I've never saw a tutorial that explain how to rig that way, so simple and straight to the point! Thanks a lot!!! Can't wait for the next tutorial... cheers!!
@NewPlastic3 жыл бұрын
Happy to hear that man!
@marcus.isa.g11 ай бұрын
@3:02 thank you for taking the time to point this out with a visual reference!
@NewPlastic10 ай бұрын
Glad it helped! Man back then I would actually make those small animations, it seems like so much work now haha
@marcus.isa.g10 ай бұрын
@@NewPlastic haha. ambition homie, ambition.
@goner136 ай бұрын
I don't understand a lot of things when you release this video, but now I feel like, whaaaat? It's sooo simple...So thx mate!
@fefegoku103 жыл бұрын
This is maybe the best tutorial that I've seen about rigging, thank you so much!!!!!!
@NewPlastic2 жыл бұрын
Thank you! This is just the way I do it, I'm sure a true rigging professional will cringe with some of my technique but, overall it works great!
@matthewyang8685 Жыл бұрын
Thank you... I've been struggling trying to rig my very first Character and I was having a hell of a time trying to properly rig a hand. Praises to you, Sir.
@Nibbylol Жыл бұрын
LOVE your tuts so much man! would be cool if one day you can show how to make a short run cycle by animating by hand, like showing the correct way to do it with a rig, can be short like 12 frames even and then just loop it, keep it up man!
@NewPlastic Жыл бұрын
Man, I'll be the last person showing you how to animate. I truly suck at animating a character. I can do it, but I wouldn't feel comfortable sharing it.
@kagoTshabota3 жыл бұрын
Short pieces of Gold!
@NewPlastic3 жыл бұрын
Hah thanks!
@meutiti3 жыл бұрын
All your tutorials are great and accurate. Thank you for all your time and work !
@NewPlastic3 жыл бұрын
Happy to help brother, thank you for watching!
@cgworm61113 жыл бұрын
most satisfying intro ever 👌
@NewPlastic3 жыл бұрын
Lol glad you're satisfied!
@ziaal-barznji54559 ай бұрын
very helpful very esay
@ashishen1233 жыл бұрын
wow! your uploads are worth the wait!
@NewPlastic3 жыл бұрын
Thank you Ashish!
@muzammil_art3 жыл бұрын
Genius i love your tutorials Please dont stop
@NewPlastic3 жыл бұрын
Thanks boss! Much much more is on the way
@muzammil_art3 жыл бұрын
@@NewPlastic Thanks Man
@guncsamples90823 жыл бұрын
Oh shit it's a new new plastic
@NewPlastic3 жыл бұрын
Dat nu nu nu plastic!
@neoqueto Жыл бұрын
You don't have to enable the Axis Mode to move joints around independently, just press and hold "7".
@NewPlastic Жыл бұрын
That is true! The 7 key always felt so random to me
@imkavindu3 жыл бұрын
You're doing a great job my man. Glad I found your channel. Keep up the good work!!!
@NewPlastic3 жыл бұрын
Thank you brother!
@Ammir_koudia3 жыл бұрын
wow fantastic tutorial
@NewPlastic3 жыл бұрын
@eihabvisuals63273 жыл бұрын
Goat !! can’t wait for the hair tutorials your the best !
@NewPlastic3 жыл бұрын
Coming soon my brother :)
@ameeneid98803 жыл бұрын
keep on the good work amazing, simple, and straight to the point...
@NewPlastic3 жыл бұрын
Thank you brother! Will do
@xkloveshin2 ай бұрын
thank you!
@serialvision3 жыл бұрын
wonderful tutorial again. thanks
@NewPlastic3 жыл бұрын
My pleasure!
@quanhoanghuu58383 жыл бұрын
I wonder why I didn't know you sooner :) So freaking awesome!!! This is almost all I need and I'll wait for the cartoon full body and face rig tutorial!!! Keep it up man!!! It's really really helpful for me as a beginner!!!😍😍😍😍
@NewPlastic3 жыл бұрын
Haha thank you! Better late than never :) Not sure when I'll do a full rig tut as im not a character animator really and theres a lot of good tuts out there fo sho! But there's many many many many other tuts coming from me brother, so stay tuned!
@FelipeRisallah3 жыл бұрын
learned a lot with you, can't wait for the next tutorials!
@NewPlastic3 жыл бұрын
Glad to hear!
@thiagogusmao89032 жыл бұрын
Awesome! Thank you!!!
@NewPlastic2 жыл бұрын
Youre welcome!
@martinlofqvist94053 жыл бұрын
YES finally this is how you do it! thank you!
@NewPlastic3 жыл бұрын
Thank YOU!
@cl24223 жыл бұрын
this was incredible
@NewPlastic3 жыл бұрын
Hell yeah
@nicolasmanrique69643 жыл бұрын
Awesome stuff brother thank you!
@NewPlastic3 жыл бұрын
You're welcome brother!
@Zlnsk2 жыл бұрын
Yeah super nice tuto ! Thank a lot
@NewPlastic2 жыл бұрын
You're welcome buddy
@churrascquito3 жыл бұрын
I followed all the steps on this tutorial, but I'm not allowed to see the weight colours. Any solution?
@NewPlastic3 жыл бұрын
Hey hmm, I think you have to have the skeleton selected in the Objects tab to see the weights.
@churrascquito3 жыл бұрын
@@NewPlastic I discovered the problem. I had a "subdivision surface" on my hand. When I hide that, I can see the colours. Btw, nice tutorial :)
@NewPlastic3 жыл бұрын
@@churrascquito Right! That'll definitely do it. Thank you brother!
@sammedia3d3 жыл бұрын
WOW you have my SUB men! Thanks a lot this helps a lot
@NewPlastic3 жыл бұрын
You got it boss!
@edaydin9283 жыл бұрын
your tutorial are best!
@NewPlastic3 жыл бұрын
Thank you brother!
@luiszarzoza37623 жыл бұрын
gracias por tus tutoriales amigo!
@NewPlastic3 жыл бұрын
con placer!
@TheBratscin13 жыл бұрын
You're awesome bro
@NewPlastic3 жыл бұрын
YOURE awesome!
@maddogUK69 Жыл бұрын
Thanks, this has been really helpful for a project I'm working on - clear, concise, to the point and most importantly, you explain *why* you're doing things a certain way! I wondered if it's possible, once you've set up bend morphs for each finger, to then combine those into a separate additional morph to bend all the fingers in one go with a single slider? Like a 'grip' morph, but without having to position all of the fingers all over again? There seems to be a 'merge' command when you have more than one pose selected, but it doesn't do what you expect, just replaces the second morph with whatever was in the first. Any idea? Thanks again.
@NewPlastic Жыл бұрын
Yes you can duplicate and merge poses if I remember correctly. And thank you!
@kayvee95763 жыл бұрын
NUMBER 1.
@NewPlastic3 жыл бұрын
Appreciate you my guy!
@natefromdetroit2 жыл бұрын
yer awesome - this is great. appreciate it.
@NewPlastic2 жыл бұрын
You're more than welcome!
@revocolor3 жыл бұрын
thank u ♥ great tutor
@NewPlastic3 жыл бұрын
Appreciate you my guy!
@khimfrancis54613 жыл бұрын
if you guys want to have a 0 values for the joints you can apply freeze transformations
@NewPlastic3 жыл бұрын
Hmm yeah ! That might be a good idea for each parent-joint of a limb (the first joint of a limb). However would you do that for each child-joint of each limb? My point of zeroing out each child of a limb is to make sure it is aligned to its parent, so if its set on zero, you know for sure it's set to the same position/rotation of the parents.
@khimfrancis54613 жыл бұрын
@@NewPlastic Yes and I believe that only applies for that (the first joint of a limb). Yeah, I get your point. Good job mate! This a great tutorial! Btw, I bought the unrigged and untextured version of this cartoon hand. Keep doing great!
@brossyong3 жыл бұрын
I didn't listen that english. But I can do that. Thanks for your tutorial. At least, I will do that.
@NewPlastic3 жыл бұрын
Nice! Yes I watch tutorials in other languages many times and simply follow the workflow I see. It's harder but it's doable. Thanks for watching!
@ItsRVV10 ай бұрын
After making post morph poses I am not able to see the colours when I want to change the weight on some poses. How can I re- enable that?
@NewPlastic9 ай бұрын
Hmm not sure I encountered it but maybe disable posemorphs when you edit weights
@imaginadesign86335 ай бұрын
Doesnt work once You get the bones done, the función thats reset the scale and posición from your bones?
@rekaiadraoui40602 жыл бұрын
Awesome video I rly cant thank you enough
@beqajaparidze51392 жыл бұрын
hello thanks for your amazing tutorials. need help. i have painted the weights but it restarts when i change finger. every fckn time.. why its not saving wheights. again your tuts are awesome !:P
@NewPlastic2 жыл бұрын
Hey thanks! Hmm I'm not sure, so you paint the weights, but then when you click away the weights you painted revert to their original state?
@lornzd7353 жыл бұрын
Broo fking amazing, thank you soo much bro, you really help me 🧡
@NewPlastic3 жыл бұрын
My fkin pleasure buddy
@divacandrar79073 жыл бұрын
My mannnnnnnn ❤️❤️❤️
@NewPlastic3 жыл бұрын
My guyyyyy
@rodolfo_237 ай бұрын
How can a clump of hair (currently Hair Objetc) be rigged. Or accept Deformers? Thanks
@ilhamlux Жыл бұрын
why i cant subtract the wrist? even the brush strength is 100... help
@prashantchoudhary72973 жыл бұрын
You are awesome 🙂
@NewPlastic3 жыл бұрын
Thank you guy!
@derek-76273 жыл бұрын
amazing amazing amazing!!!!!!!!!!!!!!!!!!
@NewPlastic3 жыл бұрын
@astrostarkey21602 жыл бұрын
I did this and my model works flawlessly. Only this cursed part (3.50-6.00) did nothing but make me want to puke on the screen. I didn't do this part, so it wasn't 'necessary'. It was just a nightmare.
@NewPlastic2 жыл бұрын
Haha yeah this shit does suck, I'm not a huge fan of rigging. I found that aligning everything reduces unexpected issues when you start to animate, but there is an Align tool which should make this easier, I haven't messed with it tho but you should check it out!
@hihihing73023 жыл бұрын
huge thanxxx
@NewPlastic2 жыл бұрын
My pleasure!
@pinballinvasion2 жыл бұрын
I'm on R25, for some reason even after adding, binding, weighing the children joint don't follow the parent joints on rotation?
@NewPlastic2 жыл бұрын
Hmm interesting, I haven't tried 25 yet so I'm not sure but I doubt they have significantly changed anything in that regard. Are you still having this issue? Did you try the Align tool?
@mithunkrishna35673 жыл бұрын
I just rigged a whale dint even come back to recap....great explaination . #subscribed
@NewPlastic3 жыл бұрын
Amazing ! my pleasure buddy
@hit4615 Жыл бұрын
14:33
@woli57262 жыл бұрын
Thank u very much!
@KrissLafay3 жыл бұрын
I do the tutorial. I made it. Then I buy the pack to support it. Also I have the skin pack and I'm going to jump on the wig.
@NewPlastic3 жыл бұрын
Thank you so much Christopher!!!!! You teh man
@Sulfation Жыл бұрын
Hi, Thanks for the amazing Tutorials, always a big fan here, I have a question, I'm on the latest 2023 version. With the joint Tool I can make a joint path, the problem occurs when I want to to add joints to a different path which is branched off of the same set. I can't branch off, for example here at 1:37, you create another path for another finger from the thumb joint, on my side selecting the desired joint and Ctrl+Clicking creates a new joint separate from the existing path. [the situation is where the pelvis joint splits and becomes two paths towards the feet] any advice is appreciated.
@NewPlastic Жыл бұрын
Make sure in your Joint settings, you set different clicks like "Left Click", "Ctrl+Left Click" etc to differetn actions
@joannamariawojcik44947 ай бұрын
Hi, he unchecked the root null after setting it for the first time, maybe that's the issue. I hope it helps.
@nahuelfantino2 жыл бұрын
gracias
@NewPlastic2 жыл бұрын
De nada guey!
@andreatoloni65292 жыл бұрын
Is it possible to do all this with c4d R19?
@NewPlastic2 жыл бұрын
Pretty sure all of this is totally possible in r19
@ClifClif3 жыл бұрын
good
@NewPlastic3 жыл бұрын
awesome!
@sabirvolume5832 жыл бұрын
Hello man thanks for best tuts! i followed every step, everything great, but when i get to the wrist weight it looks ok, but when i rotate it (wrist) fingers start to act crazy, they deform (some part of polygons stay at start position, other follows the rotation of wrist like they should behave) when i rotate wrist, same polygons doesn't move when I clone rig for left hand and try to move away, may be you can help, what i am doing wrong, checked if there wrists weits on them, but they seem ok, i don't know, any suggestions? and thanks again for great tuts! Love you man!
@jhan-vl1ev Жыл бұрын
hey man, check if your Enable axis is still on.
@TheDede508 Жыл бұрын
Yoo I just did an animation with low poly character but I've been busting my ass tryin to figure out how to transfer it to the high poly version for the final render, rigging the bones to the high poly version can't be the way because I'm getting alot of errors so if anybody knows how to do it that'll be GREAT!!
@NewPlastic Жыл бұрын
Yeah you wouldn't want to rig the highpogly character. If you need to end up with an animation, you only want to stay with the lowpoly one. Get all the details through the material. I'm not sure if there's a way in cinema to transfer a pose from a lowpoly to a higpoly model but in Zbrush I know that you can just import a posed model onto a model and it'll change the pose of the model. But they need to have the exact same topology and vertex count.
@TheDede508 Жыл бұрын
@@NewPlastic No dude if you stay lowpoly with detailed textures the character looks boxy and its for like a short story Im making like a movie type thing so there'll be alot of close ups when the character is talking and that's just a half-assed way of doing things that's why I need to do it this way but I don't think you're understanding me mann, and there is a way to do it in cinema 4d but I just don't know how I've read of people doing it on some forums.
@TheLaki19832 жыл бұрын
I bought a model and I don't know how to move it around the stage. Any clue? I have recently been working in C4D (previously 3ds max) and I do not know much yet. Is there freez transform on or something like that? If I add null to the top it doesn't change anything.
@offizier_d_14803 жыл бұрын
I Love you Bro....
@NewPlastic3 жыл бұрын
Love you too mayne.
@BasicCGI2 жыл бұрын
cool!!!!!!!!!
@NewPlastic2 жыл бұрын
!!!
@prashantchoudhary72973 жыл бұрын
❤️❤️
@NewPlastic3 жыл бұрын
Spread the love brother!
@louisbernard70303 жыл бұрын
Someone can help me please ? When i hit (Character > command > Align) it doesn't align Z axis on top.
@NewPlastic3 жыл бұрын
What does it align the Z axis too?
@louisbernard70303 жыл бұрын
@@NewPlastic It's all right, i think it's because i'm looking the guizmo of joint with the move tool selected instead of the rotation tool selected, it don't show the same axis orientation
@NewPlastic3 жыл бұрын
@@louisbernard7030 Hmm, being on Rotate or Move tool shouldn't change how each joint's axis is shown. Are you on Object Axis mode? Not on World Axis mode
@louisbernard70303 жыл бұрын
@@NewPlastic Thank you so much this happening because i have the world axis mode enable :)
@NewPlastic3 жыл бұрын
@@louisbernard7030 Hell yeah! Happy I could help
@TheDede5082 жыл бұрын
What I just realize his voice sounds exactly like moistcritical lol
@NewPlastic2 жыл бұрын
Lol i dunno if it's a compliment but hey he's the goat so thanks. I sure do hope I dont sound like him tho lol that voice is great for laughs for it would kill me to listen to him making a tutorial
@TheDede5082 жыл бұрын
@@NewPlastic You almost sound identical lol, nah you pump out some of the best most elaborate tutorials out here in dis bitch, I want to say a huge thank you to you for solving my rigging issue I've been having for a week keep doin em I looking forward for something new ! 👍
@Pvt.punchy2 жыл бұрын
Hey! SO, I noticed that the hand isn't subdivided when you're animating - but it was in the last tutorial with the Box Modeling- So why not use a subdivision surface when animating? And then in your UV unwrapping video between times 04:24 and 04:25 the hand is suddenly subdivided again...
@Ash4ntyr3 жыл бұрын
666th like, just saying... :)
@NewPlastic3 жыл бұрын
Damn that's 7 years of good luck
@user-qs4bo4xg9q3 жыл бұрын
666
@NewPlastic2 жыл бұрын
777
@astrostarkey21602 жыл бұрын
thanks I hate it
@NewPlastic2 жыл бұрын
Hahaha me too brother, me too. I also love it so my life's confusing.
@Irezaktube3 жыл бұрын
Why talk fast do fast ? that Tutorial man. calm down !!
@NewPlastic3 жыл бұрын
Hah good question! When I started making tutorials I decided to do them the way I always wished tutorials would be when I would watch them - super fast and to the point, while still getting all the valuable information to the front. One of my pet peeves was when the people who make the tutorials would linger around and take their time to get to the point. My other pet peeve was when a tutorial would skip over too many important things and would coldly show you how to do something without showing you the mentality of how they got there and why. So I combined both these realizations in my own tutorials - where I would go fast, I would stall at all, and I would also try and show you how and why I do what I do so hopefully, on the way, you learn things you didn't even think about. Which is how the tutorials end up being short and dense. I know this might be slightly difficult to follow through for anyone who's just starting out with C4D, but my tutorials are not oriented towards beginners - even though I have lots of beginners watching my videos! I did the same thing when I started out, I would watch an advanced tutorial, realize how much is possible for me to create in the future and wished I could do that, go back to my basic stuff, and a year later would go back to the tutorial being able to follow through! Also, there's always the ability to roll the video back, press pause to see the screen, or run the video at a lower speed. Anyway yeah I have a lot to say about this! I've been watching tutorials for the past 5 years, this is how I learned c4d! Thanks for watching bud, if you have any questions you can always ask me.