Tip for any machine: Hold down as you land from a jump to avoid losing a ton of speed. If you are using stingray, random jump pads are optional. Such as the one on mute city I. But for the other 3, hold down the entire way because they are speed boosts for those.
@MegaMario986secondКүн бұрын
1:34 lean in the opposite direction that the magnet is pulling you in.
@MegaMario986secondКүн бұрын
1:29 there is. But in classic mode, you get one boost per lap, vs in normal you can do it whenever. In classic, boosts don’t use energy.
@squ1r7y9 күн бұрын
Its like you never played fzero before
@theloungedays7779 күн бұрын
Correct
@MegaMario986secondКүн бұрын
Tips with fire stingray: When going around turns, lean in whatever direction you need to turn, and spam B. Your vehicle will bob up and down. This is called blast turning, and is the best way to turn with stingray. Other machines can do it, but usually only helpful if they lose grip. With stingray, you should do it often. Some turns, however, are way too sharp to do with blast turning. Most turns are not like this. On these turns, you can do one of 2 things: 1. If there is a long straightaway, boost after the turn. 2. If there isn’t, bonk into the wall at an angle and pray that it launches you away from the wall. If you do it correctly you should only lose about 50-60 kmh.
@MegaMario986secondКүн бұрын
I will make a video showing all of these is action