you for the suggestion! This does indeed sound like a better approach, especially as it separates the modelling from the motion.
@OnkAnCa644 жыл бұрын
Nice, clearly explain. Thanks
@KhariCG4 жыл бұрын
Yess!!
@hved4 жыл бұрын
awesome!
@Ehsan_-ec2pl3 жыл бұрын
pretty helpful bro thanks
@elizaontheice3 жыл бұрын
thank you!
@Varelze2 жыл бұрын
Rename vs Export -> is that just demonstrating two ways to accomplish feeding parameters from a chop?
@skyex Жыл бұрын
The merge CHOP here is redundant-the noise and fetch nodes can be fed directly into the math2 node while the fetch alone is left feeding into math1.
@Clockworkbio4 жыл бұрын
Oh god--the more I watch these the more I realize I'm gonna transition into animating 3d models.