one thing that is quite helpful is adding the same stop twice on the list but the second one is set to transfer mode so that when anyone that needs all jobs or services provided at that stop can get out while the rest can wait at the station for their next ride. this is especially good for a large transit hub for a city center and have those civil services and shops staffed first then the as a transfer to industrial districts outside of residential away from pollution.
@smartys-od5bd2 жыл бұрын
Thank you very much for this explanations. Much appreciated and I’m really happy to see you back in WRSR 👍🏼
@jockeril2 жыл бұрын
Well, first - thank you for making this video and explaining this mechanic. It is much clearer now how it can be used to make citizens travel between places - the idea I have now is to have busses from neighbourhoods 'transfer' them to a central location where hopefully they will pick up the next travel option to a destination (like an industrial sector/zone, which I like to build separated from the area where housing is) so now I get that it's possible to use multiple travel options because some testing I did showed that civs will not travel with bus from location A to location B and use another transport option (Bus, tram, train, airplane or ship) to get to location C, even if location C has what they want to satisfy. The same can be said to using a car to travel to any public transportation option and then use that one to reach work or any demand satisfier, so it's impossible to implement P&R like in big cities, which is ok, but could be needed in a big main city with small villages that don't have electronics or clothing, for example... so if a civ has a car, they are basically limited to the travel range of that car and the hope that there is a parking lot within range of that thing they need... I will go test that again, now with the transfer option, because I'm intrigued 😀 Oh - and Thank you for mentioning you found my comment on this a good reason to make a video on it, I'm flattered. And lastly - thank you for making videos like this that help explain the mechanics of the game
@Daddo222 жыл бұрын
Thanks for another great guide. The case I find where this would be useful is when you'd design your industry in such way that you'd have a purely worker bus (/tram etc.) line going from your city through your industries and ending at a stop that requires massive amount of workers. Basically a line "From here to here, here... and dump the rest of workers here and repeat". I wish the devs would add conditional stops - if a vehicle is already empty (or full) and its next stop is unload (or load respectively), skip it. Imagine a worker bus line, where as soon as you unloaded the last worker, the bus would skip all the stops in the industry area and go back to the city for another "load" of workers and if it already got full on the first stop, it'd skip all the rest of the stops in the city and go straight to the industry. This would also open up many possible cargo logistics schemes...
@comradeblin2562 жыл бұрын
Well the game already have time, so why not make it time based like irl?
@daveengland89313 ай бұрын
never stop bballjo, love your content man.
@erikziak12492 жыл бұрын
What would be helpful is if I could link stops which are close to each other, e.g. like I can link intersections. I want people to transfer off a bus and take the train. I do not want to send all people to the train station, just some of them. Whoever can satisfy his/her need within walking distance of the bus stop, should do so and only those who cannot should be sent to the other station. This is somewhat similar when you try to decide where your workers should go, either from a station or from their home. Either they decide on their own, or you force all of them. You can pick multiple workplaces, but I cannot select 50% to go to the bus stop and leave the other 50% on their own will. This is a feature currently missing.
@NipapornP Жыл бұрын
In good old OTTD this was implemented, but: OTTD has no visual people! I could imagine, that this is much more difficult to code, although I would prefer to get this "linked stations", instead of fancy visual effects like blinking lights on vehicles. ;)
@AmraithNR4 ай бұрын
But you can do it already? You can tell people where to go and what percentage of passengers
@emilroro6 күн бұрын
Guess you would just have 2 bus stops right nex to each other. First stop unload 50% and dont set a forced location citizens should go to. Then have the bus stop at the second stop across the street and have unload the rest and force them into your train/tram/metro station.
@sarhndjamena14112 жыл бұрын
Very helpful, especially the bit about waiting on the platform and moving on!
@BretGillan6 ай бұрын
Thank you. I had gotten stuck and couldn't figure out how to get my passengers to go where I wanted. This explanation helped a lot.
@smoore64612 жыл бұрын
Thank you for the explanation. I'm not sure knowing makes me any happier with the system because I know but it Is good to know all the same. The workers got on a bus to go further away from the job thry wanted to get than thr original walking distance. At least that's how it looked to me.
@bballjo2 жыл бұрын
They couldn't find a job, and got on the bus to find one....I would classify your observation as false positive.
@smoore64612 жыл бұрын
@@bballjo thr walking distance From the second station to the hospital was shorter than it was from the first? If so I stand corrected on that part of my life statement. It looked further away to me but I am always willing to be wrong.
@bballjo2 жыл бұрын
The walking distance to the station makes no difference, it's either in range or it isn't, very binary really...what matters is if it was in walking distance from previous location (residential, shop, sport l, culture etc) and if it was in walking distance,big there was space available at that specific time.
@JoJayO2 жыл бұрын
Hello and welcome baaack :D nice Mister and thank you for that explanation
@Ganily Жыл бұрын
Thank you for this video, think this will help me understand why I can't get workers to work at a coalmine outside of town through bus transportation.
@joeg672222 жыл бұрын
Timely video and very helpful!
@FirestormMk32 жыл бұрын
This was a great and clear explanation. Seems like the function is quite useful to setup a hub in a city area that has spoke lines going to different places. It would force people from outskirts to come to the central area and get out where since they'll now reconsider where to go could get on a different line heading to some other specialize outskirt or workplace. When they get out and reconsider can they transfer to other transportation that is within walking distance like a metro or train station?
@JasonNoble2 жыл бұрын
Just to follow up on your question, in the kind of hub-and-spoke setup you describe, I think we would want the _spoke_ stations to be set up as transfer stations, and not the hub, right? To force people to get on the bus at their suburban spoke station, then get off at the hub station and catch a second form of transport. But that second bus they will naturally want to get on because it is taking them to a shop or a pub or a pool or whatever relevant need they have. I think! I might well have this the wrong way around so clarifications very welcome.
@bballjo2 жыл бұрын
The hub has to be the transfer station, people will go to the transfer station, not the other way around...and yes, with great power comes great responsibility;)
@JasonNoble2 жыл бұрын
Got it, thank you! Clarification much appreciated.
@glichycat9388 Жыл бұрын
Thank you so much before this i never understood buses in this game again thank you
@anderskorsback4104 Жыл бұрын
I truly did not know that citizens who look for need fulfillment won't board a bus that isn't going to a relevant stop. Thanks, that's useful to know. That means that if you're playing on pre-populated maps and intend to provide religion, you could actually set up dedicated pilgrim transport to the churches existing at start.
@wisdomn Жыл бұрын
Great job! This was exactly what I waned to know the most.
@mackomako2 жыл бұрын
Can a passenger find his pub if he needs to take trip via 2 or more lines(L1, L2)? E.g. via bus stops(A, B, C) ABC. B is a transfer bus stop.
@bballjo2 жыл бұрын
Yes
@franistan9867Ай бұрын
Would you have B in this case set to transfer mode, even if you want to both load and unload? Or do you mean transfer in general and not the forced transfer option? I want people to go from A to C and C to A and I also have some things near B. But AB and BC are separate lines for me (maybe they shouldn't be??)
@siriusczech2 жыл бұрын
Hi, Bballjo, so basically transfer hubs DO work if I understand correctly? If you set up a line with only 1 transfer stop on it, the game will simply force everyone out on that stop and "allow" only peeps with availability of working/need fullfilling somewhere along the original line; so you may build a drinking district stop and every boozelover will need to go there via bus and won´t be crawling in the city (and he WILL take the bus eventually?). If heard correctly: - the transfer stop will FIRST try to accomodate everyone and force them to first vehicle in any direction they desire and only THEN it will push then out to businesses (and other stops around), or any people on the bus will immediately go fullfilling their needs in the vicinity of transfer stop WITHOUT trying to wait for a bus for next 1 hour? And also it is worth to build transfer stops the way you only unload at that one, go around to "only load" stop and pick passengers up there to avoid picking same guys on again?
@bballjo2 жыл бұрын
If you use the transfer option, they wait for an hour, just like they would if they would walk to the same station...once they are at the station they either get on a bus or after 1 hour they will leave the station...so it's not as simple as you described, but yes it's possible I believe...stay tuned;)
@siriusczech2 жыл бұрын
@@bballjo leave the station = they go to nearest work/utility they need/bus stop in reach (or preset one) or they simply despawn?
@bballjo2 жыл бұрын
Both...they will walk to the nearest anything that can satisfy their need and has space, or they teleport home.
@ethanwhitehead20852 жыл бұрын
@@bballjo You can get around the 1 hour wait for people going directly to jobs/services by placing two consecutive stops at the transfer station. Make the first stop a normal drop off point, and the second a force citizens off drop off. At the first stop, citizens will disembark and immediately leave for open slots for what they want, while everyone else is forced off and made to wait for an hour.
@ethanwhitehead20852 жыл бұрын
@@siriusczech See above.
@masterdynamo64572 жыл бұрын
Very minor correction: during the first transfer test, IF any of those passengers had a need that could be filled at the other platform, they would have gotten back on the bus as well.
@bballjo2 жыл бұрын
That's the whole problem, and why I'm pointing out that you should not load and unload at the transfer station, only unload, otherwise you are loading everyone you unloaded, which is only good for extending travel times for passengers.
@masterdynamo64572 жыл бұрын
@@bballjo To be fair, that's realistic -- "rest stop".
@strathcarnagelackadaisical9597 Жыл бұрын
It's a lot like the "transfer" action in OpenTTD, which is also a bit clunky but occasionally necessary when the mechanism for generating demand between locations isn't enabled. Another great video explaining the mechanics of the game!
@alnegociante529417 күн бұрын
14:23 You mentioned that people should not set up transfer stations to load and unload, because this is wrong, as it would cause people to be transported back and forth. But this only happens if there are 2 transfer stations on the same line! I don't see any problem in setting 1 transfer station as load and unload.
@bballjo17 күн бұрын
@@alnegociante5294 they unload first, if you allow the transfer option, the bus can potentially load the same people again and bring them back to the source. There are many ways around this, but all workarounds are easy to forget.
@ambientform2 жыл бұрын
Could this be used to have a transferhub between two cities with different amenities?
@mattbowdenuh Жыл бұрын
Thank you for this video. I will try this out for those mines that hit over 4hrs travel time in the winter. This is useful to extend travel times. Now the real question is how to use this to construct a new city before you have helicopters that is far away.
@bballjo Жыл бұрын
Put 2 bus stations at the end and let workers walk from 1 to the other so that they never leave unless they worked
@eamonnfanton21659 ай бұрын
Love you videos, they are clear, detailed, but not long winded. Got a question for you regarding busses. We have a worker who gets on a bus, there's a bus stop directly outside the place he will work at, BUT there is also a bus stop in between that just happens to be within walking range of the workplace. Does the worker get off at the first stop and walk the rest of the way, or is he smart enough to know that saying on the bus for another stop will get him closer to his destination? the reason I am asking is if he waits for the stop closer to the destination then it makes sense to place many bus stops in your city, but if he is inclined to get of as soon as he in with walking range then it would make sense not to put too many stops in you city as that increases the chance of workers getting off busses and walking the majority off the journey which is slower.
@bballjo9 ай бұрын
They ignore distance...it's all about supply and demand. They get on the bus because there is something on the line that they want (here:work), and if they can satisfy that demand, they will get off.
@eamonnfanton21659 ай бұрын
@@bballjo So, just to be clear, are you saying they will get of at the stop BEFORE the workplace bus stop because they are capable of walking the rest of the journey from a previous stop? This would be the logical conclusion of what you explained but from a city planning perspective not ideal as you want your citizens getting from A to B as quickly as possible.
@bballjo9 ай бұрын
Yes that's what I'm saying. 2 bus stops in catchment of 1 industry are still a good thing, because as I explained before they will get off if they can find work, but it's likely that at the first stop all workspaces are filled, yet in the time it takes to get to the next stop there may be vacancies again at the same industry, so having multiple stops can help with staffing.
@eamonnfanton21659 ай бұрын
Thanks for replying to my questions so fast. I see what you are saying. Was planning to spam bustops everywhere (every 100 metres or so) before I watched your video, but if workers are going to get off at the first stop where they can continue to walk to work then I will not waste resources building so many. I think a bus stop covering every 200m radius area is probably the smartest way to do it
@1989Brolly19892 жыл бұрын
Heve you ever had problem with ingame inflation ? I'm in 2010 and that kills my 250mln account in like 1 year, most of products are priced 20 times more then in start of the game.
@bballjo2 жыл бұрын
Inflation has always been present, which is why you should aim for self sufficiency, because eventually you can't afford anything
@1989Brolly19892 жыл бұрын
@@bballjo yeah, but didn't notice this pre water build and also the economic mechanics in this game are way to simplified yo fight with this in other ways. So I just build way too long ;) thx man :)
@wisdomn2 ай бұрын
Okay, I am back with this game after one year. Questions to ask: Are shifts separated into 3 according to the time of the day or is it for each person random? In other words, does one person's shift start after 1 hour of another person's shift? Do people choose a work randomly and everyday changing jobs? Nobody has to operate a tractor etc right?
@bballjo2 ай бұрын
@@wisdomn a day has 24h, and a shift is around 8 hours. Citizens don't know any of that, and it's up to you to provide appropriate transport to fill each shift. The notion of "citizen starts their shift 1 hour after the previous person's shift ended" will get you in trouble, so I wouldn't think of citizens at all.
@Blade-j2l6 ай бұрын
I love this game, but I always felt that public transportation was the weakest aspect of it but this could be because I coming from games like transport fever and cities skylines. I found that most of my city's tank because of public transportation or a certain worker group die off or leave.
@empireempire35455 ай бұрын
Are you playing with mods? What are those super tall white buildings?
@bballjo5 ай бұрын
Dnirpo flats, from Ukraine DLC.
@tomfu4302 жыл бұрын
One question that was not answered for me here is, if people will always wait for the next bus at the bus station with the transfer option or if people would also go to work/needs when there are buildings available at the transfer station. Without having tried it, I highly bet the later will happen. So if you had connected a bar to the transfer stop at the end, would people have walked there after unloading from the bus?
@bballjo2 жыл бұрын
The question you are answering was already answered... citizens will always go on the bus that satisfies their need or with the transfer option...there is no waiting for the better bus.
@tomfu4302 жыл бұрын
I am not talking about the small bus platform in the city where the citizens start their journey. I was talking about the bus station where they are supposed to "transfer", the one that only has another bus station in walking range. So the question is rather: Does the transfer option unload specifically to the station/platform and not let people walk to their actual needs or does it unload like a normal stop in the line but it also forces all people out no matter if they want or not? (In addition to the initial pull factor of "yes, I will satisfy your needs") Because from the name of the option, the first sounds more reasonable but from a usability point of view, the later is probably more helpful.
@afr112352 жыл бұрын
In my experience, when you force workers off at a stop with the transfer function they will get on the next bus which 1) allows loading and 2) has a destination they may want. If no bus comes that satisfies 1 and 2, after one hour waiting timer they will look for demand in walking distance, else teleport home. If, for example, you are trying to keep an industry full, you can put another bus stop in walking distance with no service, to extend the time they wait for open work (as they will just bounce between stops every hour if no work open or bus comes)
@bballjo2 жыл бұрын
The old mechanic wasn't changed...and I'm sure I said if you drop them via the transfer option they act exactly like if the would walk to that station (aka reset the 1h wait limit at that station) nothing else is different.
@YarvinLeCretin2 жыл бұрын
in this very case you have to set two stops for the said bus stop (one after another) - one that will be the standard unload and another one for the transfer. In such a setup, the bus will firstly unload all the passengers/workers that see any free buildings able to fulfill their needs and then it will dump everyone else (and they will wait for an hour before they will check if there is anything worth walking to in the distance). It can be handy for various power plants and other critical industries - it's good to have some redundant workers that will wait for an hour and then walk to work. If you are into micromanaging (I'm not - basically for such a setup you need few "different" lines that skips or transfer to different stops), you can even provide constant supply of workers for your industry using this one-hour delay and few bus stops. Oh, also avoid using "load" option for your stops. If bus has no passengers and only "unload" stops left, it will cut it's route earlier. Moreover, you want to provide some emergency supply of workers for your critical industries - buses randomly picking up and dumping your workers everywhere and anywhere really get in the way.
@egoalter1276 Жыл бұрын
Can you cheese the walking range by extsnding it with simply putting down a bus station in the midpoint of the housing and demand building?
@bballjo Жыл бұрын
Yes....that's the "how to extend passenger range" video;)
@PaulchenMarkus2 жыл бұрын
great as always
@nicolasdain93794 ай бұрын
Can workers go to work from a bus platform on foot after 1 hour? Say, I placed a university - it is not in walking range from the worker's house, but it is in walking range from the bus platform, to which the worker can get. Will the worker get to university?
@bballjo4 ай бұрын
Yes
@baronjutter Жыл бұрын
I had a bus stop next to a metro station. That bus stop has an order to send workers to the metro. I then have a bus that goes to a village, picks up workers, and orders them to unload at the bus stop. Nothing happens, no one got on the bus. I then used the force transfer option, now people crowd into the bus. BUT, when they arrive at the platform no one gets off! I can't get anyone to get off the bus. The metro is shown to be just a 100m walk from the bus stop. It's the metro without an integrated entrance though, are they too dumb to use the tunnel entrances or something?
@bballjo Жыл бұрын
Is the bus station already full?
@simonepace71 Жыл бұрын
I can't get my industried filled of workers despite the total demand is about 1000 and the city has 5500 citizens.don't understand why...
@bballjo Жыл бұрын
I'm guessing it's probably related to your public transport capacity and frequency...but you can also send it my way, and I can solve it in a video
@simonepace71 Жыл бұрын
Thank you, that would be great... but what should I send you (sorry)? and how?@@bballjo
@bballjo Жыл бұрын
Easiest is probably to put your save in a Google drive, and then send it to me via discord
@RandomBruh Жыл бұрын
Does a transfer stop keep functioning as a normal one? As in, if a bus is forced to unload there, citizens can actually leave and go to work or satisfy their needs on foot, right?
@bballjo Жыл бұрын
Citizens will transfer into the station and wait for an hour...if they don't get picked up, they will look for work in walking range
@bignose1402 жыл бұрын
Good stuff bro
@TimTaylorCEO_Binford Жыл бұрын
Playing realistic mode for the first time, I now (10 years in) run into trouble with up to 100 workers at the central bus station not getting on buses to the industrial zone, except for the oil refinery (which I have lowered to just have 200 employees). Workers at the central station also have no problems to jump on buses for construction sites. So currently my only soultion is to have small buses going directly to the Food Fabrik for example. Any advice on how to get ALL workers to also use all the other common buses? Their needs are fulfilled besides Religion and Alk (I support none of that ;D) Or should I maybe try to set up a Bar in the industrial zone to lure them there ?=)
@NipapornP Жыл бұрын
Is the food factory in range of the bus stop, and actually demanding workers? Is there a demand for workers at other industries in the industry zone? Workers will only get on a bus, if these workers can fulfill their demand to "work" at destination. Also, this demand must fit to their education level. You can adjust the number of workers getting on a bus/train by the number of employees at the destination industry. Please give a feedback, if this helped you in any way. Also, pls tell us, if you found the cause of the problem.
@TimTaylorCEO_Binford Жыл бұрын
@@NipapornP 1 month later and I guess the problem has been solved. All your questions be answered positively, I realized theres lots of factors to be dealt with before they actually get on a bus, like all the nearby working places be filled first, the working conditions on the bus destinations being ready like for example all the requirements to produce stuff, like in my example corn be stored to really start producing food. But thanks for the comment anyways, it may also help others.
@NipapornP Жыл бұрын
@@TimTaylorCEO_Binford Thanks for reply. BTW: "there ARE lots of..." ARE = for plural, always! ;)
@TimTaylorCEO_Binford Жыл бұрын
@@NipapornP Thanks again ;D
@DanielH8745 ай бұрын
I built bus stations and bought buses and they just sit in the depot doing nothing. Why don't they just go to the bus station automatically?
@bballjo5 ай бұрын
Why would busses know what you need them to do? There are a million ways to setup lines, and you are in charge of logistics...it's your job to tell them what to do...
@DanielH8745 ай бұрын
@@bballjo Thank you for your reply. Never played a sim this in depth before. Excellent game but a lot to take in for a newbie. Will be watching more of your videos.
@motolight5 ай бұрын
@@DanielH874 I would recommend to play "Young Leader" tutorial, which is in Main Menu. And then start to play campaigns one by one. From easiest basics to hard drills. And whenever you feel like you want to build your own country from scratch - go for custom game mode. I think this way the learning curve should be not so steep. That's what I did. Still figuring out a lot of aspects of this game, but I consider this as a part of gameplay. Pure satisfaction when you finally figure out what was the problem and it finally start to work like a ticking clock :)
@DanielH8745 ай бұрын
@@motolight Thank you for advice. It's a great game. Incredible detail, awesome music and great ambience. Just a lot to take on for a noob not too familiar with the genre lol.
@TheF0rseti Жыл бұрын
One question that is not answered yet is: Can passengers get of the bus via the transfer option if the target station does not allow passengers, just workers? Eg, I have a city with everything in walking range. My bus stop is only for workers to get to industry district. If I build a new housing district without jobs and amenities and force everyone to the central bus stop (workers, passengers, students) can they actually get off or are they also forbidden to wait at the station like the ones in walking distance?
@bballjo Жыл бұрын
Good question...can you find out?
@TheF0rseti Жыл бұрын
@@bballjo Sounds like I have to. 😉
@TheF0rseti Жыл бұрын
@@bballjo So I tested it myself. And it worked really well. All the workers were dropped of and remained as workers at the station. All the passengers got off the bus and went to their desired location. Students/pupils as well. The got back empty. But one thing bothered me. Not all people were picked up in the first place. Despite free seats on the bus some students and some passengers were left at the station. The passengers left had a desire for religion - that can't be fullfilled at all in my republic. Maybe then even the transfer option will be overwritten? But I don't get why some students were left behind.
@bballjo Жыл бұрын
Usually it's related to capacity of the destinations...
@TheF0rseti Жыл бұрын
@@bballjo Yeah, but also other reasons. As said, religion will not be fullfilled. Because I can't satisfy this need the "capacity" is maxed out, so they don't get on the bus. Also loyality is considered. My students didn't met the loyality threshold for the university, so they weren't picked up. The Moment I decreased the loyality threshold, they entered the bus. It is also some kind of "capacity", but not as obvious. I mean it is ok, that they don't get on the bus, if there needs are not fullfilled. But unfortunately they clog up the bus station, what can be problem.
@MelfiortheOne5 ай бұрын
This mechanic is quite terrible, people come and go whenever they want and I cannot ever have 100% working facility. Especially the heating plant in syberian winter, if I don’t have half people for an hour, the temperature drops and people start to get sick spiralling everything out of control… why not make a system similar to Tropico?..
@bballjo5 ай бұрын
None of what you say is true...it's pretty easy to get 100% production in facilities, especially critical services like heating plants, and you don't need all jobs filled to get that production.
@MelfiortheOne5 ай бұрын
@@bballjo I had two buildings assigned to the bus stop and still I couldn’t get heating plant to work at 100% for the whole day
@bballjo5 ай бұрын
Why do you assign anything to a bus stop? How is that proof that the heating plant doesn't work? It feels like you are trying to make sense of things without looking at the actual problems...what you see is probably related, but it's not the cause of your problem, it's just a symptom
@MelfiortheOne5 ай бұрын
@@bballjo cause the plant is out of the city
@bballjo5 ай бұрын
They will go to the bus without assigning it...my guess is you just don't have the population to staff the building, and if you have that, you may also not have an adequate frequency for the busses...again, it's very possible to staff the heating plant right, but I know that once you try to micro with things like building assignments, you start seeing a lot of inefficiencies the game would take care of for you
@JukorovskiiAvraamDanilovich86 Жыл бұрын
Very helpfuk
@yanni6556 Жыл бұрын
If citizens paid tax I would be rich
@bballjo Жыл бұрын
They do pay tax....but they don't have income, so they pay tax with their labor, which you already sell.
@AshishKumar-kv1jf5 ай бұрын
You have an effective tax rate of 100%. I don't remember paying the citizens one cent
@phonsely2 ай бұрын
citizen transport is the worst thing in the game imo. other than the building tools and buggyness