Video Notes: Height Maps Setting Material as Two-Sided (material property/instance) Modeling Tools Editor Mode to adjust meshes, set arrays, etc In modeling tools, apply material to plane-(in remesh) raise # of triangles-(in displace) texture to 2d and apply displacement map which would be the Blue ARD texture. Adjust subdivision if too spiky Blueprint Class-DefaultCameraShake. Track the new class in sequencer’s camera actor(camera shake option)
@captain.muller Жыл бұрын
hi, can you tell me how add/ paint textures to a building in UE5 i made using sketchup pro? i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, i looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)
@RahhmiPoofs Жыл бұрын
second one ~ Two Sided. No. DO NOT DO THAT. Use that for something like Glass or cloth or hair cards where the physical geometry is consistent from both sides!! Do not use it for something like the wall asset as the "wood plank" part bulging out will now bulge in. Instead, Select the placed object, go to properties, and "shadow Two Sided" after searching for "two". This will cause the shadow to work without giving you an inaccurate view of the facings. Your ground trick (if not set to nanite) will also very quickly overload the project. Yikes!
@TravikSkoot Жыл бұрын
this
@mauritoxoni Жыл бұрын
OMG Was about to comment this too.
@daemoriazy8751 Жыл бұрын
Is almost like this set of tricks should never be used in actual production for a good reason. It's that youtube trap of making something look (not really) good for thumbnails alone.
@rocker10039 Жыл бұрын
You have saved multiple Projects with this comment lol, I would break my pc if one more project crashed on me :")
@RahhmiPoofs Жыл бұрын
I don't think it's intentional sabotage or anything on the part of the poster but... woah.... Ehh.
@sanketvaria9734 Жыл бұрын
don't make it two sided, it costs rendering. instead there is an option in that asset that allows shadows regardless of normals pointing to camera or not.
@glormond Жыл бұрын
I always pass by “5 magic tricks” videos because I was disappointed so many times with clickbait titles. But this one.. man, I’m glad I haven’t missed this one! That’s a real helpful piece.
@kaingagame4351 Жыл бұрын
Really? I thought many of these were against best practices. 2 sided wall materials? Why not 2 sided shadows! And the SHEER NUMBER of vertices for the sand "technique"... People are going to run into serious optimization issues using tips like these!
@SpasmAtaK Жыл бұрын
@@kaingagame4351 Yeah, I felt really uncomfortable watching some of these ! Since we have Nanite, there's a much more performance friendly way to add displacement within any Static Mesh's parameter under Nanite where you can add one or displacement maps, specify the magnitude and height mid range. Nanite will manage the tesselation on its own. It takes less steps and gives a better result overall so why not teach this as a "tip" ?
@CmdrTigerKing Жыл бұрын
lies
@tuna1867 Жыл бұрын
@@SpasmAtaKtrue, and teaching this as a technique for better blending of some asset is also ridiculous, since there are runtime virtual textures
@michaeldiaz428510 ай бұрын
You’re joking right? This was an ad for the laptop
@micbab-vg2mu Жыл бұрын
All tips were useful. I have just started using Unreal Engine and I am most amazed at the rendering speed.
@hatsunemikuchannel2023 Жыл бұрын
6:05: Scattering Patterns All Over The Place 6:55-7:20: How to make PBR materials with Unreal Engine 5 8:10: The Final PBR Result! 😯😯😊😊 That's so awesome!! Mr. Cinecom! I like it so much! 😯😯😊😊
@FurMuzzleGames Жыл бұрын
The most important thing in the modelling section for me is the pivot. You can change the origin point permanently without using other tools
@carlanthonydelosangeles7411 Жыл бұрын
Unreal Engine looks so crisp. Love it to bits!
@juliabohorquez35359 ай бұрын
This is soo useful, I'm a spanish student learning Unreal 5 this year, and you are saving my life with these videoss ❤❤❤ Thanksss!!!
@echoecho9762 Жыл бұрын
What the am I watching? Tricks about UE5 but 50% is paid promotion about MSI Pen and a laptop.
@JoshyyV28 ай бұрын
Yea almost all of these videos are just grimy ad segments
@AeroGaming_and_Planes5 ай бұрын
And what‘s the problem?
@JoshyyV25 ай бұрын
@@AeroGaming_and_Planes it’s not providing real and valuable information just trying to get you to buy products?
@strzpop13 ай бұрын
The man gotta eat
@w_graphicsfr3 ай бұрын
nah its a video about msi pen and laptop but 50% is tricks about ue5
@staticbuilds7613 Жыл бұрын
Ways to make you project non game ready and really tank performance while setting fire to your PC.
@hereticstanlyhalo6916 Жыл бұрын
xD Every unreal engine game ever
@staticbuilds7613 Жыл бұрын
True@@hereticstanlyhalo6916
@sanderossi8013 Жыл бұрын
Wow. Very useful these tips! Almost all of them where on my mind the last 1.5 years trying to learn UE5, no kidding.
@BlueAizu_9 ай бұрын
These tips are incredible! It's not my first time using 3D software, but I did just started learning Unreal. Height maps are definitely something I wish I knew about sooner. I think I'll be getting a lot of mileage out of these five tricks, especially the modeling plugin. Also, tip number 4 did indeed blow my mind! Might be too resource intense for a game, but for a movie I can see it adding a lot of life to a scene.
@nassergreatdeveloper3745 Жыл бұрын
Thank you thank you thank you thank you I was looking for this
@redpillproductionscanada5563 Жыл бұрын
These videos are a goldmine for someone like me, thankyou sir.
@cmdelavega Жыл бұрын
Not seeing the "Pattern" in the Create Modeling section. I'm using UE 5.0.3 - is this only higher versions?
@letheepirus23984 ай бұрын
that displace thing is amazing
@someoneedits Жыл бұрын
wow great tricks jordy we would love to see more of these
@saleemkhokhar3458 Жыл бұрын
thank you Pal you have save me time and effort!
@photographyhouse1419 Жыл бұрын
hey my lovely, the two sided tip was 1000 times the best tip ive have needed, so thank you 🧸
@tylonstudios10 ай бұрын
Muchas Gracias amigo! Excelentes Tips 🎉🎉🎉
@aceplaysgamesnetwork9566 Жыл бұрын
Great tips sick laptop. I already have a msi laptop now and it’s only like two years old.
@aryantzh202810 ай бұрын
even that rtx 4070 and i9 gen 13th laptop still feels laggy... 2:05
@AlqueMeteor Жыл бұрын
Awesome content! Thanks a lot for sharing!🎉
7 ай бұрын
excellent explanation but I have to admit that I was more enchanted with the laptop!😊
@Dontstopbelievingman Жыл бұрын
Thank you!! Ive been looking for 'pattern' tool but i didn't know what it was called, so couldn't find it. Also height map tutorials were always 'create a height map' without really explaining how or why. Really appreciate this vid.
@pegahsba3 ай бұрын
thanks for useful tips. can i use this method for applying dispacement to a brick??? i mean how can i reach to correct remesh for a brick?
@pedrorivera1892 Жыл бұрын
amazing! Thank you!
@willmanzanilla3480 Жыл бұрын
youve definitely earned your follow bro. Super helpful videos!!
@EdVizenor Жыл бұрын
QUESTION: Does your unreal 5 course, well is it outdated with 5.2 or would it be fairly compatible? Thanks.
@lucaneva494 Жыл бұрын
Compatible, every single update on UE5 is for adding now stuff on it. Not an other "final version" of UE5.
@kariimora10 ай бұрын
Can you use displacement texture with Voxel landscape? Been trying to get Voxel textures to not be tiled and have more of a natural blend from grass to stone aswell as painting other textures onto it for different biomes
@24vencedores11 Жыл бұрын
I love your tut much and you're really a good professor. Can't you show us how to animate tears ? 😭
@MonderMurshed Жыл бұрын
Thanks bro, pro content
@eclairesrhapsodos54967 ай бұрын
Instead of displacement you should use Bump offset or Parallax occlusion mapping for most cases, but for big rocks or highly detailed geometry its mix of real geo and bump map, but probably parallax work as well on quixel assets IDK.
@riyadshuvro Жыл бұрын
You guys are my inspiration. Thanks a lot for making amazing contents, You Guys ROCK!!!
@pavel12579 Жыл бұрын
Such as great information!, thanks.
@MightBeRasor Жыл бұрын
Woah watch out! There's a video in your sponsor advertisement!
@Lootboy30009 ай бұрын
bro amazing work thx
@LORENZOCOLALONGO Жыл бұрын
Beatiful Channel !👋
@ATomCzech Жыл бұрын
Awesome. Thanks!. And this horse in the gras field is you project or something on Marketplace please?
@damurlive Жыл бұрын
Coming from unity dan decided to learn unreal. wonder about trick number 4. is the trick will affect the performance ?
@erico.6162 Жыл бұрын
I also really would love to know thst.
@xlmxlmxl Жыл бұрын
It does heavily affect performance if nanite is disabled.
@Dapper_the_slapper Жыл бұрын
Quick tip for the camera shake. If you set the duration value to 0.0 it will be continuous to your timeline.
@cobra68795 ай бұрын
i cant do dis (7:07) because it is a spline how can i do it with a splice pls?
@originalSPECTER Жыл бұрын
That was stupid helpful. Thanks!
@ClovesnSpice Жыл бұрын
I went into this thinking I'd learn nothing of value, but I honestly had no clue there was a modelling plugin in-engine. Although I'm not entirely sure how performance friendly it would be when used as you did.(20000 faces is insane for a small detail like the floor [at that point just use normal maps and manually place rocks where it looks like it should overlap])
@VeeIsDead Жыл бұрын
I love the rest, quite handy, specially deforming the assets, been wanting to look into that
@peanutartt Жыл бұрын
cool tips, I think the best advice/trick of all for anyone that is struggling to reach high cinematic quality is to learn the basics first. Understand composition, lighting, color theory and how these 3 interact with each other, those are the most valuable "tricks" in creating art regardless of software
@supercrazy50000 Жыл бұрын
isn't the 4th one going to be really heavy to render? isn't better to use the duplication tool on the remesh plugin so the engine uses already baked data to copy it?
@TorQueMoD10 ай бұрын
Just keep in mind if you use a 2-sided material, you're doubling the geometry of that mesh, so while it's easy to turn it on, it's expensive to use. A better method is to use CSG geometry to fill in the backs.
@webtron44 Жыл бұрын
you were right. #4 is awesome
@PeterVanEngelandt Жыл бұрын
Did I hear well you are from Belgium? Where is this dream laptop available here best with querty keyboard 😊 great video and tips !
@nawafilm Жыл бұрын
Loved this video. Very informative ✌️and tip 4 really blowed my mind 🧠🤯💥
@-addezz-85169 ай бұрын
But when i want to make lets say an island, and i want 3d ground textures. Do i have to copy paste that one tile to make it the whole map. Or is there a better and quicker way? I made one nice looking island, put ocean there etc, then i put the surface, and its 2d. Can i make it 3?
@bluemodize77183 ай бұрын
is this video about the laptop or the damn tricks
@sorkinquinzel3 ай бұрын
both
@emilbartoldus7957 ай бұрын
I am blown away by trick 4
@peterallely5417 Жыл бұрын
Dude, search for 5.3 nanite tessellation. Itssssssss commmmmmming!!!
@MR3DDev Жыл бұрын
Even a pro Unreal Engine like myself user learn from these videos.
@peacefusion Жыл бұрын
I would have gone easy layering the high density plane around. It would be more effective if you switched to landscape and used custom meshes to fill the gaps. Unless youre just doing something quick like filming. Those displacements can be high performance and paralax can do it better.
@zawhar_raad4634 Жыл бұрын
thnx a lot💝💝
@Harmzz Жыл бұрын
Can't wait to start learning Unreal 5, would i be able to import a model ive created in Maya with Arnold textures?
@anupamkrishna7811 Жыл бұрын
Not me having a great nostalgia of swooping the subdivision slider in blender while he adds the displacement maps.. 😶
@TheBlackBaku14 Жыл бұрын
useful thanks :D
@noorbashaameer8636 Жыл бұрын
Which version of Unreal 5 is this, I'm not able to find the pattern option in the modelling toolkit? I'm using 5.0.3
@manishnamdeodir11 ай бұрын
same question
@colinmcintyre1769 Жыл бұрын
Damn I want that laptop. 🙃 It's better than my custom-built PC. Is that laptop like 4k?
@zbieraj Жыл бұрын
In Unreal Engine 5.2 the displacement is brought back. One note though - you need to apply it in the original mesh, not in the material. But that means that this fake displacement method is no longer needed.
@SimplestUsername Жыл бұрын
Man, I wish this laptop was around back when I bought my XPS 17. It's like my laptop but with a killer GPU.
@ComradeCody3349 Жыл бұрын
Why must you make me jealous with that crazy laptop of yours 😫- I recently bought a gaming laptop for game dev and it has a Ryzen 9 5900HX, RTX 3060 6gb and 32gb RAM. Well I was on a budget tbh…
@Josh_Alfaro11 ай бұрын
I tried to import a height map but got a “16 actors need to be rebuilt” error. And after rebuilding the landscape, still not working😔. Please help?
@31ishanraut7611 ай бұрын
what is the asset pack you are using?
@padala236 ай бұрын
I tried using the heightmap image tip in UEFN but constantly get an error message about the grayscale. After the first error looked up all the proper settings, downloaded GIMP and changed the image to be Grayscale and 16 - bit, but the grayscale error keeps popping up. I can load the heightmap but its unusable. I searched online and found the same issue on the Epic Games dev community, I used all of the same information they suggested for exporting/importing the image, but it is not working for me in UEFN and they've closed that discussion. I've posted on the dev community page but wonder if anyone here has suggestions? Thanks for the tips!
@NightVisionOfficial Жыл бұрын
You get my like, just for the first 3 sec of the intro
@terrablader Жыл бұрын
your a major pro thank you
@King_37z Жыл бұрын
you're a genius man...
@patryk4793 Жыл бұрын
nice laptop ad
@captain.muller Жыл бұрын
hi, can anyone tell me how to add/ paint textures to a building in UE5 i made using sketchup pro? i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, it looks like a plain color (or the textures are tooo small that it looks like one plain color,idk) and how to add plants on wall (i’m trying to make an abandon building in UE5 from a fresh building made in sketchup)
@tobiassteffes9627Ай бұрын
Tip 4 was nice.
@snook-official Жыл бұрын
Does the re-mesh affect the UV mapping of an object?
@TengyiYeCalvoPro2Ай бұрын
8:00
@RealFableFox Жыл бұрын
Interesting tricks, although I noticed a lot of corrections too.
@John-cz7fo8 ай бұрын
I've had a ROG laptop before and the batteries burn out really fast. They're basically a condensed rig because you'll be stuck plugging them in constantly. The 4070 WILL NOT be enough memory for modern graphics and gaming. It is a strong choice but if you want the most bang for your buck, just wait until batteries get better or get a traditional rig.
@CinecomCrew Жыл бұрын
Which of these 5 tips is your favorite? Do you have any other must know tips & tricks for Unreal Engine? 😅🔥
@gummikalli2 Жыл бұрын
The height map tip is very powerful. I'm from Iceland and the geological office has extremely detailed height maps that I can use for extraordinary results.
@magitek_productions Жыл бұрын
Definitely the height map!! Having a hard time sculpting too, but wow man, I didn’t know you could create an entire landscape with just painting randomly😂love it!
@mg7mlbb75 Жыл бұрын
Height map 🔥
@rexrip1080 Жыл бұрын
The model deformation is the one I was missing, others I have already worked with. I do modular lvl design so my geo is generally perfect and fits like glove (especially for procedural level generation) but it is nice that I do not have to make a separate model for some details. Also, if you see this, the fuq is the correct name for the infinite materials in Unreal? They are the equivalent to Blenders procedural materials with mapping nodes, I need it as a base to cover some walls so I do not have to bake in blender or make them out of segments since I have a huge room and would prefer not to do it in segments. I am a new sub so I have no idea if you went over it by now... Thanks!
@coltish Жыл бұрын
I am 100% using the skyline height map tool. I just saw a video about using nanite to displace in 5.2, without remesh. Is that really a thing or am I mistaken? Also, when you use the pattern tool does it create more objects or just the appearance of them?
@casualrich-lifeiseasy49218 ай бұрын
You should do more
@Noahbrandt69 Жыл бұрын
All i Care about is…how Did he make the little mountain looks so good
@Mygamesworldiq Жыл бұрын
thank you
@yathishguntur24 Жыл бұрын
Can we please get some blender tutorials too?
@vsupps15 ай бұрын
Thanks seth
@aureliena3984 Жыл бұрын
hi i don't know why but when i import my heightmap i've got a weird " steps scales " aspect on my landscape... if anayone knows how to fix that i'll be honored to know xD
@arielshpitzer Жыл бұрын
i wish they would support dissplacement same way as it was on ue4.
@genjutsuedits Жыл бұрын
useful!
@aysenkocakabak770310 ай бұрын
What is the name of the library, i cant hear it eell
@LiveUPMedia Жыл бұрын
Awesome
@ralphsloka. Жыл бұрын
thanks but how di i make more landscapes?
@Geeksmithing Жыл бұрын
Two Sided Material check box has been in Unreal Engine since at least 2.5.... How is this worthy?
@rremnar Жыл бұрын
Unreal Engine is starting to look better and better the more I check into it. I may just drop Godot and try it out. Though I think it maybe too much power for my simple project. I wonder how all the new tech in the laptop is not catching on fire. PC's need heavy duty cooling, wether it be liquid or air or a combination of both. How is the lap top keeping cool? Certainly a tiny flat fan aint doing it. Laptops are meant for simple business; not gaming, nor video editing, nor any other heavy duty things. Also that sort of tech needs a lot of power. How is that flat tiny laptop providing it? Yea I am not buying the hype; when PC's need a lot of heavy shit to run properly.
@burov.a.4467 Жыл бұрын
Thank you for a useful lessons! I would like to see a lesson on how to competently make a realistic landscape with a high-quality texture of earth with dirt with displacement. Usually in lessons they create a landscape and throw a grass texture on it, but it looks ugly, blurry and flat, probably because the landscape is too big for such textures. Perhaps it is better to create small highly polygonal rectangles and already throw textures on them so that they look detailed and unstretched. I'm sorry for my English, I hope I was able to convey the essence of the question)
@RyanMaxro Жыл бұрын
ue 5.2 is out !!
@AdrianCzupta9 ай бұрын
yo this laptop is so nice
@sanketvaria9734 Жыл бұрын
why displace the mesh when you can do the same non destructively in material. it's called tesselation!
@floatingdweller247 Жыл бұрын
like always, you guys kill it with teaching! seriously, been a big fan two years ago and since then i have also encountered much other helpful inspiring youtubers (for video and now virtual production) but none offer top quality balance of information and entertainment like y'all; and yes, I've learned so much with y'all so big thank you guys 🙏 keep up the awesome balance!! P.S. height maps is my fav
@alexfrederick259 Жыл бұрын
Your videos are my favorite. Always super entertaining, great way of teaching things and I always learn so much. Keep up the great work fellas!